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1. PVE Shield Gank Domis - in Ships and Modules [original thread]
Ok, shield domi explained: A domi has quite a bit of cpu, but not a lot of grid. If you shield tank your domi, you free a lot of that precious grid because armor mods are just crazy in their grid consumption. This grid that can then be used for bi...
- by Dabljuh - at 2011.01.20 22:54:00
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2. PVE Shield Gank Domis - in Ships and Modules [original thread]
Edited by: Dabljuh on 20/01/2011 12:12:56 Originally by: NoNah The whole point of the op was that you can get away with a shield tanked navy domi for much less than your normal run of the mill shield gank domi. Many, including myself, ...
- by Dabljuh - at 2011.01.20 12:11:00
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3. PVE Shield Gank Domis - in Ships and Modules [original thread]
Originally by: Cambarus (Did not understand what I wrote) On a regular domi, you can project 800+ DPS at 30km with a permaomnitanked T2 fit. Which is awesome as far as T1 ships go. To properly inject-tank either kind of domi, you unfortu...
- by Dabljuh - at 2011.01.20 10:23:00
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4. PVE Shield Gank Domis - in Ships and Modules [original thread]
The point of a shield domi is to project a solid, real world 800 dps with an optimal of ~30 kilometers and the option of doing decent dps out to 60km on a 500 dps (capstable/permatanked) T2 fitted ship for less than 150 mill total cost of acquisit...
- by Dabljuh - at 2011.01.20 02:00:00
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5. I've not seen a SINGLE attractive MALE avatar yet. - in EVE General Discussion [original thread]
You know you want me.
- by Dabljuh - at 2011.01.19 16:30:00
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6. Character (Portrait) Generator - in Linux [original thread]
Originally by: Satori Yakamura Edited by: Satori Yakamura on 18/01/2011 21:10:53 So Setting the "VideoMemorySize" to 1024 in the Registry fix the problem for me. Char Creator now works. Confirm. I had it set to 128, matching my cards ...
- by Dabljuh - at 2011.01.18 22:18:00
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7. Character (Portrait) Generator - in Linux [original thread]
Originally by: CursedEagle79 I tried the glsl trick, fixed a lot of bugs (teeth popping out, etc) but I still hang when I go to the portrait generator. Same here
- by Dabljuh - at 2011.01.18 20:01:00
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8. Character (Portrait) Generator - in Linux [original thread]
Confirm, UseGLSL = disabled lets me edit the character portrait without delay.
- by Dabljuh - at 2011.01.18 17:08:00
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9. Character (Portrait) Generator - in Linux [original thread]
Someone in the deployment update thread said that it might take "a couple minutes" after a "black screen" - I'm not getting a black screen however, I'm getting a progress bar that quickly fills up to 100%, reading "Entering Character Creation" and...
- by Dabljuh - at 2011.01.18 16:54:00
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10. Character (Portrait) Generator - in Linux [original thread]
The character generator doesn't seem to work for me. EVE just hangs. Does it work for anyone? Is there a workaround?
- by Dabljuh - at 2011.01.18 16:39:00
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11. EVE Online: Incursion 1.1.0 deployment update - in EVE General Discussion [original thread]
The autopatcher being slow as @+ is nothing new to me. I've always found that manually downloading the full patch is much faster. Although the extra effort is still only worth it in cases the patch is >100mb
- by Dabljuh - at 2011.01.18 15:32:00
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12. Nerf Insta Locking - in Warfare & Tactics [original thread]
Realism. Lets talk realism. Realistically, the Loki can blow up an approaching frigate before the docking mechanisms moved it inside. Realistically, the Loki would get crushed to pinhead size by an incredibly powerful gravity-beam 0.14 seconds a...
- by Dabljuh - at 2010.12.15 21:12:00
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13. The Elimination of the Battleship from EVE. - in Ships and Modules [original thread]
Here's a suggestion: There should be battleship-sized weapons modules designed to kill cruisers and frigates efficiently. Like the Assault Launcher, a cruiser sized module that is designed to kill anti-frigate missiles. Precision Cruises don't cu...
- by Dabljuh - at 2010.12.07 01:57:00
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14. Checkout the Rax! - in Ships and Modules [original thread]
You don't get it, do you. You "charge" him? He can keep you at 15kms, from where he can DPS you in Falloff for about 200 dps with his long point, while you can't do diddly to him. Lets say you get the jump and get a point on him within 2kms range....
- by Dabljuh - at 2010.12.06 18:14:00
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15. Checkout the Rax! - in Ships and Modules [original thread]
Lets ignore for a second that the Rupture will turn circles around you, being faster, and that it can dictate range, thus will keep you way out of your blasters' optimals, also that the ruppie can disengage at will. Pure EFT warrioring: Your cook...
- by Dabljuh - at 2010.12.06 17:47:00
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16. Checkout the Rax! - in Ships and Modules [original thread]
<insert T1 cruiser> vs plated ruppie, ruppie wins
- by Dabljuh - at 2010.12.06 13:15:00
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17. Dear Caldari - in Warfare & Tactics [original thread]
Hybrids need an overall buff to Tracking by about 30% (Rails) to 50% (Blasters) Gallente need a massive agility buff if they're supposed to charge to close range AND tank w/armor Minmatar needs ACs to have grid reqs increased massively to be on ...
- by Dabljuh - at 2010.12.06 13:11:00
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18. a DPS question - in Warfare & Tactics [original thread]
Isn't a Farad a property of the capacitor, rather than its charge?
- by Dabljuh - at 2010.12.06 09:46:00
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19. Checkout the Rax! - in Ships and Modules [original thread]
Edited by: Dabljuh on 06/12/2010 07:12:53 The rigs are worthless: with 3 Magstabs already, they work out to less than 2% more dps per rig. Rule of thumb: Limit yourself to 2 Mag Stabs or 1 Magstab + Hybrid Rigs on ships that might get shot at....
- by Dabljuh - at 2010.12.06 07:11:00
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20. Noctis vs Destroyers for salvaging - in Science and Industry [original thread]
I can see my Cane will still see some use in L4/5 group mishing. A Cane is a much better support ship when salvaging live, that is under fire. Missions frequently have spawns that aggro at random, and the Cane is a top salvager and can field a co...
- by Dabljuh - at 2010.12.05 13:59:00
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