Pages: [1] |
1. Is a viable pvp MISSILE BATTLESHIP too much to ask for? - in Ships and Modules [original thread]
why can't people start to see things in their context? missiles are king in pve so maybe they are intended to "suck" in pvp. even though they are not as bad as some people might think. regarding the "you need lots of webs etc." statement: how ma...
- by ChaseX - at 2013.02.11 07:58:00
|
2. Which is a better carrier - in Ships and Modules [original thread]
can't we just fast-forward to the part where your carrier is getting hot-dropt in a belt / anom?
- by ChaseX - at 2013.02.11 07:47:00
|
3. Best ship for corp killing? - in Ships and Modules [original thread]
Clara Tsukaya wrote: Now I know you can corp kill people with any decent PvP ship.. But is there one that does the job the best for some reason? (No T3 cruisers) What characteristics do you want in such a ship? Neuts, web?, extreme dps? I...
- by ChaseX - at 2013.02.08 09:22:00
|
4. Removal of passive resist bonus on shield/armour hardeners - in Ships and Modules [original thread]
Verity Sovereign wrote: Will someone please post a reasonable fit (no officer/deadspace mods, please) that would ever make use of the shield comp skills, if they don't give a bonus to active hardeners? If a viable one cannot be provided, then ...
- by ChaseX - at 2013.01.30 05:57:00
|
5. Removal of passive resist bonus on shield/armour hardeners - in Ships and Modules [original thread]
Darth Felin wrote: It is very bad communication from CCP, I trained shield comp skills only to gert some resists while neuted so it is a waste for me now. I doubt that anything will be changed even through imho should compensate those SP for BO...
- by ChaseX - at 2013.01.29 12:47:00
|
6. Removal of passive resist bonus on shield/armour hardeners - in Ships and Modules [original thread]
Morrigan LeSante wrote: ChaseX wrote: The same day armor tankers get x-large reppers that don't use any cap. If only there was a module....lets call it Ancillary Armor Repairer in the pipeline.... Wow, that'd sure be awesome. Yeah, ...
- by ChaseX - at 2013.01.29 12:39:00
|
7. Removal of passive resist bonus on shield/armour hardeners - in Ships and Modules [original thread]
Fergus Runkle wrote: CCP Greyscale wrote: To those asking about patch notes, here's the draft versions from a few weeks ago: - Active armor hardeners and shield hardeners no longer give a passive resistance bonus when not active - Armor a...
- by ChaseX - at 2013.01.29 11:48:00
|
Pages: [1] |
First page | Previous page | Next page | Last page |