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1. Sticky:Rhea features on Singularity! - in Test Server Feedback [original thread]
Rowells wrote: The dev blog mentions a new starmap coming, is this still happening? Or am I just missing it? It was supposed to be an opt-in function like the notifying feature in the previous release - i guess you need to check a box in th...
- by Dwissi - at 2014.12.03 13:01:36
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2. Radu Lupescu for CSM10 - in CSM Campaigns [original thread]
We might even want the same but our approaches are very different here. For many players - and especially older players - Eve was not just a game but a complete world . And as in any world there should be different levels of aggression, complex...
- by Dwissi - at 2014.11.28 11:41:27
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3. Radu Lupescu for CSM10 - in CSM Campaigns [original thread]
Repeating the same argument over and over does not change certain things. And comments of a CCP employee can be linked from sources in here - linking to the outside sources of manifestos and alike doesn't make it any more valid - we finally entere...
- by Dwissi - at 2014.11.28 08:05:26
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4. Radu Lupescu for CSM10 - in CSM Campaigns [original thread]
Karl Hobb wrote: Dwissi wrote: Edit: And since the 3 of you are committed to another candidate i would actually appreciate if you would state so if you want to be treated with any credibility and not just like trolls in another candidates th...
- by Dwissi - at 2014.11.27 23:57:29
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5. Radu Lupescu for CSM10 - in CSM Campaigns [original thread]
Lets look at the mechanics then in general - which are seriously broken and everyone is aware of that: War declarations: The only place in eve where that matters is high sec. It prevents Concorde from getting involved in those infights. Who decla...
- by Dwissi - at 2014.11.27 22:02:54
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6. Radu Lupescu for CSM10 - in CSM Campaigns [original thread]
Black Pedro wrote: Dwissi wrote: I have no idea in which Eve universe you play - but a simple look at a filtered kill board will show you that freighter kills and ganks are definitely not something that happens rarely -> look here You ...
- by Dwissi - at 2014.11.27 21:13:41
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7. Radu Lupescu for CSM10 - in CSM Campaigns [original thread]
Black Pedro wrote: Hello Radu, before I continue let me wish you the best for your CSM run. ...snip.... Aside from the issue of bumping and freighter ganking (something that happens so rarely in New Eden that I am not sure it should be a pl...
- by Dwissi - at 2014.11.27 17:31:34
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8. Sticky:[Rhea] Introducing the Bowhead - in Player Features and Ideas Discussion [original thread]
Rowells wrote: Dwissi wrote: Rowells wrote: Dwissi wrote: Which is why no bonus would not change a thing if you would be right about it - but the reactions to the suggestion show already the opposite So, because this bonus will not e...
- by Dwissi - at 2014.11.25 20:47:39
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9. Sticky:[Rhea] Introducing the Bowhead - in Player Features and Ideas Discussion [original thread]
Nevyn Auscent wrote: Dwissi wrote: I don't need to be right - i am simply stating one opinion in the pool of many. Removing the jump fatigue bonus will not change the ship itself but simply ensure that its main usage will not be as a null s...
- by Dwissi - at 2014.11.25 11:56:50
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10. Sticky:[Rhea] Introducing the Bowhead - in Player Features and Ideas Discussion [original thread]
Rowells wrote: Dwissi wrote: Which is why no bonus would not change a thing if you would be right about it - but the reactions to the suggestion show already the opposite So, because this bonus will not enact the single scenario you have c...
- by Dwissi - at 2014.11.25 09:59:09
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11. Sticky:[Rhea] Introducing the Bowhead - in Player Features and Ideas Discussion [original thread]
Rowells wrote: Dwissi wrote: Because the ship with fatigue bonus will just eliminate certain aspects of the jump changes - which isn't the purpose of it. I read and watched the thread a long time and more and more it went into the usual dire...
- by Dwissi - at 2014.11.25 06:17:22
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12. Sticky:[Rhea] Introducing the Bowhead - in Player Features and Ideas Discussion [original thread]
baltec1 wrote: Dwissi wrote: Myrkul Nightshade wrote: Why not keep the jump fatige bonus, and let the community decide what they want to use the ship for? It's one thing to design a ship with a purpose in mind. It's another thing to tr...
- by Dwissi - at 2014.11.24 22:06:38
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13. Sticky:[Rhea] Introducing the Bowhead - in Player Features and Ideas Discussion [original thread]
Myrkul Nightshade wrote: Why not keep the jump fatige bonus, and let the community decide what they want to use the ship for? It's one thing to design a ship with a purpose in mind. It's another thing to try and bar that ship from serving an...
- by Dwissi - at 2014.11.24 16:17:49
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14. Sticky:[Rhea] Introducing the Bowhead - in Player Features and Ideas Discussion [original thread]
baltec1 wrote: Dwissi wrote: baltec1 wrote: Why would we not have it apply? Simply to prevent this '...It may find applications in other parts of space (especially because of the reduced jump fatigue), but we aren't really worried abo...
- by Dwissi - at 2014.11.24 15:27:30
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15. Sticky:[Rhea] Introducing the Bowhead - in Player Features and Ideas Discussion [original thread]
baltec1 wrote: Why would we not have it apply? Simply to prevent this '...It may find applications in other parts of space (especially because of the reduced jump fatigue), but we aren't really worried about hitting anything outside of the ...
- by Dwissi - at 2014.11.24 11:35:53
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16. Sticky:[Rhea] Introducing the Bowhead - in Player Features and Ideas Discussion [original thread]
baltec1 wrote: Dwissi wrote: baltec1 wrote: Its nullsec players who have been wanting a ship like this the most and it is in null sec where demand for a ship transporter is at its highest due to the need to deploy often. Demanding that CC...
- by Dwissi - at 2014.11.24 10:51:28
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17. Sticky:[Rhea] Introducing the Bowhead - in Player Features and Ideas Discussion [original thread]
baltec1 wrote: Its nullsec players who have been wanting a ship like this the most and it is in null sec where demand for a ship transporter is at its highest due to the need to deploy often. Demanding that CCP should scrap a perfectly good shi...
- by Dwissi - at 2014.11.24 10:18:22
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18. Sticky:[Rhea] Introducing the Bowhead - in Player Features and Ideas Discussion [original thread]
Ranger 1 wrote: Dwissi wrote: baltec1 wrote: Dwissi wrote: That statement would just support the former posters point. The ship was announced for high sec and incursion runners - if its now more interesting for anyone else it needs b...
- by Dwissi - at 2014.11.24 06:06:28
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19. Sticky:[Rhea] Introducing the Bowhead - in Player Features and Ideas Discussion [original thread]
baltec1 wrote: Dwissi wrote: That statement would just support the former posters point. The ship was announced for high sec and incursion runners - if its now more interesting for anyone else it needs be be redesigned asap. It was neve...
- by Dwissi - at 2014.11.23 21:42:53
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20. Sticky:[Rhea] Introducing the Bowhead - in Player Features and Ideas Discussion [original thread]
baltec1 wrote: Nya Kittenheart wrote: Doesn't change the fact that this ship is still a failure in evry possible way . -Too slow without implants -SMA too small -No other bays for polyvalence use -Skill wise it will be a P... .. ... ... to t...
- by Dwissi - at 2014.11.23 21:27:44
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