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1. Please cancel the clone upgrade - in Player Features and Ideas Discussion [original thread]
Originally by: Zero Temperature @Drizit This topic is not about the consequence of being podded without an updated clone, or how careful people should be, which we are all very well aware of. This is to discuss, from game designers' perspe...
- by Drizit - at 2008.07.15 15:23:00
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2. Please cancel the clone upgrade - in Player Features and Ideas Discussion [original thread]
@Zero Temperature A recent post I put in my corp website states the following: Quote: Your medical clone is probably the single most important thing in Eve, this is not not a jump clone but the one that holds your SP. DON'T get podded with...
- by Drizit - at 2008.07.15 10:50:00
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3. Everything Solid - in Player Features and Ideas Discussion [original thread]
Edited by: Drizit on 03/07/2008 08:21:20 When you look at how many calculations are already involved in a simple 1v1 combat, you begin to realise that a fleet battle would force the server into early retirement if it had to add in static obst...
- by Drizit - at 2008.07.03 08:19:00
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4. Capacitor madness! - in Player Features and Ideas Discussion [original thread]
Originally by: Promytheus On a mission Dominix that runs two LAR2s forever, I devote almost half of the ship's slots to cap recharging modules. I laughed till my sides hurt. You do realise that putting a single LAR2 on any Amarr BS requ...
- by Drizit - at 2008.07.03 00:13:00
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5. "Reload All Turrets With X" - in Player Features and Ideas Discussion [original thread]
IMO, the delay is not a problem. It takes x seconds for me to do it manually and even if it took the same amount of time to do it from the menu (1.5 second delay between each module change request), I personally couldn't care less, that's how long...
- by Drizit - at 2008.07.02 14:00:00
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6. Capacitor madness! - in Player Features and Ideas Discussion [original thread]
Lasers were nerfed a while ago by dramatically increasing the cap they use. The armor tank however, is cap hungry as well. Add the two together and you are left with something that's dead before it even undocks. Have you ever noticed that a stand...
- by Drizit - at 2008.07.02 13:28:00
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7. Fixing Local with scanners and stealth - in Player Features and Ideas Discussion [original thread]
Originally by: El'Niaga There is nothing wrong with Local. Removal of local in its current form would have to be replaced by a system that so closely resembled it in order not to lose to many subscriptions that it is not worth the develope...
- by Drizit - at 2008.05.22 14:12:00
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8. Logging off - Stop this Rubbish - in Player Features and Ideas Discussion [original thread]
While using Ctrl+q to log off is unacceptable, there are times when the game can, and often does CTD. Trapping the CTRL+Q keypress is the easiest thing to do which leaves the CTD as the only thing that will cause an immediate emergency warp. The p...
- by Drizit - at 2008.03.26 06:26:00
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9. Corp Access and directorship roles change - in Player Features and Ideas Discussion [original thread]
Simple answer is: don't give them directors rights. There are a host of other rights you can assign as well as a host of definable rights. Co-director can be a title you create and assign rights to that role that you want. From that point, you...
- by Drizit - at 2007.09.14 23:47:00
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10. Navigation Shortcuts - in Player Features and Ideas Discussion [original thread]
Edited by: Drizit on 07/09/2007 22:39:57 Maybe not the chat window but a travel command window. I like the idea of allowing it to actively avoid systems you tag. This would need to have a sarcastic response for players that you just know are g...
- by Drizit - at 2007.09.07 22:39:00
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11. Stopping macro miners - in Player Features and Ideas Discussion [original thread]
It's been sugested before and the same response to it still applies. Why penalise the legitimate miners? It would drive real players nuts and probably provoke the loss of a few legit accounts. --
- by Drizit - at 2007.09.07 22:21:00
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12. Single Player Owned Small Structures - in Player Features and Ideas Discussion [original thread]
Edited by: Drizit on 03/09/2007 15:38:50 Just to add to the summary: The SPOS should be anchorable irrespective of the corp or player standings. Introducing standings for these creates a grind that players have to go through to anchor one. I...
- by Drizit - at 2007.09.03 15:37:00
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13. Food for thought? New Super computer - in Player Features and Ideas Discussion [original thread]
One of my corp has a dongle linked via GPRS on his laptop. O2 cap his dl limit to 3 gig which means spidering will reduce his game time. I really think that will go down a treat with him and many others who are capped. --
- by Drizit - at 2007.09.03 02:13:00
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14. Wallets and Banks - in Player Features and Ideas Discussion [original thread]
I'd just like to have the ability to assign inputs to wallet divisions and adjust the tax level for each accordingly. Example: Div 1: Taxes on member mission rewards : 5% Div 2: Taxes on member market sales : 5% Div 3: Taxes on member ratting b...
- by Drizit - at 2007.09.03 02:04:00
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15. Drone-warp Warning Box - in Player Features and Ideas Discussion [original thread]
Do you forget to pick up your jetcan full of ore? Do you forget to turn off your smart bombs when everything is dead? No? Oh then this must be one of those things that you don't see then? Those little X's flying around your ship are not yours the...
- by Drizit - at 2007.09.02 13:59:00
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16. Novelty Ships: The Flying Museum Pieces - in Player Features and Ideas Discussion [original thread]
Edited by: Drizit on 30/08/2007 03:59:47 I would like to have seen a server with no skill requirements and no PVP. You could then fly any ship with any fittings to see if it would suit your playstyle. Only NPC rats to shoot but no bounties fo...
- by Drizit - at 2007.08.30 03:58:00
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17. Passive Targeters - in Player Features and Ideas Discussion [original thread]
Originally by: Scatim Helicon Originally by: Meditril CCP don't like it when one lone wolf is able to tease a blob (I don't even talk about killing one ship) without commiting to its own death. Everything which allows you to engag...
- by Drizit - at 2007.08.22 20:47:00
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18. Jetcans used to clog docking/undocking area of stations - in Player Features and Ideas Discussion [original thread]
Edited by: Drizit on 22/08/2007 20:28:47 Database automatically marks every abandoned item within the grid as "Wanted" and has no ownership. therefore they are lootable by anyone without flagging and able to be destroyed with impunity. I kno...
- by Drizit - at 2007.08.22 20:28:00
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19. 3 Important Changes - in Player Features and Ideas Discussion [original thread]
I agree with #2, although it adds to the immersion, I wish it could be switched off. I have to look away from the screen every time I warp. It hurts my eyes because they automatically try to re-focus the screen. --
- by Drizit - at 2007.08.22 17:46:00
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20. Freighter --> Industrial - in Player Features and Ideas Discussion [original thread]
Originally by: Jason Travers Ahh but you see here in lies the problem. By doing that the thieves would have a hard time stealing as there would be no jet can. CCP will not hear of it. Thievery is CCP supported and will not be nerfed only m...
- by Drizit - at 2007.08.22 17:35:00
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