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41. Yes, it's another fleet lag suggestion ... - in Player Features and Ideas Discussion [original thread]
This is a wall of text. My apologies. It even has a role-play element in it to help 'explain' things in EVEspeak. Nope, I don't even have a dog in this hunt, as I don't reside in nul at the moment. Purely a mental exercise that I was considering....
- by EdTeach - at 2010.11.26 04:01:00
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42. Disco Queen (ECM burst+smartbombs) - in Ships and Modules [original thread]
Personally, I think if one were to use ECM Bursts, they would be for fast, hit-and-run attacks. Dive in, pop it off, and GTFO to next target. Adding a ECM Burst to a each ship in a Disco battleship gang could add to the already considerable lulz ...
- by EdTeach - at 2010.11.25 21:31:00
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43. [Proposal] Giving carriers drone repair bays - in Assembly Hall [original thread]
Facepalm obvious. -
- by EdTeach - at 2010.11.20 22:57:00
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44. Those gloriously sadistics folks at CCP - in Skill Discussions [original thread]
Originally by: Abdiel Kavash Originally by: Daneel Trevize Originally by: Breaker77 Sadly I can not train the Marauders skill without have AWU 5 FYP FYP. Yet another very fine reason for AWU5, especially for...
- by EdTeach - at 2010.11.20 19:07:00
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45. Invading Whs - in Warfare & Tactics [original thread]
Reasonable safety from K-Space attacks if usually found by living in a Wspace system that has no static Kspace WHs. By going 2 deep it increases the effort required to find and re-aquire your system. Their cloaker/prober would have to leave to ...
- by EdTeach - at 2010.11.20 01:20:00
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46. New ship type? - in Ships and Modules [original thread]
A Tender. Battleship hull. Few high slots. RR bonuses Good tank. Only fits RR/ECM drones. Allows any fleet member to take modules out of their ship's cargo hold and place them in Tender's "refit" hold for refitting purposes. All modules le...
- by EdTeach - at 2010.11.17 01:58:00
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47. The Number ... - in Skill Discussions [original thread]
If you hover your mouse over each skill group title in EVEmon, such as corp management, it will give you the total available skillpoints for that group. I just totalled all those numbers up. If EVEmon is wrong then so am I as that was my sou...
- by EdTeach - at 2010.11.15 11:24:00
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48. The Number ... - in Skill Discussions [original thread]
for now, according to EVEMon and my calculator, is .... 432,384,000 skillpoints available in the game. Looked back a ways and didn't see this topic, so rather than necro something I am sure has been brought up sometime in the last 6 years, I tho...
- by EdTeach - at 2010.11.15 01:58:00
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49. Those gloriously sadistics folks at CCP - in Skill Discussions [original thread]
I wasn't being sarcastic or whining. I actually sorta like it when something like this is that well thought out. It was a surprise to be sure, but nothing unbearable. My Raven, Navy Scorp and Drake all needed AWU5 to fit their full allotments of...
- by EdTeach - at 2010.11.14 06:38:00
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50. Those gloriously sadistics folks at CCP - in Skill Discussions [original thread]
Edited by: EdTeach on 13/11/2010 22:11:54 Once I got my tank down, I turned to acquiring T2 missile launchers. Get the skill to 5, get the spec skill to 4 and be good to go. But nooooo... To make the majority of my fits transfer directly fr...
- by EdTeach - at 2010.11.13 22:05:00
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51. [PROPOSAL] Make on-grid bookmarks visible in space. - in Assembly Hall [original thread]
Most excellent idea. Overview option please. And I'd like fries with that... ---
- by EdTeach - at 2010.11.13 21:09:00
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52. Rattlesnake is a crock of s***... - in Player Features and Ideas Discussion [original thread]
Edited by: EdTeach on 12/11/2010 00:00:22 Let me get this straight. The OP seems ****ed that the Caldari don't have a pirate ship that uses the Caldari Racial primary weapons dps bonus, along with a bonus from Gallente other than drones, so a...
- by EdTeach - at 2010.11.11 23:59:00
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53. The Missing Class - in Ships and Modules [original thread]
Not that anything will come of this, but I like the Monitor concept. POS killing, Gate/Station camper. Slow as a dread but weaker tank. DPS comparable to slightly more than non-siege dread. Medium ranged, absolutely hideous tracking/etc. If a...
- by EdTeach - at 2010.11.09 23:47:00
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54. One Slot Left ... - in Ships and Modules [original thread]
Thanks for the input all. My apologies for not being clear on ship use. As I stated before, I am getting ready for Sansha incursions. This is for small gang use during those incursions, as well as anti-Sansha missions to some extent. Hence all t...
- by EdTeach - at 2010.11.07 12:43:00
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55. One Slot Left ... - in Ships and Modules [original thread]
I have an alt that flies Gallente. Been getting it ready for Incursions. I already have a Hyperion for direct-fire fun, and wanted to see what the Domi could do. A friend linked me a fit like the one below. I tweaked it a bit for my skills. Obvio...
- by EdTeach - at 2010.11.07 00:27:00
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56. best fleet images - in Ships and Modules [original thread]
Edited by: EdTeach on 06/11/2010 23:30:57 100+ Dreads(and my Blackbird which did all the cynos) warping to the final assualt on RA Prime over a year ago. --- What happens in old sov during weekend system camp waiting for Stront timers to...
- by EdTeach - at 2010.11.06 23:26:00
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57. Are phoenixs good? - in Ships and Modules [original thread]
Edited by: EdTeach on 05/11/2010 10:27:21 Dreads still have a limited use in Wspace. High end system dwellers build them in-system for sleeper triggers. High end sleeper sites trigger more BS sleepers whenever a cap ship warps to that site. ...
- by EdTeach - at 2010.11.05 10:22:00
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58. Losec PI ... Compare Notes ... - in Science and Industry [original thread]
Originally by: Yonem All of this is done in a single 0.1 system, but the most I've been able to get out my extractors is 1750 per 5 min cycle. You are getting 1750 per 5 minute cycle with 30 minute reset. I get 2100 per 15 minut...
- by EdTeach - at 2010.11.01 01:42:00
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59. Losec PI ... Compare Notes ... - in Science and Industry [original thread]
Edited by: EdTeach on 31/10/2010 12:08:38 Like quite a few folks I looked into PI. Hisec doesnt have the resources for real profit. Nulsec requires sov. Wspace requires a corp of trustworthy people. That left losec. After a few tweaks as well...
- by EdTeach - at 2010.10.31 12:06:00
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60. PI - High sec VS Low sec - in Science and Industry [original thread]
Go out to edge of hisec and scan as deep into losec as you can. You will see a much greater concentration of resources on losec planets. In a .1 system it is fairly easy to get 2100 P0 per cycle on 5 hour cycles. This translates into 1500 P0 per ...
- by EdTeach - at 2010.10.30 17:01:00
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