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1. Rocket Range - in Ships and Modules [original thread]
Plus with the no straight lines in space, all of the above can drastically reduce rocket range. I have a malediction that has rockets fitted, never put any rockets in it though.
- by DanFraser - at 2011.10.07 11:48:00
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2. Amarr Mission Running... looking for guidance - in Ships and Modules [original thread]
Originally by: Pipe Cleaner IMO the most effective Amarr mission ship aside from the fully-skilled Paladin is the scorch Apoc (or Napoc if you have the money). I've screwed around with a lot of other settings but I always come back to the ...
- by DanFraser - at 2011.01.11 12:33:00
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3. armor plates + prop mod = speed reduction?!? - in Ships and Modules [original thread]
Because space has already been proven to be 5w30 oil.
- by DanFraser - at 2011.01.10 14:57:00
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4. Abaddon Skill hardwiring - in Ships and Modules [original thread]
Nope, that's good. Abaddon is all about the damage. Replace slot 6 with a PG8 and put 8 tachyon II's on that mofo. With 3x INHS and my skills, 961 dps with INMF crystals.
- by DanFraser - at 2010.12.14 11:33:00
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5. Paladin for Amarr mission running - in Ships and Modules [original thread]
Rule of thumb I use for Amarr missioning with lasers: Using EFT have a look at the cap usage with everything turned on, but only have half of your guns running. If it shows as stable, this is enough.
- by DanFraser - at 2009.09.22 11:56:00
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6. Switching over to Abaddon - suggestions? - in Ships and Modules [original thread]
[Abaddon, Tachyon Mission Setup] Amarr Navy Large Armor Repairer Armor EM Hardener II Armor Thermic Hardener II True Sansha Reactor Control Unit True Sansha Capacitor Power Relay Heat Sink II Heat Sink II Cap Recharger II Cap Recharger II Cap Rec...
- by DanFraser - at 2008.06.12 16:51:00
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7. Apoc / Geddon / Abaddon - in Ships and Modules [original thread]
This is my Abaddon setup for missions. I'm working on T2 pulses, but nothing would actually change aside from the guns themselves when I get them. 8x Mega Modulated Pulse Energy Beam using: Amarr Navy Multifrequency (rarely) Amarr Navy Infrare...
- by DanFraser - at 2008.05.03 11:06:00
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8. EFT and understanding it. - in Ships and Modules [original thread]
First off, this isn't an information thread by me. I see a lot of people saying EFT is only numbers, EFT doesn't represent what actually happens in the game. Now EFT is a darn good program, so I'm going to ask all you people out there, tell us all...
- by DanFraser - at 2008.01.31 19:25:00
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9. Amarr fleet - Noir (black and white Amarr ship skins) - in Ships and Modules [original thread]
Wow, purdy... Originally by: CCP Mitnal One does not simply walk into wall of pictures. Hey! Wrong MMO! Get outta here!
- by DanFraser - at 2008.01.20 19:50:00
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10. Freighters - in Ships and Modules [original thread]
So, what can they do? Are they just only able to go from station to station? Have they any useful role in setting up a POS, rather than carrying the stuff to another station for haulers to take the stuff out? Can they carry fuels to the POS and dr...
- by DanFraser - at 2006.08.17 11:07:00
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11. Having a problem with AC DPS - in Ships and Modules [original thread]
Originally by: Testy Mctest Remember, he's shield tanking *with* a resist bonous ship so explosive and kinetic damage is doing very little to him. Secondly, take into account that tracking *does* affect the damage of your hits, and the fa...
- by DanFraser - at 2006.06.06 23:25:00
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12. Apocalypse - Better off with railguns. - in Ships and Modules [original thread]
Originally by: Stamm Originally by: madaluap Edited by: madaluap on 31/05/2006 17:00:17 Ok here is my calculation Megathron using blasters 5 k optimal+8 k falloff megathron using megapulse 20 k optimal +whateverfalloff as yo...
- by DanFraser - at 2006.06.01 00:10:00
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13. Using an Apoc effectively - tips wanted - in Ships and Modules [original thread]
Edited by: DanFraser on 16/03/2006 00:07:31 Any suggestions as to a PvP setup? Ie. That setup above is pretty good for rats and missions.
- by DanFraser - at 2006.03.16 00:07:00
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14. Using an Apoc effectively - tips wanted - in Ships and Modules [original thread]
Well I finally got an Apoc again, but I am struggling a little to use it effectively in battle. The main thing is getting some hits with the mega pulse lasers I have fitted (can't quite afford named or tech 2 lasers yet). This is my fitting (aft...
- by DanFraser - at 2006.03.15 13:26:00
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15. Apoc setup tweaking and Damage Questions - in Ships and Modules [original thread]
Thanks guys, those are some awesome posts.
- by DanFraser - at 2004.07.06 12:37:00
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16. Apoc setup tweaking and Damage Questions - in Ships and Modules [original thread]
Thanks guys, those are some awesome posts.
- by DanFraser - at 2004.07.06 12:37:00
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17. Apoc setup tweaking and Damage Questions - in Ships and Modules [original thread]
Edited by: DanFraser on 06/07/2004 00:20:22 I just got my first Apoc, my first BS actually, and have started kitting it out. This is mostly aimed at NPC's on agent missions until I get my skills up that little bit more for it to be effective i...
- by DanFraser - at 2004.07.06 00:14:00
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18. Apoc setup tweaking and Damage Questions - in Ships and Modules [original thread]
Edited by: DanFraser on 06/07/2004 00:20:22 I just got my first Apoc, my first BS actually, and have started kitting it out. This is mostly aimed at NPC's on agent missions until I get my skills up that little bit more for it to be effective i...
- by DanFraser - at 2004.07.06 00:14:00
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