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181. Radical Overhaul of Mining - in Player Features and Ideas Discussion [original thread]
Mining Specialization by Ore Type I would like to see more things that allow miners to specizalize into certain ore types. Here's some suggestions: Skill: Ore Type Mining: increases the amount of this type of ore mined by 1% per level. For exam...
- by DitchDigger - at 2007.05.08 22:37:00
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182. Fill out Salvaging - in Player Features and Ideas Discussion [original thread]
Originally by: Mogrin Edited by: Mogrin on 08/05/2007 22:24:21 It'd also be nice if you could do something with the hulls. ... reprocess for a decent amount of minerals. New Mod: Compactor 1/5 its original m3. ... In addition with ea...
- by DitchDigger - at 2007.05.08 22:34:00
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183. Fill out Salvaging - in Player Features and Ideas Discussion [original thread]
Ok, I've only been doing salvaging for about a week now, so perhaps some of you salvage veterans can chime in on this. I've been thinking about how the salvage skill tree could be filled out in some way. The first thing I notice is that the sa...
- by DitchDigger - at 2007.05.08 21:47:00
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184. Radical Overhaul of Mining - in Player Features and Ideas Discussion [original thread]
Problems: 1. Mining takes very little mental effort. Its a repetitive, unengaging, uninteresting process. Frankly I'm surprised we dont have a lot more macro-bots doing all the mining as I feel a bit like a robot myself when I mine. 2. Currentl...
- by DitchDigger - at 2007.05.08 21:33:00
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185. a smaller different type of POS's - in Player Features and Ideas Discussion [original thread]
The primary obstacle for many players to do major operations such as a POS is the security-rating requirement. I like the idea of making smaller, more obtainable modules, but I think the security rating cost for running these modules should be sig...
- by DitchDigger - at 2007.05.08 21:27:00
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186. Cant retrieve from audit log container - in Science and Industry [original thread]
thanks that fixed it. Kind of weird though, you would think the access rules would pertain to the entire container. oh well. thanks
- by DitchDigger - at 2007.05.08 02:57:00
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187. Cant retrieve from audit log container - in Science and Industry [original thread]
I just bought a couple station containers and put a bunch of my stuff in them. My purpose was to organize my inventory in some way. Now, when I look inside those containers, they contents are sort of grayed out and I cant retrieve them. How do i a...
- by DitchDigger - at 2007.05.08 01:08:00
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188. training level 2 skills - in Issues, Workarounds & Localization [original thread]
no I did not.
- by DitchDigger - at 2007.05.04 17:10:00
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189. training level 2 skills - in Issues, Workarounds & Localization [original thread]
OK, I'm looking at my eve-mail and I see 2 mails saying the exact same thing. " Training of the skill Survey to level 2 has been completed. " I had to train the skill level 2 twice. This is the 2nd time this has happened. Can anyone else confirm ...
- by DitchDigger - at 2007.05.04 02:23:00
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190. Reduce ship changing timer by 10 sec - in Player Features and Ideas Discussion [original thread]
Agreed. This timer is simply an arbitrary time sink and is annoying. If you want to make time sinks, thats fine, but make them interesting, not just "OK - now you have to stare at this screen for X seconds before doing anything else".
- by DitchDigger - at 2007.05.02 22:51:00
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191. Middle Slot module for Retriever - in Ships and Modules [original thread]
Ok, my retriver has only 137 CPU. Heres how that is currently beeing used: Strip Miner60 Strip Miner60 100 MM Armor Plate5 Small Armor Repairer5 TOTAL130 This leaves me with only 7 CPU for a middle slot. Id like something to improve my shie...
- by DitchDigger - at 2007.04.24 00:47:00
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192. mining specializations - in Player Features and Ideas Discussion [original thread]
I like how there are particular skills for refining each type of ore. These refining skills are also prerequisites for using the T2 strip miners. I'd like to see more of this kind of specialization in mining. More specialization would allow miner...
- by DitchDigger - at 2007.04.20 17:53:00
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193. Here Is An Idea CCP - in Player Features and Ideas Discussion [original thread]
I agree with the original poster. Rotating downtime in some way would be more fair to everyone. It would also help us miners in the US who always get beat to the punch because we typically log in 12 hours after the asteroids respawn. Slighly off...
- by DitchDigger - at 2007.04.01 17:23:00
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194. ORE Refining Ship - in Player Features and Ideas Discussion [original thread]
I like this idea, but I think such a mining support ship should also be able to run mining foreman ganklinks as well.
- by DitchDigger - at 2007.03.29 04:34:00
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195. Biospheres - in Player Features and Ideas Discussion [original thread]
A player by the name of Cygnet Lythanea previously posted a suggestion that we add 'biospheres' as a potential structure to build. I like this idea and would like to expand on it. The original thread, which contains several good ideas can be foun...
- by DitchDigger - at 2007.03.23 02:04:00
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