| Pages: [1] 2 3 4 |
1. Bloggers #32, Redundancy on Graphics and Ecomonics - in EVE General Discussion [original thread]
Originally by: JP Moregain I guess one question I would have is: Is you GDP deflator corrected for shifts consumption patterns over time? e.g.: If earlier in the game history everyone is using Thorax's and Vexors because they are availabl...
- by Depko - at 2006.09.28 10:08:00
|
2. Bloggers #32, Redundancy on Graphics and Ecomonics - in EVE General Discussion [original thread]
Originally by: MirandasRight Edited by: MirandasRight on 27/09/2006 20:12:02 Losing T2 gear makes people unhappy. Acquiring the goods, aka "goals" makes people "happy" in an MMORPG. But then again, so does ganking gates and killing oth...
- by Depko - at 2006.09.28 10:05:00
|
3. Bloggers #32, Redundancy on Graphics and Ecomonics - in EVE General Discussion [original thread]
Originally by: Kweel Nakashyn Originally by: Depko Originally by: Kweel Nakashyn Edited by: Kweel Nakashyn on 21/09/2006 17:04:26 Just a quick though : if irl gdp are used to calculate quality of life, this one seem to ...
- by Depko - at 2006.09.28 10:00:00
|
4. Bloggers #32, Redundancy on Graphics and Ecomonics - in EVE General Discussion [original thread]
Originally by: Aeco Feife Alright folks, I know, I know….I’m making a nuisance of myself here but…. On money sinks and sources: ... I do generaly agree with your description of real world and EVE economy, with few ...
- by Depko - at 2006.09.22 10:16:00
|
5. Bloggers #32, Redundancy on Graphics and Ecomonics - in EVE General Discussion [original thread]
Originally by: Aeco Feife Note: I think we are basically in agreement about the merits of GDP per capita and the HDI. It is important to note their limitations and that they are only proxies for what we are trying to talk about. Personally...
- by Depko - at 2006.09.22 09:48:00
|
6. Bloggers #32, Redundancy on Graphics and Ecomonics - in EVE General Discussion [original thread]
Edited by: Depko on 22/09/2006 09:50:44 Originally by: Aeco Feife Enough of real world economics…. EVE has some compelling differences. If you think about what makes people happy, it is not the consumption of anything directly....
- by Depko - at 2006.09.22 09:47:00
|
7. Bloggers #32, Redundancy on Graphics and Ecomonics - in EVE General Discussion [original thread]
Originally by: Eucarid Originally by: Depko GDP, Inflation, GDP Deflator, GDP per capita, Nominal and Real GDP are economy terms. they are defined, are tracked in real world too and paralels to real world can be tracked. they are ...
- by Depko - at 2006.09.21 20:45:00
|
8. Bloggers #32, Redundancy on Graphics and Ecomonics - in EVE General Discussion [original thread]
Originally by: Kweel Nakashyn Edited by: Kweel Nakashyn on 21/09/2006 17:04:26 Just a quick though : if irl gdp are used to calculate quality of life, this one seem to show "quality of war" : each item is designed and sold to make the ...
- by Depko - at 2006.09.21 20:37:00
|
9. Bloggers #32, Redundancy on Graphics and Ecomonics - in EVE General Discussion [original thread]
Originally by: Aeco Feife Depko, Believe me, I’m not hanging my hat on GDP (or GDP per capita). Your criticisms are really founded on the same concept I was taking issue with with Macdeth. I was trying to make the point that measur...
- by Depko - at 2006.09.21 20:25:00
|
10. Bloggers #32, Redundancy on Graphics and Ecomonics - in EVE General Discussion [original thread]
Originally by: dalman Originally by: Redundancy and what does increased quality of life mean in the context of an MMOG? That's easy enough to measure in EVE. It's the ammount of time you have to spend grinding to finance the s...
- by Depko - at 2006.09.21 13:04:00
|
11. Bloggers #32, Redundancy on Graphics and Ecomonics - in EVE General Discussion [original thread]
Originally by: Aeco Feife I didn't say anything about consumption, but to be clear: The graph (being GDP of a sort) is measured in isk, but is really a measure of stuff (since prices are fixed). Seeing a flow of stuff (per capita), people...
- by Depko - at 2006.09.21 12:52:00
|
12. Bloggers #32, Redundancy on Graphics and Ecomonics - in EVE General Discussion [original thread]
I think Life Quality is measured by UN with the undefined Human Development Index . The GDP/capita is not the whole index. It's a major part, but the the whole index. Actually the index covers things like: education, crime, gdp, weather and oth...
- by Depko - at 2006.09.21 12:41:00
|
13. Bloggers #32, Redundancy on Graphics and Ecomonics - in EVE General Discussion [original thread]
Measuring GDP can have 2 approaches by my opinion: 1) considering the ncp being Governement 2) considering the npc being foregin contry I think the 1) is more accurate, as they can issue money. Foreign countries can't. The drawback of this approa...
- by Depko - at 2006.09.21 10:43:00
|
14. Bloggers #32, Redundancy on Graphics and Ecomonics - in EVE General Discussion [original thread]
Originally by: Eucarid Originally by: Redundancy Originally by: Macdeth No offense, but the economics part of these blogs is pretty lackluster - you're applying real world concepts to data mined from eve, but they don't rea...
- by Depko - at 2006.09.21 10:23:00
|
15. Bloggers #32, Redundancy on Graphics and Ecomonics - in EVE General Discussion [original thread]
Originally by: Macdeth You can measure the perceived value of isk quite well by looking at the US dollar to isk exchange rate. In the last year or so, my eve net worth has gone up several multiples, yet its value in US dollars is roug...
- by Depko - at 2006.09.21 10:15:00
|
16. Bloggers #32, Redundancy on Graphics and Ecomonics - in EVE General Discussion [original thread]
Originally by: Xelios Thank god I don't have to take any economics classes for my software engineering degree... I have a software engineering degree and have taken economy class during that.
- by Depko - at 2006.09.21 09:51:00
|
17. Bloggers #32, Redundancy on Graphics and Ecomonics - in EVE General Discussion [original thread]
Originally by: Dartwick Your apparent view of the relevance of your GDP calculations is seriously flawed. YOU CANT PRICE INDEX IN AN ECONOMY ACROSS TECHNOLOGY JUMPS. This goes for the real world and applies to EVE too. The only items you...
- by Depko - at 2006.09.21 09:49:00
|
18. 30,538 PCU, and a new Dev Blog from Hellmar - in EVE General Discussion [original thread]
more players mean more lag. I hope EVE will not be killed by it's own success and servers will be upgraded.
- by Depko - at 2006.09.11 14:26:00
|
19. Bloggers #25, EVE Economics - in EVE General Discussion [original thread]
putting money (that is used for purchasing) into the system, without putting somthing that can be purchased into the system, this is inflatory. but a service is somethings that can be bought, it's a part of GDP. therefore is a kind of "good" and n...
- by Depko - at 2006.08.26 19:52:00
|
20. Bloggers #25, EVE Economics - in EVE General Discussion [original thread]
Originally by: Forum B Originally by: Depko Edited by: Depko on 26/08/2006 15:55:25 Originally by: Forum B Originally by: Depko 1.) HACs production or any other production of goods doesn't generate any inflatio...
- by Depko - at 2006.08.26 19:49:00
|
| Pages: [1] 2 3 4 |
| First page | Previous page | Next page | Last page |