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1. Sticky:AFK CloakingGäó: Ideas, Discussion, and Proposals - in Player Features and Ideas Discussion [original thread]
actually AFK Clacker does not have to have a fleet 24/7 the problem is that to defend against him I must and I will not subject my friends to wait for who knows k\how long for some whop might do something. its boring and worse for the game than...
- by Chatles - at 2015.03.26 22:51:16
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2. Sticky:AFK CloakingGäó: Ideas, Discussion, and Proposals - in Player Features and Ideas Discussion [original thread]
Teckos Pech wrote: Or to put it differently if you died to a cloaking ship, that player was absolutely 100% not AFK when you died. This is a complete and total fact. It is indisputable...well assuming you are not as dumb as a stump. your...
- by Chatles - at 2015.03.11 04:40:51
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3. Sticky:AFK CloakingGäó: Ideas, Discussion, and Proposals - in Player Features and Ideas Discussion [original thread]
Delegate wrote: There are two reasons why people want perfect early-warning from local. - Some players simply don't accept any possibility that the game mechanics may let them be ganked. They want local to be their safe heaven. I believe thei...
- by Chatles - at 2015.03.11 02:10:12
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4. Sticky:AFK CloakingGäó: Ideas, Discussion, and Proposals - in Player Features and Ideas Discussion [original thread]
Delegate wrote: https://forums.eveonline.com/default.aspx?g=posts&m=5392372#post5392372
or this https://forums.eveonline.com/default.aspx?g=posts&m=5449785#post5449785
or several other posts where I wrote about cynos. But th...
- by Chatles - at 2015.03.11 00:37:13
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5. Sticky:AFK CloakingGäó: Ideas, Discussion, and Proposals - in Player Features and Ideas Discussion [original thread]
afk camping works because of local yes, take away local they will still be caping exept now it will cost those who use they system being logged in wont have the same effect your right, my point is those camper will now become supereffective hotdr...
- by Chatles - at 2015.03.10 15:48:33
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6. Sticky:AFK CloakingGäó: Ideas, Discussion, and Proposals - in Player Features and Ideas Discussion [original thread]
yeah because all those 4 dscan immune ships are gone be such a big problem. the hell do those have to do with anything? so they dont show up on dscan its not like i would have had much of an opportunity to hotdrop em when they did either. they ...
- by Chatles - at 2015.03.10 15:11:32
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7. Sticky:AFK CloakingGäó: Ideas, Discussion, and Proposals - in Player Features and Ideas Discussion [original thread]
have you heard of dscan? you got tonpress 2 buttons and it will tell if there is any ships unless theu are cloacked those tengus and rattlesnakes will show up there and there is very few places they would be. yes i believe this will be what will...
- by Chatles - at 2015.03.10 14:39:56
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8. Sticky:AFK CloakingGäó: Ideas, Discussion, and Proposals - in Player Features and Ideas Discussion [original thread]
removing local wont kill afk camping, it will change how it works let me describe it: that same afk camper will simply be then in system just logged of he will come from work or whatever and login he will immediately cloak no one will notice thi...
- by Chatles - at 2015.03.10 13:24:08
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9. Sticky:AFK CloakingGäó: Ideas, Discussion, and Proposals - in Player Features and Ideas Discussion [original thread]
Teckos Pech wrote: - I think null is the wrong place for you. Yes, I know that is trite and cliche, but in this case true. Yes, you could be dropped if you undock and start doing stuffGäó, but at the same time that is part of null. And to ...
- by Chatles - at 2015.03.10 04:10:46
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10. Sticky:AFK CloakingGäó: Ideas, Discussion, and Proposals - in Player Features and Ideas Discussion [original thread]
hey go with that guy remove hot drops problem solved. i think is a much better way to deal with this than removing local all that dread over that instantaneous overwhelming force goes away cloaky campers still affect the system as they are still ...
- by Chatles - at 2015.03.09 23:13:00
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11. Sticky:AFK CloakingGäó: Ideas, Discussion, and Proposals - in Player Features and Ideas Discussion [original thread]
Mag's wrote: Chatles wrote: Teckos Pech wrote: Think about it for a second. If local stops showing my avatar and that I'm there and I go AFK then you'll be perfectly 100% safe doing whatever you want to do. However, with the current mech...
- by Chatles - at 2015.03.09 17:19:14
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12. Sticky:AFK CloakingGäó: Ideas, Discussion, and Proposals - in Player Features and Ideas Discussion [original thread]
Scatim Helicon wrote: Not reading all these pages so this may have been mentioned before, but what if the denial of intel caused by cloaking worked both ways? If I'm cloaked in your system, you don't see me on your overview or on your D-Scan, ...
- by Chatles - at 2015.03.09 12:16:49
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13. Sticky:AFK CloakingGäó: Ideas, Discussion, and Proposals - in Player Features and Ideas Discussion [original thread]
Teckos Pech wrote: Grasor wrote: Alundil wrote: Grasor wrote: ...local chat is not the problem with being immune to hunting while cloaked, the cloaking mechanics that allow it are the cause of that problem. CCP Fozzie clearly disagr...
- by Chatles - at 2015.03.09 04:21:39
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14. Sticky:AFK CloakingGäó: Ideas, Discussion, and Proposals - in Player Features and Ideas Discussion [original thread]
GordonO wrote: Chatles wrote: ----------. "so you just check dscan instead of local big deal." You may want to review the changes to recon ships.. and of course lots of course rumor has it some ships can warp cloaked.. wh and null are di...
- by Chatles - at 2015.03.09 03:10:12
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15. Sticky:AFK CloakingGäó: Ideas, Discussion, and Proposals - in Player Features and Ideas Discussion [original thread]
how is it going to affect hot droppers let me think 1.) get in system 2.) Dscan 3.) check ships a.) if mining barges warp to ore anoms repeat till ship found light cyno b.) if ratting ship wap to forskaen hub or sanctum/haven repeat till ship f...
- by Chatles - at 2015.03.09 00:33:37
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16. Sticky:AFK CloakingGäó: Ideas, Discussion, and Proposals - in Player Features and Ideas Discussion [original thread]
removing local wont work the rewards for ratting in null is not going to allow it to work. have you ever tried to rat as a group in null? well if you get say 10 players doing the same very profitable site you will end up getting something like 4 ...
- by Chatles - at 2015.03.08 16:29:30
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17. Sticky:AFK CloakingGäó: Ideas, Discussion, and Proposals - in Player Features and Ideas Discussion [original thread]
"These hostiles are cloaking, because they determined the effort to bypass your defenses required it, and they wanted to hunt something of economic value." again how exactly? afk cloaki camping a system for weeks on end just forces people to move...
- by Chatles - at 2015.03.06 00:07:38
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18. Sticky:AFK CloakingGäó: Ideas, Discussion, and Proposals - in Player Features and Ideas Discussion [original thread]
without local all industrial activity goes to high sec as hulk is literally falling apart when you just look at it. mac is just about the same and skiff still pack little punch and has no chance on it own with anything bigger than a cruiser, tho i...
- by Chatles - at 2015.03.05 05:25:32
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19. Sticky:AFK CloakingGäó: Ideas, Discussion, and Proposals - in Player Features and Ideas Discussion [original thread]
because then noone would pvp roam in anything else
- by Chatles - at 2015.03.04 15:59:15
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20. Sticky:AFK CloakingGäó: Ideas, Discussion, and Proposals - in Player Features and Ideas Discussion [original thread]
i dont agree with the spool up cause any PVE ship packs a truckload of DPS, for instance my tengu almost a 1000DPS my Bharg 1200 DPS, golem 1400DPS, Vindi can be pushed further still not to mention carriers, 30 seconds with that kind of DPS on fie...
- by Chatles - at 2015.03.03 01:24:41
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