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121. Ship Yard - in Ships and Modules [original thread]
Edited by: Corair on 30/09/2005 17:08:55 I'm not surprised there are bugs with that - the code is kinda faulty in that area, which is why I'm doing a major overhaul. In version 2 you'll be able to have a ship hangar and Item box so you can dr...
- by Corair - at 2005.09.30 17:08:00
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122. EVE Ship Fitter - in Ships and Modules [original thread]
If you can find Character Manager for download, you can go to Off-Line->Add Blank Character then go to the skills page that's titled Skill List and just set your skills as you please. It can be a bit slow because it refreshes after each skill e...
- by Corair - at 2005.09.30 17:03:00
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123. Ship Yard - in Ships and Modules [original thread]
Well, hell, just doing simple google searches can get you anything. I went to a forum for EVE and saw how they edited the game to do a Teamspeak overlay directly in-game and thought that was freakin amazing (there are TS overlays available, but th...
- by Corair - at 2005.09.30 11:27:00
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124. Ship Yard - in Ships and Modules [original thread]
Yup, look around for Islay's (FutureFalcon Enterprises) Character Manager tool - 90% of the EVE population uses it, basically. Just create a new offline character and go to All Skills and edit away. I'm working on a new version of this, basically ...
- by Corair - at 2005.09.29 21:22:00
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125. EVE Ship Fitter Beta 3 - in Ships and Modules [original thread]
Originally by: von Torgo Originally by: Megadon Where are you getting the XML file? Under My Character section, which is currently down. So answer is nowhere atm. My suggestion is to add a default character and skill editor...
- by Corair - at 2005.09.29 09:48:00
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126. Ship Yard - in Ships and Modules [original thread]
Originally by: mirel yirrin Also, the Moros seems to be able to go 1,750 m/s with 7 T2 expanders on.... thats nippy moros :D LOL Sweet! I want one! But, ya, I know about Dreads. Forgot to mention that a lot of dread data and XLarge s...
- by Corair - at 2005.09.24 17:42:00
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127. Ship Yard - in Ships and Modules [original thread]
I'm gonna be taking a nap (got some non-programming work to do later :P) but my Email address is in the about box of the program. I just wanted to let people use it as an offline inventory for now, but I have a lot of stuff I want to do (the aesth...
- by Corair - at 2005.09.24 16:52:00
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128. Ship Yard - in Ships and Modules [original thread]
Edited by: Corair on 24/09/2005 16:26:25 Turns out I'm retarded and missed a file. One minute. OK File re-uploaded! Sorry bout that... -------- I use homeless people and small children for fuel.
- by Corair - at 2005.09.24 16:20:00
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129. Ship Yard - in Ships and Modules [original thread]
OK! First release: http://www.eve-files.com/media/corp/PF/Ship_Hangar.zip You'll need the .NET Framework (1.1 I believe) which is in a link above or you can just check Windows Updates. Basic run-down: File-Open to select your character XML (g...
- by Corair - at 2005.09.24 16:11:00
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130. Ship Yard - in Ships and Modules [original thread]
Quick update while I finish editing some of the data before release... Quite a bit of stuff works, but I'll be doing the cap use stuff a little later (I have some nifty stuff planned and I'd rather get it right.) You'll pretty much have to play a...
- by Corair - at 2005.09.24 15:14:00
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131. Ship Yard - in Ships and Modules [original thread]
I've got the bug all sorted out (when the hell did Microsoft add a functional pass-by-reference system to VB?) and will have a functional release sometime today unless something goes horribly wrong. It'll be several hours at least, so don't wait...
- by Corair - at 2005.09.23 10:21:00
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132. Ship Yard - in Ships and Modules [original thread]
Edited by: Corair on 23/09/2005 03:19:51 Hehe Quick update - I'm stuck on one part because I'm getting one of the weirdest bugs I've ever had to work out (I'm completely stumped... somehow the temporary variable's data is being applied to the...
- by Corair - at 2005.09.23 03:15:00
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133. Quick resistance question - in Ships and Modules [original thread]
That was my answer, but things don't always function as advertised so I thought I'd ask :D I guess I'll just leave my calculation system in place until the majority tells me it's broken (my ship fitter.) -------- I use homeless people and small ch...
- by Corair - at 2005.09.22 12:52:00
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134. Quick resistance question - in Ships and Modules [original thread]
Say I have an active Armor EM Hardener and a passive Armor EM hardener their bonuses go into the stacking penalty together or seperate? i.e. Base EM: 60% Active EM: 50% Passive EM: 32.5% Stacking together gives 83.95% =100-((100-60)*(0.5*0.675)^(...
- by Corair - at 2005.09.22 12:15:00
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135. Ship Yard - in Ships and Modules [original thread]
I was really just doing mine to see if I could do it and I'll be releasing the source code fully after a few program releases. I just wish I could do those last 2 formulas and I could finish this thing up tonight. Kristine - Are you using Dust...
- by Corair - at 2005.09.22 00:21:00
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136. Ship Yard - in Ships and Modules [original thread]
Originally by: elrikyo Will you be able to run a live version of your ship for eg. Running the lasers to check how long your cap will last, or running a sensor booster to check yoru max range etc. Cos if you could get these sorts of tools...
- by Corair - at 2005.09.21 22:49:00
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137. Ship Yard - in Ships and Modules [original thread]
Almost done, I had a lot of work outside of my PC to do and I lost a lot of time because of it, but I'm just gathering my energy to finish up the stat calculator and edit some of the data that is obviously false. First release will only have items...
- by Corair - at 2005.09.21 08:07:00
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138. Ship Yard - in Ships and Modules [original thread]
Yup, I got the math done for that. Trying to work out an extremely annoying bug right now, taking forever o_O -------- I use homeless people and small children for fuel.
- by Corair - at 2005.09.18 22:40:00
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139. Ship Yard - in Ships and Modules [original thread]
Aha! I DID miss a good feature, thank you! I'll add that in shortly (not hard to add, either ) I'm getting near done - I spent most of yesterday trying to work a couple big bugs out and getting icons to work. Jide saved me the trouble of finishi...
- by Corair - at 2005.09.18 21:32:00
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140. Ship Yard - in Ships and Modules [original thread]
Would anyone mind explaining to me how the bottom two of these work? I never took calculus courses and haven't started reading my books on it. Capacitor capacity vs. time C = C_0(1-1/cosh(tau*t)) Recharge rate vs. time dc(t)/dt = tau*tanh(tau*t)...
- by Corair - at 2005.09.18 09:09:00
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