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1. Question about wormhole anoms - in Wormholes [original thread]
Jack Miton wrote: my answer is 100% serious. your question was answered very quickly and accurately it the first response in this thread (and not by me you'll note). any subsequent bs is your fault. So dreads don't work, everyone lies, and n...
- by DoingUntoOthers - at 2016.07.05 03:11:15
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2. Question about wormhole anoms - in Wormholes [original thread]
Jack Miton wrote: Nebulous non answer. Appreciate it mate, i'll ask others :)
- by DoingUntoOthers - at 2016.07.05 03:04:53
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3. CCP PLEASE FIX FIGHTER MISSILE BUGS FFS. - in EVE General Discussion [original thread]
Many issues with fighters since their nerf. CCP's priority was making sure carriers couldn't stand toe to toe with frigates, they succeeded, now they will be ignored for the time being. I petitioned the "LOL WAIT 30 SECONDS" thing weeks ago, and ...
- by DoingUntoOthers - at 2016.07.05 02:52:42
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4. Question about wormhole anoms - in Wormholes [original thread]
Jack Miton wrote: DoingUntoOthers wrote: Tsukino Stareine wrote: single dread no longer works I've had multiple people claim they still run single dreads in holes nowadays, only naglfer of course tho... nag was always a poor choice a...
- by DoingUntoOthers - at 2016.07.05 01:22:58
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5. Question about wormhole anoms - in Wormholes [original thread]
Tsukino Stareine wrote: single dread no longer works I've had multiple people claim they still run single dreads in holes nowadays, only naglfer of course tho...
- by DoingUntoOthers - at 2016.07.05 00:26:14
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6. Reason to be the good guy? - in Crime and Punishment [original thread]
In a sandbox, those with the power to shape and mold the most sand have the most influence.... but to answer your question, what is a "good guy?" Against immortals who can neither die nor be rendered helpless as isk is always attainable.... moral ...
- by DoingUntoOthers - at 2016.07.05 00:10:09
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7. Question about wormhole anoms - in Wormholes [original thread]
I've never been in wormholes long term on any account, never been a fan of scanning, but over the years i've grown curious. Is it true anoms are static in number and only cycle between wormhole "regions", or when you clear one can they spawn in a...
- by DoingUntoOthers - at 2016.07.04 23:38:40
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8. Sticky:[Citadels] Carriers - in Upcoming Feature and Change Feedback Center [original thread]
Blood ofGODS wrote: Because most nearly all battleships have a velocity under 120 m/s and a sig over 350, therefore it will apply fully. Do I need to break out the missile damage calculation formula for you, who clearly can't do math? Thi...
- by DoingUntoOthers - at 2016.07.04 23:30:08
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9. Sticky:[Citadels] Supercarriers - in Upcoming Feature and Change Feedback Center [original thread]
Milostiev wrote: Regular old fighters will work just as well in popping frigates. USED to work just as well*** now any competent (do not ignore that key word) frigate pilot will godmode again, which is apparantly the intent. I did laugh ...
- by DoingUntoOthers - at 2016.07.04 23:02:22
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10. Sticky:[118.6] Capital Balancing - in Upcoming Feature and Change Feedback Center [original thread]
Gary Webb wrote: thanks for crapping on carriers again ccp. and has anyone else notices that the control range bonus to carriers is gone? now i can not send fighters out past 70km, not sure if this is unintended as it isnt on the changelist. wh...
- by DoingUntoOthers - at 2016.07.04 21:43:50
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