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121. Improvement to 0.0 (Ores) - in Player Features and Ideas Discussion [original thread]
When mining ice, there is low quality empire ice (ex. blue) and higher quality 0.0 ice (thick blue). I propose we help 0.0 by having the equivalent on low end ores. In high sec, we have veldspar. In 0.0, we have "thick" veldspar that has 50% more...
- by BlondieBC - at 2008.03.23 19:37:00
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122. Improving Low Sec and 0.0: (And Hitting MacroMiners) - in Player Features and Ideas Discussion [original thread]
These changes do not force people to move to low sec, they just make low sec more profitable than high sec. Nocx prices decreased due to the opening of the drone region. Just as changes in drone alloys restored zydrine prices, so can changes in no...
- by BlondieBC - at 2008.03.19 22:03:00
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123. Yes, suicide ganking again. - in Player Features and Ideas Discussion [original thread]
These are bad ideas. Suicide ganking is a valuable part of the game. If you pay attention in high sec, and don't do dumb things, you will live.
- by BlondieBC - at 2008.03.19 21:14:00
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124. Improving Low Sec and 0.0: (And Hitting MacroMiners) - in Player Features and Ideas Discussion [original thread]
We need to give more incentive for people to move to low security and 0.0. As part of the solution, I recommend the following: 1) Remove all ice belts from above 0.5, and relocate to 0.0. Ice is the easiest to macro mine since roids don't pop. Th...
- by BlondieBC - at 2008.03.19 20:53:00
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125. Weapon Interference (fleet warfare fix) - in Player Features and Ideas Discussion [original thread]
Maybe the penalty could be applied to chance to hit as a stacking penalty. For example, each extra ship targeting you has a 20% lower chace of hitting you.
- by BlondieBC - at 2008.03.19 13:01:00
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126. Bigger armor plates - in Player Features and Ideas Discussion [original thread]
I would like to see the 3200 plate and XL shield extenders to counter Titan's DD's.
- by BlondieBC - at 2008.03.19 12:58:00
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127. More than one Outpost in one syste from high sovreignty. - in Player Features and Ideas Discussion [original thread]
I support multiple outpost in systems with sovereignty 4. They exist in empire, so why not in 0.0. I would also like to see the ability to put gate guns in high sov systems.
- by BlondieBC - at 2008.03.10 17:50:00
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128. Smartbomb POS Module - in Player Features and Ideas Discussion [original thread]
A DDD or smart bomb for POS would be interesting if not too powerful. Maybe about the strenght of a stealth bomber bomb or faction large smartbomb.
- by BlondieBC - at 2008.03.10 17:45:00
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129. Missions in 0.0 - in Player Features and Ideas Discussion [original thread]
I would like to see allaince faction standings added. High quality lvl 4 and lvl 5 agents should occupy player owned outposts. The agents should be based on a monthly lottery based on allaince faction standings. For example. Alliance A has stand...
- by BlondieBC - at 2008.03.10 12:14:00
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130. Jump bridge fuel from cargo hold - in Player Features and Ideas Discussion [original thread]
I would like to see fuel from cargo and isk charge options added. Jump bridges are great for the game because they allow allainces to modify the geography of the game.
- by BlondieBC - at 2008.03.10 12:10:00
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131. Sensor strenght skill please - in Player Features and Ideas Discussion [original thread]
I support the new skills. More skills make specialization better, and make the games more exciting.
- by BlondieBC - at 2008.03.10 12:09:00
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132. The Titan - in Player Features and Ideas Discussion [original thread]
The high cost of titans should prevent this being a major issue. For the cost of a titan, you can build 40 or so dreads, and 40 dreads are more powerful than a titan.
- by BlondieBC - at 2008.03.10 12:05:00
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133. new options and skills for trading and ordering, help me - in Player Features and Ideas Discussion [original thread]
Love these ideas. We definately need more trade skills in the game for dedicated traders. The change order quantity remotely and remote repossessing are must adds.
- by BlondieBC - at 2008.03.07 14:44:00
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134. Sort items by metalevel - in Player Features and Ideas Discussion [original thread]
This is a great idea.
- by BlondieBC - at 2008.03.07 14:39:00
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135. CCP: please fix the raven - in Player Features and Ideas Discussion [original thread]
Caldari ships are ugly ships flown by ugly men
- by BlondieBC - at 2008.03.06 11:52:00
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136. Two ideas to reduce load on Jita - in Player Features and Ideas Discussion [original thread]
I believe higher taxes provide an easy way to lessen jita lag by making regional hubs more attractive.
- by BlondieBC - at 2008.03.03 21:25:00
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137. 0.0 Sovrinity and Sentry Guns - in Player Features and Ideas Discussion [original thread]
We should be able to post sentry guns at gates and outposts. Recommended number of guns is 2X the sovereignty lvl.
- by BlondieBC - at 2008.03.03 21:23:00
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138. Buff T1 Ships - in Player Features and Ideas Discussion [original thread]
Due to cost and training time, T2 ships need buff, not T1.
- by BlondieBC - at 2008.03.03 21:17:00
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139. Isk Sink through Rig Slots - in Player Features and Ideas Discussion [original thread]
I like the casino idea. Would be fun. As to overpowered rigs, ccp needs to implement changes to the calibration cost. Speed rigs and energy grid rigs should have a much higher calibration cost. CCP should do something like adjust rig calibaration...
- by BlondieBC - at 2008.03.03 09:22:00
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140. Low sec idea - in Player Features and Ideas Discussion [original thread]
I like this idea. IT would make pirates live in the world the create.
- by BlondieBC - at 2008.03.03 09:19:00
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