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1. Making PvP More friendly. - in Player Features and Ideas Discussion [original thread]
I have two comments. On the one hand, being able to easily avoid combat is nice for carebears. They don't ever have to fight at all. I can understand where they'd wail and cry if they ever had to fight a battle. On the other hand, it's completel...
- by Ctaesis - at 2003.08.24 23:01:00
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2. How to make Minning more interesting - in Player Features and Ideas Discussion [original thread]
Edited by: Ctaesis on 31/07/2003 03:02:36 Welcome to the mining game. Please enter how much ISK you want to bet: > 54.99 You have entered 100 ISK. Pick a number between 1 and 100: > 12.95 You Lose! Would you like to play a...
- by Ctaesis - at 2003.07.31 03:02:00
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3. How To: Encourage the Use of Mines - in Player Features and Ideas Discussion [original thread]
People don't use mines enough because they are hard to deploy in mass, and do no do a lot of damage. I propose that CCP create a "mine-bloomer" that one can drop into space, and which creates a sphere of mines around itself. So basically, you fi...
- by Ctaesis - at 2003.07.25 20:33:00
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4. Fix PvP by tweaking the Market - in Player Features and Ideas Discussion [original thread]
Thanks for the update. ________________ "Warp to Desktop" -- American PCGamer
- by Ctaesis - at 2003.07.25 20:29:00
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5. Travelling Salesman problem solver for autopilot - in Player Features and Ideas Discussion [original thread]
Ok, I've reread your question, and I see that you want to select a bunch of points first, then get a plot that touches each of these points with the shortest path. This navigation plot could be done clientside, but it may take a long while. I thi...
- by Ctaesis - at 2003.07.23 23:14:00
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6. Travelling Salesman problem solver for autopilot - in Player Features and Ideas Discussion [original thread]
Carl, setting waypoints already computes the shortest path from A to B to C to D. I'm not sure what your problem is then? There is no need to solve TSP. ________________ "Warp to Desktop" -- American PCGamer
- by Ctaesis - at 2003.07.23 23:05:00
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7. EVE's PvP or Corp War is Woeful. - in Player Features and Ideas Discussion [original thread]
Shivash, Descreasing the availability of "ninja escape routes" via JumpGate Scramblers and increasing the amount of time it takes to dock via multiple docking rings are two ideas that EVERYONE should have heard about by now. These ideas force pe...
- by Ctaesis - at 2003.07.23 17:11:00
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8. Fix PvP by tweaking the Market - in Player Features and Ideas Discussion [original thread]
I don't think some of you are reading the first post quite right. If you fail to supply a station adequately, that station stops providing services, and eventually gets mothballed. This increases the pool of people who like running supply missio...
- by Ctaesis - at 2003.07.23 16:50:00
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9. Fix PvP by tweaking the Market - in Player Features and Ideas Discussion [original thread]
Good ideas. ________________ "Warp to Desktop" -- American PCGamer
- by Ctaesis - at 2003.07.22 22:57:00
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10. EVE's PvP or Corp War is Woeful. - in Player Features and Ideas Discussion [original thread]
What PvP? Pirates will jump on this thread and claim that PvP works great, but it does not, they are confused. Their idea of PvP is Battleship vs Industrial (or Frigate, or Shuttle). Developers will jump on this thread and claim that PvP works, ...
- by Ctaesis - at 2003.07.22 07:08:00
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11. Player Pets - in Player Features and Ideas Discussion [original thread]
Get a pet Slaver. ________________ "Warp to Desktop" -- American PCGamer
- by Ctaesis - at 2003.07.22 07:02:00
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12. More organisation types... - in Player Features and Ideas Discussion [original thread]
This is a damn fine idea. It's the first new thing I've seen in the Idea Lab in a while. Good Job! ________________ "Warp to Desktop" -- American PCGamer
- by Ctaesis - at 2003.07.20 06:02:00
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13. To prevent the "logging out / logging in" exploit - in Player Features and Ideas Discussion [original thread]
When somebody logs out, no matter what the reason, their ship should stay in space, and after a short period of time warp to "empty" space. This is how it used to work, and would completely eliminate this "DIY cloaking" exploit. _____________...
- by Ctaesis - at 2003.07.18 17:12:00
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14. Deeper and nicer universe... - in Player Features and Ideas Discussion [original thread]
I'm not a Gallente, I'm a Decepticon! ________________ "Warp to Desktop" -- American PCGamer
- by Ctaesis - at 2003.07.17 23:47:00
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15. Sigh... - in Player Features and Ideas Discussion [original thread]
Error Detection and Recovery code isn't something to be ashamed of if you couldn't find the root cause immediately - just don't let the code get full of it. ________________ "Warp to Desktop" -- American PCGamer
- by Ctaesis - at 2003.07.17 23:43:00
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16. Interface Improvements - in Player Features and Ideas Discussion [original thread]
@Greeble Time for another State of the UI essay? ________________ "Warp to Desktop" -- American PCGamer
- by Ctaesis - at 2003.07.17 19:35:00
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17. walk in your ship - in Player Features and Ideas Discussion [original thread]
This will never be added to the game. ________________ "Warp to Desktop" -- American PCGamer
- by Ctaesis - at 2003.07.17 19:34:00
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18. Trade goods uses. Can we have some? - in Player Features and Ideas Discussion [original thread]
Theoretically, we could all give CCP the finger on trade goods, and then proceed to pretend that trade goods matter. Voluntarily refusing to produce ships unless have X amounts of electronics, synthetic oil, etc. Clearly, we've heard no feedback...
- by Ctaesis - at 2003.07.17 16:51:00
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19. CorpDax. - in Player Features and Ideas Discussion [original thread]
This feature will probably never actually make it into the game. Please create it on an external website. ________________ "Warp to Desktop" -- American PCGamer
- by Ctaesis - at 2003.07.17 16:44:00
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20. Fix PvP by tweaking the Market - in Player Features and Ideas Discussion [original thread]
Thanks Ruffles ;) ________________ "Warp to Desktop" -- American PCGamer
- by Ctaesis - at 2003.07.17 16:35:00
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