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61. Sticky:[New structures] Observatory Arrays and Gates - in Player Features and Ideas Discussion [original thread]
I see this thread as a brainstorming about what these structures could provide, rather than discussing exact mechanics. Yet, I won't put forward any new proposals GÇô I don't have any GÇô but would like to spell out a feasibility test that, I beli...
- by Delegate - at 2015.03.23 22:28:28
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62. Sticky:AFK CloakingGäó: Ideas, Discussion, and Proposals - in Player Features and Ideas Discussion [original thread]
Nikk Narrel wrote: Change that, and you gimp wormhole play. Actually the last several posts broke scanning profession, bomber fleets and any on-grid use of covops cloak. This was already discussed extensively in this thread. But expecting ...
- by Delegate - at 2015.03.21 16:03:32
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63. Sticky:AFK CloakingGäó: Ideas, Discussion, and Proposals - in Player Features and Ideas Discussion [original thread]
Chatles wrote: I also see delayed local as the solution failing because it will make the logoski traps broken. so i agree there maybe a way to tweak the system, and it will have to be a combination of things. as changing any one thing will shi...
- by Delegate - at 2015.03.11 02:39:06
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64. Sticky:AFK CloakingGäó: Ideas, Discussion, and Proposals - in Player Features and Ideas Discussion [original thread]
GeeShizzle MacCloud wrote: Delegate wrote: Yes, we discussed watchlists. Assuming you followed my posts on hot-dropping, I apologize. Nevertheless there is not much point in asking me "Where is the risk " in a mechanics whose use I consider...
- by Delegate - at 2015.03.11 02:10:31
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65. Sticky:AFK CloakingGäó: Ideas, Discussion, and Proposals - in Player Features and Ideas Discussion [original thread]
GeeShizzle MacCloud wrote: Well if you hadn't realised that on page 9 of this thread where you kindly linked your post giving a rough outline of what people have been suggesting as fixes, my initial post in this thread is like 2 replies down, s...
- by Delegate - at 2015.03.11 01:25:05
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66. Sticky:AFK CloakingGäó: Ideas, Discussion, and Proposals - in Player Features and Ideas Discussion [original thread]
Chatles wrote: well i have read, No, you didn't. You didn't even read the posts I linked above. Chatles wrote: and been active here for the past dozen or so pages. (somewhat vehemently against dropping local. well mostly as that being t...
- by Delegate - at 2015.03.11 00:59:57
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67. Sticky:AFK CloakingGäó: Ideas, Discussion, and Proposals - in Player Features and Ideas Discussion [original thread]
Marranar Amatin wrote: CCP has stated that they want the rewards of ratting not to interfere too much with other proffessions and I agree with that. This was the reason for the reprocessing nerf for example. Thus I find it neither likely nor de...
- by Delegate - at 2015.03.11 00:18:41
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68. Sticky:AFK CloakingGäó: Ideas, Discussion, and Proposals - in Player Features and Ideas Discussion [original thread]
Marranar Amatin wrote: That is a good point, and generally speaking you are right. Adding the lost wealth in increased rewards should have no bad influence on the economy. But this is a simplied model. Two important things are neglected: 1. We ...
- by Delegate - at 2015.03.10 23:48:02
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69. Sticky:AFK CloakingGäó: Ideas, Discussion, and Proposals - in Player Features and Ideas Discussion [original thread]
GeeShizzle MacCloud wrote: and you stink out the thread with cheesy parroted one liners. What Marranar is talking about is risk vs reward. Where is the risk in covert cyno ganking off a near disposable character when you're in and out in less...
- by Delegate - at 2015.03.10 23:24:04
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70. Sticky:AFK CloakingGäó: Ideas, Discussion, and Proposals - in Player Features and Ideas Discussion [original thread]
Marranar Amatin wrote: A simple solution would be to increase I. If I is just high enough the requirement is fulfilled and you will find your targets. They will get mad if you kill them, but ultimately stay because of the rewards, provding you ...
- by Delegate - at 2015.03.10 23:00:43
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71. Sticky:AFK CloakingGäó: Ideas, Discussion, and Proposals - in Player Features and Ideas Discussion [original thread]
On a related note. There was a big lament from some wh groups when CCP implemented hyperion. Suddenly caps were at an increased risk. The connectivity rose and some holes you couldn't roll. Doom for w-space was predicted by many. So hyperion becom...
- by Delegate - at 2015.03.08 20:47:56
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72. Sticky:AFK CloakingGäó: Ideas, Discussion, and Proposals - in Player Features and Ideas Discussion [original thread]
Grasor wrote: Frankly, I'm disappointed that a representative of CCP would advocate that anything "AFK" is part of their game design. Sounds like a cop out to me. I wouldn't call changes to local a "cop out". Rather its a tie breaker that de...
- by Delegate - at 2015.03.08 20:27:58
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73. Sticky:AFK CloakingGäó: Ideas, Discussion, and Proposals - in Player Features and Ideas Discussion [original thread]
epicurus ataraxia wrote: A suggestion was made, by a respected individual, who shall remain nameless for opsec reasons, that was like a light bulb moment. Made a similar suggestion some pages back. The proviso was that cloaked ship interacts...
- by Delegate - at 2015.03.07 01:21:37
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74. Sticky:AFK CloakingGäó: Ideas, Discussion, and Proposals - in Player Features and Ideas Discussion [original thread]
Haywoud Jablomi wrote: Delegate wrote: Haywoud Jablomi wrote: Though we might not 100% agree with each other, the general view is that things need to change to make the game more enjoyable. Numerous posts in this thread voiced support...
- by Delegate - at 2015.02.25 22:13:59
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75. Sticky:AFK CloakingGäó: Ideas, Discussion, and Proposals - in Player Features and Ideas Discussion [original thread]
Haywoud Jablomi wrote: Though we might not 100% agree with each other, the general view is that things need to change to make the game more enjoyable. Numerous posts in this thread voiced support for the status quo. So please don't project ...
- by Delegate - at 2015.02.25 20:44:56
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76. Sticky:AFK CloakingGäó: Ideas, Discussion, and Proposals - in Player Features and Ideas Discussion [original thread]
Haywoud Jablomi wrote: Quote: 7.2 CAN I AVOID PVP COMPLETELY? No; there are no systems or locations in New Eden where PvP may be completely avoided. This has been corrected Quote: 7.2 CAN I AVOID PVP COMPLETELY? Yes; Train cloak, s...
- by Delegate - at 2015.02.20 23:37:21
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77. Sticky:AFK CloakingGäó: Ideas, Discussion, and Proposals - in Player Features and Ideas Discussion [original thread]
So: Haywoud Jablomi wrote: And yes. We do play different. I have always been an industrial player. I like sandbox games for the building aspect. That doesnt mean I dont PVP but I do it in response to threats. I dont roam all that much. And yes...
- by Delegate - at 2015.02.20 22:36:49
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78. Watch List- Require an Approval for Watch List Requests - in Player Features and Ideas Discussion [original thread]
Fully agreed. Free intel promotes risk avoidance and remove content from the game. Free intel promotes laziness and solo play. In wormholes especially its a schizophrenic mechanics: you don't have local but somehow you can monitor activity of sele...
- by Delegate - at 2015.02.14 13:42:45
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79. Sticky:AFK CloakingGäó: Ideas, Discussion, and Proposals - in Player Features and Ideas Discussion [original thread]
wildlighting wrote: Though it does point out what several PVE players have said on this forum in regards to cloak. There is no way to pressure them unless there is some form of detection system. Unless I have read things wrong, it would seem to...
- by Delegate - at 2015.02.13 22:27:51
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80. Sticky:AFK CloakingGäó: Ideas, Discussion, and Proposals - in Player Features and Ideas Discussion [original thread]
Dracvlad wrote: Delegate wrote: Stuff... Well I see you whining over a perfectly good proposition that reduces the ability for someone to play without being at the keyboard. You must be a cloaky camper who has rage issues over people you ...
- by Delegate - at 2015.02.07 21:54:51
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