Pages: 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 30 40 50 .. 50 :: one page |
|
Author |
Thread Statistics | Show CCP posts - 2 post(s) |

Destra Noo
Russia Caldari Northern Associates.
3
|
Posted - 2015.03.03 16:50:18 -
[931] - Quote
CCP, do'nt touch carrier's, or you loose more players! Carrier's and big carriers make low and null space is very hard for capsulers. They must have a good tactics for battle in the systems with carriers. You can make game is very easy and boring. Please think about it. |

Steelgunner Shadowreaper
Kitchen Sink Kapitals
0
|
Posted - 2015.03.03 16:58:01 -
[932] - Quote
Pandorik wrote:Dear CCP, Removing the Fighter assist and allowable warp is simply appalling  . This Risk vs Reward venture of CCPs scope should be focused on High sec so that we may actually fight gankers. Either way I am utterly disappointed that CCP is removing content and play styles instead of introducing a mechanic that would allow players to counter. In lay-mans terms we are talking about taking the scissors out of RPS instead of adding a new way to play or a way to counter the "Skynet Problem"; lets just remove it. How about removing the skewed dynamics that Gankers use to their advantage and leaves everyone else high and dry? Oh wait they are trading a 4M isk fit for a hauler carrying a few billion isk, that sounds like a really square Risk v Reward dosent it? Then not having any possible way to strike back at them, sounds like everything is in order here, right!?  Moving forward with this you will see a tremendous decline of Carrier use. Thats on you. I say NOOOOOOOOOOOOOOO to all and any form of changes to the carriers.    - Panda P.s. Your making a mistake.
LOL careful. they banned our CEO for saying such things just now.
we musn't disagree with, speak out against. or talk about our CCP over lords, their decisions (bannings and removing of form posts), or the Decisions of their cronies.
all they needed to do was -remove the DDAs affecting fighters (because they over buffed them in the 1st place, but they will never admit they were wrong). -give fighters 10-20% damage buff so they are actually better than heavy drones. -add the ability to warp scramble/disrupt/interdict fighters. -and Make it so carriers sat 50K from a tower.. thats all they needed to do..
but nope. they are killing the game. im a carrier pilot and i will be leaving. you wont see me or a penny from me, or my alts till this change is removed or canceled.
i fully expect to get this post removed by the "Forum filtering Zealot Mods" before a Dev ever sees this constructive criticism/feed back. *tips fedora* GF CCP and Cronies.
you successfully pvped me out of the game with these repeated crap, back to back updates. but i counter PVP your paychecks. i still win ;) |

Panther X
High Flyers The Kadeshi
63
|
Posted - 2015.03.03 17:00:47 -
[933] - Quote
Destra Noo wrote:CCP, do'nt touch carrier's, or you loose more players! Carrier's and big carriers make low and null space is very hard for capsulers. They must have a good tactics for battle in the systems with carriers. You can make game is very easy and boring. Please think about it.
I don't think there will be a massive toilet flush on carrier or super carrier pilots; just a bunch of Chicken Little-ing until we learn how to Adapt and Overcome.
I personally do not like all this CCP Heavy-Handedness on capitals, but what can we do? ***** and moan about it on the forums until our tongues swell, and then move along, they are forcing it on us anyway. Might as well HTFU and deal with it.
My super smells of rich Corinthian Leather
|

Belinda HwaFang
Coreli Corporation The Kadeshi
44
|
Posted - 2015.03.03 17:21:10 -
[934] - Quote
The lowly carrier is the most powerful ship in the game. Not only does it fill its intended use as the game-changing Space Priest, it also allows people to rat, to **** around and gank people using assigned fighters, conveniently move 1M M3 of fitted ships around, and even dominate nullsec fights with a fleet of sentry equipped slowcats. All for the low price of around 2B fitted.
So a nerf had to come, but is this the solution? No. The correct thing to do is to look at the state of the carrier and all it can do in relation to other ships and give it a full redesign.
Hopefully CCP will look at it soon .
-- Fang
|

Panther X
High Flyers The Kadeshi
63
|
Posted - 2015.03.03 17:27:22 -
[935] - Quote
Nolak Ataru wrote:afkalt wrote:That's new, last I checked it was ruled ok. GM ConsistencyGäó FTW. As I say, I would seriously hope that the rebalance is a) soon and b) takes this new change into account (For example now they are forced on grid, there's no reason to not have really awesome fighter/FB abilities). This had to die, it really did. Efforts to get some neat ideas together for the rebalance might be a good way to go forward. I'd much rather them postpone this for the rebalance so we can see what they're doing overall, and pass judgement then. This feels like they're going to postpone it forever and SoonGäó it forever. What if they increased the sig radius of fighters, and made scrams affect them? That'd provide a good incentive to not use em.
And instead of forcing these major changes down our throats, go back to an annual "Major Release" with minor change and added content with current schedule?
Some of these things need to be evaluated and tested thoroughly before they go live. There's not enough people actually on SiSi to qualify these major changes as "tested". A 6 week release schedule hardly does either. Come on CCP slow your roll.
You're going far too fast on big changes, and not fast enough on the little things. Like for example, CSPA. Really? It took you 10 years to realize what a useless thing that is? Seriously I figured THAT crap out in 30 seconds. And its a "feature" in Scylla? That should have been a bug patch like 9 years ago.
My super smells of rich Corinthian Leather
|

Panther X
High Flyers The Kadeshi
63
|
Posted - 2015.03.03 17:31:33 -
[936] - Quote
Belinda HwaFang wrote:Hopefully CCP will look at it soon  . -- Fang
More like Soon(tm) or "Not on Our List of Priorities" (tm) and "Death to ALL Capitals (but don't expect us to admit it or reimburse you the isk and remap your wasted SP" (tm)
My super smells of rich Corinthian Leather
|

Byson1
Origin Unlimited Natural Selection Initiative
34
|
Posted - 2015.03.03 17:51:16 -
[937] - Quote
afkalt wrote:I'm still waiting for even one of these risk averse cowards to explain why, in a world where people are against off grid boosting, they think off grid DPS is somehow "ok"....Cost and training time are not a reason.
Man up, put it on grid. If you don't have the fortitude for that risk, stop flying it.
Hell you get change out 1.5b for an archon these days. People lose ships worth that on a daily basis.
wow there has been several rule breakers, check this one out...
you want risk vs reward, a carrier vs a bunch of frigs isn't ballanced.
|

Nightfox BloodRaven
State Protectorate Caldari State
32
|
Posted - 2015.03.03 18:03:45 -
[938] - Quote
CCP dont give a fuk about feedback.. MOST of the post were AGAINST the idea of removing it completely instead they going to remove it anyways then why waste people time on a 50 page thread if you dont care about people's opinion but your own?
|

Gypsien Agittain
University of Caille Gallente Federation
25
|
Posted - 2015.03.03 18:04:40 -
[939] - Quote
CCP Rise wrote:Hello
Appreciate all the feedback very much.
Based on what you've said here we are planning to leave Fighter warping in, but stick with removing assist.
We hear the concerns about the state of capitals and loss of return on investment from training towards them and we absolutely want to make sure that caps of all kinds are not only viable but exciting and powerful. We still feel this change is necessary, but we are looking into ways to improve on the state of capitals and capital balance. No news on that front for now but it's something we are committed to improving.
Thanks again.
Given the sov changes announced, I don't have words to describe how offensive and disrespectful is your post to all capital pilots in EVE, whom are condemned to use carriers for ratting, Dreads to shoot poses and Supercarriers ONLY to shoot pocos. We train for years and spend gorilions to get ******* to the deepest part of our **** so kids that fly t1 cruisers are happy. Risk-reward.. ayy lmao. |

Anton Menges Saddat
Minion Revolution SpaceMonkey's Alliance
76
|
Posted - 2015.03.03 18:36:39 -
[940] - Quote
The removal of fighter assist coupled with the just released dev blog on sov changes which removes structure grinding is close to being a bridge too far for me. I spent the whole of the last year training multiple pilots up to supers and grinding out the isk for hulls and fits. Now it seems that my supers are close to useless as they no longer are necessary for structure bashes and can no longer assign fighters, which leaves them with the sole purpose of killing other capitals, which is much more cost effective just using dreads. I personally haven't ever used Skynet as a tactic and I've not encountered the tactic myself when on fleets nor heard complaints from alliance or coalition mates about the practice so this whole idea of it being an epidemic just seems overblown to me. I see a lot of take with no give in regards to capitals being nerfed. There are more elegant solutions to the Skynet question than just out and out removing a decade-old game mechanic. At this point I am getting very frustrated with training characters up on extremely long skill plans just to see them become irrelevant. I am also upset by the fact that our feedback never seems to get taken into account, why even have this thread when you]re not going to listen to the players? |
|

Frostys Virpio
The Mjolnir Bloc The Bloc
1613
|
Posted - 2015.03.03 18:45:29 -
[941] - Quote
Anton Menges Saddat wrote:The removal of fighter assist coupled with the just released dev blog on sov changes which removes structure grinding is close to being a bridge too far for me. I spent the whole of the last year training multiple pilots up to supers and grinding out the isk for hulls and fits. Now it seems that my supers are close to useless as they no longer are necessary for structure bashes and can no longer assign fighters, which leaves them with the sole purpose of killing other capitals, which is much more cost effective just using dreads. I personally haven't ever used Skynet as a tactic and I've not encountered the tactic myself when on fleets nor heard complaints from alliance or coalition mates about the practice so this whole idea of it being an epidemic just seems overblown to me. I see a lot of take with no give in regards to capitals being nerfed. There are more elegant solutions to the Skynet question than just out and out removing a decade-old game mechanic. At this point I am getting very frustrated with training characters up on extremely long skill plans just to see them become irrelevant. I am also upset by the fact that our feedback never seems to get taken into account, why even have this thread when you]re not going to listen to the players?
The fact that there are people against the change does not mean they have to cancel it. They can take your feedback into account but still think their solution is the best one after seeing all the proposed other ideas and argument against their own solution.
The problem many people have right now is they think the only way they can take feedback into account is to go with what people said but this is not what it actually mean. Taking things into consideration does not prevent you from not changing your decision. |

Dean Dewitt
Babylon Knights DARKNESS.
32
|
Posted - 2015.03.03 18:47:12 -
[942] - Quote
CCP Rise wrote:Hello
Appreciate all the feedback very much.
Based on what you've said here we are planning to leave Fighter warping in, but stick with removing assist.
We hear the concerns about the state of capitals and loss of return on investment from training towards them and we absolutely want to make sure that caps of all kinds are not only viable but exciting and powerful. We still feel this change is necessary, but we are looking into ways to improve on the state of capitals and capital balance. No news on that front for now but it's something we are committed to improving.
Thanks again.
Please don't stop taking us for idiots, you make all capitals useless and you say you'll make them usefull one day maybe in a month, a year, may be more than 5 years. Why don't you make them more usefull now? When will you make them usefull? |

Anton Menges Saddat
Minion Revolution SpaceMonkey's Alliance
78
|
Posted - 2015.03.03 19:06:57 -
[943] - Quote
Dean Dewitt wrote:CCP Rise wrote:Hello
Appreciate all the feedback very much.
Based on what you've said here we are planning to leave Fighter warping in, but stick with removing assist.
We hear the concerns about the state of capitals and loss of return on investment from training towards them and we absolutely want to make sure that caps of all kinds are not only viable but exciting and powerful. We still feel this change is necessary, but we are looking into ways to improve on the state of capitals and capital balance. No news on that front for now but it's something we are committed to improving.
Thanks again. Please don't stop taking us for idiots, you make all capitals useless and you say you'll make them usefull one day maybe in a month, a year, may be more than 5 years. Why don't you make them more usefull now? When will you make them usefull? I honestly believe that those words and these topic thread in general are just here to try and appease us. I have seen no indication that the devs ever seriously take our feedback into consideration on the great majority of things, not just this specific issue. While we have had a couple of victories (ie. freighter rigs being changed to lowslots) the majority of the time I get the feeling that the devs have locked down their ideas and just give us this crap as an illusion that our opinions might actually matter. The whole 'we hear the concerns' comes off as completely insincere to me because almost all I have ever seen in regards to capitals is nerf after nerf with little to nothing given back. The one case where they actually gave us a buff by making mods and skills affect fighters ended up with them just completely removing a decade-old mechanic rather than going back and fixing things. |

Asuka Solo
Stark Fujikawa Stark Enterprises
2797
|
Posted - 2015.03.03 19:20:54 -
[944] - Quote
Frostys Virpio wrote:
The fact that there are people against the change does not mean they have to cancel it.
/incarna
Eve is about Capital ships, WiS, Boobs, PI and Isk!
|

Panther X
High Flyers The Kadeshi
65
|
Posted - 2015.03.03 19:23:49 -
[945] - Quote
Gypsien Agittain wrote:
Given the sov changes announced, I don't have words to describe how offensive and disrespectful is your post to all capital pilots in EVE, whom are condemned to use carriers for ratting, Dreads to shoot poses and Supercarriers ONLY to shoot pocos. We train for years and spend gorilions to get ******* to the deepest part of our **** so kids that fly t1 cruisers are happy. Risk-reward.. ayy lmao.
Then they say it's tears from us. Well, until they get their way it's their tears. So back and forth with the tear jerking. Until the dust settles and everyone just Adapts and Overcomes. Then someone whines about the next "broken thing that's op and not letting us kill capitals with t1 frigs".
Same sh!t, different pile, bigger lumps.
My super smells of rich Corinthian Leather
|

Yagga Farttamann
Caldari Provisions Caldari State
12
|
Posted - 2015.03.03 20:09:24 -
[946] - Quote
Warp ability for fighters - a unique and very interesting feature of the game mechanics!
This ability is necessary to save! |

Nolak Ataru
KarmaFleet Goonswarm Federation
742
|
Posted - 2015.03.03 20:22:51 -
[947] - Quote
Frostys Virpio wrote:The fact that there are people against the change does not mean they have to cancel it. Corollary: The fact that CCP introduced said change does not mean they have to go forward / that it's good. Alternate corollary: Just because someone's defending a feature does not mean that feature is inherently bad. That's called a Kafkatrap. |

Frostys Virpio
The Mjolnir Bloc The Bloc
1613
|
Posted - 2015.03.03 20:44:27 -
[948] - Quote
Nolak Ataru wrote:Frostys Virpio wrote:The fact that there are people against the change does not mean they have to cancel it. Corollary: The fact that CCP introduced said change does not mean they have to go forward / that it's good. Alternate corollary: Just because someone's defending a feature does not mean that feature is inherently bad. That's called a Kafkatrap.
Yes but trying to call out CCP as not taking the feedback into account is still stupid even if they might be wrong in their final decision. |

Rroff
Questionable Ethics. Ministry of Inappropriate Footwork
943
|
Posted - 2015.03.03 20:58:34 -
[949] - Quote
Panther X wrote: You're going far too fast on big changes, and not fast enough on the little things. Like for example, CSPA. Really? It took you 10 years to realize what a useless thing that is? Seriously I figured THAT crap out in 30 seconds. And its a "feature" in Scylla? That should have been a bug patch like 9 years ago.
Wait... did someone finally get to fixing CSPA? and they didn't remove ISK as the fix either? |

Anton Menges Saddat
Minion Revolution SpaceMonkey's Alliance
85
|
Posted - 2015.03.03 21:00:05 -
[950] - Quote
Frostys Virpio wrote:Nolak Ataru wrote:Frostys Virpio wrote:The fact that there are people against the change does not mean they have to cancel it. Corollary: The fact that CCP introduced said change does not mean they have to go forward / that it's good. Alternate corollary: Just because someone's defending a feature does not mean that feature is inherently bad. That's called a Kafkatrap. Yes but trying to call out CCP as not taking the feedback into account is still stupid even if they might be wrong in their final decision. They ask for feedback but then when people actually give it they go ahead and just ignore it. So why the hell even ask for it? There are pages and pages of people saying this is a bad idea and proposing other solutions to the so-called problem and then the devs come in and say thanks but we don't care. It just seems extremely insincere to me, like a calculated PR move to make us think we have a say when we actually don't. I already knew when the devs said they planned to remove assist that the decision was made, I did not for a second think that they would change their minds regardless of our feedback, because I'm not stupid and I've seen this happen before. I will even go a step further and say that I didn't ever think they would remove fighter warp, I am of the opinion that this was never actually planned and they just added that bit and then 'decided against' it to seem like they gave us something. |
|

Nolak Ataru
KarmaFleet Goonswarm Federation
749
|
Posted - 2015.03.03 21:08:47 -
[951] - Quote
Frostys Virpio wrote:Nolak Ataru wrote:Frostys Virpio wrote:The fact that there are people against the change does not mean they have to cancel it. Corollary: The fact that CCP introduced said change does not mean they have to go forward / that it's good. Alternate corollary: Just because someone's defending a feature does not mean that feature is inherently bad. That's called a Kafkatrap. Yes but trying to call out CCP as not taking the feedback into account is still stupid even if they might be wrong in their final decision.
If they ask for feedback, and just about everyone who's actually taken the time to type out a reasonable response has been in opposition for this change, whereas everyone who came here to support the change shitposts or says "lol tears" or Kafkatraps people, what does that say? And more importantly, what does it say for the future of EVE if CCP refuses to acknowledge any of the valid arguments against the change, or the numerous alternate ideas suggested? |

Destoya
Sniggerdly Pandemic Legion
375
|
Posted - 2015.03.03 21:27:13 -
[952] - Quote
CCP Rise wrote: We hear the concerns about the state of capitals and loss of return on investment from training towards them and we absolutely want to make sure that caps of all kinds are not only viable but exciting and powerful. We still feel this change is necessary, but we are looking into ways to improve on the state of capitals and capital balance. No news on that front for now but it's something we are committed to improving.
I'm sure you realize this but supercapitals right now (especially titans) are pretty much the antithesis of exciting and powerful tools. Hoping that you guys take a look at them within at least the next year or so and don't just leave them to languish especially now that their main role has been removed.
That chart of PVP damage by ship type was pretty depressing as a titan pilot seeing both mining barges and exhumers do significantly more, even though a single DD is usually 750k-1m raw damage. I just want to use the ship as more than a SMA to haul my subcaps around and more than a threat deterrent against smaller alliances escalating since the PL titan fleet can instantly DD their entire fleet. |

mannyman
High Flyers The Kadeshi
5
|
Posted - 2015.03.03 21:39:48 -
[953] - Quote
Another thing to consider,
Its the tracking modules in mid-slot thats the problem with fighters, the active omnis give way better tracking, why not just remove module enhancement to fighters when they are delegated/assisted (or offgrid from super or carrier) ? That makes it harder to track and damage wont get out of proportions |

Smoothlezz
4Th Horsman
0
|
Posted - 2015.03.03 21:41:31 -
[954] - Quote
if you want feedback here it is:
ppl will sell their capital ships if someone will buy them or just warp to anomalies to get their insurance from it with nothing fitted what are the use for a capital ship if it cant assist due to carrier role ingame is = as i get it support so hes supporting other player/alt with fighters or remote repairing/shield boosting
my point is with the cutting of jump range for capitals was ok and i said nothing but no use for carriers after sov change in next patches and huge nerf for fighters and their unicness so yeah i guess ill get my insurance after the fighters are gone from game...
my point is carrier is a support ship and should stay like that
i dont agree with it and never will carriers are unique and should stay like that i think you already noticed its the shiptype i like the most in game :)
p.s: plz dont listen to whole those ppl who cry about getting killed by fast ship with fighters or something like that p.s.s: I AND MORE LIKE ME DONT CRY WHEN THEY GET SUICIDED IN HIGH SEC
p.s.s.s: short jump range cant assist and soon cant go triage.... |

Frostys Virpio
The Mjolnir Bloc The Bloc
1613
|
Posted - 2015.03.03 21:46:29 -
[955] - Quote
Smoothlezz wrote:if you want feedback here it is:
ppl will sell their capital ships if someone will buy them or just warp to anomalies to get their insurance from it with nothing fitted what are the use for a capital ship if it cant assist due to carrier role ingame is = as i get it support so hes supporting other player/alt with fighters or remote repairing/shield boosting
my point is with the cutting of jump range for capitals was ok and i said nothing but no use for carriers after sov change in next patches and huge nerf for fighters and their unicness so yeah i guess ill get my insurance after the fighters are gone from game...
my point is carrier is a support ship and should stay like that
i dont agree with it and never will carriers are unique and should stay like that i think you already noticed its the shiptype i like the most in game :)
p.s: plz dont listen to whole those ppl who cry about getting killed by fast ship with fighters or something like that p.s.s: I AND MORE LIKE ME DONT CRY WHEN THEY GET SUICIDED IN HIGH SEC
p.s.s.s: short jump range cant assist and soon cant go triage....
I though people were selling their capital when the jump range were nerfed. Is it the same people who will again sell their capital because they can't apply thousand of DPS off grid? |

Aya Nova
Bearded BattleBears Brave Collective
6
|
Posted - 2015.03.03 21:50:03 -
[956] - Quote
Fighter Warping - This is a unique mechanic that sets fighters apart from just being "extra heavy drones". It should be preserved. If chasing off-grid is a problem it can be fixed by adding a "Allow fighter warp" checkbox in the drones menu (same one we set Aggressive/Defensive
Fighter Assign - Again, a unique mechanic which I think is important to be nerfed but preserved.
Why keep it?
- Variety in what you can do and how you can do it makes for deeper, more interesting, more varied gameplay
- Strategies which mix multiple roles / ship classes are more interesting than single ship-type blobs
- Preserves the a facet of the unique abilities of a carrier
How? Limit assigning and the quantity of assign to certain classes of ships. These numbers are examples, but something along these lines:
- Shuttles, frigates, destroyers, T3 cruisers: 0 fighters
- Cruisers: 1 fighter
- Battlecruisers: 2 fighters
- Command ships: 4 fighters
- Battleships: 4 fighters
- Carriers/supercarriers: As many as they could control of their own
- Titans: Any? Assigning to titans isn't an issue, and one could much cheaper field a super instead.
Why only cruisers and up? The curent issue with fighter assigned is their use from ships that are very cheap, expendable, fast to assign massive DPS with no risk. Limiting (and scaling) the amount of assign to slower, heavier, more expensive ships eliminates this issue.
Maintaining this mechanic can also gives a situational advantage to non-drone ships (current meta numbers are largely based on ishtars and T3s. Amongst battleships the Dominix is the most prevalent). It also provides some pluses to BC/BS ships (which are close to extinct in the PvP meta). Similarly command ships are seen far too little on grid, and being able to control better than their peers is something that fits in the idea of commander.
Why no fighters for T3s? - They are a strong ship class that is heavily used in the current meta. Lore-wise, their distinct technology provides an easy explanation for the inability to interface. |

Davir Sometaww
Snuff Box Snuffed Out
26
|
Posted - 2015.03.03 21:54:29 -
[957] - Quote
Can we get an update from a blue on the current stance on this?
Its such a simple fix; just like you did with boosters. Removing it would remove a unique style of gameplay. |

Smoothlezz
4Th Horsman
0
|
Posted - 2015.03.03 21:55:09 -
[958] - Quote
Aya Nova wrote:Why no fighters for T3s? - They are a strong ship class that is heavily used in the current meta. Lore-wise, their distinct technology provides an easy explanation for the inability to interface.
T3 to be nurfed aswell.... |

Rroff
Questionable Ethics. Ministry of Inappropriate Footwork
943
|
Posted - 2015.03.03 22:18:34 -
[959] - Quote
mannyman wrote:Another thing to consider,
Its the tracking modules in mid-slot thats the problem with fighters, the active omnis give way better tracking, why not just remove module enhancement to fighters when they are delegated/assisted (or offgrid from super or carrier) ? That makes it harder to track and damage wont get out of proportions
Its been suggested a few times in this and the related threads.
It would go a long way to fixing the problem but I kind of like where fighters have finally got to (outside of skynet use) and that takes away from it - albeit maybe it would need to happen but IMO a better fix would be to make the sig component have more weight in the chance to hit so even if the fighter tracking is good enough to bring its damage to smaller stuff it still wouldn't hit reliably due to the difference between the fighter turret sig res and the target signature res. I'm not sure it can really be accomplished just by increasing the turret sig on the fighters or not - more likely to really kill over the top skynet use against smaller roaming gangs it would need to be implemented in similar style to titan's turrets.
As an aside I think it would be a good change for sentries too as it would go a long way to balancing ishtars without otherwise shaking them up. |

Dean Dewitt
Babylon Knights DARKNESS.
37
|
Posted - 2015.03.03 22:20:25 -
[960] - Quote
I understood the reason they didn't listen to us (the people who don't want the assignement remove), they don't want us to use the assignement for the next step for the 0.0 sov. It would be too easy to defend the sov with fighter assignement. |
|
|
|
|
Pages: 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 30 40 50 .. 50 :: one page |
First page | Previous page | Next page | Last page |