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121. Smart bomb area of effect - in Ships and Modules [original thread]
The "area" of effect for a medium smartbomb is given as 4000m. I guess they don't teach mathematics in Icelandic elementary schools because otherwise the devs would know that meters is not a unit of area. The question is do they mean (1) square m...
- by Droidster - at 2004.07.27 04:46:00
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122. Smart bomb area of effect - in Ships and Modules [original thread]
The "area" of effect for a medium smartbomb is given as 4000m. I guess they don't teach mathematics in Icelandic elementary schools because otherwise the devs would know that meters is not a unit of area. The question is do they mean (1) square m...
- by Droidster - at 2004.07.27 04:46:00
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123. tracking formula? - in Ships and Modules [original thread]
Thanks very much this is extremely useful. Does anyone have anything to add (modifications to tracking etc)? _____________________________________________ I am motivated by various things, mostly ISK.
- by Droidster - at 2004.07.21 23:50:00
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124. tracking formula? - in Ships and Modules [original thread]
Thanks very much this is extremely useful. Does anyone have anything to add (modifications to tracking etc)? _____________________________________________ I am motivated by various things, mostly ISK.
- by Droidster - at 2004.07.21 23:50:00
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125. tracking formula? - in Ships and Modules [original thread]
Is the tracking formula known/public or is it secret stuff that players have to discover by hours of experimentation? _____________________________________________ I am motivated by various things, mostly ISK.
- by Droidster - at 2004.07.21 22:01:00
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126. tracking formula? - in Ships and Modules [original thread]
Is the tracking formula known/public or is it secret stuff that players have to discover by hours of experimentation? _____________________________________________ I am motivated by various things, mostly ISK.
- by Droidster - at 2004.07.21 22:01:00
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127. tracking accuracy graphs gone - in Ships and Modules [original thread]
The graphs in the following thread: http://oldforums.eveonline.com/?a=topic&threadID=88688 which Tomb provided showing tracking accuracy have broken links. Can these be reposted or otherwise provided please? __________________________________...
- by Droidster - at 2004.07.21 21:46:00
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128. tracking accuracy graphs gone - in Ships and Modules [original thread]
The graphs in the following thread: http://oldforums.eveonline.com/?a=topic&threadID=88688 which Tomb provided showing tracking accuracy have broken links. Can these be reposted or otherwise provided please? __________________________________...
- by Droidster - at 2004.07.21 21:46:00
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129. Acceleration equations don't seem to add up - in Ships and Modules [original thread]
I was trying to apply physics to ship velocity attributes (bad idea?) and the equations do not seem to add up. For example, ship velocity 130 m/s ship mass 12M kg 10 MN MWD with thrust = 10M newtons When MWD is activated the acceleration will be...
- by Droidster - at 2004.07.18 19:21:00
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130. Acceleration equations don't seem to add up - in Ships and Modules [original thread]
I was trying to apply physics to ship velocity attributes (bad idea?) and the equations do not seem to add up. For example, ship velocity 130 m/s ship mass 12M kg 10 MN MWD with thrust = 10M newtons When MWD is activated the acceleration will be...
- by Droidster - at 2004.07.18 19:21:00
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131. MWD affect on cap ? (activation) - in Ships and Modules [original thread]
The "activation" attribute of MWD does not seem to do anything. For example, a 10MN MWD I has an activation energy of 162 and a cap penalty of -25%. When I activate a 10MN cap immediately drops 25% of total, but there is no sign of losing an add...
- by Droidster - at 2004.07.18 18:19:00
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132. MWD affect on cap ? (activation) - in Ships and Modules [original thread]
The "activation" attribute of MWD does not seem to do anything. For example, a 10MN MWD I has an activation energy of 162 and a cap penalty of -25%. When I activate a 10MN cap immediately drops 25% of total, but there is no sign of losing an add...
- by Droidster - at 2004.07.18 18:19:00
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133. drones vulnerable to smart bomb? - in Ships and Modules [original thread]
For PvP it seems drones are not much use because they can get knocked out by a smart bomb. True? _____________________________________________ I am motivated by various things, mostly ISK.
- by Droidster - at 2004.07.13 20:22:00
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134. drones vulnerable to smart bomb? - in Ships and Modules [original thread]
For PvP it seems drones are not much use because they can get knocked out by a smart bomb. True? _____________________________________________ I am motivated by various things, mostly ISK.
- by Droidster - at 2004.07.13 20:22:00
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135. smart bombs versus missiles - in Ships and Modules [original thread]
The attributes for missiles do not list how much damage they can take so it is not clear to me what constitutes an effective smart bomb defense against a given missile type. Is there a definitive answer to this question? I have heard that micro ...
- by Droidster - at 2004.07.11 09:56:00
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136. smart bombs versus missiles - in Ships and Modules [original thread]
The attributes for missiles do not list how much damage they can take so it is not clear to me what constitutes an effective smart bomb defense against a given missile type. Is there a definitive answer to this question? I have heard that micro ...
- by Droidster - at 2004.07.11 09:56:00
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137. Inertia Multiplier: what is it? - in Ships and Modules [original thread]
I notice that some modules have an attribute called "Inertia Multiplier". What is this? _____________________________________________ I am motivated by various things, mostly ISK.
- by Droidster - at 2004.07.10 16:16:00
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138. Inertia Multiplier: what is it? - in Ships and Modules [original thread]
I notice that some modules have an attribute called "Inertia Multiplier". What is this? _____________________________________________ I am motivated by various things, mostly ISK.
- by Droidster - at 2004.07.10 16:16:00
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