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1. Stop wasting our time + cut out unnecessary drag & drop - in Player Features and Ideas Discussion [original thread]
Originally by: Altie McName Originally by: Delicious Sandwich Originally by: Altie McName 1.Press Ctrl+A 2.Move to cargo 3.Finished I don't think you read what I said at all. You want instant buttons so you can move ...
- by Checkle - at 2009.09.23 03:33:00
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2. Alliance Tournament Battle Recorder - in Player Features and Ideas Discussion [original thread]
This would definitely be a good idea.
- by Checkle - at 2009.09.20 16:41:00
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3. In-game recordings and in-game playback. - in Player Features and Ideas Discussion [original thread]
Here's the idea, in-game recordings and in-game playback, simple as that. You can replay the action switching between different ship views, rewinding and fast-forwarding to get a better glimpse of what happened. This would be awesome for the all...
- by Checkle - at 2009.09.20 06:52:00
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4. Accelerated training idea. - in Player Features and Ideas Discussion [original thread]
Zabrina, thanks for your idea but it has already been proposed several times with the same outcome, no.
- by Checkle - at 2009.09.13 04:54:00
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5. CCP: Please note this list - in Player Features and Ideas Discussion [original thread]
I disagree Metalcali, there's nothing wrong with that, it wouldn't hurt reducing the number of clicks needed to perform some common tasks, this is not a micromanaging championship. Just like it would help a lot to have a command that would "repac...
- by Checkle - at 2009.09.12 14:49:00
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6. Active hardeners (shield and armor) are *really loud* - in Player Features and Ideas Discussion [original thread]
FISHANDCHIPS, that was such an insightful answer, your argument was perfect and can't be discussed any further. Annika, I can't really say, since I don't usually pay attention to the sounds, but if enough people think that those modules have unba...
- by Checkle - at 2009.09.11 20:33:00
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7. Disable a ship? - in Player Features and Ideas Discussion [original thread]
I proposed a similar idea a while ago: Core HP
- by Checkle - at 2009.09.09 22:38:00
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8. Probably suggested before - in Player Features and Ideas Discussion [original thread]
The usual argument against a web interface to update the training queue is that it would be very easy to write a bot to use the web interface and totally control your queue. I agree. Besides, the web interface was needed when there was no queue.
- by Checkle - at 2009.09.09 22:30:00
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9. Dynamic CPU/Powergrid - in Player Features and Ideas Discussion [original thread]
Originally by: Pian Shu I think it's an interesting idea that at least deserves some thinking about. I can see some harmless uses: if you want to fit your covert ops ship with a salvager, code breaker and analyzer you'd have more fitting ...
- by Checkle - at 2009.09.03 19:35:00
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10. Dynamic CPU/Powergrid - in Player Features and Ideas Discussion [original thread]
Edited by: Checkle on 03/09/2009 17:00:16 Edited by: Checkle on 03/09/2009 16:59:06 "I'm not talking about turning on/off the module, just activating and deactivating it." You can't turn off an on modules at will can you (you need 95% cap...
- by Checkle - at 2009.09.03 16:58:00
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11. Dynamic CPU/Powergrid - in Player Features and Ideas Discussion [original thread]
I have an idea that could possibly make ship setups more dynamic. Modules could have new variables: CPU while the module is active Powergrid while the module is active A passive module always consumes constant resources. Just as it is now, no c...
- by Checkle - at 2009.09.03 16:50:00
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12. Show Optimal Range in Turret's Tooltip - in Player Features and Ideas Discussion [original thread]
while we're there, something that would very much help new players would be adding a place that shows the guns' hit % based on distance, transversal speed and ship size/turret size. So it would be easier to activate the turrets when you see 70% h...
- by Checkle - at 2009.08.22 16:06:00
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13. User Interface (especially the drone one) - in Player Features and Ideas Discussion [original thread]
I have said it before, but no one is listening... I propose a change to the drone interface, instead of the tree list which is horrible, each ship can have X drone slots, each drone slot can carry several drones loaded like ammo. This drone slots...
- by Checkle - at 2009.07.11 14:49:00
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14. ~ Say hello to my little friends... - in Player Features and Ideas Discussion [original thread]
Edited by: Checkle on 08/07/2009 21:21:35 Another idea, a simple one: Make drones flash red on the drone window when they are receiving damage just like the fleet's watch list. Come on, it's not ground breaking and can't be that hard to code...
- by Checkle - at 2009.07.08 21:14:00
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15. New Core HP - in Player Features and Ideas Discussion [original thread]
Marcus, you don't seem to getting my point. Hull damage remains the same, Core HP is a new variable that goes below Hull HP, you say pirates like getting to 1% hull, cool, now they can go to 0% hull... which would start damaging the core... at 1%...
- by Checkle - at 2009.07.02 17:42:00
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16. New Core HP - in Player Features and Ideas Discussion [original thread]
No no no, no crew, no micromanaging. Just as I said in my last post, modules and items would explode gradually according to core damage. The current mechanics and balance remains THE SAME if core goes down to 0%, but you get to keep some more of ...
- by Checkle - at 2009.07.02 17:03:00
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17. Desperately needed change to drone GUI - in Player Features and Ideas Discussion [original thread]
I like Deadalus idea, drones are weapons, we should have them above the weapon buttons. One button for each group, when you click on the drone-group-button you launch the drones there and the button turns green, when you click on it again it turns...
- by Checkle - at 2009.07.02 16:55:00
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18. New Core HP - in Player Features and Ideas Discussion [original thread]
While I agree with you, Jin, in some points, I still feel that the hull is still a barrier of defense that covers the ship, there are hull tanks out there, what's your explanation.. the ship reaches hull... 50% hull.. according to you most of the ...
- by Checkle - at 2009.07.02 16:21:00
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19. New Core HP - in Player Features and Ideas Discussion [original thread]
I think it could be interesting having a new Core HP, after Hull HP. When the core is damaged the ship becomes unstable, all modules go offline, and the ship can't move. The ship's stability will slowly come back when it has a pilot. But the Core ...
- by Checkle - at 2009.07.01 16:37:00
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20. Kill off macro miners! - in Player Features and Ideas Discussion [original thread]
I propose an Eve combat minigame, while you're mining, you have a new window with an eve simulation minigame, you get a random ship and you're faced with a random pack of enemies (Set up for according to the ship you got). Maybe not all the time,...
- by Checkle - at 2009.06.25 22:35:00
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