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141. Agents in need of some form of nerf - in Missions & Complexes [original thread]
Maybe your doing missions for the wrong corp. Implant missions were only supposed to be given out by certain corps, not sure which ones though.
- by Conrad - at 2004.02.02 17:23:00
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142. "Corp Offices" option on the map - in Player Features and Ideas Discussion [original thread]
Edited by: Conrad on 02/02/2004 16:44:24 I made a post about this a while ago, I'll link you: Click me for other post
- by Conrad - at 2004.02.02 16:43:00
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143. Jail for pirates - in Player Features and Ideas Discussion [original thread]
Yeah but ther eis also a substancial size of piraters. This idea is bad, I'm not a pirate but I am a pirate hunter, there is no way to distinguish between if I blow up a pker in empire space and take a security hit then I'm thrown into jail. Pirat...
- by Conrad - at 2004.02.02 16:35:00
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144. Named Hangers - in Player Features and Ideas Discussion [original thread]
Nice ideas indeed. Would like to see folders/tabs in personal hangers for sure. The closest thing we have to that now is in the assets button. Click At statino and your given a few tabs with things organized. Not much as to how to organize it thou...
- by Conrad - at 2004.02.02 16:32:00
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145. Undocking needs love - in Test Server Feedback [original thread]
Yeah, those minmatar stations make my ship move in zigzags really fast and it takes aminute or so to leave with the abs turned on full blast. Almost don't want to dock sometimes.
- by Conrad - at 2004.02.02 14:43:00
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146. Undocking needs love - in Test Server Feedback [original thread]
I think i remember reading a dev saying that auto cloaking would be with stations like jumping, something like that. They need love though, lots of it.
- by Conrad - at 2004.01.31 05:11:00
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147. It's unfair - in Test Server Feedback [original thread]
I'm guessing that was taking the truth too far with affording a battleship every week. The intent of these items was to build tech 2 stuff. Did you ever think that the are goign to be worth a LOT more than the mineral value? Tech 2 comes in and re...
- by Conrad - at 2004.01.29 15:10:00
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148. Corp Tool - Member Roster - in Player Features and Ideas Discussion [original thread]
I'm a big fan of having more corp management controls. The roster is a great idea, as are some other ideas to add other nice options :)
- by Conrad - at 2004.01.26 19:23:00
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149. Chicago & Northern Indiana - in Events and Gatherings Archive [original thread]
I'm in chicagoland as are about 5 people in my corp (all by chance too).
- by Conrad - at 2004.01.26 17:42:00
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150. Upgrade the direction scanner - in Player Features and Ideas Discussion [original thread]
A cone of scanning range would be great. I thihnk that with elite frigates they will have uber scanners allowing them to warp to anything at any place from the scanner. Would make a great asset to and gang looking for a slippery person :)
- by Conrad - at 2004.01.26 17:39:00
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151. Corporation Offices in Navagation maps - in Player Features and Ideas Discussion [original thread]
YES! That would be great. I have acces to all the corp offices but lower level members do not. Plus seeing where these offices are is tedious, because you need to look up the systems individually. If all members can at least view all corp offices ...
- by Conrad - at 2004.01.26 17:37:00
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152. Different pic , original-copy BP - in Player Features and Ideas Discussion [original thread]
The only way I see a 0 run copy from being in game is to figure out mineral amounts that that bp with that specific ME an PE needs to produce. So I do see it as a reason to be ingame, however it NEEDS to be more pronounced. Making it red is a gre...
- by Conrad - at 2004.01.26 17:33:00
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153. Warp Drive Operation Skill? - in Player Features and Ideas Discussion [original thread]
Yes it's supposed to take so much energy to create the field that it takes power from the shields. Warp drive op should definently have a bonus to MWD. It should also determine what max warp speed you can go. Like start with 1au/s, then up it 1au...
- by Conrad - at 2004.01.26 17:29:00
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154. Turret Accuracy Flaw Discovered - in Test Server Feedback [original thread]
Is it wrong for me to say that this is confusing. I understand aspects alone of this, but throwing them together seems to cause conflicting ideas in my head. Can you explain it more clearly? Thanks.
- by Conrad - at 2004.01.26 17:01:00
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155. [Recruitment] Solarflare Heavy Industries - in Corporation, Alliance and Organization Discussions [original thread]
Solarflare Heavy Industries is looking for members. We are a mix of almost every single type of life you can live in Eve, with a focus on mining, production and pirate hunting (NPC and PVP). We integrate some role playing, and like to have fun abo...
- by Conrad - at 2004.01.22 22:07:00
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156. Corporation Offices in Navagation maps - in Player Features and Ideas Discussion [original thread]
Hi, I am making the following suggestion: Allow us to choose a corporation and be able to view all offices, and their locations, (especially the corporation you are in). In real life any corporation likes having all their offices known. It would...
- by Conrad - at 2004.01.20 13:02:00
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157. Modem disconnects when starting EVE - in Issues, Workarounds & Localization [original thread]
I have found a solution! Set eve to function as a "below normal" task in the task manager. Didn't get disconnected within 12 hours! Setting this does not hurt game performance ether. BTW I have an Athlon XP 2700+ with 1 GB Dual channel DDR333 ra...
- by Conrad - at 2003.12.18 13:40:00
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158. Modem disconnects when starting EVE - in Issues, Workarounds & Localization [original thread]
I disconnect much more often in castor than in gemini. I'm thinking it's not my computer and more so something related to the implementation of castor. I'm working on some personal ****ions, will advise if something solid comes through!
- by Conrad - at 2003.12.18 06:07:00
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159. Connections skill? - in Issues, Workarounds & Localization [original thread]
The connections skill doesn't do what it says it does. At least not for me. It raises all npc friendly corporations. by 0.4 per level. Anyoone else have this problem?
- by Conrad - at 2003.12.18 05:47:00
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160. 56k disconnects very often now - in Issues, Workarounds & Localization [original thread]
Edited by: Conrad on 18/12/2003 06:05:33 I found another thread containing modem stuff in it and posted there, any mod can delete this thread!
- by Conrad - at 2003.12.18 05:27:00
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