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1. Did CCP ever state that T2 BPO's were high risk? - in Player Features and Ideas Discussion [original thread]
There was only two paths to walk. Remove them or reinstate the lottery. I'm just sad it took CCP this many years to make up their mind.
- by Creedeth - at 2014.05.11 12:10:00
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2. Kicking the dead horse: inactive players and corporations edition - in EVE General Discussion [original thread]
Deletion of trial accounts after a certain amount of time I can agree to. This would be no loss for anyone as the accounts are in fact never customers, and they can just start a new trial if they ever want to try again. Removing corps tho, is a m...
- by Creedeth - at 2014.05.09 17:20:00
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3. Change the way ship bonuses are displayed - in Player Features and Ideas Discussion [original thread]
How about the tab displays your bonuses with the ship?
- by Creedeth - at 2014.05.05 16:09:00
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4. Allow jump drives to work with any isotopes - in Player Features and Ideas Discussion [original thread]
Actually, this could be balanced if certain things are balanced correctly. Imagine this: We allow the complex reaction of fuel that is way more potent, but at the same time limited because of the mix. Blueprint Interbus Intense Isotopes 1, Heliu...
- by Creedeth - at 2014.04.30 15:21:00
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5. Cost of change - in Player Features and Ideas Discussion [original thread]
Ulthur Ud'raan wrote: Also of note, if you've followed all the industrial devblogs, is that you can drop a bpo/bpc into the industrial interface, even if you don't own them , and see what your estimated manufacturing cost will be. This means y...
- by Creedeth - at 2014.04.30 14:49:00
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6. 'Patents'' - ships with hardcoded modules burnt in - in Player Features and Ideas Discussion [original thread]
I think its called Corporation Contracts, this is an amazing place where you can sell pre-fitted ships. Totaly amazing, just seeing how CCP solved this one even before you thought about it.
- by Creedeth - at 2013.02.18 04:26:00
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7. Change Nullsec Anomaly Payouts - in Player Features and Ideas Discussion [original thread]
Gizznitt Malikite wrote: Yeep wrote: This is something that mining actually gets right. You can mine on your own if you want but mining in a group will give you more isk than the same number of characters mining independantly. Ratting scales...
- by Creedeth - at 2013.02.15 07:26:00
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8. I'm tired of fighting plus signs -- zoomed in view please - in Player Features and Ideas Discussion [original thread]
+1
- by Creedeth - at 2013.02.15 07:24:00
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9. I used to be an afk-cloaker like you, but then I took an afk-cloaker to the Vind... - in Player Features and Ideas Discussion [original thread]
Nikk Narrel wrote: ... This may be an attempt at humor, I can't be sure, but I'll answer anyway. The defender has no obligation to use a cloaking vessel. Assuming they have sovereignty over the system, they are free to install a cyno jammer as...
- by Creedeth - at 2013.02.07 20:59:00
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10. I used to be an afk-cloaker like you, but then I took an afk-cloaker to the Vind... - in Player Features and Ideas Discussion [original thread]
Nikk Narrel wrote: Creedeth wrote: The problem is: The cloaker can remain a threat in local without any risks involved, uncloaking only on its own advice. Never in risk. The locals must keep on their toes because it is impossible to say if ...
- by Creedeth - at 2013.02.07 20:22:00
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11. I used to be an afk-cloaker like you, but then I took an afk-cloaker to the Vind... - in Player Features and Ideas Discussion [original thread]
The problem is: The cloaker can remain a threat in local without any risks involved, uncloaking only on its own advice. Never in risk. The locals must keep on their toes because it is impossible to say if a cloaker is next to you in a belt, ready...
- by Creedeth - at 2013.02.07 19:35:00
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12. Ultra light EVE client for tablet - in Player Features and Ideas Discussion [original thread]
CCP, Hire me to make a light-weight client entirely from html, css, javascript and webgl. You already know this is possible. Would not be able to handle fleet battles and such, but would do well for managing station stuff and simple travel, mail ...
- by Creedeth - at 2013.02.06 20:16:00
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13. Change Request - Margin Trading - in Player Features and Ideas Discussion [original thread]
These scams are super common, I'd say even more common then the actual usage of the skill in honest situations. So for me, they should make it do something else and just remove the current functionallity. Either you have Isk for your orders, or y...
- by Creedeth - at 2013.02.06 20:06:00
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14. Searching for people - in Player Features and Ideas Discussion [original thread]
I was making a contract to my very good friend Yolo today. For the past 10 years he has been rather unique using the nick name, however as of laterly and increasingly so with DUST. The amount of people selecting a nickname with Yolo in any number...
- by Creedeth - at 2013.02.05 20:40:00
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15. DED Connections - in Player Features and Ideas Discussion [original thread]
Then I would have to unlearn it.
- by Creedeth - at 2013.02.05 05:37:00
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16. Tie clone costs to implant types instead of SP? - in Player Features and Ideas Discussion [original thread]
I dont get it really... Those who use expensive combat implats has the risk from that anyway, why add to that risk by clone-cost? Honestly, the risk of ship, equipment, skills (t3 ships) and implants is enough. The Clone value is just additional...
- by Creedeth - at 2013.01.31 06:42:00
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17. best name you've seen in eve - in EVE General Discussion [original thread]
Yolo
- by Creedeth - at 2013.01.29 13:53:00
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18. -delete - in EVE General Discussion [original thread]
-delete-
- by Creedeth - at 2013.01.29 13:48:00
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19. Gamedesign concept issues. - in Player Features and Ideas Discussion [original thread]
I could agree that the prerequisites required to fly alot of ships should be reduced. There already is a Recommended for Certificate tab to display what you "should" train to be effective. The "Requirement" to fly ships should be limited by Space...
- by Creedeth - at 2013.01.24 05:34:00
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20. Issues with offices and lockdown functionality - in Player Features and Ideas Discussion [original thread]
I have gathered an extensive collection of blueprints over the years, such as ammo, equipment and ships. When I am situated somewhere in the evolving universe of EVE, I am share access to these by locking them down in corp hangars. However, there...
- by Creedeth - at 2013.01.24 05:10:00
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