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1. server/client optimisation.. - in EVE General Discussion [original thread]
Is it really working???.......NO Lastnight CA and SA had yet another fight in U-Q involving approx 45-50 people. I was one of the unlucky pilots who got killed+podded even b4 i managed to load the screen. I have been in loads of big fights, inclu...
- by Density - at 2004.08.24 18:54:00
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2. server/client optimisation.. - in EVE General Discussion [original thread]
ps. /rant off
- by Density - at 2004.08.24 18:54:00
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3. server/client optimisation.. - in EVE General Discussion [original thread]
ps. /rant off
- by Density - at 2004.08.24 18:54:00
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4. server/client optimisation.. - in EVE General Discussion [original thread]
Is it really working???.......NO Lastnight CA and SA had yet another fight in U-Q involving approx 45-50 people. I was one of the unlucky pilots who got killed+podded even b4 i managed to load the screen. I have been in loads of big fights, inclu...
- by Density - at 2004.08.24 18:54:00
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5. Traders of the Universe Unite - Trade Goods Market Doomed Forever ? - in Market Discussions [original thread]
I like the idea of the npc prices gradually rising as the stock is bought up, and gradually lowering as demand is fulfilled, it's the quantities that I don't understand, I have even left goods for a week or so, but the quantity never increases p...
- by Density - at 2004.01.06 11:47:00
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6. Defined delayed response times based on security level - in EVE General Discussion [original thread]
I agree with the 0.0 being completely lawless, no sec hit, no gate guns, no police, etc, etc. But I quite like the idea of no Concord prescence in 0.1-0.4 - if it's Empire space, then only that Empire's navy perhaps? (And certainly not in 6 Battl...
- by Density - at 2003.10.24 16:04:00
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| Pages: [1] |
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