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1. Sticky:Dev blog: Reworking Capital Ships: Skills, Modules and Refitting - in EVE Information Portal [original thread]
Carriers should have some kind Bastion Module, if u want take away Triage from carriers. Carriers without Remote Repair bonuses on triage wont be so effective, so Triage should stay on Carriers, for Self Reps bonuses useage. Thats my opinion. (S...
- by CaesarGREG2 - at 2016.02.16 16:51:28
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2. Sticky:Dev blog: Reworking Capital Ships: Skills, Modules and Refitting - in EVE Information Portal [original thread]
1.I agree , that New class "Auxilary" will have bonuses to Remote Repair as Logistics Role, and old OLD carriers will have role mainly DD , as drone boats. But cant understand, why old carriers will cant use Triage modules? They was giving Self r...
- by CaesarGREG2 - at 2016.02.14 00:49:01
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3. Sticky:[March] Cap Batteries - in Upcoming Feature and Change Feedback Center [original thread]
1.First of all i see very big change in PowerGrid usage in Learge modules was 275 on T2 module now 400+ PG? 2.Good change in resistances biger ones 20-27% :) NICE 3.Where are capital ones? 4.But NOS and Energy neutralizers should NOT have asam...
- by CaesarGREG2 - at 2016.02.14 00:41:41
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4. Old camera will be removed within a month. - in EVE General Discussion [original thread]
they want just old players leave server, and tell friends its not worth play this game , all the time attitude, "we know what is best for u guys" Developers!! u r for players not players for u! u shuld listenten what players want:)
- by CaesarGREG2 - at 2016.02.14 00:18:21
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5. Old camera will be removed within a month. - in EVE General Discussion [original thread]
if u do not afraid , that new camera system is good , and ppl will use it, why u want remove old one? pls , give leave ppl choice . thx
- by CaesarGREG2 - at 2016.02.14 00:14:32
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6. Sticky:[December] Module Tiericide - Neutralizers and Nosferatu - in Player Features and Ideas Discussion [original thread]
they shouldnt be effective beyond falloff. CCP made it wrong. Moac Tor wrote: CaesarGREG2 wrote: 5.Most important module should disable automaticly if beyond Fallof range like now beyond optimal. U shouldnt activate it when beyond range!!...
- by CaesarGREG2 - at 2015.11.16 22:54:41
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7. Sticky:[December] Module Tiericide - Neutralizers and Nosferatu - in Player Features and Ideas Discussion [original thread]
PPl forget that T1 modules Have optimal 2/3 like before!!! Mediums had 12600 now have 8000m optimal. Feodor Romanov wrote: Harvey James wrote: Feodor Romanov wrote: This changes is a nerf for neuts specialized ships. For example my Arma...
- by CaesarGREG2 - at 2015.11.16 22:52:07
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8. Sticky:[December] Module Tiericide - Neutralizers and Nosferatu - in Player Features and Ideas Discussion [original thread]
in my opinon they should get greater fallof to compansate effectivness loss. 1.T1 modules have -50% optimal, u cant think like replacing them T2(-20%optimal) because they use more PowerGrid. 2.T1 modules have lowered Amaunt of neutralized. For ex...
- by CaesarGREG2 - at 2015.11.16 22:39:37
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9. Sticky:[December] Module Tiericide - Neutralizers and Nosferatu - in Player Features and Ideas Discussion [original thread]
hi In my opinion, to compansate effectivness loss , they should have greater fallof to compansate loss of effectivness. 1. T1 modules have 50% less optimal , u cant consider replace them by T2 (-20% optimal) because T2 module uses more PowerGri...
- by CaesarGREG2 - at 2015.11.16 22:23:12
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