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Thread Statistics | Show CCP posts - 2 post(s) |
Suitonia
Genos Occidere Warlords of the Deep
456
|
Posted - 2015.02.27 16:04:25 -
[151] - Quote
Charadrass wrote:xXCha0sDrag0nXx2001xX wrote:Charadrass wrote:guys. you can assist 5 fighters. not the whole bunch a carrier or super can Launch.
thats a 2k dps per ship. a good fitted vindicator with drones can get that too. gonna nerf vindicators right? at risk of stating the obvious A decent fit Vindicator goes around 1km/s, and costs 700m to lose with rigs/t2 fitting/faction web. It has problems applying damage past 20km. It is vulnerable to tracking disruption/energy warfare, it can be damped, jammed, it can be scrammed/webbed (albiet to the extreme risk of the ship doing that if the Vindicator is not controlled), it can be pointed and killed outside it's web range quite easily by most cruisers in the game if it's unsupported. 2 Stilettos with assisted Einherjis cost 60m to lose (The Einherjis cost 300m but they are incredibly unlikely to die because even scrammed einherjis will instantly disappear if they Stilletto relegates control of them back to the carrier) Einherjis go 6km/s, and the Stilettos do 5km/s, The Einherjis will track frigates perfectly without issue, and can track every single frigate in the game, even linked, unless they have HG snakes. If you lose the 2 Stilettos which have a much more effective weapon system you lose 60m If you lose your vindicator after insurance it costs 500m+ Guess which one is balanced ah. and the assisted Einherjis spawn just in space and wait to get assisted right? you forgot in your calculation the carrier OR supercarrier. you just have to scan him down. bump him away from the pos and kill it. mister iamlookingforaneasykillandgothumiliated...
If you have no idea how skynet works then you probably shouldn't post here. The Carrier is 40m outside a friendly POS, with a heated MWD and agility rigs and can get back into a friendly POS in under 1 second. The Einherjis are assisted to the interceptors from this position. For all intents and purposes it is completely invulnerable. A t2 Fit Thanatos costs around 2b including fighters, but it is an almost invulernable asset. The tangible assets you will lose are the Stilettos in this example on the grid, and probably rarely the fighters if the Stilettos aren't paying attention, and the Vindicator. The assisting Carrier in a proper configuration is at almost no risk what so ever.
Contributer to Eve is Easy:
https://www.youtube.com/user/eveiseasy/videos
Solo PvP is possible with a 20 day old character! :)
https://www.youtube.com/watch?v=BvOB4KXYk-o
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Charadrass
Angry Germans
162
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Posted - 2015.02.27 16:04:28 -
[152] - Quote
suddenly i feel like seeing the neighbours Boy sitting in the sandbox calling mommy and blaming the 5 year older kid for destroying his plan to world dominance.
just like, if i can't kill it quick enough, iam gonna run to mommccp and make them disappear through another way.
grow balls. seriously. |
Panther X
High Flyers The Kadeshi
50
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Posted - 2015.02.27 16:05:45 -
[153] - Quote
Phoenix Jones wrote:I've yet to see an actual argument to keeping fighters going to warp besides "please don't nerf they cost me money".
I hate being harsh but I haven't read one yet
Don't forget that fighters and fighter bombers are piloted by a crew. They are frigate sized non-drones. If they hope to make Valkyrie a viable part of the Eve Universe, then do not take away the warping ability.
Fighters and Bombers are not dumb drones. They have pilots, and should be able to warp to their mothership if it has to escape the battlespace.
My super smells of rich Corinthian Leather
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elitatwo
Eve Minions Poopstain Removal Team
579
|
Posted - 2015.02.27 16:06:13 -
[154] - Quote
Anhenka wrote:Removing fighter assign is good. Removing fighter warp is bad.
I can't follow a target warping to a safespot in my combat ship, so fighters being able to follow targets continuously is odd.
But I can always warp to a member of my fleet in the same system, and I can fleet warp, so at a minimum, fighters should always be able to warp TO the carriers location when the carrier, and warp WITH the carrier when the carrier warps.
But feel free to remove the follow aggressed target function, it wouldn't be much of a loss.
Dear Anhenka, This is what I like about you so much! You always find the right words at the right place to put them in
Agreed.
signature
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Warran Simalia
Sanctuary of Shadows
7
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Posted - 2015.02.27 16:07:03 -
[155] - Quote
I support the removal of fighter assignment, but I am opposed to fighters not warping with the carrier when it warps off. I believe that this is something unique to the carrier and to fighters and that it should stay put.
Otherwise, fighters are just big and powerful drones. Keep the warp drive on them and make them unique. |
Jenn aSide
Smokin Aces.
9953
|
Posted - 2015.02.27 16:07:19 -
[156] - Quote
Suitonia wrote:Charadrass wrote:xXCha0sDrag0nXx2001xX wrote:Charadrass wrote:guys. you can assist 5 fighters. not the whole bunch a carrier or super can Launch.
thats a 2k dps per ship. a good fitted vindicator with drones can get that too. gonna nerf vindicators right? at risk of stating the obvious A decent fit Vindicator goes around 1km/s, and costs 700m to lose with rigs/t2 fitting/faction web. It has problems applying damage past 20km. It is vulnerable to tracking disruption/energy warfare, it can be damped, jammed, it can be scrammed/webbed (albiet to the extreme risk of the ship doing that if the Vindicator is not controlled), it can be pointed and killed outside it's web range quite easily by most cruisers in the game if it's unsupported. 2 Stilettos with assisted Einherjis cost 60m to lose (The Einherjis cost 300m but they are incredibly unlikely to die because even scrammed einherjis will instantly disappear if they Stilletto relegates control of them back to the carrier) Einherjis go 6km/s, and the Stilettos do 5km/s, The Einherjis will track frigates perfectly without issue, and can track every single frigate in the game, even linked, unless they have HG snakes. If you lose the 2 Stilettos which have a much more effective weapon system you lose 60m If you lose your vindicator after insurance it costs 500m+ Guess which one is balanced ah. and the assisted Einherjis spawn just in space and wait to get assisted right? you forgot in your calculation the carrier OR supercarrier. you just have to scan him down. bump him away from the pos and kill it. mister iamlookingforaneasykillandgothumiliated... If you have no idea how skynet works then you probably shouldn't post here. The Carrier is 40m outside a friendly POS, with a heated MWD and agility rigs and can get back into a friendly POS in under 1 second. The Einherjis are assisted to the interceptors from this position. For all intents and purposes it is completely invulnerable. A t2 Fit Thanatos costs around 2b including fighters, but it is an almost invulernable asset. The tangible assets you will lose are the Stilettos in this example on the grid, and probably rarely the fighters if the Stilettos aren't paying attention, and the Vindicator. The assisting Carrier in a proper configuration is at almost no risk what so ever.
Now expalin to us all how well that works when the fighters don't get bonuses from the carrier/mods/carrier pilot?
Which is the entire point. CCP made some not so smart buffs to fighters, that went haywire and the 'fix' is to remove the mechanic that was around before the problem but not the actual things that caused the problem?
That doesn't make any damn sense. |
Charadrass
Angry Germans
162
|
Posted - 2015.02.27 16:07:35 -
[157] - Quote
Suitonia wrote:Charadrass wrote:xXCha0sDrag0nXx2001xX wrote:Charadrass wrote:guys. you can assist 5 fighters. not the whole bunch a carrier or super can Launch.
thats a 2k dps per ship. a good fitted vindicator with drones can get that too. gonna nerf vindicators right? at risk of stating the obvious A decent fit Vindicator goes around 1km/s, and costs 700m to lose with rigs/t2 fitting/faction web. It has problems applying damage past 20km. It is vulnerable to tracking disruption/energy warfare, it can be damped, jammed, it can be scrammed/webbed (albiet to the extreme risk of the ship doing that if the Vindicator is not controlled), it can be pointed and killed outside it's web range quite easily by most cruisers in the game if it's unsupported. 2 Stilettos with assisted Einherjis cost 60m to lose (The Einherjis cost 300m but they are incredibly unlikely to die because even scrammed einherjis will instantly disappear if they Stilletto relegates control of them back to the carrier) Einherjis go 6km/s, and the Stilettos do 5km/s, The Einherjis will track frigates perfectly without issue, and can track every single frigate in the game, even linked, unless they have HG snakes. If you lose the 2 Stilettos which have a much more effective weapon system you lose 60m If you lose your vindicator after insurance it costs 500m+ Guess which one is balanced ah. and the assisted Einherjis spawn just in space and wait to get assisted right? you forgot in your calculation the carrier OR supercarrier. you just have to scan him down. bump him away from the pos and kill it. mister iamlookingforaneasykillandgothumiliated... If you have no idea how skynet works then you probably shouldn't post here. The Carrier is 40m outside a friendly POS, with a heated MWD and agility rigs and can get back into a friendly POS in under 1 second. The Einherjis are assisted to the interceptors from this position. For all intents and purposes it is completely invulnerable. A t2 Fit Thanatos costs around 2b including fighters, but it is an almost invulernable asset. The tangible assets you will lose are the Stilettos in this example on the grid, and probably rarely the fighters if the Stilettos aren't paying attention, and the Vindicator. The assisting Carrier in a proper configuration is at almost no risk what so ever.
so youre telling me, that the thanny Pilot is sitting there, watching the sun all the time and is 100% Aware ? go try telling your Kids that there is santa.
an afk ship sitting afk is sitting afk. you probably look over it every 3-4 minutes, but you wont Monitor it all the time. even when it is sitting next to a pos.
ive done enough drive bys where my machariel bumped a stupid carrier away from the pos and your fleet can kill it then.
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Shorty alt1
Warden Research
0
|
Posted - 2015.02.27 16:07:36 -
[158] - Quote
I would prefer seeing some sort of module created for both carriers and sub capitals that would allow fighter assignment. This module or even a related skill would extend the range at which the fighters could follow.
This would pull carriers out of the POS bubbles putting them at risk but at the same time still allows them to be off-grid. It would be less of a hit to the PvE'rs
Also would add some diversity to fleet engagements as probers can find the carriers within X range of the fighters.
I would limit the module for sub-caps to be only on battleships or t3s. This would stop the problem of interceptors running around with 10k dps, but still allows the fighters to go pew pew.
The module might also limit the # of drones assigned. Also the assigned drones could use the drone skills of the assigned pilot.
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gto Okaski
Crown Solutions TOGETHER WE STAND
3
|
Posted - 2015.02.27 16:08:07 -
[159] - Quote
Kreea wrote:Dear CCP, I'm quite disappointed with your latest nerfs and rebalaces. Why don't you concentrate more on inventing something new in game instead of nerfing or boosting the same things in the game every year. Otherwise, with such a "job" I guess you're trying to justify the money of your investors???
Right. I mean, how many fleets were lost against assigned fighters ? A fighter is a 30mil drone which is pretty easy to lose in a battle. 5 fighters means 150 mil isk, almost a par with a HAC but with a lot less features. Isn't that risk enough ? |
Jenn aSide
Smokin Aces.
9953
|
Posted - 2015.02.27 16:08:36 -
[160] - Quote
Charadrass wrote:suddenly i feel like seeing the neighbours Boy sitting in the sandbox calling mommy and blaming the 5 year older kid for destroying his plan to world dominance.
just like, if i can't kill it quick enough, iam gonna run to mommccp and make them disappear through another way.
grow balls. seriously.
Seriously, you just described about half of all Features and Ideas posts lol.
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Suitonia
Genos Occidere Warlords of the Deep
457
|
Posted - 2015.02.27 16:09:30 -
[161] - Quote
Charadrass wrote:suddenly i feel like seeing the neighbours Boy sitting in the sandbox calling mommy and blaming the 5 year older kid for destroying his plan to world dominance.
just like, if i can't kill it quick enough, iam gonna run to mommccp and make them disappear through another way.
grow balls. seriously.
You could just bring your Carrier on-grid and get the same results, but that would require a tangible level of risk. So please take your Ad-Hominems elsewhere.
Contributer to Eve is Easy:
https://www.youtube.com/user/eveiseasy/videos
Solo PvP is possible with a 20 day old character! :)
https://www.youtube.com/watch?v=BvOB4KXYk-o
|
Nartel Vortok
Love Squad Confederation of xXPIZZAXx
70
|
Posted - 2015.02.27 16:09:41 -
[162] - Quote
Jenn aSide wrote:Suitonia wrote:Charadrass wrote:xXCha0sDrag0nXx2001xX wrote:Charadrass wrote:guys. you can assist 5 fighters. not the whole bunch a carrier or super can Launch.
thats a 2k dps per ship. a good fitted vindicator with drones can get that too. gonna nerf vindicators right? at risk of stating the obvious A decent fit Vindicator goes around 1km/s, and costs 700m to lose with rigs/t2 fitting/faction web. It has problems applying damage past 20km. It is vulnerable to tracking disruption/energy warfare, it can be damped, jammed, it can be scrammed/webbed (albiet to the extreme risk of the ship doing that if the Vindicator is not controlled), it can be pointed and killed outside it's web range quite easily by most cruisers in the game if it's unsupported. 2 Stilettos with assisted Einherjis cost 60m to lose (The Einherjis cost 300m but they are incredibly unlikely to die because even scrammed einherjis will instantly disappear if they Stilletto relegates control of them back to the carrier) Einherjis go 6km/s, and the Stilettos do 5km/s, The Einherjis will track frigates perfectly without issue, and can track every single frigate in the game, even linked, unless they have HG snakes. If you lose the 2 Stilettos which have a much more effective weapon system you lose 60m If you lose your vindicator after insurance it costs 500m+ Guess which one is balanced ah. and the assisted Einherjis spawn just in space and wait to get assisted right? you forgot in your calculation the carrier OR supercarrier. you just have to scan him down. bump him away from the pos and kill it. mister iamlookingforaneasykillandgothumiliated... If you have no idea how skynet works then you probably shouldn't post here. The Carrier is 40m outside a friendly POS, with a heated MWD and agility rigs and can get back into a friendly POS in under 1 second. The Einherjis are assisted to the interceptors from this position. For all intents and purposes it is completely invulnerable. A t2 Fit Thanatos costs around 2b including fighters, but it is an almost invulernable asset. The tangible assets you will lose are the Stilettos in this example on the grid, and probably rarely the fighters if the Stilettos aren't paying attention, and the Vindicator. The assisting Carrier in a proper configuration is at almost no risk what so ever. Now expalin to us all how well that works when the fighters don't get bonuses from the carrier/mods/carrier pilot? Which is the entire point. CCP made some not so smart buffs to fighters, that went haywire and the 'fix' is to remove the mechanic that was around before the problem but not the actual things that caused the problem? That doesn't make any damn sense.
They do get bonuses dumpass.
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FT Diomedes
The Graduates Forged of Fire
839
|
Posted - 2015.02.27 16:11:00 -
[163] - Quote
Please leave the ability for fighters to warp back to the carrier in the event of the carrier warping out. It would really suck losing 200m ISK fighters every time you get a socket error. Additionally, it gives fighters something unique as opposed to other drones.
This also encourages people to rat in carriers. It has been years since I have actually ratted with a carrier, but less than a week since I have helped kill ratting carriers. If rats kill your fighters every time you get a socket error or you lose fighters every time you try to save your carrier, people will either use heavy drones or not rat with the carrier.
Additionally, make fighters give killmails and make it so they cannot warp out of bubbles or when pointed.
The Greatest Ship Ever. Credit to Shahfluffers.
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Alexis Nightwish
95
|
Posted - 2015.02.27 16:11:47 -
[164] - Quote
Simply removing it, while effective, probably isn't the best solution. CCP has developed a disturbing track record of simply removing a feature they see as a problem rather than modifying it to a point of balance. For example, there were several clever ideas for how to change medical clone mechanics to maintain the penalty of death while removing the more punishing aspects of it, but instead the feature was simply removed and called a success.
Instead of just outright removing fighter assist, why not make it so that:
A) Fighters/FBs cannot be assigned if the carrier/SC is within some distance of a forcefield. 100km or something.
B) Should a carrier/SC come within that distance, all assigned fighers/FBs return to and orbit their mothership automatically.
C) All assigned drones of any type (lights to FBs) lose all bonuses from their parent ship and parent ship's pilot. So no hull bonuses from the ship, no skill bonuses from the pilot, no item bonuses from modules/rigs/etc. They would never be better than their base stats while assigned.
Lastly, I hear rumors that you're thinking of removing fighter/FB warp. Carriers/SCs are broken strong and need a rebalance, but fighter/FB warp is not one of the things that are broken. Please don't remove one of the defining features of carriers and super carriers. Whenever a hear a newbro hearing about fighter/FB ability to warp they're always like "Woah, that is ******* cool!"
CCP only approaches a problem in one of two ways: nudge or cludge
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Jenn aSide
Smokin Aces.
9953
|
Posted - 2015.02.27 16:11:50 -
[165] - Quote
Nartel Vortok wrote:
They do get bonuses dumpass.
Classic, you didn't understand what you were reading and somehow I'm the Dumpass.
You sir are brilliant. |
Agent Unknown
Night Theifs DamnedNation
36
|
Posted - 2015.02.27 16:12:49 -
[166] - Quote
The whole problem started when DDAs and omnis started working on fighters ...and of course, the supercarrier bonuses to fighters that make them do ~7k DPS.
My solution: Make the fighters inherit the bonuses of the assigned ship instead of the carrier *or* nerf DDAs/Omnis so the bonuses only apply to drones on the same grid. |
Jenn aSide
Smokin Aces.
9953
|
Posted - 2015.02.27 16:12:49 -
[167] - Quote
FT Diomedes wrote:Please leave the ability for fighters to warp back to the carrier in the event of the carrier warping out. It would really suck losing 200m ISK fighters every time you get a socket error. Additionally, it gives fighters something unique as opposed to other drones.
This also encourages people to rat in carriers. It has been years since I have actually ratted with a carrier, but less than a week since I have helped kill ratting carriers. If rats kill your fighters every time you get a socket error or you lose fighters every time you try to save your carrier, people will either use heavy drones or not rat with the carrier.
Additionally, make fighters give killmails and make it so they cannot warp out of bubbles or when pointed.
Exactly this, I didn't even consider disconnects.
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Suitonia
Genos Occidere Warlords of the Deep
457
|
Posted - 2015.02.27 16:13:09 -
[168] - Quote
Jenn aSide wrote:
Now expalin to us all how well that works when the fighters don't get bonuses from the carrier/mods/carrier pilot?
Which is the entire point. CCP made some not so smart buffs to fighters, that went haywire and the 'fix' is to remove the mechanic that was around before the problem but not the actual things that caused the problem?
That doesn't make any damn sense.
CCP Rise and CCP Fozzie are part of the game design team and are not programmers. The Fighter Assist code has likely not been touched in over 10 years when it was put out in the Red Moon Rising expansion in 2006. There are several bugs in the fighter assist code and since CCP has a problem with applying/deapplying skills/bonuses from other grids in the past (See OGB) and the Brain-In-A-Box project, it would probably take incredible amount of time from the development team to get these bugs fixed. At which point, fighter assist will go back to being a marginalized and rarely used mechanic, of which CCP would have now spent hundreds of development hours on.
Contributer to Eve is Easy:
https://www.youtube.com/user/eveiseasy/videos
Solo PvP is possible with a 20 day old character! :)
https://www.youtube.com/watch?v=BvOB4KXYk-o
|
Nartel Vortok
Love Squad Confederation of xXPIZZAXx
70
|
Posted - 2015.02.27 16:13:32 -
[169] - Quote
Jenn aSide wrote:Nartel Vortok wrote:
They do get bonuses dumpass.
Classic, you didn't understand what you were reading and somehow I'm the Dumpass. You sir are brilliant.
Assigned fighters do inherit bonuses from the carrier pilot/their ship and the mods fitted. |
ScorpionD III
Falcoes Peregrinos DARKNESS.
5
|
Posted - 2015.02.27 16:14:26 -
[170] - Quote
Somethings in eve are just no sense.
Why remove the assist mecanic?
Risk x Reward not good enough?
But who says it have to be? A man in a tank have a huge advantage against a group of soldiers. I think eve have to be a more scientifical aproach. Make thinks possible like the real world. In same aspects this already happens, then why not expand?
I read some stuff about the tatical cruiser being overrated over bs, but anyone has remembered the T3 it's more expensive than a regular bs, then it's just enough to be better, i can fly a BS in a month, and need far more time to train a T3 to use.
Why i can't anchor a stationary sentry's, near a station or gate or even alone in space? Why i can't stop a warp in the middle way? Why ships have to change angle to maneauver? Why a ship can still cloacked without using it's own energy? Why a ship can't hide yourself from the communication hub? Why in the vast universe of eve, the ships have only the aproved design?
So many questions. I know, i know, the answer to all my questions is game balance, but it is confuse, in one hand CCP want to give freedom to EvE universe, in other, whe don't have really freedom.
Finnaly.
Answering the main question.
I Against the assist nerf. If you want guys make it be necessary to use bandwith from the assisted ship, but atention, if i use my drones to defend a ship that it's not the case, but if i delegate drones, its just enought to have used the bandwith. Remember the fighter in the game lore, have a pilot inside, it's like a frig, than its just enought to have far more freedom. |
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Ambassador Spock
Mindstar Technology Get Off My Lawn
36
|
Posted - 2015.02.27 16:14:36 -
[171] - Quote
Why not add a fighter-warping 'switch', like with the new corp friendly fire? A simple option in the drone menu on whether you want to allow your fighters to warp or not.
-á--
-á- Ambassador Spock
"Vulcans never bluff."
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Agent Unknown
Night Theifs DamnedNation
36
|
Posted - 2015.02.27 16:15:16 -
[172] - Quote
Ambassador Spock wrote:Why not add a fighter-warping 'switch', like with the new corp friendly fire? A simple option in the drone menu on whether you want to allow your fighters to warp or not.
That's the purpose of "Attack and Follow". |
Nartel Vortok
Love Squad Confederation of xXPIZZAXx
70
|
Posted - 2015.02.27 16:15:25 -
[173] - Quote
ScorpionD III wrote:Somethings in eve are just no sense.
Why remove the assist mecanic?
Risk x Reward not good enough?
But who says it have to be? A man in a tank have a huge advantage against a group of soldiers. I think eve have to be a more scientifical aproach. Make thinks possible like the real world. In same aspects this already happens, then why not expand?
I read some stuff about the tatical cruiser being overrated over bs, but anyone has remembered the T3 it's more expensive than a regular bs, then it's just enough to be better, i can fly a BS in a month, and need far more time to train a T3 to use.
Why i can't anchor a stationary sentry's, near a station or gate or even alone in space? Why i can't stop a warp in the middle way? Why ships have to change angle to maneauver? Why a ship can still cloacked without using it's own energy? Why a ship can't hide yourself from the communication hub? Why in the vast universe of eve, the ships have only the aproved design?
So many questions. I know, i know, the answer to all my questions is game balance, but it is confuse, in one hand CCP want to give freedom to EvE universe, in other, whe don't have really freedom.
Finnaly.
Answering the main question.
I Against the assist nerf. If you want guys make it be necessary to use bandwith from the assisted ship, but atention, if i use my drones to defend a ship that it's not the case, but if i delegate drones, its just enought to have used the bandwith. Remember the fighter in the game lore, have a pilot inside, it's like a frig, than its just enought to have far more freedom.
Eve isn't real life, risk vs reward is considered in balance, isk is not. |
Admiral Whatever
DeepSpace Manufacturers DeepSpace.
0
|
Posted - 2015.02.27 16:15:36 -
[174] - Quote
Jenn aSide wrote:As I said in another thread, what really sucks is that nerfs like this limit creativity (while rewarding the uncreative for being...uncreative).
I've used fighter delgation to combat cloaky campers. I fit out a tanked T1 hauler and assigned fighters to it and kept right on ratting, daring the camper to hot drop me and my 9 mil isk worth of ship. This rather than running to the forums screaming "CCP, someone is cloaked in my upgraded system, DO SOMETHING!". Without fighter delegation, that's over with.
Oh, it's not the end of screwing around with afk cloaky camper's heads (my FoF missile+sentries warp core stabbed ECM busrting MJD Typhoons and Armageddons laugh at your false hot drop threat Mr. Cloaky Camper), but it is yet another nail in the coffin of creativity in this game.
lol I think that is the perfect example for showing how goddamn broken fighters are...
Not just assigning either, but their EHP, their tracking, their DPS, the fact they warp instantly, and of course, the ZERO goddamn risk which is something CCP has been talking about recently...
In terms of "creativity" you can go ahead and get creative with a non-broken game mechanic. mmmmK?
NERF FIGHTERS YES |
Suitonia
Genos Occidere Warlords of the Deep
457
|
Posted - 2015.02.27 16:15:56 -
[175] - Quote
Ambassador Spock wrote:Why not add a fighter-warping 'switch', like with the new corp friendly fire? A simple option in the drone menu on whether you want to allow your fighters to warp or not.
You can already do that by just unticking the "fight and follow" (I forgot how it actually appears) button.
Contributer to Eve is Easy:
https://www.youtube.com/user/eveiseasy/videos
Solo PvP is possible with a 20 day old character! :)
https://www.youtube.com/watch?v=BvOB4KXYk-o
|
Jenn aSide
Smokin Aces.
9953
|
Posted - 2015.02.27 16:16:20 -
[176] - Quote
Suitonia wrote:Jenn aSide wrote:
Now expalin to us all how well that works when the fighters don't get bonuses from the carrier/mods/carrier pilot?
Which is the entire point. CCP made some not so smart buffs to fighters, that went haywire and the 'fix' is to remove the mechanic that was around before the problem but not the actual things that caused the problem?
That doesn't make any damn sense.
CCP Rise and CCP Fozzie are part of the game design team and are not programmers. The Fighter Assist code has likely not been touched in over 10 years when it was put out in the Red Moon Rising expansion in 2006. There are several bugs in the fighter assist code and since CCP has a problem with applying/deapplying skills/bonuses from other grids in the past (See OGB) and the Brain-In-A-Box project, it would probably take incredible amount of time from the development team to get these bugs fixed. At which point, fighter assist will go back to being a marginalized and rarely used mechanic, of which CCP would have now spent hundreds of development hours on.
None of those bug matter is fighters can't hit anything smaller than a Dread. And that's the whole point.
Removing fighter delegation because drone mods/bonuses being applied to fighters that can then be delegated is exactly like saying "you robbed a bank and used a car for the get way, I'm going to let you go free and arrest the guy who sold you the car!". |
Tung Yoggi
SnaiLs aNd FroGs
64
|
Posted - 2015.02.27 16:16:40 -
[177] - Quote
Assigning to BC and up, for instance, doesn't make the current mechanic less horrible. You will still have 4k DPS with perfect tracking drones of doom without a sign of any capital on field.
Now, since we are talking of broken off-grid gamemechs, it's about time to do something about off-grid boosters. Oh, and don't forget to add some content in the meantime ! It might help when people start rage-cancelling their alts' subs.
Much love
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sceptiQ
Sebiestor Tribe Minmatar Republic
1
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Posted - 2015.02.27 16:17:38 -
[178] - Quote
removing the warp ability is killing the last non dead caps ... bad idea
does ccp buy all the useless carriers? can the carrier pilotes have their skillpoints back?
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Jamy Lannister
Hedion University Amarr Empire
0
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Posted - 2015.02.27 16:18:17 -
[179] - Quote
Why not allow Supers to assist drones and not allow normal carriers due to a stronger skynet? Also could you not come up with a RP way of saying communication in assisting fighters in lowsec doesnt work. That the systems have a Electro magnetic pulse that doesnt allow them to be assisted off grid? |
Jenn aSide
Smokin Aces.
9954
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Posted - 2015.02.27 16:19:27 -
[180] - Quote
Nartel Vortok wrote:Jenn aSide wrote:Nartel Vortok wrote:
They do get bonuses dumpass.
Classic, you didn't understand what you were reading and somehow I'm the Dumpass. You sir are brilliant. Assigned fighters do inherit bonuses from the carrier pilot/their ship and the mods fitted.
And where did I say they didn't?
Like i said, you don't understand what was posted but decided to jump in and say something stupid anyways. That's a 'you' problem, not a 'me' problem.
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