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1. Sticky:Dev Blog: Rebalancing Modules in EVE Online, Round Two - in EVE Information Portal [original thread]
I'm curious: why use different naming methods for some of the modules within a single group? Example: Inertia Stabilizer I Type-D Restrained Inertial Stabilizer Why the extra "L" in the meta module's name? Why not just name all of them in one w...
- by Dynamiittiukko - at 2014.12.27 13:41:30
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2. Sticky:Reserved #6 - in Wormholes [original thread]
This is extremely good news! I seriously hope the restriction loosening means a dramatic increase in the amount of bookmarks you can copy at one time. This coming from a person who makes most of his ISK by selling bookmarks and has copied a bare ...
- by Dynamiittiukko - at 2014.08.19 15:50:00
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3. Interceptor fleet are not fun at all - in Player Features and Ideas Discussion [original thread]
Taint Stain wrote: Gawain Edmond wrote: Taint Stain wrote: Gawain Edmond wrote: it's a gang that's easily counted by a gang of the same make up of a larger size (as is the way of blob war) it's easily counted by any gang with recons an...
- by Dynamiittiukko - at 2014.04.30 15:02:00
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4. Interceptor fleet are not fun at all - in Player Features and Ideas Discussion [original thread]
Josilin du Guesclin wrote: Frankly, if null-sec is so safe that people are complaining because solo ratters get hit from time to time when they're not paying attention, it shouldn't be giving the income that it does. QFT. .d
- by Dynamiittiukko - at 2014.04.30 14:24:00
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5. Interceptor fleet are not fun at all - in Player Features and Ideas Discussion [original thread]
Taint Stain wrote: Everything in eve should be reasonably counterable. While its possible to counter these things is usually hard to kill them cause they know when they're being countered then they just run away, because they're engaging at 40k...
- by Dynamiittiukko - at 2014.04.24 10:50:00
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6. Interceptor fleet are not fun at all - in Player Features and Ideas Discussion [original thread]
Cardano Firesnake wrote: The fact that there is now only interceptors is the proof that there is a problem with them. I would say that is incorrect. People fly ceptors because they are (somewhat of) a solution to The Problem(TM). In this cas...
- by Dynamiittiukko - at 2014.04.18 08:33:00
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7. Interceptor fleet are not fun at all - in Player Features and Ideas Discussion [original thread]
Flaming Forum Spammer wrote: No module can mitigate stupid. QFT. Now read it again. Twice. Then try to understand it. This is not targeted at anyone in particular but to everyone in general. .d
- by Dynamiittiukko - at 2014.04.17 19:10:00
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8. Interceptor fleet are not fun at all - in Player Features and Ideas Discussion [original thread]
Please, allow me to summarize our experiences regarding the defenses we have come across on our inty roams in the last 3 or so weeks: Active Defending 01 Active Defending 02 .d
- by Dynamiittiukko - at 2014.04.17 05:30:00
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9. Interceptor fleet are not fun at all - in Player Features and Ideas Discussion [original thread]
Diivil wrote: Many of you are also still arguing how active defending of your space against roaming gangs should not be able to actually defend your space. This is totally bizarre to me. I hold sov in this region. My fellow goons live in this r...
- by Dynamiittiukko - at 2014.04.17 02:59:00
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10. Interceptor fleet are not fun at all - in Player Features and Ideas Discussion [original thread]
Diivil wrote: Quite honestly there are only two ways to lose these interceptors, getting baited or bad FCing (mostly target selection). If it takes hundreds of hours to train your guys to stay alive and they still die to things that aren't bait...
- by Dynamiittiukko - at 2014.04.16 03:43:00
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11. Interceptor fleet are not fun at all - in Player Features and Ideas Discussion [original thread]
Diivil wrote: Fleet size and numbers are irrelevant. People would fight a 10 man interceptor gangs alone in cruisers if they could. The problem is that they can't because they can't catch them. Again, a comment that can pretty much only ori...
- by Dynamiittiukko - at 2014.04.16 01:02:00
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12. Interceptor fleet are not fun at all - in Player Features and Ideas Discussion [original thread]
Diivil wrote: Eve in nullsec is based on communities. In communities we help each other. Corporations in your alliance may hate each other and do stuff behind each others' back but I want to help the fellow goon. See the PPS. part in my pos...
- by Dynamiittiukko - at 2014.04.16 00:35:00
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13. Interceptor fleet are not fun at all - in Player Features and Ideas Discussion [original thread]
Diivil wrote: Any form of active defense from the people living in the region should be able to counter roaming gangs and the roamers should need to fight those active defenders and not just ignore them. A lot of what you wrote above sounds ...
- by Dynamiittiukko - at 2014.04.16 00:17:00
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14. Interceptor fleet are not fun at all - in Player Features and Ideas Discussion [original thread]
Cardano Firesnake wrote: The idea of a scout able to pass though hostile barrages and tackle something seemed really cool. But in fact we see now only fleets of inties. They roam across all systems in total (near total) impunity they engage l...
- by Dynamiittiukko - at 2014.04.15 22:58:00
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15. Retribution: the death of bookmark handling? - in EVE General Discussion [original thread]
Toku Jiang wrote: I've never understood why the bookmark system was so cumbersome in the first place. It's probably one of the most used features in the game and it gets very little good attention. Couldnt' agree more. I am confident there w...
- by Dynamiittiukko - at 2012.12.04 19:24:00
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16. Sticky:EVE Online: Retribution 1.0 Feedback - in EVE Information Portal [original thread]
Toku Jiang wrote: I've never understood why the bookmark system was so cumbersome in the first place. It's probably one of the most used features in the game and it gets very little good attention. Couldnt' agree more. I am confident there w...
- by Dynamiittiukko - at 2012.12.04 19:24:00
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17. Retribution: the death of bookmark handling? - in EVE General Discussion [original thread]
Ranger 1 wrote: So your organization always has all of it's pilots warp to the exact same perches and just off grid pounce points. Good to know. Not really. Make of that what you will but please, no more off-topic crap. .d
- by Dynamiittiukko - at 2012.12.04 18:38:00
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18. Retribution: the death of bookmark handling? - in EVE General Discussion [original thread]
Ranger 1 wrote: If your bookmarks were of any real importance, they would be corp bookmarks. If you wish people outside your corp to have them you need only make one copy for their entire corporation. So, you're saying that 250 bookmarks sho...
- by Dynamiittiukko - at 2012.12.04 18:28:00
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19. Retribution: the death of bookmark handling? - in EVE General Discussion [original thread]
Xercodo wrote: I doubt many of these were intentionally trying to nerf bookmarks but could you at least file an official bug report and the paste the number here so that if a dev happens to come across this they can track the issues internally?...
- by Dynamiittiukko - at 2012.12.04 18:22:00
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20. Retribution: the death of bookmark handling? - in EVE General Discussion [original thread]
I make most of my ISK by creating, and selling, bookmark packs to corpies and alliance mates. Due to this business, I have copied tens of thousands of bookmarks and, as a result, have become rather efficient in doing it. Now, it would seem to me ...
- by Dynamiittiukko - at 2012.12.04 18:16:00
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