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1. Alphas and F2P Have Failed - in EVE General Discussion [original thread]
Before FTP Alpha, Weekend user base was lucky to hit above 30 or mid 30 thousand users. Now, weekend users consistently hit mid 40 thousand or more. While I can't say that Alpha has been a huge success, it has grown the game.
- by Deckel - at 2017.03.18 02:54:22
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2. Bounty System Discussion - in EVE General Discussion [original thread]
The only real thing that could be changed is the ability to hunt down bounties in highsec, and a more active means of getting a bounty reduced. This may also mean that stricter conditions would need to be applied in order to actually place bountie...
- by Deckel - at 2017.02.01 09:10:58
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3. Maximum citadels in a system? - in EVE General Discussion [original thread]
Salvos Rhoska wrote: Elenahina wrote: Deckel wrote: While we're on the subject, there should probably be a method for a third party to alter the vulnerability window of a structure. If you really want/need to get rid of the competition an...
- by Deckel - at 2017.01.23 17:46:58
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4. Maximum citadels in a system? - in EVE General Discussion [original thread]
While we're on the subject, there should probably be a method for a third party to alter the vulnerability window of a structure. If you really want/need to get rid of the competition and the vulnerability window is no good for most or your corp m...
- by Deckel - at 2017.01.22 01:48:54
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5. Assault Frigates need a new role determinating role bonus!!! - in EVE General Discussion [original thread]
Aaron wrote: Boozbaz wrote: Why not just give them an extra low or mid slot? Why not let CCP balance the ships? This thread seems similar to the one complaining about freighter bumping, some pilots will never accept the way CCP has desig...
- by Deckel - at 2017.01.15 07:57:54
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6. Assault Frigates need a new role determinating role bonus!!! - in EVE General Discussion [original thread]
Amanda Creire-Geng wrote: I guess my math is wrong, because it looked like an AF would do about 2km/s with good skills, and double-web would bring it down to 320 m/s. T1 Light missiles with Target Nav IV have 238 m/s explosion velocity, so the...
- by Deckel - at 2017.01.11 09:26:55
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7. Assault Frigates need a new role determinating role bonus!!! - in EVE General Discussion [original thread]
Amanda Creire-Geng wrote: How about this: Get rid of the 50% MWD sig radius reduction
Add a new role bonus: 400% bonus to Afterburner velocity modifier
Assault frigs will now be able to: Hit MWD-tier speeds, without any sig penalt...
- by Deckel - at 2017.01.11 08:25:57
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8. Assault Frigates need a new role determinating role bonus!!! - in EVE General Discussion [original thread]
Jenn aSide wrote: Attack BC treatment. ie Let assault Frigs mount Cruiser sized guns. You're welcome. Personally I think it would have been better if they had taken Destroyers in this route as it would be more in-line with Attack Battlecr...
- by Deckel - at 2017.01.09 20:49:22
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9. Assault Frigates need a new role determinating role bonus!!! - in EVE General Discussion [original thread]
Malcanis wrote: Overheat bonus is already a feature of T3s. AFs should have something that's specific to them. So then another question is, does the Overheat bonus belong on the T3Ds? Also, while the less heat damage that they have is a he...
- by Deckel - at 2017.01.09 20:40:29
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10. Assault Frigates need a new role determinating role bonus!!! - in EVE General Discussion [original thread]
baltec1 wrote: Problem with giving them an overheat bonus means they effectively get that stat boost for most of their fights. You could add a multiplier effect where the more 2X Overheat module bonuses active the more hull damage gets appli...
- by Deckel - at 2017.01.08 21:55:53
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11. Assault Frigates need a new role determinating role bonus!!! - in EVE General Discussion [original thread]
Rain6637 wrote: That's basically increasing stats. Wouldn't it be easier to do it the normal way with slightly improved regular stats? But if you permanently increase speed, damage, tank or utility you walk a very fine line before you simply...
- by Deckel - at 2017.01.08 06:58:49
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12. Assault Frigates need a new role determinating role bonus!!! - in EVE General Discussion [original thread]
The best suggestion I've heard for the Assault Frigate question was to make them the 'Masters of Overheating'. More powerful and maybe better sustained overheat capacity in which they compete or perhaps outperform their competition for a limited t...
- by Deckel - at 2017.01.08 06:16:35
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13. Anchoring the Target List - in EVE General Discussion [original thread]
Ralph King-Griffin wrote: Deckel wrote: Ralph King-Griffin wrote: you should watch this https://youtu.be/GDTk7sWCDm8 While that is definitely a good video, it didn't answer the question I asked, only confirmed that "Yes you can move ...
- by Deckel - at 2016.12.31 15:46:50
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14. Anchoring the Target List - in EVE General Discussion [original thread]
Ralph King-Griffin wrote: you should watch this https://youtu.be/GDTk7sWCDm8 While that is definitely a good video, it didn't answer the question I asked, only confirmed that "Yes you can move the target list and change the orientation, an...
- by Deckel - at 2016.12.31 05:32:34
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15. Anchoring the Target List - in EVE General Discussion [original thread]
By default the Locked targets on the UI are anchored to the 'Selected Item' box. These targets can be moved by finding and dragging the 'Target List Anchor' to another position. One regrettable thing about this though, is that it seems there is no...
- by Deckel - at 2016.12.31 04:18:20
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16. Collision Models - in EVE General Discussion [original thread]
Miranda Shoota wrote: Imagine if you couldn't actually shoot guns through objects and missile range was reduced because they have to fly around objects. Can you imagine how different this game would be all of a sudden? You could use large ship...
- by Deckel - at 2016.12.29 01:17:06
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17. Collision Models - in EVE General Discussion [original thread]
Jaxon Grylls wrote: Deckel wrote: While I agree that it works like this for ships, and likely asteroids, how about stations? or other Large Collectable objects ? I'm pretty sure that at least for stations there is more to it than just makin...
- by Deckel - at 2016.12.29 01:05:08
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18. Collision Models - in EVE General Discussion [original thread]
Rastuasi wrote: Every thing in Eve is a sphere and all calculations done off such sphere and each items sphere is different sized. Never will match the geometry of the ship... Technically your ship doesn't even have a front or back, that's why ...
- by Deckel - at 2016.12.27 21:28:31
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19. Collision Models - in EVE General Discussion [original thread]
I'm wondering just how the collision modelling works in the game. I'm pretty sure that the collision outline is not some circular barrier around objects, as in some cases it somewhat conforms to a structures graphical model, but in many cases it a...
- by Deckel - at 2016.12.27 20:51:25
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20. Make Minmatar Great Again - in EVE General Discussion [original thread]
instead of saying "Come to Rens to make it better" you should really have a convincing argument. Do you even know why it is the weakest of the 4 major hub? do you know what it is lacking to make it better? Lets review points on some of what a hub...
- by Deckel - at 2016.12.12 09:01:51
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