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1. 4 days left to fix a large number of bugs. - in Test Server Feedback [original thread]
Originally by: Rocka Stargirl I'm not going to attempt to list them all here, but 5 minutes of trinity time (with the new models) revealed a large number of bugs including but not limited to: Railgun trails not displaying when firing Ac...
- by Chagrine - at 2007.12.01 18:46:00
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2. drone bandwidth - in Test Server Feedback [original thread]
Well, anyway, it WILL create additionnal lag. And even if TQ have growed in power since theses last 2 years, it is still not yet enought for such a change. ATM, Fleet battle are still laggy. Let's CCP have 200 vs 200 fleet battle 100% lag clean be...
- by Chagrine - at 2007.11.30 15:41:00
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3. drone bandwidth - in Test Server Feedback [original thread]
Edited by: Chagrine on 30/11/2007 15:34:58 Originally by: Hatch i've seen countless posts on the desire for a point defense weapon, but there already is one. a smart bomb is exactly that, though it used to destroy missles as well, but ...
- by Chagrine - at 2007.11.30 15:35:00
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4. drone bandwidth - in Test Server Feedback [original thread]
Edited by: Chagrine on 30/11/2007 15:26:56 Originally by: Hatch but could be taken out faster with the use of smart bombs. t2 heavies have more armor and can't be insta popped. the only reason that drones lagged out the system is beca...
- by Chagrine - at 2007.11.30 15:27:00
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5. drone bandwidth - in Test Server Feedback [original thread]
Edited by: Chagrine on 30/11/2007 15:22:37 Originally by: Hatch Edited by: Hatch on 30/11/2007 15:15:56 still, it would be nice to have drone interfacing changed to allow an additional percentage of drone bandwidth to the full leve...
- by Chagrine - at 2007.11.30 15:22:00
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6. Turret animations broken on sisi? - in Test Server Feedback [original thread]
Originally by: Trilium Eagle I downloaded patch and issue seemed to be fixed. Until I needed to rescoop my drones. Drones docked = no graphical effects of turrets. Turret firing effects weren't visible from my ship and also from npc ships....
- by Chagrine - at 2007.11.30 15:12:00
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7. G15 not working in Trinity ? - in Test Server Feedback [original thread]
Quote: None of my macros work in the Trinity engine, they work in other windows programs.just tested it. Anyone else tried their G15 in Trinity ? I tried mine, and my F1-F8 macro work correctly, just don't forget that you have to create ...
- by Chagrine - at 2007.11.30 15:11:00
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8. Smart Bomb animations only show up once. - in Test Server Feedback [original thread]
Edited by: Chagrine on 29/11/2007 14:49:03 Same probleme with laser and railgun, and all my drones, as well as all NPC hitting me, and when i get webified. No graphical effect at all after the 1st kill. But missiles work correctly. G-force 79...
- by Chagrine - at 2007.11.29 14:49:00
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9. Turret effects missing - in Test Server Feedback [original thread]
Well a bit more precision found: Once i log on server, i can kill one NPC with full visual effect on my turret, as soon as it explose, all the next ship i attack, my turret animation get stuck. (NPCs ones too) To unstuck the turret animation, i ...
- by Chagrine - at 2007.11.28 16:05:00
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10. Turret effects missing - in Test Server Feedback [original thread]
Same problem, i got no turret effect after the initial shot, nor sound effect. If i stop shotting, then re click F1-F8, all turret got 1 animation, then they stop again. (But still do damage) NPC are affected too. My drones are affected too. But m...
- by Chagrine - at 2007.11.28 10:56:00
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