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Author |
Thread Statistics | Show CCP posts - 2 post(s) |

d0cTeR9
Astro Technologies SpaceMonkey's Alliance
45
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Posted - 2015.02.28 00:28:17 -
[1] - Quote
Do not remove fighter assign, it's a unique perk to carriers/supercarriers.
What you can do, is stop fighters to follow targets in warp. It makes all parties work harder for a kill that way.
Only reason carriers/supercarriers are sitting outside POS shields is because of how easy they die now a day. Fix that and then take away fighter assign... |

d0cTeR9
Astro Technologies SpaceMonkey's Alliance
48
|
Posted - 2015.02.28 22:02:33 -
[2] - Quote
Kenshi Eto Uzamaki wrote: Don't go changing the whole game because a few guys got butthurt about a roam/gank that didn't go there way because of fighter assist, I've fought the little frigs that have fighters assigned to them, if u kill the frig the fighters go away... Stop changing this game so solo guys have a harder time or defending what they have turned into there emergent gameplay. a few guys whining about this current mechanic, should never change how this game works.
EXACTLY!
It's getting absurd. Everyone is going to end up flying a frigate. Especially interceptor's...
CCP get a grip, it's getting frustrating now, i have been playing this game since 2004, and now, it seems the moment someone is able to fight off roaming gangs (interceptor roaming gangs are INCREDIBLY OP), NERF IT!
Here's some pro-tips to the masses of noobs complaining about skynet: Yes your little roaming gang should be decimated by a defense gang utilizing carrier/supercarrier back-up. Yes your little roaming gang of interceptor can EASILY get away if someone is actually defending their space. Yes you can kill or negate the carrier/supercarrier help (force it into the POS shield, kill the cap/supercap, kill the POS, hot-drop, kill the ship that has fighter's assigned, or... holy ****... kill the fighter's! A AF and a HAC can decimate a fighter so quickly, it's not even funny!).
I'm all for stopping fighters to follow targets when engaged, but taking the warp away from fighters... taking the assign option away... that's a pretty big nerf and cuts off gameplay completely for carriers/supercarriers (yet again...). |

d0cTeR9
Astro Technologies SpaceMonkey's Alliance
51
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Posted - 2015.03.01 23:45:42 -
[3] - Quote
So far people asking for 'skynet' to be gone, are people admitting to wanting easy kills... or simply not being prepared and their jack-of-all-trades interceptor isn't powerful enough...
They show up in a small-medium gang, in someone's territory, and get kill because suddenly someone is fighting back, and using capital help (in this case, fighter support)...
Isn't that the point!?
Those roaming gangs simply have to bring some ships to deal with fighters... again, isn't that the point of having different modules/ships/etc?
Next up, take away the ability of dreads to shoot anything but POS/Stations! |

d0cTeR9
Astro Technologies SpaceMonkey's Alliance
54
|
Posted - 2015.03.02 04:02:34 -
[4] - Quote
SIMPLEST solutions: Modules do not boost fighters/fighter bombers + fighters/fighter bombers do not follow enemy targets in warp.
Makes everyone happy, less dps, carriers/supercarriers still a bit useful...
Everyone copy paste to show CCP. |

d0cTeR9
Astro Technologies SpaceMonkey's Alliance
57
|
Posted - 2015.03.02 18:23:16 -
[5] - Quote
Mike Azariah wrote:I know this is a hard concept to grasp for some of you.
Polite works far better then inarticulate swearing and insults. You are mad, we get that and do not need you to make any sexual references to prove that for you sex and anger are one and the same.
You don't like the changes? Some of you have done a fine job of suggesting alternatives or asking for lessening of the changes ot just voicing your concerns. Good.
Others, not so much.
Me? I am in favour of the change because I never think a person should be able to be totally uninvolved and still be a part of the on field force. I dislike off-grid boosting for the same reason.
But the fighters were a mechanic that was fine, for a while, but then became abused more and more. What did you expect? That since it was fine yesterday it must be fine today and always will be? The game changes, for the better or worse will show in the longer run. But if you want to be heard, if you want to have a single iota of a chance to be heard by CCP then keep it civil.
If what I said ticked you off . . . well, I am running for CSMX. Vote accordingly.
m
Ignore people that are cursing/insulting and not providing any real feedback, like the rest of us do. Even with CCP's poor history of 'listening to players', we are still trying to provide clear & good feedback to them.
So what about AFK cloakers? Intelligence Gathering cloakers? Off-Grid Boosters? Cloak boosters?
All of those are the same as skynet, you don't put your ship in danger. Hey, let's force the rorqual in asteroid belts, it's only fair after all...
Since you and a few other's missed the message/point, let me make it clear: We are NOT saying it's expecting to be fine for ever, that's why we are suggesting work around like modules not boosting fighters, no fighter assignment near POS, fighters no longer follow hostiles in warp, etc.
FT Diomedes wrote:This whole thing makes me fear something is rotten at the heart of Eve. "We don't have a clue how to fix POS code, or off-grid boosters, or local chat, or really anything except modify a few numbers in some spreadsheets, so let's do that."
That's how it feels and looks like... |

d0cTeR9
Astro Technologies SpaceMonkey's Alliance
61
|
Posted - 2015.03.04 22:47:52 -
[6] - Quote
DerpimusPrime Aihaken wrote:Just got killed by an astero with templars assisted to it. Athleast remove the option to assist to frigs/destroyers and cruisers athleast. Sucks to be killed from something you cant do nothing about instead of having an actual 1v1.
Just leave then... You fought a stronger force and lost... It's normal.
Warp away, get back to the gate and jump, hide somewhere and cloak....
I'm fine with cruiser and up being assigned fighters too. |

d0cTeR9
Astro Technologies SpaceMonkey's Alliance
62
|
Posted - 2015.03.05 04:12:18 -
[7] - Quote
Rroff wrote:d0cTeR9 wrote:DerpimusPrime Aihaken wrote:Just got killed by an astero with templars assisted to it. Athleast remove the option to assist to frigs/destroyers and cruisers athleast. Sucks to be killed from something you cant do nothing about instead of having an actual 1v1. Just leave then... You fought a stronger force and lost... It's normal. Warp away, get back to the gate and jump, hide somewhere and cloak.... I'm fine with cruiser and up being assigned fighters too. Easier said than done - last time I ran into it I was in an old school single non-asb booster Sleipnir (hadn't got around to refitting it) and had to deagress and jump out fairly quickly - if I'd engaged anywhere but on a gate/station or had been further off gate I'd have been dead, very dead. (Might have been able to kill them if I'd been dual asb + linked... maybe...).
Well use a scout, use friends, have a better fit... Heck go back and hot drop the carrier... |

d0cTeR9
Astro Technologies SpaceMonkey's Alliance
64
|
Posted - 2015.03.06 04:42:21 -
[8] - Quote
CCP Rise has already decided that our feedback isn't worth anything, as per his decision to still implement a complete nerf instead of doing one of the dozen options we have brought forward, like assign fighters at least 150+ km from a POS or something...
Well i feel like an idiot wasting my time doing CCP's job in how to fix the game... I feel even more of an idiot wasting all this time and isk owning a supercarrier and multiple dps carriers...
This is somewhat equivalent to taking heavy drones and sentry drones away from isthar's... Pretty big nerf...
 |

d0cTeR9
Astro Technologies SpaceMonkey's Alliance
69
|
Posted - 2015.03.06 22:40:12 -
[9] - Quote
Spugg Galdon wrote:Problem with having a minimum distance from POS is that the carrier will just sit over 200km off the POS and align to the tower. If anything bad is about to happen, instant warp to safety.
Therefore minimum distance will change nothing.
If anything, POS shields need to go and POS's need to be completely redesigned into modular small starbases. Where is that dead horse thread?
Then, it wouldn't matter if you assigned fighters. You'd have a weapons timer and be vulnerable as you wouldn't be able to instantly reach safety.
Because capitals on the field don't already do that?... Pretty sure anyone with a bit of brain is aligned and ready to warp...
Panther X wrote:So with all the capital hate thats going on lately, be it from fighter/bomber scan res nerf, to no more assist, no skynet and warps, give us something to do with our shinies.
All you naysayers of capitals and no risk versus reward hear me out...
Let caps/supers use acceleration gates and dock. no, no hear me out.
1) Acceleration gates. What were the two main blocks for capitals to go into incursions? I mean other than no capitals in highsec. Cyno jammed systems and acceration gates into deadspace. Well cyno jams are meaningless now, we can just gate to gate into the incursion system. Second is acceleration gates.
If CCP allows capitals to use acceleration gates what will that do? It will allow us to do nullsec/lowsec incursions AND escalations. What does that mean for the naysayers? MOAR content. You want more opportunities to hunt ratting carriers? There you go. Carriers in the 3rd room of the Blood 10/10 taking huge amounts of damage from that tower and the mass of battleships will be hard pressed to escape when you come in with your hunting party. HUGE risk. Decent rewards from those 10/10's... Incursions present a different angle, that nullsec mom offers the biggest reward of all, the Revenant BPC. GARGANTUAN Reward GARGANTUAN risk.
Throw us a bone CCP, you want to take all the positives away from carriers? OK we can't stop you, but throw me a freakin bone!
2) Docking in station. This is going to gather probably 6000 "No, just plain no" statements. Well again, listen. If you allow capitals to dock, it will allow those space coffin dwellers a chance to get out of them for one thing and be able to pee vee pee in other stuff. But it will also make those station and sov conquer mechanics more valuable wont they? You still have freeport mode, and that gives an attacker an opportunity to bring in their own capital fleet with a place to put them for good fights. Honestly, I would just like an opportunity to let the damn thing rust and not worry about it for awhile. I mean come on, if you are taking away all usefulness of the stupid things let us drydock them and walk away.
Either give us something to do with them, or give us a way to walk away.
Let the flaming begin.
I'm in for supercarrier to be able to dock and use acceleration gates... at least it gives us something to do LOL |

d0cTeR9
Astro Technologies SpaceMonkey's Alliance
70
|
Posted - 2015.03.07 01:30:37 -
[10] - Quote
Atomeon wrote:I would say Fighter Assist would be by Bandwidth on ship, but that would be unfair for some ships. So i will say Fighter Assist would be by the size of ship: 1 frigate 2 destroyer 3 cruiser 4 battlecruiser and 5 Battleship.
That would actually make it fair... as it stands... no more fighter assign, period...
Completely destroys the DPS of carriers and supercarriers... especially for shield tank one's since they would have to sacrifice their tank to fit 3-4 sebo's to be able to lock anything smaller than a BS...
How about capital smartbombs, 24km range... for carriers and supercarriers  |
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d0cTeR9
Astro Technologies SpaceMonkey's Alliance
75
|
Posted - 2015.03.08 01:31:13 -
[11] - Quote
Azazel The Misanthrope wrote:I think that "skynetting", just like "hyperdunking" is a legitimate player-made tactic and should remain available to the players. Removing tactical options for people never seems like a good idea. Instead of removing this, a better option seems to lie in making the tactic a riskier practice. Examples of this include, making fighters scrammable, giving them a limited warp range, giving them a fuel time, increasing the distance that this can be done from POSes and stations, and/or decreasing or even removing any bonuses fighters receive from from carriers or supercarriers when not on grid with that carrier.
Very true.
But you know... infinite bumping freighter's is fine... ceptors that are near-untackable is fine...
 |

d0cTeR9
Astro Technologies SpaceMonkey's Alliance
87
|
Posted - 2015.03.14 04:28:48 -
[12] - Quote
All this nerf will accomplish: Carrier/supercarrier pilot will stop using their ship. Carrier/supercarrier pilot will keep using their ship, this time on-grid, with large support (so more blobbing). Roaming gang that catches a carrier/supercarrier on-grid will have to blob it (call for back up), same with the other side (so even more blobbing). A few will lose their ships quickly... because wtf else can they use it for? Might as well lose it in a great ball of fire...
Good job CCP... I wonder what was the point of training for carriers/supercarriers and spending billions... In another few months supers won't do any DPS (on or off grid) anyways...  |

d0cTeR9
Astro Technologies SpaceMonkey's Alliance
89
|
Posted - 2015.03.19 05:48:14 -
[13] - Quote
Proof once again CCP does NOT listen to it's customers.
Be sure to make lots of noise during fanfest about this bullshit. |

d0cTeR9
Astro Technologies SpaceMonkey's Alliance
92
|
Posted - 2015.03.20 02:49:08 -
[14] - Quote
Ramases Purvanen wrote:Tiberizzle wrote:fighter guard on sisi is kind of garbage, guard only guards for one aggressor then they sit there like retards, kind of like their aggressive mode behavior
fighters are hitting rock bottom 'not even worth training, 250m lossmail padding in drone bay' status again with the unnecessary scanres and debatable delegation nerfs -- is there any possibility that they can get the 'shoot one thing then sit there like a ******' behavior removed for guard and aggressive modes as consolation for this kneecapping? there is basically no reason to use them over geckos or heavy drones in most situations with the nerf, and there's pretty much no reason for them to behave like this when they are now big normal drones in every other respect. Well look at the bright side, at least you can dock your carrier and super carrier and let it rust away as they arent needed anymore! If you had a Nyx, by the time you get it out of station you just might have a Hel instead as its rusted away so bad from not being used...
You can't dock a supercarrier... |

d0cTeR9
Astro Technologies SpaceMonkey's Alliance
95
|
Posted - 2015.03.22 00:57:29 -
[15] - Quote
I found out most people saying ban skynet... Have never actually fought fighters. With the last nerf, fighters take for ever to shoot anything, even a capital ship!
It takes a special type of idiot to get killed by a swarm of fighters when h is in a frigate... |

d0cTeR9
Astro Technologies SpaceMonkey's Alliance
98
|
Posted - 2015.03.23 04:35:12 -
[16] - Quote
CCP should have done this: Can't assign fighters while near a POS. Assigned fighters use base stats, skill book, modules and ship bonus do not work when assigned. |

d0cTeR9
Astro Technologies SpaceMonkey's Alliance
105
|
Posted - 2015.03.28 21:35:37 -
[17] - Quote
Nevyn Auscent wrote:Antonia Iskarius wrote: No, it doesn't work that way. We pay for this game, we get to have an opinion on how it works.
So does everyone else though. And everyone else read the bragging about how broken assisting 50 fighters to an interceptor was even if it had to be on grid. And the bragging about how the 50km POS bubble was easy to get around also. And all the other bragging. And so did CCP, hence why you didn't get assist as a replacement most likely. Just take your carriers on grid, and launch fighters from 250km at stuff. Is it a nerf, Totally, sometimes nerfs are needed to things. And sometimes Nerfs are needed in one area before buffs can come in another. Because if you do both at once you can't see that the change has had its intended effect.
You can only assign 5 fighters to 1 interceptor. Nothing stopped the idiots getting killed from warping away, jumping the gate, bringing more ships, hot dropping the carrier, etc etc ETC...
Bunch of noobs crying because they are getting killed by OVERWHELMING forces DEFENDING their space.
CCP just give mini doomsdays to ceptors and lets call it a day, i'm sure the noobs will finally be happy nothing can kill them, and they can kill anything. |
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