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Author |
Thread Statistics | Show CCP posts - 2 post(s) |

Dersen Lowery
Drinking in Station
1503
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Posted - 2015.03.12 16:48:13 -
[1171] - Quote
Aivlis Eldelbar wrote:Quote:Google Translate choked on "-+-ü-é-Ç-+-¦-+-é-¦-+-Å-à," and none of my attempts at guesses came close. -+-ü-é-Ç-¦-¦-+-é-¦-+-î is the correct singular, meaning fighter :)
OK, so he's taking a pot shot at Valkyrie. Thanks. :-)
Otherwise, does it look OK?
(I should add that I'm attempting the translation just because--I have no experience on the subject myself, and no opinion.)
Proud founder and member of the Belligerent Desirables.
I voted in CSM X!
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Kardaval Scheinder
The Scope Gallente Federation
0
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Posted - 2015.03.12 17:14:09 -
[1172] - Quote
Now i do NOT play at such a level where i encounter fighters.
BUT why not allow carrier to assign fighter individualy, with a cap to the amounts of fighter that can be assign based fleet mate ship size
For example, if you have a freind ina frigate, or destroyer, they can only have a single fighter assigned to assist them, basically, wingman, if a person is in a cruiser or battlecruiser, allow two fighters to be assigned to them(basically a escort), if a person is in a battlship, allow 3 fighter to be assigned to them (a complimentary wing), remove the ability of bombers to be set to assist (instead force the carriers to be on grid if they wish to use bombers) |

Aivlis Eldelbar
Ubuntu Inc. The Fourth District
57
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Posted - 2015.03.12 17:22:56 -
[1173] - Quote
Dersen Lowery wrote:Aivlis Eldelbar wrote:Quote:Google Translate choked on "-+-ü-é-Ç-+-¦-+-é-¦-+-Å-à," and none of my attempts at guesses came close. -+-ü-é-Ç-¦-¦-+-é-¦-+-î is the correct singular, meaning fighter :) OK, so he's taking a pot shot at Valkyrie. Thanks. :-) Otherwise, does it look OK? (I should add that I'm attempting the translation just because--I have no experience on the subject myself, and no opinion.)
It's surprisingly decent, only loses some minor shades of meaning, and some tenses seem to be a bit off ( -¦-ï -ü-+-¦-ü-¦-+ -â-¦-î-æ-é-¦ -+-à >> you will totally kill them).
Goolge translate's major failings are in it's inability to pick up common typos and slang, but for a well written text, it's good enough.
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RogueHunteer
Perkone Caldari State
17
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Posted - 2015.03.12 17:27:36 -
[1174] - Quote
Like I said before CCP is jumping the guns here. Making changes on this front will hurt feelings with more and more changes to capitals.. we need change and would like to see some... stop changing stuff.. just re-role the capitals already... would be nice to see it done with the sov changes coming up.... |

Secktoid
KANTAI HIKAGE Total Absolution
0
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Posted - 2015.03.12 18:48:53 -
[1175] - Quote
Really this update - death to all capitals. Plz dont touch supercapitals. |

Pyrasanth
Boa Innovations Shadow of xXDEATHXx
10
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Posted - 2015.03.12 20:26:30 -
[1176] - Quote
One of the attractions of the game for me is being able to play in ways to suit either what situations dictate.
Sometimes I may choose to use a Marauder & assign fighters with my carrier trucked near a POS or just align & deploy fighters when there are hostiles around giving me the ability for a fast retreat.
Every time changes are forced on us which change established mechanics CCP begin to dictate to us how THEY want US to play the game & that removes the choices as to how WE want to play .
I have strong opinions already about how useful carriers really are & this will just be another reason why they might just be too much trouble to fly. |

Yaros Kor
Tauron Heavy industry Shadow of xXDEATHXx
0
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Posted - 2015.03.12 22:13:07 -
[1177] - Quote
Hello evrybody,
for sure I against of this! No use for the fighters/bombers. |

JlOMEXY3A
Tauron Heavy industry Shadow of xXDEATHXx
0
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Posted - 2015.03.12 22:15:48 -
[1178] - Quote
Hell yeah. I am against - shoot me down immidiately! Leave the things like it is. |

perpetua Isimazu
Fusion Enterprises Ltd Shadow of xXDEATHXx
0
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Posted - 2015.03.13 03:28:18 -
[1179] - Quote
Personally, I'm getting sick to death of the constant nerfs and fiddling by CCP to satisfy the demands of whiners protesting about things being unfair for one reason or another.
EvE isn't fair, that's the bottom line. As the saying goes, HTFU.
Leave fighter assist alone and go away and rethink your poxy sov ideas CCP.
If you really want to aim for proper 'balance', then make everything a level playing field. Take away skill training and give everyone equal skills so there's no advantage for higher skilled toons. Remove isk from the game so there's nobody with a financial advantage. Remove all ship types and modules except one, that way everyone flies the same ship and it's all down to pilot skill.
Why not remove all star systems from the game except one while you're at it? All that would be needed is one arena system for folk to get their pew pew on.
When you've done all that, sit back and admire your egalitarian, balanced end product and revel in your magnificence.. just don't check how may subs you lose in the process or you might be in for a nasty shock.
The tl;dr version : stop screwing around with the game CCP before you screw it up totally. |

Xavious Kane
Forever Winter Absolute Zero.
1
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Posted - 2015.03.13 06:35:37 -
[1180] - Quote
So far all I have read on this post is leave it as it is or tweak it in some way try to mitigate the problem. The capital haters hate the caps and want to seem the nerfed or broken. Let them hate.
Bottom line, try a bandage before you amputate. Keep the feature. |
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Calexis Atredies
Questionable Ethics. Ministry of Inappropriate Footwork
9
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Posted - 2015.03.13 14:41:57 -
[1181] - Quote
This thread has more pages than all the other nerf threads combined!
I am going to need a bigger bucket for all the tears... brb |

Arronicus
Fusion Enterprises Ltd Shadow of xXDEATHXx
1456
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Posted - 2015.03.13 17:50:15 -
[1182] - Quote
I'm against removing fighter assist. It's not a huge problem, stop turning Eve into Frigates Online. If skynet is really the problem, block fighter delegation within 50km of a control tower. Problem solved. |

Aivlis Eldelbar
Ubuntu Inc. The Fourth District
57
|
Posted - 2015.03.13 19:14:07 -
[1183] - Quote
Arronicus wrote:I'm against removing fighter assist. It's not a huge problem, stop turning Eve into Frigates Online. If skynet is really the problem, block fighter delegation within 50km of a control tower. Problem solved.
This is actually not bad idea, but it should also be blocked withing that range of a station. I'm ok with people using fighter drones to help their fleetmates, but getting 1000dps for free from a carrier that can only realistically be killed by a titan doomsdaying it or a spy sneaking into the tower and bumping it out is way too much.
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Rachel Balasnari
ElitistOps Pandemic Legion
0
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Posted - 2015.03.13 19:59:17 -
[1184] - Quote
Gilbaron wrote:can't you disallow fighter assist from within 50km of a tower instead ? that's gonna produce some lovely killmails
removing fighter warp is completely unnessecarry
This seems like the best option IMO. If you get within 50km of a tower, then your fighters just auto-return to orbit your carrier or super. Objectively there is nothing wrong with fighter assign, because with the proper implementation it would force carriers or supers out of pos shields to "deal with roamers."
While assigning fighters might work the first few times for defenders against un-organized people, it would mean that wh groups can bring in 1 dread to kill a carrier, or they can bring in a fleet that is strong enough to take pos-guns with some bumping ships to go and kill a super/carrier. It also might mean that small-time roamers would start working with bigger groups to trick the defenders into fielding their caps outside of their poses which I think we can all agree just leads to more fun engagements.
I personally have seen some amazing camps where someone had a roaming-thanatos that was assigning fighters from a safe-spot. This was great because it caused us to go after them and hunt them down, while it meant a significant force multiplier for them that also had alot of inherent risk because of how easy it is to probe things down nowadays.
Preventing fighter assign from 50-100km of a pos STICK would also be great because it would prevent that worthless pos-shield bug where someone sits on a pos stick that is online but doesn't have a shield up yet and just assigns fighters, and if danger ever materializes they just put up the shield by inserting a password. |

Rachel Balasnari
ElitistOps Pandemic Legion
0
|
Posted - 2015.03.13 20:00:25 -
[1185] - Quote
Aivlis Eldelbar wrote:Arronicus wrote:I'm against removing fighter assist. It's not a huge problem, stop turning Eve into Frigates Online. If skynet is really the problem, block fighter delegation within 50km of a control tower. Problem solved. This is actually not bad idea, but it should also be blocked withing that range of a station. I'm ok with people using fighter drones to help their fleetmates, but getting 1000dps for free from a carrier that can only realistically be killed by a titan doomsdaying it or a spy sneaking into the tower and bumping it out is way too much.
Station is a good point. 50-100km from a pos stick and 50km from a station would work beautifully. |

Rachel Balasnari
ElitistOps Pandemic Legion
0
|
Posted - 2015.03.13 20:06:40 -
[1186] - Quote
On a personal note, having more capital targets to hunt down would certainly make me want to resub my super pilot for some fishing opportunities to deal with over-confident super/carrier pilots who try to deal with OOC solo-roamer's by assigning fighters 50+km from a pos/station to their inty alts. |

Nolak Ataru
KarmaFleet Goonswarm Federation
776
|
Posted - 2015.03.13 20:50:05 -
[1187] - Quote
Aivlis Eldelbar wrote:Arronicus wrote:I'm against removing fighter assist. It's not a huge problem, stop turning Eve into Frigates Online. If skynet is really the problem, block fighter delegation within 50km of a control tower. Problem solved. This is actually not bad idea, but it should also be blocked withing that range of a station. I'm ok with people using fighter drones to help their fleetmates, but getting 1000dps for free from a carrier that can only realistically be killed by a titan doomsdaying it or a spy sneaking into the tower and bumping it out is way too much. I dunno if you noticed, but fighters generate aggression and weapons timers. A competent 100mn Cynabal, Stabber, or Macharial will be able to send the carrier off the station. A sizable torpedo bomber fleet can break it in under 60 seconds, not to mention a decent Talos fleet can as well. Alternatively, a few Moros can end an Archon quite easily. |

Rachel Balasnari
ElitistOps Pandemic Legion
1
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Posted - 2015.03.13 21:47:40 -
[1188] - Quote
Nolak Ataru wrote:Aivlis Eldelbar wrote:Arronicus wrote:I'm against removing fighter assist. It's not a huge problem, stop turning Eve into Frigates Online. If skynet is really the problem, block fighter delegation within 50km of a control tower. Problem solved. This is actually not bad idea, but it should also be blocked withing that range of a station. I'm ok with people using fighter drones to help their fleetmates, but getting 1000dps for free from a carrier that can only realistically be killed by a titan doomsdaying it or a spy sneaking into the tower and bumping it out is way too much. I dunno if you noticed, but fighters generate aggression and weapons timers. A competent 100mn Cynabal, Stabber, or Macharial will be able to send the carrier off the station. A sizable torpedo bomber fleet can break it in under 60 seconds, not to mention a decent Talos fleet can as well. Alternatively, a few Moros can end an Archon quite easily.
Not everyone goes roaming with 20 taloses, a 100mn cyna/stabber or a machariel. Forcing the carrier to be 50km off a station solves that problem though, |

Nolak Ataru
KarmaFleet Goonswarm Federation
776
|
Posted - 2015.03.13 23:17:49 -
[1189] - Quote
Rachel Balasnari wrote:Nolak Ataru wrote:Aivlis Eldelbar wrote:Arronicus wrote:I'm against removing fighter assist. It's not a huge problem, stop turning Eve into Frigates Online. If skynet is really the problem, block fighter delegation within 50km of a control tower. Problem solved. This is actually not bad idea, but it should also be blocked withing that range of a station. I'm ok with people using fighter drones to help their fleetmates, but getting 1000dps for free from a carrier that can only realistically be killed by a titan doomsdaying it or a spy sneaking into the tower and bumping it out is way too much. I dunno if you noticed, but fighters generate aggression and weapons timers. A competent 100mn Cynabal, Stabber, or Macharial will be able to send the carrier off the station. A sizable torpedo bomber fleet can break it in under 60 seconds, not to mention a decent Talos fleet can as well. Alternatively, a few Moros can end an Archon quite easily. Not everyone goes roaming with 20 taloses, a 100mn cyna/stabber or a machariel. Forcing the carrier to be 50km off a station solves that problem though,
So wait, what were you going to use to kill the carrier? A few Ruptures? I'm missing this piece of information. |

Nasar Vyron
S0utherN Comfort DARKNESS.
13
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Posted - 2015.03.14 00:10:15 -
[1190] - Quote
Nolak Ataru wrote:So wait, what were you going to use to kill the carrier? A few Ruptures? I'm missing this piece of information.
That's kind of the joke here. They want it to not be safe, yet even if it was on grid they wouldn't know what to do if they caught one. Possibly try to survive an hour on grid with it jamming and bumping it until they can gather enough friends to finally kill it in hopes that the carrier's friends don't arrive first.
They are just as risk adverse as the carrier pilot. If they came across a carrier and support on a gate they'd run away - gather enough friends to overwhelm the situation then move in, or avoid it altogether and run here and complain that their little ships couldn't take down a carrier and support ships before they all died.
Point is, on or off grid the people who complain are inept to handle the situation they are faced with and would rather see it destroyed. That's much easier than coming up with a counter strategy - or gathering the man power - or avoid the system outright knowing the holders of the sov/system are simply too much for them to stand agaisnt.
At this point, more than enough players with supers have chimed in expressing how we would see it balanced to not make it such a 1 sided venture for them. But because it's us saying it they won't accept it as "good enough," same goes with the actual sov changes but that's a whole other thread.
The masses appear to have the feeling that those directly involved should have no say in the matter, and it would appear CCP agrees.
All I can say is null players control an awfully large number of subbed accounts through alts alone. How many would CCP have to watch unsub before they started to take notice? I can think of more than a few cyno alts that are already gone, mining alts that went away as well, and now a couple super alts to follow. I look at the numbers of active players online each day, and it seems to be slipping.
A troll will love the tears, but my tears have long since been shed. I now stand here pissed off at the idea that a company dare still continue to call this a sandbox then turn around and tell it's players which "abused" mechanics are okay and not. Removing some and turning a blind eye to others. Hyperdunking - okay, fighter assign- not okay, bumping to avoid use of warp disruption/aggression- okay, can spam on gate to decloak and catch covops - not okay... There is a massive bias here, mechanics abused in high sec are allowed to fly. Anything developed and used in low/null are quickly destroyed due to the tears of those very same players. |
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Kazaheid Zaknafein
Mara's Hounds
13
|
Posted - 2015.03.14 03:57:12 -
[1191] - Quote
And that is the current path ccp is on now, they don't care about player feedback and will go ahead and do what they want. Eve is quickly becoming easy mode. After Scyllia i wonder how many of the Sov alliances will even be around anymore, might not need sov changes at the rate ccp is about to hemorrhage subs. |

d0cTeR9
Astro Technologies SpaceMonkey's Alliance
87
|
Posted - 2015.03.14 04:28:48 -
[1192] - Quote
All this nerf will accomplish: Carrier/supercarrier pilot will stop using their ship. Carrier/supercarrier pilot will keep using their ship, this time on-grid, with large support (so more blobbing). Roaming gang that catches a carrier/supercarrier on-grid will have to blob it (call for back up), same with the other side (so even more blobbing). A few will lose their ships quickly... because wtf else can they use it for? Might as well lose it in a great ball of fire...
Good job CCP... I wonder what was the point of training for carriers/supercarriers and spending billions... In another few months supers won't do any DPS (on or off grid) anyways...  |

Aivlis Eldelbar
Ubuntu Inc. The Fourth District
58
|
Posted - 2015.03.14 14:58:21 -
[1193] - Quote
Nolak Ataru wrote:Aivlis Eldelbar wrote:Arronicus wrote:I'm against removing fighter assist. It's not a huge problem, stop turning Eve into Frigates Online. If skynet is really the problem, block fighter delegation within 50km of a control tower. Problem solved. This is actually not bad idea, but it should also be blocked withing that range of a station. I'm ok with people using fighter drones to help their fleetmates, but getting 1000dps for free from a carrier that can only realistically be killed by a titan doomsdaying it or a spy sneaking into the tower and bumping it out is way too much. I dunno if you noticed, but fighters generate aggression and weapons timers. A competent 100mn Cynabal, Stabber, or Macharial will be able to send the carrier off the station. A sizable torpedo bomber fleet can break it in under 60 seconds, not to mention a decent Talos fleet can as well. Alternatively, a few Moros can end an Archon quite easily.
I was talking more about the pos version of skynet when I wrote that. I am aware you get timer, as I know that a bomber fleet needs to be over 50 pilots to realistically break a carrier before his friends can react. Bumping depends heavily on the kind of station we're talking about, and a 100mn Stabber or Cynabal won't live long under fighter fire. The machariel is a good point, but then, how often do you see battleship roams nowadays? |

Irya Boone
Never Surrender.
447
|
Posted - 2015.03.14 15:23:11 -
[1194] - Quote
No more fight advantage while being afk , hard to understand ?
I hope the expansion when Super are not combat vessels will come soon.
in the Other hand cloak should be an active thing too same as boost :)
CCP it's time to remove Off Grid Boost and Put Them on Killmail too, add Logi on killmails
.... Open that damn door !!
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StarEater9000
Sky Fighters
0
|
Posted - 2015.03.14 17:04:23 -
[1195] - Quote
Irya Boone wrote:No more fight advantage while being afk , hard to understand ?
I hope the expansion when Super are not combat vessels will come soon.
in the Other hand cloak should be an active thing too same as boost :)
If the carrier is afk it shouldn't be hard to kill it. |

Nolak Ataru
KarmaFleet Goonswarm Federation
776
|
Posted - 2015.03.14 17:16:38 -
[1196] - Quote
Aivlis Eldelbar wrote:I was talking more about the pos version of skynet when I wrote that. I am aware you get timer, as I know that a bomber fleet needs to be over 50 pilots to realistically break a carrier before his friends can react. Bumping depends heavily on the kind of station we're talking about, and a 100mn Stabber or Cynabal won't live long under fighter fire. The machariel is a good point, but then, how often do you see battleship roams nowadays? Uh, where are you getting 50 pilots from? According to my PYFA, a DPS Purifier does 651 DPS with 2 BCS and Rage torps. The highest tank I can squeeze out of an Archon without green, blue, or purple is 19207 EHP/S with a Triage II module, which means it can't assign fighters, not to mention it has ****-poor DPS. It'll cap out in less than 4 minutes, but it'll still be in a Triage cycle which means it can get cap or reps. Now, assuming a non-Tank version, it has 4090 EHP/S with a single repper and a DC2, which means that you only need 7 torpedo bombers to break it.
I'd like to bring your attention to this video of 38 bombers killing a PL Archon, even when it entered Triage. It didn't last very long even with 2x Capital armor reppers. In short, If you stop using 300 DPS bombers and start using 651 DPS Bombers your alliance could smell like the man you've always dreamed of. Everything's possible with 651 DPS Bombers. I'm on a Boat. |

Rroff
Questionable Ethics. Ministry of Inappropriate Footwork
951
|
Posted - 2015.03.14 17:49:46 -
[1197] - Quote
To be fair I've been in ~50 man torp bomber fleets where with the mix of skills and different bomber types (some are harder to get good dps out of than others) your probably looking at more like 420 or so dps on average per pilot - still enough to break all but the most pimped/linked carriers pretty quickly though. |

Aivlis Eldelbar
Ubuntu Inc. The Fourth District
59
|
Posted - 2015.03.14 20:21:14 -
[1198] - Quote
Nolak Ataru wrote:Aivlis Eldelbar wrote:... Uh, where are you getting 50 pilots from? According to my PYFA, a DPS Purifier does 651 DPS with 2 BCS and Rage torps. The highest tank I can squeeze out of an Archon without green, blue, or purple is 19207 EHP/S with a Triage II module, which means it can't assign fighters, not to mention it has ****-poor DPS. It'll cap out in less than 4 minutes, but it'll still be in a Triage cycle which means it can get cap or reps. Now, assuming a non-Tank version, it has 4090 EHP/S with a single repper and a DC2, which means that you only need 7 torpedo bombers to break it. I'd like to bring your attention to this video of 38 bombers killing a PL Archon, even when it entered Triage. It didn't last very long even with 2x Capital armor reppers. In short, If you stop using 300 DPS bombers and start using 651 DPS Bombers your alliance could smell like the man you've always dreamed of. Everything's possible with 651 DPS Bombers. I'm on a Boat.
So, it's just 38, ie: almost 40 people to kill an archon without hardeners, shooting mostly into it's resist holes, and it still lived for almost a minute. Pretty much what I'm saying. When assisting fighters from the undock you don't need a triage mod or local repair as much as you need enough buffer to redock, and since that video was made we have recieved some very useful mods called Reactive Armor Hardeners. Combine that with a DCU2 and you've got 1.2m EHP on the thing easily.
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Nolak Ataru
KarmaFleet Goonswarm Federation
776
|
Posted - 2015.03.14 20:35:54 -
[1199] - Quote
Aivlis Eldelbar wrote:Nolak Ataru wrote:Aivlis Eldelbar wrote:... Uh, where are you getting 50 pilots from? According to my PYFA, a DPS Purifier does 651 DPS with 2 BCS and Rage torps. The highest tank I can squeeze out of an Archon without green, blue, or purple is 19207 EHP/S with a Triage II module, which means it can't assign fighters, not to mention it has ****-poor DPS. It'll cap out in less than 4 minutes, but it'll still be in a Triage cycle which means it can get cap or reps. Now, assuming a non-Tank version, it has 4090 EHP/S with a single repper and a DC2, which means that you only need 7 torpedo bombers to break it. I'd like to bring your attention to this video of 38 bombers killing a PL Archon, even when it entered Triage. It didn't last very long even with 2x Capital armor reppers. In short, If you stop using 300 DPS bombers and start using 651 DPS Bombers your alliance could smell like the man you've always dreamed of. Everything's possible with 651 DPS Bombers. I'm on a Boat. So, it's just 38, ie: almost 40 people to kill an archon without hardeners, shooting mostly into it's resist holes, and it still lived for almost a minute. Pretty much what I'm saying. When assisting fighters from the undock you don't need a triage mod or local repair as much as you need enough buffer to redock, and since that video was made we have recieved some very useful mods called Reactive Armor Hardeners. Combine that with a DCU2 and you've got 1.2m EHP on the thing easily.
If you re-read the title, it was 38 "Amarr Militia" bombers. Additionally, if you check the fits (using meta launchers and faction torps) and the toons in question, they weren't "top of the line" bomber pilots and didn't have fantastic DPS. When people generally ping for "need bombers to kill capital", you're not going to go into the specifics of "ok, we only need 8 people", you take whoever joins fleet and undocks in a bomber. And as I mentioned, 1200 DPS Talos fleet is a valid option, and much easier to use than bombers. Or you can just get a Moros or two to mop up the carrier in a matter of seconds.
And if the player opts to sacrifice DPS for tank, then that's his prerogative. You can still force him to de-aggress and dock, which would be considered a "win". |

Gaan Cathal
Angry Mustellid The Periphery
41
|
Posted - 2015.03.14 20:43:02 -
[1200] - Quote
Nasar Vyron wrote:Basically, if they remove fighter assign I DEMAND they re-balance all wealth within the eve universe as a whole. It has gone on far too long! While null sec inhabitants and capital owners alike have been getting shafted patch after patch with no reconciliation for their losses. The cries of high sec and low sec players alike have been heard and their demands met, yet it has not one has made a move to live in null despite their constant "this is why I don't live in null" complaints that have forced these changes upon us. It has gotten so out of balance that I must make comparisons to high sec activities to show how much money is available to the individual player within null. The people of high sec and low obliviously have no real interest in fair play or living in null at all. They want all the isk and none of the risk and cost of living in null space. If you want to make 120m an hour (looking at you high sec incrusioners) come to null and risk your assets to obtain it. If you want to make 800m an hour, well I laugh at you entirely (looking at you faction warfare). WH space... I have less of an issue but god! Stop riding your high horse about no local, your lone system can be put on lockdown be happy with what you got, null is always open to roamers and hot drops.
Because Skynetting is just a Nullsec thing, amirite?
I dunno if this is actually possible in terms of coding/avoiding legacy codeworms, but I don't see any problem with Carriers assigning fighters from on grid. It simply lets them divest command/control of their fighters to someone with a faster lock speed, whilst splitting them up into 5-fighter parcels that degrade potential alpha so they can concentrate on Pantheoning whatever it is the kids are doing with their highslots these days.
The fundamental problem with Skynetting is the old "directly influencing on-grid outcomes from off-grid" issue, not the actual delegation of fighters itself.
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