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1. What is the point of stock ticker symbols? - in Market Discussions [original thread]
Will there eventually be a player stock market?
- by Drewbicus - at 2003.08.04 20:32:00
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2. Skill Queuing - in Player Features and Ideas Discussion [original thread]
Jojin - at last, a coherent, thoughtful post. Let me respond. You and I disagree on a fundamental point. You see picking a skill to train and micromanaging it to death as a valuable part of the game. I don't. I see it as a needless time-waster th...
- by Drewbicus - at 2003.08.04 14:56:00
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3. Skill Queuing - in Player Features and Ideas Discussion [original thread]
<rant> Baldour - since you're getting snippy, let me respond in kind. I already HAVE. I have posted PAGES of reasons why this is a great idea, absolutely ZERO of which have you, or anyone else, posted a logial argument against. And this is ...
- by Drewbicus - at 2003.08.04 14:40:00
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4. Planck Theory - in Player Features and Ideas Discussion [original thread]
I disagree. I can fit a dozen of them into my Bestower at the moment. My usual trade run nets me 130,000 ISK more with the modules installed than without them, it took no time at all to recoup the cost and I'm raking it in 130K faster now than I o...
- by Drewbicus - at 2003.08.04 14:28:00
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5. PvP Action Idea - in Player Features and Ideas Discussion [original thread]
Edited by: Drewbicus on 04/08/2003 14:06:55 Sounds like a griefer's dream come true. I can hear them thinking now: Oh, look, I can attack and attack and attack and suffer no penalty at all, get free ship after ship, and use this to get back a...
- by Drewbicus - at 2003.08.04 14:06:00
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6. Probe's - in Ships and Modules [original thread]
I have to disagree. I think the Imicus is the best small mining ship in the game. With it you can field up to 5 small drones (it has 250 M3 drone space). That is a very big deal. With 2 basic expanders it has over 400 cargo space, can fit 2 drills...
- by Drewbicus - at 2003.08.04 14:01:00
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7. Skill Queuing - in Player Features and Ideas Discussion [original thread]
Again I ask - SO WHAT if someone wants to queue up six months of skill training? Who cares? What, EXACTLY, would be the harm in that?
- by Drewbicus - at 2003.08.01 22:48:00
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8. Skill Queuing - in Player Features and Ideas Discussion [original thread]
(bump)
- by Drewbicus - at 2003.08.01 21:10:00
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9. Long range weapons - in Ships and Modules [original thread]
There's some great info in this thread, so I will add my two cents. All the training in the world into skills, all the best railguns, all the best ammo will do you no good if you don't learn one simple trick: Fight while running away. The first ...
- by Drewbicus - at 2003.08.01 18:34:00
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10. Skill Queuing - in Player Features and Ideas Discussion [original thread]
I have asked this in the other forum and I will ask it again: What exactly to people have AGAINST this idea?
- by Drewbicus - at 2003.07.31 18:09:00
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11. Pirates, Realism and the Universe OR Why I am quitting. - in Player Features and Ideas Discussion [original thread]
Quote: Not even worth arguing with you. You seem to avoid all the important issues and focus on the one thing that is inconsequential. Are you a Democrat? Anyway, enjoy the game. And just because you have not been blown up yet, does not mea...
- by Drewbicus - at 2003.07.31 15:36:00
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12. Improving Gameplay - in Player Features and Ideas Discussion [original thread]
10-20 million per day? Doing what, rat farming? Mining? Trading?
- by Drewbicus - at 2003.07.30 17:07:00
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13. Skill Queuing - in Player Features and Ideas Discussion [original thread]
This has been the subject of HUGE debate threads. I'm all for it. Some others are against it.
- by Drewbicus - at 2003.07.30 17:01:00
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14. mine to containers. why not? - in Player Features and Ideas Discussion [original thread]
One question, and one statement: First, tedium is part of MMORPGs. they make money if you stay a subscriber. If you can reach the pinnacle of everything quickly and easily, there is nothing left to aspire to and you quit. Making some things take ...
- by Drewbicus - at 2003.07.30 16:56:00
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15. Pirates, Realism and the Universe OR Why I am quitting. - in Player Features and Ideas Discussion [original thread]
Actually, Seethe, it IS partially uncivilized. The jump gates are there as a plot device. CCP could have called systems "forests" and jump gates "deer trails between forests" for all that they actually matter. They could have just said all ships c...
- by Drewbicus - at 2003.07.30 16:51:00
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16. Ideas for Improving the Economy in EVE - in Player Features and Ideas Discussion [original thread]
TelAlana: The point is that, as manyposters have mentioned, part of the game is a free market economy. As a person fairly well versed in economics, I can promise you that infinite supply coupled with continually dropping demand produces economic d...
- by Drewbicus - at 2003.07.30 16:39:00
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17. Ideas for Improving the Economy in EVE - in Player Features and Ideas Discussion [original thread]
TelAlana: The point is that, as manyposters have mentioned, part of the game is a free market economy. As a person fairly well versed in economics, I can promise you that infinite supply coupled with continually dropping demand produces economic d...
- by Drewbicus - at 2003.07.30 16:39:00
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18. Pirates, Realism and the Universe OR Why I am quitting. - in Player Features and Ideas Discussion [original thread]
A response: First, imagine EVE as a place kinda like the planet Earth a thousand years ago. Not everywhere was explored and civilized. Heck, in the United States 200 years ago if you went west far enough you were in land that had no nation-state a...
- by Drewbicus - at 2003.07.30 16:07:00
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19. Revise Mining ships totally with multi turreted Indys - in Player Features and Ideas Discussion [original thread]
I think the general idea is that indy ships promote teamwork instead of singel player ops.
- by Drewbicus - at 2003.07.30 15:59:00
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20. FITOUT - BESTOWER 2:4:4??? - in Ships and Modules [original thread]
If you want pure hauling power, get cargo expanders in the low slots, afterburners and one shield booster in medium, and don't even bother with a high slot. If you are hauling you will not be mining, so no miner is needed, and you shoudl nto be st...
- by Drewbicus - at 2003.07.30 14:35:00
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