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1. Moving Space - in Player Features and Ideas Discussion [original thread]
This is a very nice idea, and shouldn't be so hard to implement either. /Signed
- by Bitwize - at 2008.01.15 18:38:00
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2. Please ignore for the moment - in Player Features and Ideas Discussion [original thread]
Originally by: Adunh Slavy Edited by: Adunh Slavy on 23/12/2007 05:28:33 Originally by: Bitwize Quote: Which part lacks RP bits? A map should be something that enables, or at least helps, navigation. As our idea stan...
- by Bitwize - at 2007.12.28 15:01:00
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3. Please ignore for the moment - in Player Features and Ideas Discussion [original thread]
Quote: Which part lacks RP bits? A map should be something that enables, or at least helps, navigation. As our idea stands now, it doesn't. An explorer that enters the area can warp around just fine without a map. Therefore i think we s...
- by Bitwize - at 2007.12.23 00:14:00
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4. Please ignore for the moment - in Player Features and Ideas Discussion [original thread]
I see your point and it all makes sense, but it doesn't add up RP-wise. I have some ideas how to fix that but it lacks a few details atm. Other people who reads this is of course welcome to contribute. A few questions for you. Is it important t...
- by Bitwize - at 2007.12.20 14:55:00
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5. Please ignore for the moment - in Player Features and Ideas Discussion [original thread]
Quote: A Fixed Point it self does not have an object, but is a warpable entity in the same way that an asteroid belt works and likewise can show up on the overview, so long as a player is within the one AU range, of the Fixed Point. Why...
- by Bitwize - at 2007.12.18 20:24:00
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6. Please ignore for the moment - in Player Features and Ideas Discussion [original thread]
My only comment would be that number 9 and 10 would need to be changed if we go with the "cartography" idea. In that case, none of the "OORT objects" would be visible on the overview unless you have a map. But if you have a map, the "objects" will...
- by Bitwize - at 2007.12.17 17:26:00
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7. Please ignore for the moment - in Player Features and Ideas Discussion [original thread]
That is correct, your "hidden planet" example is exactly what I meant.
- by Bitwize - at 2007.12.16 12:21:00
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8. Please ignore for the moment - in Player Features and Ideas Discussion [original thread]
Thank you for your answer Adunh, though I'm not sure if I understand you completely. Let me just give you my thoughts about how the OORT add-on could be implemented and you can tell me how far off I am. In every solar system there will be one or ...
- by Bitwize - at 2007.12.15 18:33:00
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9. Please ignore for the moment - in Player Features and Ideas Discussion [original thread]
When you say OORT object, do you mean just one object like an giant asteroid, or can it be a number of objects that is warpable, like belts. What I am getting at is, will this fringe area allow run-and-hide tactics like an regular system? If so ho...
- by Bitwize - at 2007.12.14 08:34:00
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10. Please ignore for the moment - in Player Features and Ideas Discussion [original thread]
Just finished reading the entire thread and I think this is a great idea. I think eve really needs to move in this direction. After all, I want to play a space game, not an arcade game in space. /Signed.
- by Bitwize - at 2007.12.12 20:02:00
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