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1. Covert ops and Skill gain - in EVE General Discussion [original thread]
Edited by: Deides on 12/01/2006 19:28:33 Originally by: Hickman Covert Ops ships are absolutely vital to EVE. I know from experience that they can tilt the balance of a battle and be extremely useful. A friend I know was able to snea...
- by Deides - at 2006.01.12 19:27:00
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2. Covert ops and Skill gain - in EVE General Discussion [original thread]
Originally by: Gretchen Dawntreader I think you might have more longevity in the game if you had more than just the one goal. There are so many activities and so many ships with various roles in the game that to focus on just one... As ex...
- by Deides - at 2006.01.12 18:32:00
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3. Covert ops and Skill gain - in EVE General Discussion [original thread]
nice, some good replies here - and yes i'm not a guns blazing kind of person - i was thinking of using my covert ops for recon/transport missions for other players... Asside from what others my think, i did play the game for a steady 2 months - i...
- by Deides - at 2006.01.12 17:34:00
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4. Covert ops and Skill gain - in EVE General Discussion [original thread]
I didnt want to make two posts, however I do have two things to comment/ask. First i should say i just reactivated my eve account. The main reason i left, to be honest, was the skill gain. Although i know most here love the passive skill gain, ...
- by Deides - at 2006.01.12 16:28:00
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5. Who wants my stuff? - in EVE General Discussion [original thread]
I just returned to eve - reactivated my account 3 mins ago :) would be a nice welcome present
- by Deides - at 2006.01.08 16:21:00
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6. Nothing to call home. - in EVE General Discussion [original thread]
Adding a first person lounge would mean an entirely new engine... kinda like doigna new mmo from scratch. I dunt think thatll ever happen in eve, much to my regret :( But yes that would be the best idea. We're the People's front of Minmatar, ...
- by Deides - at 2005.01.17 00:30:00
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7. anyone got any ideas for a trader starting out? - in Market Discussions [original thread]
This is my second month of EVE under my belt. I can tell you that after my third week in the game i had 80mil in my wallet. It is possible. I've cooled down since, because i quite simply have nothing to spend my money on, lack of SP. But sorry, c...
- by Deides - at 2005.01.15 06:13:00
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8. Nothing to call home. - in EVE General Discussion [original thread]
upkeep for deadspace? As in "pay XXX isk to maintain the beacon"? Naw, the only upkeep id like to see would be some npc atacks every now and then. POS's are accessible for huge corps who dont mind mining like nuts - player-deadspace would be for ...
- by Deides - at 2005.01.15 06:04:00
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9. Nothing to call home. - in EVE General Discussion [original thread]
How about this; 1. have the change to get some extremely rare mission from agents 2. mission brings you to a secret npc hideout - in deadspace with some decorations (hollow asteroid etc. Kill all the npcs and that area is yours (capture the landi...
- by Deides - at 2005.01.15 04:06:00
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10. Nothing to call home. - in EVE General Discussion [original thread]
Edited by: Deides on 14/01/2005 23:47:00 Originally by: The Chef Nice Idea! Somewhere to put my collection of corpses Limited usefulness though, unless you could do things such as refit your ship, refill your drone bay etc etc. Which...
- by Deides - at 2005.01.14 23:44:00
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11. Nothing to call home. - in EVE General Discussion [original thread]
Originally by: Face Lifter Quote: I wouldnt mind customiseable ships, but what happens if your ship gets destroyed? I dont know about most of you, but i tend to go through a few ships a week That's where "reverse engineering" ski...
- by Deides - at 2005.01.14 22:53:00
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12. Nothing to call home. - in EVE General Discussion [original thread]
Edited by: Deides on 14/01/2005 19:46:47 Edited by: Deides on 14/01/2005 19:46:21 Quote: But tbh, as nice as it was to have a house to customise (and later even a design tool to make your own housetype with), and store your stuff ...
- by Deides - at 2005.01.14 19:46:00
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13. Nothing to call home. - in EVE General Discussion [original thread]
Originally by: Face Lifter Edited by: Face Lifter on 14/01/2005 17:16:18 EVE comes across as rather impersonal game, as already mentioned. It's not just the stations and ships, it's the entire interface. It looks very virtual, as oppos...
- by Deides - at 2005.01.14 17:46:00
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14. Nothing to call home. - in EVE General Discussion [original thread]
Originally by: Deta Kasata Customization is different to player housing, i agree it may be nice to be able to customize in some way. But if it means lagging everytime i meet someone new in space then i'd rather not have it. Its not that ...
- by Deides - at 2005.01.14 17:04:00
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15. Nothing to call home. - in EVE General Discussion [original thread]
Originally by: Aynen If you have a home on a planet, and then Someone would attack that planet (in the story line that is, since players can't do that) it'll also feel more personal to you. The story line as it is feels very inpersonal to ...
- by Deides - at 2005.01.14 17:00:00
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16. Nothing to call home. - in EVE General Discussion [original thread]
Originally by: Deta Kasata Whats would the point be of having player owned deadspace "houses"? Sounds like an aweful lot of eye candy and a even bigger waste of the devs time. Have you ever thought that maybe only the very rich are able ...
- by Deides - at 2005.01.14 10:20:00
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17. Nothing to call home. - in EVE General Discussion [original thread]
Edited by: Deides on 14/01/2005 09:43:30 Aye, Dau, its something lacking - but the problem with ship customization is the lag, and the fact that you loose so many of them when you play. I wouldnt like spending X hours customizing my ship if it...
- by Deides - at 2005.01.14 09:43:00
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18. State of cloaking devices? - in EVE General Discussion [original thread]
thats good to know! Thanks for the feedback, ima get to it ASAP :) We're the People's front of Minmatar, Not the Minmatar People's front! ... The minmatar people's front... ****ers!
- by Deides - at 2005.01.14 08:25:00
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19. Nothing to call home. - in EVE General Discussion [original thread]
Originally by: Mira Spellholde Its a great idea if you think about it but the only problem with adding something like that to EVE would be lag. Thats why ships dont have custom paint jobs. I get the lag for the paint jobs, but hwo woul...
- by Deides - at 2005.01.14 08:21:00
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20. Nothing to call home. - in EVE General Discussion [original thread]
Originally by: OffBeaT i realy liked making fighter skins and logos for my planes or subs in photoshop and then being able too use them. i do miss that in the game. its alot of fun being creative about what you use in a game. yes, and ...
- by Deides - at 2005.01.14 08:08:00
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