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81. Shiva: Loyalty Points and Agent Offers - in Missions & Complexes [original thread]
More like 5000 Minmatar midshipman dog tags. These things are just too easy to accumulate. I currently have almost 1000 of them from maybe 3 or 4 evenings of running level 2 agent missions. If it moves kill it. If it doesn't move, kill it. It ...
- by Draxx - at 2004.10.14 10:30:00
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82. anyone want the new list of qualifiers? - in Player Gatherings and Events [original thread]
Could someone please fix my name in that list If it moves kill it. If it doesn't move, kill it. It might move later.
- by Draxx - at 2004.10.12 09:42:00
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83. anyone want the new list of qualifiers? - in Player Gatherings and Events [original thread]
Could someone please fix my name in that list If it moves kill it. If it doesn't move, kill it. It might move later.
- by Draxx - at 2004.10.12 09:42:00
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84. scorpion lvl3 agents? - in Ships and Modules [original thread]
Edited by: Draxx on 08/10/2004 09:32:27 I have an alt that does agent missions in a scorp. High 4 heavy launchers 2 Blasters or Railguns. Size and type is variable. I generally use 350mm rails and sometimes Neutrons. Mid 100MN MWD Sensor Boo...
- by Draxx - at 2004.10.08 09:28:00
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85. scorpion lvl3 agents? - in Ships and Modules [original thread]
Edited by: Draxx on 08/10/2004 09:32:27 I have an alt that does agent missions in a scorp. High 4 heavy launchers 2 Blasters or Railguns. Size and type is variable. I generally use 350mm rails and sometimes Neutrons. Mid 100MN MWD Sensor Boo...
- by Draxx - at 2004.10.08 09:28:00
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86. Rupture PVP setup - in Ships and Modules [original thread]
2x Named Heavy Launcher 1x Med Nosferatu 3x 250mm Artillery (or 3x 280mm Artillery depending on grid) 1x 100Mn AB 1x 10MN MWD 1x scrambler 5x Cap Power Relay. Lovely setup for taking down frigates and cruisers, but dont try Battleships with it :)...
- by Draxx - at 2004.10.08 09:18:00
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87. Rupture PVP setup - in Ships and Modules [original thread]
2x Named Heavy Launcher 1x Med Nosferatu 3x 250mm Artillery (or 3x 280mm Artillery depending on grid) 1x 100Mn AB 1x 10MN MWD 1x scrambler 5x Cap Power Relay. Lovely setup for taking down frigates and cruisers, but dont try Battleships with it :)...
- by Draxx - at 2004.10.08 09:18:00
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88. Contestant disqualified for opening fire?! - in Player Gatherings and Events [original thread]
Edited by: Draxx on 01/10/2004 13:40:22 One of the first things that popped up in the race chat channel when Lallante warped in was "oh ****, it's an Apoc" or words to that effect. At least 4 of us had warped in at 60 km and others had the tim...
- by Draxx - at 2004.10.01 13:35:00
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89. Contestant disqualified for opening fire?! - in Player Gatherings and Events [original thread]
Edited by: Draxx on 01/10/2004 13:40:22 One of the first things that popped up in the race chat channel when Lallante warped in was "oh ****, it's an Apoc" or words to that effect. At least 4 of us had warped in at 60 km and others had the tim...
- by Draxx - at 2004.10.01 13:35:00
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90. CA corp gets banned. Aint this just great? :D - in Corporation, Alliance and Organization Discussions [original thread]
It was a beautiful thing to see . If it moves kill it. If it doesn't move, kill it. It might move later.
- by Draxx - at 2004.10.01 06:56:00
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91. CA corp gets banned. Aint this just great? :D - in Corporation, Alliance and Organization Discussions [original thread]
It was a beautiful thing to see . If it moves kill it. If it doesn't move, kill it. It might move later.
- by Draxx - at 2004.10.01 06:56:00
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92. Level 5 Skills - in Skill Discussions [original thread]
1) Drones 2) Electronics 3) Electronics Upgrades (rank 2) 4) Engineering 5) Energy Systems Operation 6) Gunnery 7) Small Hybrid Turret 8) Refining 9) Learning 10)Iron Will 11)Empathy 12)Analytical Mind 13)Instant Recall 14)Spatial Awareness 15)Mec...
- by Draxx - at 2004.08.16 06:50:00
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93. Level 5 Skills - in Skill Discussions [original thread]
1) Drones 2) Electronics 3) Electronics Upgrades (rank 2) 4) Engineering 5) Energy Systems Operation 6) Gunnery 7) Small Hybrid Turret 8) Refining 9) Learning 10)Iron Will 11)Empathy 12)Analytical Mind 13)Instant Recall 14)Spatial Awareness 15)Mec...
- by Draxx - at 2004.08.16 06:50:00
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94. Interceptor..worth it? - in Ships and Modules [original thread]
ditto DREAMWORKS they are worth it purely for the fun factor if nothing else. Even if you never pvp in it, it is fun taking out cruiser rats in them :) If it moves kill it. If it doesn't move, kill it. It might move later.
- by Draxx - at 2004.04.19 10:32:00
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95. looking for rare combat skills - in Skill Discussions [original thread]
Edited by: Draxx on 19/04/2004 10:25:43 oops If it moves kill it. If it doesn't move, kill it. It might move later.
- by Draxx - at 2004.04.19 10:24:00
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96. Elite Cruisers - in Ships and Modules [original thread]
And another for the collection is: Drifter - Scythe - Thukker Mix - Support cruiser
- by Draxx - at 2004.03.16 14:51:00
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97. The new blueprint distribution system - in Test Server Feedback [original thread]
One thing that people seem to be assuming here is that once they have the bp, they will be able to manufacture from it. What if the manufacturing requirements are not the same as the bp aquisition (agent research) requirements. From what I can tel...
- by Draxx - at 2003.11.07 10:22:00
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