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1. Rule violation reporting - in Test Server Feedback [original thread]
Edited by: Captator on 18/08/2011 22:56:49 never mind, pod killing is now legal, seem to remember that being different 3 years ago...
- by Captator - at 2011.08.18 22:54:00
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2. Black Ops - Upcoming changes - in Test Server Feedback [original thread]
Originally by: Rajere I seriously doubt that CCP would go with the Marauder weapons + role bonuses option, honestly it's way more work just juggling around the slots than what's necessary to balance these ships. However, if you were going ...
- by Captator - at 2009.05.23 15:43:00
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3. Black Ops - Upcoming changes - in Test Server Feedback [original thread]
Originally by: Rajere Originally by: Captator Something like (restoring HP stats to t1 levels, cpu and grid would have to be tweaked): Originally by: Captator Stuff...free up slots for EWAR as well (except that there ar...
- by Captator - at 2009.05.22 22:16:00
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4. Black Ops - Upcoming changes - in Test Server Feedback [original thread]
Originally by: Ahz Originally by: Captator Panther: 6/7/6, 3 turrets, 125m3 dronebay, 125tb bandwidth Role bonus: 250% cloaked velocity, 100% large projectile damage, can fit covert jump portal and cyno Why would you do this an...
- by Captator - at 2009.05.22 13:49:00
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5. Black Ops - Upcoming changes - in Test Server Feedback [original thread]
Edited by: Captator on 21/05/2009 23:53:12 I would like longer jump range and fuel bay as a common ground fix. Personally for combat I would like to see the marauder 100% weapon damage bonus used to free up slots for EWAR as well, this would ...
- by Captator - at 2009.05.21 23:53:00
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6. Pilgrim - in Test Server Feedback [original thread]
Originally by: Seth Quantix I was just wondering if there are any plans to re-visit the Pilgrim. Currently it is very under powered IMO, I have tried flying them reciently and the biggest problem I find is that the neuts just dont work go...
- by Captator - at 2009.04.04 13:30:00
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7. Stealth Bombers II - A new focused role - in Test Server Feedback [original thread]
This is better than the last idea (on the most part) Could you not stick something like a 300% damage bonus to torps on the non level dependant bonuses, along with quadrupling the ROF (so same dps, 4x volley), otherwise what kind of numbers are y...
- by Captator - at 2009.03.31 13:45:00
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8. ECM Ships - Looking at better defined roles - in Test Server Feedback [original thread]
Originally by: Ephemeron I read the proposed changes and 1 thing immidiately stands out: it seems like the roles of Falcon and Rook are reversed Rook has better resistences, much better weaponry - it seems like the best choice for short ...
- by Captator - at 2009.03.25 02:13:00
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9. Tech 3: Strategic Cruiser Bonuses - in Test Server Feedback [original thread]
Originally by: Lumy Originally by: Captator FYI eagle gets 100% range bonus on its rails (90% with hac 4), all that is proposed is a 50-75% range bonus (ie: 10-15% per level, corresponding to 40-60% range bonus at lvl 4). Actu...
- by Captator - at 2009.03.05 21:57:00
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10. Tech 3: Strategic Cruiser Bonuses - in Test Server Feedback [original thread]
Originally by: Gadrin Demarr Actually, I'm with Jack here: If they are better than the specialized T2 ships at their jobs, then the T2 ships will not be worth flying and effectively obsolete. I don't think CCP have the intention to repla...
- by Captator - at 2009.03.05 16:37:00
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11. Tech 3: Strategic Cruiser Bonuses - in Test Server Feedback [original thread]
Edited by: Captator on 04/03/2009 23:08:16 Having looked at the bonuses on the various ships: Legion: a) Defensive; 1 and 2 look good, why not a 10% armour bonus like the tengu gets for shield instead of the rep capacitor cost, given most ...
- by Captator - at 2009.03.04 23:07:00
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12. Tengu ECM subsystem - in Test Server Feedback [original thread]
None of them have enough fitting, Legion needs 2 ACR for all the fits I have tried, and most need a Co-pro. Good luck using guns with that neut bonus, or using 6/7 guns with the weapon bonused engineering system .
- by Captator - at 2009.02.28 17:20:00
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13. Tech 3: Strategic Cruiser Bonuses - in Test Server Feedback [original thread]
Originally by: Vrikshaka Gogo Covops Cloak bonus...on at least one of the subs! This ^ Please CCP give us some more covops ships
- by Captator - at 2009.02.21 18:14:00
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14. Quadrangulation? - in Test Server Feedback [original thread]
ITT stuff was learned Made interesting reading for me, would I be right in saying: 1) Given a bearing in 3d space and a direction you would only need one probe 2) Given a bearing in 3d space you would only need 2 probes (as the 2 probes and t...
- by Captator - at 2009.02.15 01:35:00
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15. [Constructive ideas] Black Ops redesign thread - in Test Server Feedback [original thread]
Originally by: Rhohan And just like if someone was trying to use a Pike as an Axe, they would be requesting a lot of design changes as well. Chop the handle down, job done A better simile would be something like a sword and a wood ax...
- by Captator - at 2009.01.18 02:45:00
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16. [Constructive ideas] Black Ops redesign thread - in Test Server Feedback [original thread]
Originally by: Rajere The OPs general improvements were horrible and will never be implemented. Note that the OP includes the use of a covert ops cloak in all of his suggestions. He wants a solopwnmobile, it's never going to happen. I assu...
- by Captator - at 2008.12.30 04:25:00
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17. [Constructive ideas] Black Ops redesign thread - in Test Server Feedback [original thread]
Originally by: Rajere It has to fit NOS since it doesn't have the Cap to use Neuts. Except it doesn't have the grid to fit an active tank so it doesn't need the 2 extra NOS. It already has a cap injector. These changes were to go along...
- by Captator - at 2008.12.29 19:51:00
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18. [Constructive ideas] Black Ops redesign thread - in Test Server Feedback [original thread]
Originally by: Rajere I will use the redeemer as an example i'm highly familiar with. If it was given the marauder bonus and 3 turret hardpoints, it would only use 5 highs. 3 for guns, 1 for the cloak, 1 for the utility high that it curre...
- by Captator - at 2008.12.28 18:43:00
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19. [Constructive ideas] Black Ops redesign thread - in Test Server Feedback [original thread]
Originally by: Rajere I'll assume you typo'd there nerfing the redeemers 4th mid slot. Ignoring that, if you want to give them the marauder bonus then they don't need as many highs, move the excess highslots to mid/low slots for utility/ta...
- by Captator - at 2008.12.28 03:44:00
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20. DPS graphs: BS vs. BC - in Test Server Feedback [original thread]
Quote: Quote: I see repping being a strong and viable tactic which is not available to amarr ships. so countless winning alliance tournament setups using remote repping abbadons are non existent and are a product of sheer imaginatio...
- by Captator - at 2008.12.24 02:40:00
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