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1. Sticky:[New structures] Mooring and docking features - in Player Features and Ideas Discussion [original thread]
oohthey ioh wrote: also as your adding mooring make it so super remain in game even if the owner logs out, making it an big investment to own like it was originally intended. and going in line with my last post it will make it costly to own an...
- by Byson1 - at 2015.03.24 03:35:20
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2. Sticky:[New structures] Mooring and docking features - in Player Features and Ideas Discussion [original thread]
Well to be honest. Mooring provides no benefit, Super pilots will just log off in space somewhere safe. The idea is like a 5 watt incandescent lamp, sounds great, but not very bright. I suppose if you make logg off timers in supers really long ...
- by Byson1 - at 2015.03.24 03:25:25
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3. Sticky:[Scylla] Skynet - Removing fighter assist for carriers - in Player Features and Ideas Discussion [original thread]
afkalt wrote: I'm still waiting for even one of these risk averse cowards to explain why, in a world where people are against off grid boosting, they think off grid DPS is somehow "ok"....Cost and training time are not a reason. Man up, put it...
- by Byson1 - at 2015.03.03 17:51:16
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4. Sticky:[Scylla] Skynet - Removing fighter assist for carriers - in Player Features and Ideas Discussion [original thread]
Kane Carnifex wrote: Skynet, an overview and suggestions review ... Note: If you cannot kill a carrier with your fleet DPS , you will not have a chance against it on grid or off grid. [/i] IMHO Your 20 men fleet is hunting for everythi...
- by Byson1 - at 2015.03.02 20:22:47
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5. Sticky:[Scylla] Skynet - Removing fighter assist for carriers - in Player Features and Ideas Discussion [original thread]
Nada Spai wrote: fighters should definitely still warp, as they are more like frigs than drones and it adds a degree of difficulty to using them as well as fighting them. the question you were looking to answer was not "are fighters op" but "ho...
- by Byson1 - at 2015.03.02 19:54:10
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6. Sticky:[Scylla] Skynet - Removing fighter assist for carriers - in Player Features and Ideas Discussion [original thread]
beakerax wrote: Byson1 wrote: HTFU This would be more convincing if you weren't defending people who are unwilling to actually deploy their carriers on-grid. All i hear is cry cry cry. If you want to do something rather than cry, Hot...
- by Byson1 - at 2015.03.02 00:27:13
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7. Sticky:[Scylla] Skynet - Removing fighter assist for carriers - in Player Features and Ideas Discussion [original thread]
Phoenix Jones wrote: I'm still trying to see why keeping the fighter warp is beneficial. Nobody is saying why. you obviously dont use carriers. No one wants to say why cause they dont want to admit the use... And then give CCP a great idea t...
- by Byson1 - at 2015.03.01 21:22:00
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8. Sticky:[Scylla] Skynet - Removing fighter assist for carriers - in Player Features and Ideas Discussion [original thread]
Serendipity Lost wrote: Byson1 wrote: So a 30bill Mom is safe next to a pos? Is it balanced that a few greifers should be able to dictate how they dont want to face any fighters in their frigs as they warp in to light cynos. What is the use ...
- by Byson1 - at 2015.03.01 09:26:09
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9. Sticky:[Scylla] Skynet - Removing fighter assist for carriers - in Player Features and Ideas Discussion [original thread]
You want to keep things interesting; Instead of constant nerfs, how about making something new?
- by Byson1 - at 2015.03.01 09:10:12
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10. Sticky:[Scylla] Skynet - Removing fighter assist for carriers - in Player Features and Ideas Discussion [original thread]
So a 30bill Mom is safe next to a pos? Is it balanced that a few greifers should be able to dictate how they dont want to face any fighters in their frigs as they warp in to light cynos. What is the use of moms ? none.. good job working to get one...
- by Byson1 - at 2015.03.01 08:50:39
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11. Sticky:[Phoebe] Long Distance Travel Changes - updates! - in Player Features and Ideas Discussion [original thread]
To all who have read all these posts. I hope your eyes aren't falling out. Thanks for your patronage.
- by Byson1 - at 2014.11.04 01:07:23
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12. Sticky:[Phoebe] Long Distance Travel Changes - updates! - in Player Features and Ideas Discussion [original thread]
CCP Greyscale wrote: Chaibat wrote: CCP Greyscale wrote: Hi everyone, Lots of words Thanks, -Greyscale [edit 19:21 added bullet point 5 to first list] As much as I like the idea of nerfing jump drives so it's not easy to move from...
- by Byson1 - at 2014.10.26 11:13:39
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13. Sticky:[Phoebe] Long Distance Travel Changes - updates! - in Player Features and Ideas Discussion [original thread]
FT Diomedes wrote: CCP Greyscale wrote: Chaibat wrote: CCP Greyscale wrote: Hi everyone, Lots of words Thanks, -Greyscale [edit 19:21 added bullet point 5 to first list] As much as I like the idea of nerfing jump drives so it's...
- by Byson1 - at 2014.10.25 18:46:51
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14. Sticky:[Phoebe] Long Distance Travel Changes - updates! - in Player Features and Ideas Discussion [original thread]
Chaibat wrote: CCP Greyscale wrote: Hi everyone, Lots of words Thanks, -Greyscale [edit 19:21 added bullet point 5 to first list] As much as I like the idea of nerfing jump drives so it's not easy to move from one end of the map to t...
- by Byson1 - at 2014.10.25 07:48:22
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15. Sticky:[Phoebe] Long Distance Travel Changes - updates! - in Player Features and Ideas Discussion [original thread]
Celly S wrote: Byson1 wrote: (shortened) "I want my SP back" post No, not just no, but hell no... you train stuff in EvE knowing that full well things could change tomorrow, that's a chance we all take. trained max shield skills only ...
- by Byson1 - at 2014.10.25 07:41:58
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16. Sticky:[Phoebe] Long Distance Travel Changes - updates! - in Player Features and Ideas Discussion [original thread]
The SOV changes making are just causing smaller alliances to leave null. I know you goons don't care. If you want more fights, Null sec systems should be populated. If you want null sec systems populated, then you must make industry viable. If...
- by Byson1 - at 2014.10.21 17:37:06
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17. Sticky:[Phoebe] Long Distance Travel Changes - updates! - in Player Features and Ideas Discussion [original thread]
Lugh Crow-Slave wrote: Byson1 wrote: I stand by what I say. If your goal is to increase the number of small engagements then you have to increase the number of people who actually live in null. The only way to do that is by letting industr...
- by Byson1 - at 2014.10.21 17:09:30
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18. Sticky:[Phoebe] Long Distance Travel Changes - updates! - in Player Features and Ideas Discussion [original thread]
You know what makes me made? You know what makes me so angry I could stuff a interceptor right up a T3's back side and tell it to cough? These fundemental changes to the game with no concideration to the time players have put in for training ski...
- by Byson1 - at 2014.10.21 02:18:00
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19. Sticky:[Phoebe] Long Distance Travel Changes - updates! - in Player Features and Ideas Discussion [original thread]
With these changes, is CCP adding tons of resources? Upping how fast they can be gathered and built, for null sec to compensate for the time lost in traveling? For a little while at least I can see how this will make space bigger if it takes lon...
- by Byson1 - at 2014.10.20 03:38:00
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20. Sticky:[Phoebe] Long Distance Travel Changes - updates! - in Player Features and Ideas Discussion [original thread]
Rowells wrote: Byson1 wrote: Dwissi wrote: Whatever the changes are going to change in the future - much more interesting is to see what already changes. A -250 delta change for Brothers of Tanga is quite a number. That reads in my book: ...
- by Byson1 - at 2014.10.19 20:11:00
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