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61. Assault Frigates need a new role determinating role bonus!!! - in EVE General Discussion [original thread]
Rain6637 wrote: That's basically increasing stats. Wouldn't it be easier to do it the normal way with slightly improved regular stats? But if you permanently increase speed, damage, tank or utility you walk a very fine line before you simply...
- by Deckel - at 2017.01.08 06:58:49
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62. Assault Frigates need a new role determinating role bonus!!! - in EVE General Discussion [original thread]
The best suggestion I've heard for the Assault Frigate question was to make them the 'Masters of Overheating'. More powerful and maybe better sustained overheat capacity in which they compete or perhaps outperform their competition for a limited t...
- by Deckel - at 2017.01.08 06:16:35
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63. New ship/module classes + rebalance (Suggestion) - in Player Features and Ideas Discussion [original thread]
The best suggestion I've heard for the Assault Frigate question was to make them the 'Masters of Overheating'. More powerful and maybe better sustained overheat capacity in which they compete or perhaps outperform their competition for a limited t...
- by Deckel - at 2017.01.08 05:09:24
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64. Oversized AB Armor Bellicose - in Warfare & Tactics [original thread]
BuntCakez wrote: I understand where you were trying to go with it, but certain modules (such as the previously mention ECM) are useless on ship that dont bonus their effect or effect chance. Also, a Minnie ship will usually prefer to keep othe...
- by Deckel - at 2017.01.06 18:06:44
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65. Logi Ships for Solo PVP? - in Ships and Modules [original thread]
I was watching some pvp streams and discussions about the various ships using some unconventional uses. It got me thinking whether any of the frigate or cruiser logistic ships could be fitted for effective and competitive solo pvp. Do any of the s...
- by Deckel - at 2017.01.04 20:57:05
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66. Closed-World structured PVP implementation? - in Player Features and Ideas Discussion [original thread]
Implementing a format where players can engage in structured combat or competition against roughly equivalent sides, relatively free from interference is useful. And everyone who has so vehemently opposed it due to it surely 'breaking the game' is...
- by Deckel - at 2017.01.03 00:02:10
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67. Closed-World structured PVP implementation? - in Player Features and Ideas Discussion [original thread]
ShahFluffers wrote: You are looking at your idea from the prism of "I want this" and not from a "what will this do for the already existing systems in the game and how will it affect them." A person always starts from an "I want this" pros...
- by Deckel - at 2017.01.02 23:39:56
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68. Closed-World structured PVP implementation? - in Player Features and Ideas Discussion [original thread]
ShahFluffers wrote: Arenas do not teach "open world PvP." Period. And since the whole game is basically an "open world PvP" conflict simulator, there are tools and tricks you HAVE to learn independent of your ship's fitting and character ski...
- by Deckel - at 2017.01.02 23:20:52
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69. Closed-World structured PVP implementation? - in Player Features and Ideas Discussion [original thread]
ShahFluffers wrote: Rivr Luzade wrote: Your Arena idea (don't you dare to deny that you want an arena system!), however, removes all these limitations and provides people a means to PVP without them having to put effort into finding PVP acti...
- by Deckel - at 2017.01.02 23:04:07
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70. Closed-World structured PVP implementation? - in Player Features and Ideas Discussion [original thread]
Daichi Yamato wrote: If i can't interfere in your pvp then no. No magic barriers. Unworkable. Go to sisi for gimmicky pvp without interruption. If I can't gank you then no... That's what I heard anyway. But suppose these events do become...
- by Deckel - at 2017.01.02 22:48:47
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71. Closed-World structured PVP implementation? - in Player Features and Ideas Discussion [original thread]
Rivr Luzade wrote: The difference between the AT and your idea is that the number of participants is insignificant compared to the overall EVE populace.
it is a time limited event for a very tiny selection of players.
it has significan...
- by Deckel - at 2017.01.02 22:42:39
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72. Closed-World structured PVP implementation? - in Player Features and Ideas Discussion [original thread]
Atomeon wrote: If you think this would help the game, organize yourself a small tournament , give prize to the winners and so on. Nothing is keeping you to not do so. And if I was so inclined and took on all the work and responsibility to ...
- by Deckel - at 2017.01.02 22:15:17
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73. Closed-World structured PVP implementation? - in Player Features and Ideas Discussion [original thread]
Zhilia Mann wrote: Deckel wrote: While some are no doubt very vocal against the idea, that is no reason to halt discussion about how it could be done so that gameplay and game experience is enhanced. There is no such way to implement this...
- by Deckel - at 2017.01.02 22:01:47
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74. Closed-World structured PVP implementation? - in Player Features and Ideas Discussion [original thread]
Omnathious Deninard wrote: It would destroy open PVP because some players who like it will only PVP there, which will lower the number of players in space causing less open PVP, which in turn will cause more players to move to instanced PVP sim...
- by Deckel - at 2017.01.02 21:50:49
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75. Closed-World structured PVP implementation? - in Player Features and Ideas Discussion [original thread]
Omnathious Deninard wrote: Deckel wrote: What view do you guys have towards implementing a battleground concept to Eve? Instanced PVP in any form would destroy open PVP, it would also have a negative effect on the markets also which would ...
- by Deckel - at 2017.01.02 20:44:53
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76. Closed-World structured PVP implementation? - in Player Features and Ideas Discussion [original thread]
What view do you guys have towards implementing a battleground concept to Eve? Sure open world pvp is great, but it is mostly about assessing target situations, baiting and ganking rather than structured even and competitive combat. The only real ...
- by Deckel - at 2017.01.02 20:23:58
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77. Anchoring the Target List - in EVE General Discussion [original thread]
Ralph King-Griffin wrote: Deckel wrote: Ralph King-Griffin wrote: you should watch this https://youtu.be/GDTk7sWCDm8 While that is definitely a good video, it didn't answer the question I asked, only confirmed that "Yes you can move ...
- by Deckel - at 2016.12.31 15:46:50
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78. Anchoring the Target List - in EVE General Discussion [original thread]
Ralph King-Griffin wrote: you should watch this https://youtu.be/GDTk7sWCDm8 While that is definitely a good video, it didn't answer the question I asked, only confirmed that "Yes you can move the target list and change the orientation, an...
- by Deckel - at 2016.12.31 05:32:34
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79. Anchoring the Target List - in EVE General Discussion [original thread]
By default the Locked targets on the UI are anchored to the 'Selected Item' box. These targets can be moved by finding and dragging the 'Target List Anchor' to another position. One regrettable thing about this though, is that it seems there is no...
- by Deckel - at 2016.12.31 04:18:20
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80. Bumping Mechanics Discussion - in Player Features and Ideas Discussion [original thread]
Or ... implement a thorns ability. "Proximity Shock" Rig or module that reduces shield strength upon fitting in exchange for being able to apply damage to those who bump you or get bumped by you. Only able to be fitted to freighters and other cap...
- by Deckel - at 2016.12.29 07:29:00
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