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1. A fix to wreck stealing - in Player Features and Ideas Discussion [original thread]
i've got a better idea for fixing people stealing your wrecks: mission outside of motsu. i had people come into 10-15% of my missions when i was in motsu. when i switched to less populated places (shuria, osmon), nobody came into my missions anym...
- by Chomapuraku - at 2009.07.04 15:43:00
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2. LEVEL 4s, SOLVED (OMG IT'S SO EASY!!!) - in Player Features and Ideas Discussion [original thread]
Originally by: Becq Starforged To be honest, I don't understand the self-righteous hatred the pirate crowd bears toward those who choose not to play the role of sitting ducks for them. But I'm convinced that incentivizing lowsec properly ...
- by Chomapuraku - at 2009.07.03 18:23:00
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3. Ressurecting Fuel Pellets... - in Player Features and Ideas Discussion [original thread]
i thought it sounded great when i first heard it, but the little details make it less and less attractive you still have to collect fuel from mulitple locations, dedicate factory slots to building the things, and haul them out. it just shifts the...
- by Chomapuraku - at 2009.07.01 18:35:00
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4. dedicated, on-the-fly ISD anti-macro division - ccp response please? - in Player Features and Ideas Discussion [original thread]
i'm not talking about actual players with player accounts. i'm talking about ISD as it is currently operated. they're a volunteer division that basically volunteers for free play time, if i remember correctly. it would just be an additional ISD di...
- by Chomapuraku - at 2009.07.01 02:20:00
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5. dedicated, on-the-fly ISD anti-macro division - ccp response please? - in Player Features and Ideas Discussion [original thread]
how about it? just have a bunch of isd volunteers that move between known macro congregation points and investigate claimed macro activity. give em GM tools to see what the macro's client is doing, then have at them. for instance, one guy posted ...
- by Chomapuraku - at 2009.06.30 16:58:00
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6. new skill => taxi man - in Player Features and Ideas Discussion [original thread]
i'm gonna file this one with the "jump-to-conclusions mat" Originally by: Misanth Being nice doesn't pay off, you should stop listening to the right shoulder parrot . The left one is usually right . so she shouldnt listen to the left ...
- by Chomapuraku - at 2009.06.30 03:29:00
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7. Reinstate freeform contracts, and I'll tell you why. - in Player Features and Ideas Discussion [original thread]
what did freeform contracts add to the game that the other forms of contract don't? it had a higher harm/help ratio than lofty. at least you could use that to pew with your friends in high-sec Originally by: Misanth Being nice doesn't p...
- by Chomapuraku - at 2009.06.30 03:27:00
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8. mostly-combat or combat-only agents for every faction - in Player Features and Ideas Discussion [original thread]
i'm looking at sisters of eve in particular. grinding for standings is a real PITA because of all the hauler missions my real beef is that hauler missions are incredibly boring. the single most tedious aspect of eve (travel) and the mission has t...
- by Chomapuraku - at 2009.06.30 03:07:00
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9. Idea for T3 Minig ship, the grinder - in Player Features and Ideas Discussion [original thread]
Originally by: mchief117 well being a miner my self we all have time while mining to think about what we could get to make things better and i came up with an idea for a new ship so with out further adue the grinder the grinder is unique ...
- by Chomapuraku - at 2009.06.29 22:48:00
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10. Alluvion - Capital Mining Ship - in Player Features and Ideas Discussion [original thread]
oh, and this idea will not be seriously considered. CCP will never release a capital mining ship probably the best move would be to release a new cap. indy ship or indy command ship that gives huge skill-based bonuses to veld mining crystals when...
- by Chomapuraku - at 2009.06.28 23:51:00
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11. Alluvion - Capital Mining Ship - in Player Features and Ideas Discussion [original thread]
the only way i would ever endorse a capital mining ship is if it had bonuses to mining veld and scord. if it allowed you to mine and move veld and scord in a profitable way around 0.0 only, then it would be a worthy addition to the lineup like, m...
- by Chomapuraku - at 2009.06.28 23:48:00
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12. Tech 3 Mining Barge (Hammer) - in Player Features and Ideas Discussion [original thread]
i'm hard-pressed to see how this can be a good thing. a t3 hulk would drive up the prices for all the pvp t3 ships, and further cut the profit margins of miners in everything else. the hulk is really the acme of mining. can tank and pop any 0.0 ...
- by Chomapuraku - at 2009.06.28 20:39:00
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13. mystery ore!! - in Player Features and Ideas Discussion [original thread]
ctrl+click -> Veldspar (roid the size of a station) f1+f2+f3 ...... Veldspar has started trying to warp scramble you! Doom Torpedo belonging to Veldspar hits you for 19938.4 dmg Originally by: Misanth Being nice doesn't pay off, y...
- by Chomapuraku - at 2009.06.28 20:23:00
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14. mystery ore!! - in Player Features and Ideas Discussion [original thread]
how about a plex-only or WH-only ore that refines like a pinata? large volume, large batch sizes, and many different types that are all labelled identically. it would certainly add some mystery and fun to grav sites. maybe require deep core mini...
- by Chomapuraku - at 2009.06.28 19:06:00
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15. Mini Freighters - in Player Features and Ideas Discussion [original thread]
Edited by: Chomapuraku on 17/06/2009 07:57:39 Originally by: Dougiebone Yes the Orca has a large cargo room, however its mass is well.....MASSIVE you can move more out of a worm hole with normal haulers (because of the wormhole exit /...
- by Chomapuraku - at 2009.06.17 07:57:00
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16. Phoenix Dread - in Player Features and Ideas Discussion [original thread]
Originally by: Ausser low rof = high volley dmg = good learn to use this advantage you mean "secondary target is your friend"? Originally by: Misanth Being nice doesn't pay off, you should stop listening to the right ...
- by Chomapuraku - at 2009.06.14 19:14:00
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17. cloaked combat scanners please :) - in Player Features and Ideas Discussion [original thread]
it is relatively easy to avoid getting your ass probed, but it requires you to be vigilant. i had a vaga in sys probing me out, and i managed to get out only because i was vigilant on my scanner and saw him within a half AU. if i had waited 30 sec...
- by Chomapuraku - at 2009.06.14 18:55:00
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18. Phoenix Dread - in Player Features and Ideas Discussion [original thread]
I, too, "dread" the day i must step into a phoenix to fix the phoenix, make it a split-weapon dread, add a capital cruise launcher (higher speed, expl vel, and ROF, 25% less dps), make one mid a low slot, gimp the CPU, and rotate the model 90 deg...
- by Chomapuraku - at 2009.06.14 18:40:00
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19. Mini Freighters - in Player Features and Ideas Discussion [original thread]
my point is that ease of logistics is something you sacrifice if you want to play in the big leagues. you either need more people/alts and low-sec (rorqual, jump freighter), or you make more trips. logistics is a bottleneck in eve because this se...
- by Chomapuraku - at 2009.06.09 06:19:00
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20. Low-sec mining viability - in Player Features and Ideas Discussion [original thread]
i'd say make all belts in low-sec and nullsec exploration only, like with a probe launcher and all. easier to find than a grav site, and respawns in the same sys immediately when depleted. and if so, make it so you can find out if someone's probi...
- by Chomapuraku - at 2009.06.08 15:41:00
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