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1. When a personalization of the ships? - in Player Features and Ideas Discussion [original thread]
Originally by: Ascelot the servers should be able to cope with every ship being custermised to individual choice. this technique is not new and is implemented in city of heroes, so if it works there, why not eve. Maybe because city of ...
- by Domalais - at 2005.08.01 08:33:00
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2. Bounty hunting liscence - in Player Features and Ideas Discussion [original thread]
Originally by: James Draekn Especially when they run into a gate camp in 1.0 space with a -2.1 security rating. You can't enter 1.0 with that sec rating anyways.
- by Domalais - at 2005.04.11 06:20:00
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3. Combat overhaul, make PVP fun and require player skill :) - in Player Features and Ideas Discussion [original thread]
Originally by: Derek Rainier How much server processing and why do you think this is so? Your *client* processes damage and returns this information to the server. Your *client* resolves the chances to hit a target. Flatly wrong. All...
- by Domalais - at 2005.03.31 23:14:00
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4. Feature Request: Counter strike-like environment in stations - in Player Features and Ideas Discussion [original thread]
Originally by: Noriath or when you want to look at an office you'd acctually see a little office with the corp symbol where you have to click someone at the info desk to pull up the corp info... Your agents wouldn't just be in some menue ...
- by Domalais - at 2005.03.31 23:01:00
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5. Pvp issues solving suggestion. - in Player Features and Ideas Discussion [original thread]
What a good idea... except for it being totally against every goal CCP has for EVE.
- by Domalais - at 2005.03.29 11:04:00
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6. Some true meaning to PvP combat - in Player Features and Ideas Discussion [original thread]
Originally by: Ryzolette Hadn't thought of alt farming. What if they had to have a certain amount of skill points to count towards the mission? Or it was something like destroy X amount of Y type ships. As long as it costs more to make the...
- by Domalais - at 2005.03.29 04:58:00
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7. Carebear Wars - in Player Features and Ideas Discussion [original thread]
When you refer to wars not being about resources, are you referring to empire wars only, or warfare in general? Empire wars are without question not about resources, as POS are by and large far too difficult to destroy at the moment. In the future...
- by Domalais - at 2005.03.29 04:35:00
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8. Some true meaning to PvP combat - in Player Features and Ideas Discussion [original thread]
Originally by: Ryzolette Why not have lvl 4 agents that only give pvp missions? Something like kill X players with sec rating at or below -5.0. or make X kills in 0.0 space etc. Players would pervert the missions, by either using alts ...
- by Domalais - at 2005.03.29 01:54:00
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9. Some true meaning to PvP combat - in Player Features and Ideas Discussion [original thread]
Originally by: TjanitN Tcroxlr I mean REALLY, how much loot does a gate camper expect to get from an ibis? I am not and never will be a part of the militant pacifists. But camping a gate and podding a newb for nothing just cause you can is...
- by Domalais - at 2005.03.29 01:00:00
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10. How to stop pirates - in Player Features and Ideas Discussion [original thread]
Originally by: TjanitN Tcroxlr I have found running agent kill missions, or just raiding complexes without a mission can be excellant training for future PvPers. You can learn teamwork and single battle strategies and tactics, and you can ...
- by Domalais - at 2005.03.29 00:13:00
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11. Some true meaning to PvP combat - in Player Features and Ideas Discussion [original thread]
Originally by: TjanitN Tcroxlr How is it different than the current system of capture and endlessly camp the gate? Oh yeah! Duh! In his version people might have sufficient skills and weapons to shoot back. how untinkable. We can't allow a...
- by Domalais - at 2005.03.29 00:03:00
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12. Some true meaning to PvP combat - in Player Features and Ideas Discussion [original thread]
Not to be too blunt about it, but I refuse to pay $15 a month to play glorified capture the flag. Even better, this would be capture, then camp the flag endlessly, as you must leave pilots there. There are already reasons for PvP.
- by Domalais - at 2005.03.28 19:04:00
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13. BAN PvP ! - in Player Features and Ideas Discussion [original thread]
- by Domalais - at 2005.03.28 18:51:00
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14. The log off tactic (for not loosing your ship) - in Player Features and Ideas Discussion [original thread]
Originally by: Quela This could be the answer to this whole PvP mess, if they alowed ships to automaticaly cloak when the person loged off then those who dont wish to engage in piontless combat dont have to. I am not flaming anyones post ...
- by Domalais - at 2005.03.28 18:48:00
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15. Office and lab adjustments - in Player Features and Ideas Discussion [original thread]
And then I make a thousand alt corporations and hoard out all the labs I want, in high demand systems, in order to sell them. Just like before.
- by Domalais - at 2005.03.15 09:14:00
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16. External ship mounts - in Player Features and Ideas Discussion [original thread]
Originally by: OdCuK Hayzo if its frigs, and theese frigs can be fitted with say, a torpedo, it would be stupidly powerful, but if that gets shot down, hes buggered untill he gets to a station. so make them as powerful as you please. oh ...
- by Domalais - at 2005.03.11 20:16:00
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17. EW pilots gets screwed - in Player Features and Ideas Discussion [original thread]
I disagree. There's no need to encourage even more killboard *****s into existence.
- by Domalais - at 2005.03.10 20:41:00
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18. State icons on the HUD so I know when I'm warp scrambled, jammed, etc. - in Player Features and Ideas Discussion [original thread]
Maybe for jammed and scrambled there could just be a big middle finger in the middle of the screen.
- by Domalais - at 2005.03.02 02:06:00
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19. 2 billion for Covetor BPO???? - in Player Features and Ideas Discussion [original thread]
The high price is CCP's penalty for people who call it crafting.
- by Domalais - at 2005.02.27 23:55:00
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20. Amarrian EW ship - in Player Features and Ideas Discussion [original thread]
You want an Amarr ship with more midslots than lowslots and few high points? Isn't that kind of... directly against the entirety of Amarrian ship design?
- by Domalais - at 2005.02.21 00:11:00
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