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1. [Petition] Nerf alts - in Player Features and Ideas Discussion [original thread]
Id be keen for one player, one account. If you want an alt you will at least have to fork over real cash for it. --------- The words "Exciting" and "Safe" are mutually exclusive; pick one. Wanna populate 0.0 CCP? Get Rid of showing pilots in s...
- by Derisor - at 2005.10.05 10:53:00
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2. Distances are huge !!! - in Player Features and Ideas Discussion [original thread]
Distance in eve is a fundamental component of the market as well as many other things. Removing it would cause eve to fall apart at the seems as has been evidenced by so many other MMOGs. --------- The words "Exciting" and "Safe" are mutually exc...
- by Derisor - at 2005.10.05 10:52:00
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3. Small Station Container Change - in Player Features and Ideas Discussion [original thread]
You shouldnt need a major patch. I would like to be able to configure whether the station container locks items by default or not. --------- The words "Exciting" and "Safe" are mutually exclusive; pick one. Wanna populate 0.0 CCP? Get Rid of s...
- by Derisor - at 2005.07.23 23:34:00
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4. LONG overdue changes to the map. - in Player Features and Ideas Discussion [original thread]
I keep missing that bloody drop down --------- The words "Exciting" and "Safe" are mutually exclusive; pick one. Wanna populate 0.0 CCP? Get Rid of showing pilots in space and docked on map and neuter local!
- by Derisor - at 2005.07.22 08:22:00
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5. LONG overdue changes to the map. - in Player Features and Ideas Discussion [original thread]
Removing local helps the gankers. Unless you also remove showign ships in space and docked, the gankers get that much of an edge to jump you. You cant even see that they are comming. --------- The words "Exciting" and "Safe" are mutually exclusiv...
- by Derisor - at 2005.07.18 22:36:00
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6. LONG overdue changes to the map. - in Player Features and Ideas Discussion [original thread]
Remove "Show Ships in Space Last 30 Min" Remove "SHow players docked and active. Replace both with "show system activity last 7 days" Then we will be able to see where the population is without pointing big "kill me here" signs on the map for an...
- by Derisor - at 2005.07.18 13:53:00
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7. A Complete Proposal for Research Reform - in Player Features and Ideas Discussion [original thread]
Rod: Sounds reasonable. I would think that should work well. Perhaps with skills you can reduce the chance of faulure. =) --------- The words "Exciting" and "Safe" are mutually exclusive; pick one.
- by Derisor - at 2005.07.18 00:10:00
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8. A Complete Proposal for Research Reform - in Player Features and Ideas Discussion [original thread]
Originally by: Zdragva Originally by: Derisor Well, I dont even have any research characters. Perhaps you should stick to facts instead of your opinion abotu someone you dont know jack about. Says the guy writing a post abo...
- by Derisor - at 2005.07.14 21:37:00
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9. Introducing the Professional Bounty Hunter! How to make it happen. - in Player Features and Ideas Discussion [original thread]
Well, neither Ela nor I are advocating the creation of a class system. When I say "profession" you could read "play style." I think there are lots of people out there that would enjoy bounty hunting and that would go a long way towards balancing o...
- by Derisor - at 2005.07.14 18:56:00
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10. A Complete Proposal for Research Reform - in Player Features and Ideas Discussion [original thread]
Originally by: SpeedoMan It aint broke, don't fix it. You're feeling jilted because you spam your R&D agent with multiple accounts and haven't gotten anything? That's how life is sometimes in research & science... sometimes you get lucky, ...
- by Derisor - at 2005.07.14 18:54:00
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11. A Complete Proposal for Research Reform - in Player Features and Ideas Discussion [original thread]
Originally by: Cormeus Vanks Really, if you want people to consider your proposals make them shorter. People value their time and might not want to spend it reading one thread when they could be reading five others in the same amount of ti...
- by Derisor - at 2005.07.13 16:01:00
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12. The Solution to the Instant Jump BM problem. (Round 2) - in Player Features and Ideas Discussion [original thread]
I am unclear how the solutions I originally proposed would cause a loss of customers. Perhaps you can point it out for me in detail ? --------- The words "Exciting" and "Safe" are mutually exclusive; pick one.
- by Derisor - at 2005.07.12 15:09:00
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13. A Complete Proposal for Research Reform - in Player Features and Ideas Discussion [original thread]
Well at least you are honest. --------- The words "Exciting" and "Safe" are mutually exclusive; pick one.
- by Derisor - at 2005.07.12 15:08:00
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14. The Solution to the Instant Jump BM problem. (Round 2) - in Player Features and Ideas Discussion [original thread]
Your "simple" solution would cause the loss of thousands of customers, me included. If the topic is such a dead horse then why is it foremost in the minds of the devs. They want to solve this situation WITHOUT losing customers. As for the beacon...
- by Derisor - at 2005.07.11 15:07:00
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15. Tech II Woes - in Player Features and Ideas Discussion [original thread]
Originally by: KIATolon Keep prices high for a while, and lets get some of the ISK out of the system. Prices will drop when there is less ISK to pay for stuff. Isk doesnt leave the system that way. It only changes hands. Isk only lea...
- by Derisor - at 2005.07.11 11:53:00
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16. A Complete Proposal for Research Reform - in Player Features and Ideas Discussion [original thread]
Edited by: Derisor on 11/07/2005 11:48:58 10) Research laboratories will require ice product fuels to be used to fuel their operations. What fuels are required to research a particular blueprint will be listed in the blueprint info. The more ...
- by Derisor - at 2005.07.11 11:48:00
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17. A Complete Proposal for Research Reform - in Player Features and Ideas Discussion [original thread]
Currently research is a bit of a frustration within Eve. Since research is basically a lottery, it doesnt reward the player that has put a lot of effort and time into increasing research oriented skills. As a result almost every player has multip...
- by Derisor - at 2005.07.11 11:48:00
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18. A Complete Proposal for Research Reform - in Player Features and Ideas Discussion [original thread]
Edited by: Derisor on 11/07/2005 11:49:07 3) There will be an ability for a player to separate and combine production runs of a BP. If a BP allows 15 production runs, the player can separate the BP into 3 x 5 run BPs or even 15 x 1 run BPs. T...
- by Derisor - at 2005.07.11 11:48:00
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19. Tech II Woes - in Player Features and Ideas Discussion [original thread]
The reality is that research as a whole is mostly screwed. BPOs are only part of the problem --------- The words "Exciting" and "Safe" are mutually exclusive; pick one.
- by Derisor - at 2005.07.11 11:00:00
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20. Eve GUI Improvements thread. - in Player Features and Ideas Discussion [original thread]
No one has additional ideas? --------- The words "Exciting" and "Safe" are mutually exclusive; pick one.
- by Derisor - at 2005.07.11 10:11:00
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