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Author |
Thread Statistics | Show CCP posts - 0 post(s) |
Ganthrithor
GoonWaffe Goonswarm Federation
557
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Posted - 2013.07.19 05:51:00 -
[1] - Quote
Guess what, it's super annoying that gates don't seem to make sounds anymore when they are activated from the other side. Also, you made the flashes so small that they're almost impossible to notice.
Bring back the gate flashes + gate activation sounds. |
Coreola
Reasonable People Of Sound Mind
19
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Posted - 2013.07.19 14:43:00 -
[2] - Quote
Yea, I'll +1 this. Jump, jump, jump. |
Ganthrithor
GoonWaffe Goonswarm Federation
569
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Posted - 2013.07.19 21:22:00 -
[3] - Quote
Bumping this because I find it extremely irritating. |
gawrshmapooo
Es and Whizz Hedonistic Imperative
22
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Posted - 2013.07.19 21:40:00 -
[4] - Quote
I find the actual jump effect cool when you do it yourself, but sitting there and watching the gates is very underwhelming |
Ganthrithor
GoonWaffe Goonswarm Federation
573
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Posted - 2013.07.21 18:40:00 -
[5] - Quote
Bumping because this is still really dumb. |
Lugia3
Pirates Incorporated
471
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Posted - 2013.07.21 23:43:00 -
[6] - Quote
+1 Yarr |
Mike Voidstar
Voidstar Free Flight Foundation
219
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Posted - 2013.07.22 01:31:00 -
[7] - Quote
gate camping suddenly requiring you to look at the screen? I guess that would be annoying.
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Ganthrithor
GoonWaffe Goonswarm Federation
582
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Posted - 2013.07.26 06:46:00 -
[8] - Quote
Mike Voidstar wrote:gate camping suddenly requiring you to look at the screen? I guess that would be annoying.
More like you look at the screen and still have no idea what gates hostiles came from until they decloak, because there's no visual or aural indication of gate activations whatsoever. |
HiddenPorpoise
BG-1 The Craniac
19
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Posted - 2013.07.26 07:54:00 -
[9] - Quote
Ganthrithor wrote:Mike Voidstar wrote:gate camping suddenly requiring you to look at the screen? I guess that would be annoying.
More like you look at the screen and still have no idea what gates hostiles came from until they decloak, because there's no visual or aural indication of gate activations whatsoever. There is, it just lasts a very long time and it's hard to count.
It's the lightning. |
Debora Tsung
The Investment Bankers Guild
247
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Posted - 2013.07.26 08:22:00 -
[10] - Quote
Ganthrithor wrote:Mike Voidstar wrote:gate camping suddenly requiring you to look at the screen? I guess that would be annoying.
More like you look at the screen and still have no idea what gates hostiles came from until they decloak, because there's no visual or aural indication of gate activations whatsoever.
local? There's nothing a million chinese guys can't do cheaper.
Also This --> https://forums.eveonline.com/default.aspx?g=posts&t=216699 Please stop making "afk cloak" threads, thanks in advance. |
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Ganthrithor
GoonWaffe Goonswarm Federation
585
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Posted - 2013.07.27 01:46:00 -
[11] - Quote
HiddenPorpoise wrote:Ganthrithor wrote:Mike Voidstar wrote:gate camping suddenly requiring you to look at the screen? I guess that would be annoying.
More like you look at the screen and still have no idea what gates hostiles came from until they decloak, because there's no visual or aural indication of gate activations whatsoever. There is, it just lasts a very long time and it's hard to count. It's the lightning.
Also it's only possible to see if your ship is literally sitting in the gate model. And it doesn't make any sound.
There used to be a flash that extended across the whole grid coupled with a loud sound. You still couldn't "count" activations if people piled through a gate more or less simultaneously, but at least you could tell ~*someone*~ was coming through... |
Tiberius Mal
Native Freshfood Minmatar Republic
12
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Posted - 2013.07.27 01:53:00 -
[12] - Quote
yes. period. |
elitatwo
Congregatio
99
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Posted - 2013.07.27 02:00:00 -
[13] - Quote
yea, gate camping online
FB_Addon_TelNo{height:15px !important;white-space: nowrap !important;background-color: #0ff0ff;} |
Matari Akiga
School of Applied Knowledge Caldari State
10
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Posted - 2013.07.27 19:50:00 -
[14] - Quote
yes we need this back + 1 |
Solutio Letum
Terpene Conglomerate
157
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Posted - 2013.07.27 20:03:00 -
[15] - Quote
bump |
Kate Mosh
Heretic Army Heretic Initiative
39
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Posted - 2013.07.27 21:52:00 -
[16] - Quote
To the people responding with stupid remarks regarding "gate camping": Some times it's nice to be able to see if someone is jumping in when you aren't gate camping. For instance, If someone engages me on a gate and I start fighting him, it's kinda hard to fight that dude plus stare directly at the gate and hope to see some tiny lightning flash to tell if someone is jumping in from that gate.
To the people that respond with "watch local": Not sure if you're aware of this but some systems have more than one gate in them.
So I agree with the OP |
Toxic Paradox
The Replicators
0
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Posted - 2013.07.28 03:42:00 -
[17] - Quote
Any decent gate camp should have scout telling them whats coming and how long till it lands on the inbound gate.
Because your too lazy to alt tab/actively watch a gate; while mining, ratting, or playing WoT to gate camp a dead gate based solely on audio cues.....
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Liafcipe9000
Smeghead Empire
9079
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Posted - 2013.07.28 06:24:00 -
[18] - Quote
Bring back the ShoopDaWhoop! You may gain the knowledge, but you will lose your belief, with all its mystery and comfort. If there was proof, absolute and certain, there is an afterlife, why not quit this life, and be done with it? Ponder about these things all your life, and you're a philosopher. Compress these ponderings into a couple of pages, and you'll go mad. |
Sura Sadiva
Entropic Tactical Crew
545
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Posted - 2013.07.28 10:03:00 -
[19] - Quote
Nothing you can't do in other ways, but the previous effect was better and more usefull, is not only for gatecamps. Btw there were also different flash colors for people jumping in or out, I don't see it now, was removed too?
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Ganthrithor
GoonWaffe Goonswarm Federation
590
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Posted - 2013.07.31 08:27:00 -
[20] - Quote
Toxic Paradox wrote:Any decent gate camp should have scout telling them whats coming and how long till it lands on the inbound gate.
Because your too lazy to alt tab/actively watch a gate; while mining, ratting, or playing WoT to gate camp a dead gate based solely on audio cues.....
Maybe it was just handy to be able to hear people coming down a pipe from the audio on my scout character while I'm micro-managing a fight a jump or two further down the pipe. Multiboxing was hard enough without having to do it deaf and partially blind.
Also, speaking of dedicated scouts, have you tried sitting at a perch off a gate and trying to tell your buddies on the other side when someone has jumped? Unless you can position the camera perfectly so you can see their little "bubble" animation as they jump, there's no way to tell they've jumped until they vanish from local. With the flashes / sounds you got several seconds more warning. Just sayin. |
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Faux Leon
Brave Newbies Inc. Brave Collective
4
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Posted - 2013.07.31 08:46:00 -
[21] - Quote
Ganthrithor wrote:Toxic Paradox wrote:Any decent gate camp should have scout telling them whats coming and how long till it lands on the inbound gate.
Because your too lazy to alt tab/actively watch a gate; while mining, ratting, or playing WoT to gate camp a dead gate based solely on audio cues.....
Maybe it was just handy to be able to hear people coming down a pipe from the audio on my scout character while I'm micro-managing a fight a jump or two further down the pipe. Multiboxing was hard enough without having to do it deaf and partially blind. Also, speaking of dedicated scouts, have you tried sitting at a perch off a gate and trying to tell your buddies on the other side when someone has jumped? Unless you can position the camera perfectly so you can see their little "bubble" animation as they jump, there's no way to tell they've jumped until they vanish from local. With the flashes / sounds you got several seconds more warning. Just sayin.
Or you just be smart and cloak sitting just far enough off the gate that nothing can bump you, Cov Ops preferably. This just makes the game more interesting in my opinion. Not to mention cloaked and far enough off you should still be able to zoom the gate. You don't have to be warp distance to be safe though it is more secure that way. "He who sacrafices freedom for security deserves neither." |
Kenrailae
Mind Games. Suddenly Spaceships.
20
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Posted - 2013.07.31 11:40:00 -
[22] - Quote
+1. Plz. The Law is a point of View |
War Kitten
Panda McLegion
2458
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Posted - 2013.07.31 11:55:00 -
[23] - Quote
The missing gate sounds appear to be a bug.
CCPWhiteNoiseTrash knows about it and posted thusly:
https://forums.eveonline.com/default.aspx?g=posts&m=3253687#post3253687
(It's in the middle of that post - he addressed a lot of things and cheated on the quoting limit :) )
I find that without a good mob to provide one for them, most people would have no mentality at all. |
Randy Wray
Pathfinders. The Marmite Collective
38
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Posted - 2013.07.31 13:00:00 -
[24] - Quote
As mentioned this is almost completely irrelevant for gate camps as they often have scouts. I've lost alot of kills roaming because I've landed on a gate, got +1 in local. Didn't see any animation on gate so I hit the jump button on the gate just to see a ship appear in overview. Solo Pvper in all areas of space including wormhole space. Check out my youtube channel @-áhttp://www.youtube.com/channel/UCd6M3xV43Af-3E1ds0tTyew/feed for mostly small scale pvp in lowsec/nullsec |
Ines Tegator
Towels R Us
338
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Posted - 2013.08.01 16:42:00 -
[25] - Quote
Forcing more reliance on local. That's backwards.
Put the flash back for sure. - Mission Overhaul - Bridging the PVP / PVE Gap - -áIf the game stops teaching people to fear lowsec, maybe people will start going there? |
Solutio Letum
Terpene Conglomerate
159
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Posted - 2013.08.01 17:29:00 -
[26] - Quote
bump
/me, how hard can it be to add in sounds and flash's, i want them back or something there was... it looked cool and impressive now it feels like opening a door |
Ganthrithor
GoonWaffe Goonswarm Federation
595
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Posted - 2013.08.04 23:13:00 -
[27] - Quote
On the one hand, it's good to know that CCP know. On the other hand, that post was from late June and said the problem would be "dealt with ASAP." It's been over a month. :\ |
War Kitten
Panda McLegion
2494
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Posted - 2013.08.04 23:49:00 -
[28] - Quote
Ganthrithor wrote:On the one hand, it's good to know that CCP know. On the other hand, that post was from late June and said the problem would be "dealt with ASAP." It's been over a month. :\
Yeah, I'm having the same grumblings. I'm holding out hope for Odyssey 1.1 to fix it. If not, I'll start bitching more too. :)
I find that without a good mob to provide one for them, most people would have no mentality at all. |
General Guardian
The Guardian Knights Lost Obsession
24
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Posted - 2013.08.05 00:40:00 -
[29] - Quote
Definitely +1 for this, if I haven't already.
I don't know about all you guys, but I don't like staring directly at the gate for the entire time I'm near one, it's a killer for roamers when you don't have permascouts.
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BigSako
Burning Napalm Northern Coalition.
82
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Posted - 2013.08.05 20:53:00 -
[30] - Quote
I support this idea because it's really annoying to not seeing/hearing proper effects when somebody jumps into you. |
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