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21. log on traps - in Player Features and Ideas Discussion [original thread]
Daichi Yamato wrote: Mike Voidstar wrote: Why do these targets need caught when you win just by stopping them from their chosen activity? They dont owe you an explosion, they are already harmed and disrupted. sometimes the kill is the go...
- by Crakachunky - at 2014.04.13 11:42:00
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22. log on traps - in Player Features and Ideas Discussion [original thread]
Kaarous Aldurald wrote: Silvetica Dian wrote: RIP proteus i read the post and looked up the kill that was making you cry. Pretty sure 100% of this threads readers will do the same. and then laugh happily and go about there day. You know, ...
- by Crakachunky - at 2014.04.13 11:41:00
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23. log on traps - in Player Features and Ideas Discussion [original thread]
Black Canary Jnr wrote: To be honest this whole thread is someone complaining that they got killed by a mechanic that isn't 'broken'. It's very easy to avoid a log off trap, there are watchlists, there is the simple method of not going to the ...
- by Crakachunky - at 2014.04.13 11:40:00
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24. log on traps - in Player Features and Ideas Discussion [original thread]
Tarsas Phage wrote: Medalyn Isis wrote: First page is full of trolls who think having to log out of the game to catch targets is a good mechanic. Please get back under your bridge. Unfortunately, due to basic human behaviors, it is someti...
- by Crakachunky - at 2014.04.13 11:36:00
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25. log on traps - in Player Features and Ideas Discussion [original thread]
Daichi Yamato wrote: id say half the time it takes a BS to align from stationary is how long it takes someone coming through a gate to load the system. even trying to be generous to u with the term extreme, a battleship is quite safe at being 1...
- by Crakachunky - at 2014.04.13 11:34:00
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26. log on traps - in Player Features and Ideas Discussion [original thread]
Black Canary Jnr wrote: Mike Voidstar wrote: Black Canary Jnr wrote: Log in traps are the only way to catch ratters in bubbled up systems. Even with inties they will be warping off as you land if they are watching local. Deal with it. ...
- by Crakachunky - at 2014.04.13 11:30:00
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27. log on traps - in Player Features and Ideas Discussion [original thread]
Daichi Yamato wrote: The danger of hunting is inherent. u cannot shoot anyone without them having the ability to shoot back. THAT is balance. Some ships are terrible at fighting, so they fly rather than fight. This is great. There is nothing wr...
- by Crakachunky - at 2014.04.13 11:23:00
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28. log on traps - in Player Features and Ideas Discussion [original thread]
Black Canary Jnr wrote: Log in traps are the only way to catch ratters in bubbled up systems. Even with inties they will be warping off as you land if they are watching local. Deal with it. people who are just as active as you are should be ...
- by Crakachunky - at 2014.04.13 11:20:00
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29. log on traps - in Player Features and Ideas Discussion [original thread]
Mike Voidstar wrote: Daichi Yamato wrote: Mike Voidstar wrote: Not really. There is a disturbing trend among some people to try and link local to everything from cloaking to cupcakes because they get frustrated that ships designed to us...
- by Crakachunky - at 2014.04.13 11:18:00
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30. log on traps - in Player Features and Ideas Discussion [original thread]
Daichi Yamato wrote: no its not good. but its one of the only ways to get close to ur target without being detected at all. why is it a bad thing to hide half ur fleet? deceit is a part of war. why must there be an in game way to determine exa...
- by Crakachunky - at 2014.04.13 11:15:00
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31. log on traps - in Player Features and Ideas Discussion [original thread]
Anariasis wrote: However, logging off/on in space makes you disappear/reappear into/out of nothingness. And since that is basically out of the game mechanics, it's not good. People shouldn't (de)-materialize in the middle of space. Especially s...
- by Crakachunky - at 2014.04.13 11:13:00
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32. log on traps - in Player Features and Ideas Discussion [original thread]
Daichi Yamato wrote: Mike Voidstar wrote: Not really. There is a disturbing trend among some people to try and link local to everything from cloaking to cupcakes because they get frustrated that ships designed to use evasion as their prima...
- by Crakachunky - at 2014.04.13 11:08:00
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33. log on traps - in Player Features and Ideas Discussion [original thread]
Medalyn Isis wrote: First page is full of trolls who think having to log out of the game to catch targets is a good mechanic. Please get back under your bridge. this is the entire issue in a nutshell
- by Crakachunky - at 2014.04.13 11:03:00
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34. log on traps - in Player Features and Ideas Discussion [original thread]
Tarsas Phage wrote: Crakachunky wrote: logging in is hardly effort for a kill and doesn't afford the unlucky guy to get trapped much in the way of tactical choice actually it's pretty good effort in order to catch squirrely people who wo...
- by Crakachunky - at 2014.04.13 11:00:00
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35. log on traps - in Player Features and Ideas Discussion [original thread]
Caldari 5 wrote: Different idea to OP, how about log in space (not including inside a POS) will land you anywhere with a 250Km radius of where you logged out, instead of the current 1.5Km to 2.5Km? Might give the chance of shaking off/killing t...
- by Crakachunky - at 2014.04.10 20:37:00
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36. log on traps - in Player Features and Ideas Discussion [original thread]
Luwc wrote: Crakachunky wrote: 30 second log off delay already in-place, 30 second log in delay (but appear in local) if already in space? -FA- plz... at least you've heard of us
- by Crakachunky - at 2014.04.10 20:29:00
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37. log on traps - in Player Features and Ideas Discussion [original thread]
Daichi Yamato wrote: confirming, local encourages those who can adapt to use tactics that those who cannot adapt dnt like. who's encouraged? what tactics? who's not adapting? and how should they be adapting?
- by Crakachunky - at 2014.04.10 20:28:00
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38. log on traps - in Player Features and Ideas Discussion [original thread]
Silvetica Dian wrote: Zappity wrote: Crakachunky wrote: on the actual point I raised fair cop on people DC'ing and logging back in, on that note it is a bad idea, does anyone else have better suggestions? logging in is hardly effort for ...
- by Crakachunky - at 2014.04.10 20:26:00
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39. log on traps - in Player Features and Ideas Discussion [original thread]
Cloak n'all wrote: Crakachunky wrote: Cloak n'all wrote: You really should try to think about things from all angles before suggesting them here. Otherwise your thread just dies, and no one cares. Also, I would suggest making a forum alt....
- by Crakachunky - at 2014.04.08 18:48:00
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40. log on traps - in Player Features and Ideas Discussion [original thread]
Agondray wrote: Purpose log off traps is or was bannable, I remember hearing several groups of people that have been banned in my time by having a scout and the fleet staring at their character screen waiting to click and blap the guy the scout...
- by Crakachunky - at 2014.04.08 18:15:00
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