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1. Count down ticker - in Player Features and Ideas Discussion [original thread]
Was sitting there the other day talking with a fellow corpie mining ice. Came up with something I know I'd like to have in the game. Not sure if it's been suggested before or not as I am not sure how to go about searching for it. A count down tic...
- by Dreamdancer - at 2006.07.17 12:54:00
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2. Rogue Drone and Pirate Feature - in Player Features and Ideas Discussion [original thread]
hmmm interesting idea. And it being added to missions is cool too. Though can see the mission runs whining now. The dirty bastige stole my mission loot. Which would kinda suck if it happened in empire space cause you couldn't fire on him. Kinda w...
- by Dreamdancer - at 2005.08.04 14:43:00
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3. Computer¦s Voice - in Player Features and Ideas Discussion [original thread]
Count me signed on for this idea.
- by Dreamdancer - at 2005.03.31 13:33:00
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4. The New World Order(ish) - in Player Features and Ideas Discussion [original thread]
I have to agree with Trader Klyde. As anyone who has read any of my posts know I am not into pvp, guess that makes me a carebear , but pvp is crucial to this game. Part of it's magic, but so is the nonpvp side. CCP you have a pretty darn good ga...
- by Dreamdancer - at 2005.03.13 13:43:00
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5. External ship mounts - in Player Features and Ideas Discussion [original thread]
I like this idea. Had been wondering why there aren't torpedo boats. Hell if we could use em in WWII why not now? In WWII as I am sure most of you know the small PT boats would have a couple torpedos mounted on them. They'd make a run at a BS or s...
- by Dreamdancer - at 2005.03.12 14:36:00
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6. Dear CCP! - in Player Features and Ideas Discussion [original thread]
Joshua I see your point, but I also see Digiblast's. If CCP drops lots of the rare items obviously they won't be rare. But if they setup a mission/encounter to be done by multiple players they need to drop something to make that encounter worth th...
- by Dreamdancer - at 2005.03.12 14:10:00
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7. A little more variation in important missions, please - in Player Features and Ideas Discussion [original thread]
Yes why was this moved here? This is not a suggestion on how to change missions or a question about a feature, but a valid question about missions. I too am curious why there are so few important missions lines. It can't be that hard to be a litt...
- by Dreamdancer - at 2005.03.11 20:16:00
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8. Suggestion on War (long and serious) - in Player Features and Ideas Discussion [original thread]
Hey Thelron, how about reversing it? The fewer the skill points the target has the more of a standings hit you take. Thus you take a big hit for smacking down that newb, but take nothing for squishing that year+ player with a mil skill points. Kee...
- by Dreamdancer - at 2005.03.11 18:28:00
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9. Suggestion on War (long and serious) - in Player Features and Ideas Discussion [original thread]
oooo good idea Ash. Declaring war corp will have their insurance revoked if slain by a member of the corp they declared war on. Very much like real life. He had life insurance? Well he blew his own head off. We don't payout for suicide. I like it...
- by Dreamdancer - at 2005.03.11 15:19:00
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10. Suggestion on War (long and serious) - in Player Features and Ideas Discussion [original thread]
I still think security means one thing. I am safe. If I am not then there is no security. Ashraff's idea holds merit, but only if the suggested costs are per member of the declaring corp. Thus if that corp has 20 members and is declaring in a 0.7...
- by Dreamdancer - at 2005.03.11 12:02:00
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11. Suggestion on War (long and serious) - in Player Features and Ideas Discussion [original thread]
Ah I knew a child like I described in my privious post would come out and be rude. To translate Super Duder's post. "What!?! Remove my defenseless and ingame valueless kills? Nooooooo! How will make myself feel superior? Take your wars to 0.0 - ...
- by Dreamdancer - at 2005.03.10 23:05:00
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12. Suggestion on War (long and serious) - in Player Features and Ideas Discussion [original thread]
I like this idea alot. I think high sec systems should be just that. If I can get podded anywhere what's the difference in the system sec? I really like making squishing a newb frig equal in standings hit as a BS. Squishing newbs is just childish...
- by Dreamdancer - at 2005.03.10 22:06:00
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13. New ship type - Tug - in Player Features and Ideas Discussion [original thread]
Not a half bad idea. Also could work with another person's tracter beam idea. The tug has a powerful T-beam and your tug piloting and tracter beam skills will decide how fast and how many ships you can tow.
- by Dreamdancer - at 2005.03.10 17:48:00
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14. a game without order - in Player Features and Ideas Discussion [original thread]
I am new to the game and did not know the Concord ships were unkillable. I figured they were tough, but everything is pretty tough compared to me. :p If a large enough corp/alliance got together and decided they were taking over a system and swee...
- by Dreamdancer - at 2005.03.10 12:30:00
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15. The New World Order(ish) - in Player Features and Ideas Discussion [original thread]
That is what pvp people in Dark Ages said. The game gets boring and repeatitive, but not if you follow the various storylines. I played there happily for 3+ years. Just finally got bored because of severe nerfing and lousy new storylines. So far ...
- by Dreamdancer - at 2005.03.09 12:03:00
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16. Carriers (suggestion) - in Player Features and Ideas Discussion [original thread]
Well I like the idea so far. How about acouple small guns? Frigate sized guns. To work as the guns that are on RL carriers? To protect against fast moving in close targets. Could a target sit back and fire rockets/missiles out of gun range? Sure b...
- by Dreamdancer - at 2005.03.08 22:45:00
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17. The New World Order(ish) - in Player Features and Ideas Discussion [original thread]
Now I am a very new player. Literally just a couple weeks. I played Dark ages for 3+ years and just got bored to tears with it. I enjoy mmorpg's alot and I am likely to stick game I like for a long time. Anyway, I played on the Gaheris server, aka...
- by Dreamdancer - at 2005.03.08 20:42:00
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18. Paying your crew - in Player Features and Ideas Discussion [original thread]
Even though I am a new player and thus don't have billions of ISK to spend on paying a crew, just made my first million 2 days ago, I have to admit I like this idea. I think this would also add new skills. Leadership is taken already, but how abou...
- by Dreamdancer - at 2005.03.08 15:03:00
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