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1. Leaving after 3 weeks, reasons inside if DEVs are interested. - in Test Server Feedback [original thread]
Originally by: Tony Fats In PVE the slow pace of the game is a hinderance. Time hog to travel, loot, npc, buy, sell, etc. In PVP the slow pace of the game is a blessing. Gives you time to think, time to try to warp, time to check the map...
- by Demangel - at 2005.12.29 03:46:00
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2. Leaving after 3 weeks, reasons inside if DEVs are interested. - in Test Server Feedback [original thread]
I wouldn't say the guy is really wrong for not wanting to stay in EVE, he pretty well pointed out indirectly that EVE just isn't for him, and wasn't really rude or insulting to EVE either, just disapointed. I think while this is a leaving thread...
- by Demangel - at 2005.12.29 03:24:00
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3. Drone Repair Still Nerfed - in Test Server Feedback [original thread]
Edited by: Demangel on 25/06/2004 08:30:37 I wish they would auto repair (slowly) while in your Drone bay or something... That would just solve everything... No need to dock to repair em (you'd assume on a cruiser or BS we would have crew that...
- by Demangel - at 2004.06.25 08:26:00
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4. Drones still uber pwn frigates. - in Test Server Feedback [original thread]
Originally by: Xelios Edited by: Xelios on 25/06/2004 01:04:03 As was stated above, the ONLY thing that needs to be fixed with drones is their range, other than that they're fine. Please just fix the range bug, and back away from the b...
- by Demangel - at 2004.06.25 08:20:00
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5. Drones still uber pwn frigates. - in Test Server Feedback [original thread]
Gah, How can so many people be so ignorant as to suggest drones are working properly... As a player who has played for a long time, but sticks to frigs and cruisers for the "thrill" factor, this drone issue was one of the things that really kind...
- by Demangel - at 2004.06.23 17:35:00
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6. Dual Gun Sig Resolution - in Test Server Feedback [original thread]
Not a very new idea, but it has always been one of my favorites. CCP should really examine this closely, and see about balancing it and including it in a patch. Not so much because Cruisers and Frigs are overpowered, but just because cruisers an...
- by Demangel - at 2004.06.23 17:18:00
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7. A constructive post on why MWD should not disable turning. - in Test Server Feedback [original thread]
Well I would be ok with this "rumored" change IF and only if the following was also put in at the same time: 1: Missiles MUST have thier full agility nerfs according to size and intended purpose. For example to hit a frig you need to use a light ...
- by Demangel - at 2004.06.12 16:44:00
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8. Something needs to be done about tthe risk of missiles. - in Test Server Feedback [original thread]
Edited by: Demangel on 08/06/2004 18:07:42 Originally by: Turyleon Caddarn Demangle you are forgetting that the new agility changes are not in force yet. when the cruise missiles get thier agility nerf, an mwd'ing/orbiting frigate will...
- by Demangel - at 2004.06.08 18:04:00
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9. Something needs to be done about tthe risk of missiles. - in Test Server Feedback [original thread]
I agree with the general purpose of your thread like I did before, but you really ought to log onto chaos and see just how very nearly impossible it is to block a missile attack now. The only ship that has a real chance to avoid missiles are: Fr...
- by Demangel - at 2004.06.08 01:36:00
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10. not all changes necessary - in Test Server Feedback [original thread]
Originally by: Darkwolf Originally by: Nightfang You said the solution would be to use speed modules different than MWD's. Problem is they won't make enough of a difference. 1km/s is still way, way too slow and there's no way you w...
- by Demangel - at 2004.06.05 12:46:00
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11. the hvy nosferatu still bugged on tranq? - in Test Server Feedback [original thread]
Strangly on TQ the other day I fit 1 standard small nosferatu and one named nosferatu on a frig. I used them against another frig and in about maybe 2 activation periods the other frig was at 0 cap (and he wasn't using any modules or anything ju...
- by Demangel - at 2004.06.05 12:09:00
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12. not all changes necessary - in Test Server Feedback [original thread]
Just yesterday I tested this setup on Chaos, and it worked fine for me against a BS/Cruiser whatever. Taranis: nevermind the high slots Mid: 1 MWD 1 Shield booster 1 Warp scrambler. Lows: 2 cap relays/equivalents 1 module for 10% PG boost. I ...
- by Demangel - at 2004.06.05 11:19:00
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13. Hardener counter measures ? - in Test Server Feedback [original thread]
Hmm while I suppose this may possibly be something the devs would think of doing, I think your looking the in the wrong direction... most people would probably say that the hardners are the countermeasure to specialized damage type weapons, and it...
- by Demangel - at 2004.06.03 13:44:00
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14. Something needs to be done about tthe risk of missiles. - in Test Server Feedback [original thread]
uhm... Yes the beam can be focused, but uhm... If it's compleatly blocked by something the "Tip" will be on the object blocking the target. When was the last time your laser pointer went Through a cinderblock for example? Galaxion > If ...
- by Demangel - at 2004.05.30 04:09:00
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15. Something needs to be done about tthe risk of missiles. - in Test Server Feedback [original thread]
I agree 100% and I'm a pure turret user for the most part. I have often felt it was lame that I could stick my Rax behind an asteroid and somehow shoot a target without batting an eyelash... but a missile, something that could arguably be given ...
- by Demangel - at 2004.05.30 01:11:00
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16. The Flawed Logic of the Changes: - in Test Server Feedback [original thread]
It's really easy to say that CCP is screwing everything up (or fixing everything wrong with EVE) without seeing the final result of the balances yet... But I'll wiegh in somewhat on the matter, and how I see it: 1: Don't get ****y about the larg...
- by Demangel - at 2004.05.17 12:13:00
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17. Balance Changes on Chaos - in Test Server Feedback [original thread]
Ok, In light of some very compelling arguments from the Battleship pilots (the ones who don't just come and scream about how they will sell thier BS, but actually explain why it sucks, and some very good suggestions on how to fix them), I would li...
- by Demangel - at 2004.05.10 14:22:00
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18. Balance Changes on Chaos - in Test Server Feedback [original thread]
I would just like to say again, I am amazed at how many players are screaming about how they won't be able to hit a frigate, just because they are in a battleship. Like somehow the nerf fairy will come down and make you miss every shot no matter w...
- by Demangel - at 2004.05.05 22:07:00
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19. Balance Changes on Chaos - in Test Server Feedback [original thread]
Originally by: qrac Quote: Is it really that horrible for you to have to mount smaller turrets to be able to solo? No seriously? Is it? Why? i'll tell u why.. small guns on a battleship = waste of slots. the frigs will spam u wi...
- by Demangel - at 2004.05.05 02:02:00
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20. Balance Changes on Chaos - in Test Server Feedback [original thread]
Originally by: Darkwolf Originally by: Demangel In real life this is not even close to how it works. If a weapon is considered "WEAKER" it isn't used... A PT boat is weaker than a cruiser. Yet PT boats are used more because t...
- by Demangel - at 2004.05.05 01:46:00
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