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1. Ishtar PVE Fitting - in Ships and Modules [original thread]
I think a lot of people shield tank the Ishtar because they started with Caldari so they have better shield skills than armor skills. It is easier to armor tank the Ishtar (assuming your armor skills are as good or better than your shield skills).
- by Droidster - at 2016.03.02 21:23:48
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2. Complex Ishtar, use rails or go all drone all the time? - in Ships and Modules [original thread]
Shiloh Templeton wrote: Droidster wrote: If I get rid of the guns it frees up two slots, web and tracking computer, plus the highs. Will adding in drone mods into these slots make up for the lost railgun DPS? Have you tried looking at the D...
- by Droidster - at 2016.02.26 02:24:07
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3. Armor repair values in compare tool not right? - in Ships and Modules [original thread]
I am using a Corpum C-Type Medium Armor Repairer which in the Info panel says it repairs 546 hp per 9s, but in the compare tool it says it repairs 455 hp. Why is there a discrepancy?
- by Droidster - at 2016.02.26 01:21:50
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4. Complex Ishtar, use rails or go all drone all the time? - in Ships and Modules [original thread]
Ralph King-Griffin wrote: how do you not know how to ishtar .... At this point I am experimenting with the ship which I have only flown for less than one day. I don't subscribe to the theory that there is only one way to fit and fly a shi...
- by Droidster - at 2016.02.25 17:21:58
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5. Complex Ishtar, use rails or go all drone all the time? - in Ships and Modules [original thread]
Currently I have an armor-tanked Ishtar which uses 3x 250 rail guns which reach out to 30-40km with lead for killing cruisers in level 4-6 complexes. Typically I launch light drones on the frigates and work on the cruisers with the railguns. Somet...
- by Droidster - at 2016.02.25 16:45:13
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6. Tech I cruisers obsolete? - in Ships and Modules [original thread]
Last month I put up an old Thor I had on contracts. The Thor was fitted for missions and had a complement of Tech II modules. I had used it a lot back in 2006. At that time it was not a newbie ship at all. I had been playing for almost 2 years at ...
- by Droidster - at 2016.02.24 12:47:04
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7. Void S versus Dread Gurista Antimatter charge - in Ships and Modules [original thread]
Bumblefck wrote: Droidster wrote: \ The DG does a little bit more DPS, has -50% range penalty versus void -25%, but void has 0.75x falloff modifier. The DG is much more expensive. You've basically answered your own question. Go t...
- by Droidster - at 2016.01.31 03:55:06
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8. Void S versus Dread Gurista Antimatter charge - in Ships and Modules [original thread]
Is there any reason to prefer Dread Gurista AM over Void S, assuming I have max skills? Ship is an Enyo with Light Neutron Blaster IIs. The DG does a little bit more DPS, has -50% range penalty versus void -25%, but void has 0.75x falloff modifie...
- by Droidster - at 2016.01.31 03:05:44
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9. ECM chance to jam cumulative or not? - in Ships and Modules [original thread]
Degnar Oskold wrote: Yes you have to stack the multiple jammers all onto the same target at the same time for that equation to apply. Thank you for the clarification.
- by Droidster - at 2016.01.07 21:11:54
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10. ECM chance to jam cumulative or not? - in Ships and Modules [original thread]
Ginnie wrote: Eve University ECM Guide How does ECM work? Is located about the middle of site. The mathematically equations are there. Yes, I had read that. The problem is that the sentence "if you use multiple jammers" is ambiguous. Doe...
- by Droidster - at 2016.01.07 18:48:07
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11. ECM chance to jam cumulative or not? - in Ships and Modules [original thread]
How exactly is the chance for ECM to jam computed, cumulative or per module? For example, lets say the jammer has 5 modules, each of which has a chance to jam of 20% The modules can be activated simultaneously by stacking them and then pressing ...
- by Droidster - at 2016.01.07 18:20:06
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12. ECM worthless now? - in Ships and Modules [original thread]
I was just looking at some modules and noticed that ECM jammers now have a strength of 3, huh ??? Considering that even a cruiser has a sensor strength of 16, you would need 6 matched racial jammers to jam it. Even with bonuses it would appear...
- by Droidster - at 2016.01.07 17:13:29
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13. Changes to capacitor ratings? - in Ships and Modules [original thread]
In looking at some ship databases I am seeing different capacitor ratings. For example, in the Evelopedia it says the Navitas has a capacitor of 390 GJ and a recharge time of 195s In a spreadsheet database dated Rubicon it says the Navitas has a...
- by Droidster - at 2015.12.29 13:31:50
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14. Cap stable Tengu an oxymoron? - in Ships and Modules [original thread]
I am relunctant to run HAMS in complexes because of the range issue (for example there is one complex with an industructible pillar that you have to stay 50km away from to avoid its webbing), and also because HAMS are less effective against frigat...
- by Droidster - at 2013.10.02 20:30:00
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15. Cap stable Tengu an oxymoron? - in Ships and Modules [original thread]
I am trying to fit a Tengu for complexes and it is difficult to get much cap time. For example, this setup has 504 dps, 555 ehps + 80% resists, but only lasts for 1 minute 17 seconds even with the two cap rechargers. Maybe switching to a medium s...
- by Droidster - at 2013.10.02 12:20:00
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16. Why does the Incursus hull have a refueling boom ? - in Ships and Modules [original thread]
I am not a starship engineer, so I am wondering why the Incursus hull has a refueling boom? I didn't think starships used liquid fuels. Does it use kerosene? How do I refuel it? Logistics vessel? I never seem to run out of fuel anyway, why would I...
- by Droidster - at 2013.09.29 02:20:00
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17. Is Occator gank proof ? - in Ships and Modules [original thread]
I moved my stuff yesterday morning. Total was 2.5 billion. I actually ended up using a frigate with cargo expanders on the theory that the less time I spent approaching the gate, the less likely it would be to attract attention. Apparently it wo...
- by Droidster - at 2013.09.09 13:22:00
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18. Is Occator gank proof ? - in Ships and Modules [original thread]
This setup for the Occator seems to only get about 85k [Occator, Occator EHP] Energized EM Membrane II Energized Thermic Membrane II Energized Kinetic Membrane II Energized Explosive Membrane II Energized Adaptive Nano Membrane II 800mm Reinforce...
- by Droidster - at 2013.09.07 01:30:00
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19. Is Occator gank proof ? - in Ships and Modules [original thread]
Zane Lowe wrote: I haul expensive low-volume stuff in my proteus. 430k EHP totally passive tanked, which is usually good for hauling a bill or two afk. If I need to fly something really expensive, I switch to a more active tank and bring along ...
- by Droidster - at 2013.09.07 01:01:00
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20. Is Occator gank proof ? - in Ships and Modules [original thread]
Ginger Barbarella wrote: Marc Callan wrote: The closest you're going to get to gank-proof is "unprofitable to gank", where you're carrying enough EHP on your hauler that the cargo in your hold won't offset the ships that'll be lost to the su...
- by Droidster - at 2013.09.05 18:15:00
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