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1. no-fuss insta solution - in Player Features and Ideas Discussion [original thread]
Thanks for your support, but keep in mind this isn't a "us vs them" situation. I want pirating to be effective in eve, and as far as I can tell this solution will keep things interesting. It's a bonus for both sides of the fence if they use a bit ...
- by Brep - at 2005.10.06 00:09:00
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2. no-fuss insta solution - in Player Features and Ideas Discussion [original thread]
How would my proposed change make it harder for pirates? I can see plenty more opportunites for catching people at gates. If you can only make 1 or 2 precision jumps in a row, compared to an unlimited amount of instas, then surely this is easier f...
- by Brep - at 2005.10.05 22:25:00
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3. no-fuss insta solution - in Player Features and Ideas Discussion [original thread]
Precision Warp - In addition to the standard distance warp options, precision warp will warp to an exact spot - HOWEVER... Due to the long range calibrations of the warp core, a precision warp requires twice the capacitor (or by some other fac...
- by Brep - at 2005.10.05 02:22:00
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4. No subject - in Player Features and Ideas Discussion [original thread]
or to run with the style of the game, carry-all drones. They fetch! I've had this idea for a while, might make a new topic one day...
- by Brep - at 2004.04.20 05:02:00
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5. Achtung! Security Status FUBAR - in Player Features and Ideas Discussion [original thread]
rofl
- by Brep - at 2004.04.20 04:28:00
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6. Player Passengers - in Player Features and Ideas Discussion [original thread]
I'm sure this isn't a new idea, but I feel it's really needed in Eve... feel free to add your own suggestions as there are flaws in this idea... but it's a needed feature IMO. How many times have you had to abandon a ship to pick up another ship?...
- by Brep - at 2004.04.20 04:26:00
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7. POD MOD - in Player Features and Ideas Discussion [original thread]
sorry but yeah, what next? An escape pod within an escape pod? why not do that same as what was done with jump gates? The pod is camoflaged and invisible on scanner for a period of time after ejecting. But in addition to this, the pod can be mov...
- by Brep - at 2004.04.16 06:34:00
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8. "jump" option on jumpgates - in Player Features and Ideas Discussion [original thread]
bump! I see no argument as to why this shouldn't be implemented!
- by Brep - at 2004.04.13 00:24:00
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9. "jump" option on jumpgates - in Player Features and Ideas Discussion [original thread]
100% agreed. Dock and Jump should be consistant, they are essentially identically structured actions. I rarely use manual jumps for short journeys due to the hassle of it all; it shouldn't be like that. Great idea!
- by Brep - at 2004.04.05 23:35:00
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10. Station Interface - Cargohold Button - in Player Features and Ideas Discussion [original thread]
The Cargohold (and Dronebay) button on the ship status wheel is extremely handy when you're flying in space, however it's needed just the same when you're docked in a station! Sure, you can right-click on your ship and choose Open Cargohold, but w...
- by Brep - at 2004.04.05 23:27:00
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