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1. [WTA] 21 Mill SP Industrial/Miner/Inventor - in Timecode Bazaar [original thread]
Just under a day and a half left on the auction. High bid is 4.5 billion. Caalin, I'm sorry you feel that this auction is not on the level, although I can assure you that I do not know any of the people who have bid on my character. If I did know...
- by Edaise - at 2007.09.21 10:00:00
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2. [WTA] 21 Mill SP Industrial/Miner/Inventor - in Timecode Bazaar [original thread]
Barely over two and a half days left on the auction. Reserve still not met.
- by Edaise - at 2007.09.20 02:04:00
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3. [WTA] 21 Mill SP Industrial/Miner/Inventor - in Timecode Bazaar [original thread]
Under 4 days left in the auction, place your bids now.
- by Edaise - at 2007.09.19 02:21:00
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4. [WTA] 21 Mill SP Industrial/Miner/Inventor - in Timecode Bazaar [original thread]
Back up to the top of the list.
- by Edaise - at 2007.09.18 00:44:00
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5. [WTA] 21 Mill SP Industrial/Miner/Inventor - in Timecode Bazaar [original thread]
Back to the top I say
- by Edaise - at 2007.09.17 01:43:00
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6. [WTA] 21 Mill SP Industrial/Miner/Inventor - in Timecode Bazaar [original thread]
To the top with this post.
- by Edaise - at 2007.09.15 19:43:00
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7. [WTA] 21 Mill SP Industrial/Miner/Inventor - in Timecode Bazaar [original thread]
Back to the top.
- by Edaise - at 2007.09.14 00:49:00
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8. [WTA] 21 Mill SP Industrial/Miner/Inventor - in Timecode Bazaar [original thread]
Standings and Jump Clone screenshots added to OP.
- by Edaise - at 2007.09.12 22:58:00
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9. [WTA] 21 Mill SP Industrial/Miner/Inventor - in Timecode Bazaar [original thread]
Edited by: Edaise on 12/09/2007 03:46:56 Edited by: Edaise on 12/09/2007 03:43:36 Edited by: Edaise on 12/09/2007 03:42:44 Selling myself. Good learning skills, comes with +3 perception, +2 int, memory, and willpower implants. Has Exhu...
- by Edaise - at 2007.09.12 03:40:00
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10. Freighters Drop Loot? Freighters should have fitting slots! - in EVE General Discussion [original thread]
Here's a thought I had when reading this post... Take the idea of a freighter with low slots, as it was suggested 5 of them, someone takes those 5 low slots and fits all t2 expanded cargoholds. Even with Freighters 1 trained this would give them ...
- by Edaise - at 2007.05.09 09:24:00
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11. Noob question - Deadspace complexes - in EVE New Citizens Q&A [original thread]
Originally by: Tamello I'm working on "world's collide" and the instructions say to go to the third room of a deadspace complex... I don't understand what that means, the bookmark warps me to two warp platforms surrounded by pirates, at le...
- by Edaise - at 2007.04.15 20:00:00
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12. Capacitor Control Circuit II BPC's 5 Runs - in Sell Orders [original thread]
Daily Bump
- by Edaise - at 2007.04.07 16:24:00
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13. Capacitor Control Circuit II BPC's 5 Runs - in Sell Orders [original thread]
Bump, Price lowered
- by Edaise - at 2007.04.06 17:25:00
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14. Capacitor Control Circuit II BPC's 5 Runs - in Sell Orders [original thread]
Selling Four (4) Capacitor Control Circuit II BPC's ME: -7 PE: -2 Runs: 5 Price 100 Mill each copy Required Skills for Production: Industry V High Energy Physics I Science V Engineering V Quantum Physics I Jury Rigging I Mechanic III Materials ...
- by Edaise - at 2007.04.06 02:43:00
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15. Clones and skill point loss - in Player Features and Ideas Discussion [original thread]
So a temporary reduction in effectiveness using the new booster mechanics, to replace the system that has been in place all along, which there has been no complaining about. Not sure if there is enough reason for CCP to put this in.
- by Edaise - at 2007.03.23 18:26:00
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16. Killing isk famers - in Player Features and Ideas Discussion [original thread]
The same way you can kill anyone... in low sec or get them to perform a hostile act against you, shoot at you, steal from a can you place, etc... And really, with how this game works we're all just isk farmers. Gotta afford those new shiny toys s...
- by Edaise - at 2007.03.23 17:53:00
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17. Gang improvement idea - in Player Features and Ideas Discussion [original thread]
I can see a very good application of this idea, with a few modifications. Possibly instead of having a list of gangs a person can join by a right click on their name, maybe a search function, almost like a LFG idea. Only reason I say this is becau...
- by Edaise - at 2007.03.23 17:51:00
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18. Clones and skill point loss - in Player Features and Ideas Discussion [original thread]
So, if I'm understanding this correctly, you're suggesting that if a person doesn't have an up to date clone, they should lose the SP that they are above their clone, their ship, possibly their implants (if they have any), and also receive a comba...
- by Edaise - at 2007.03.23 17:46:00
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19. Point defense guns. - in Player Features and Ideas Discussion [original thread]
This isn't a bad idea at all, and with a bit of working could be very nice, but a question I have about it would be, what would stop this from being used for camping the exit points on stations? Unless it has the same drawback as smartbombs have n...
- by Edaise - at 2007.03.22 14:38:00
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20. To long down time... - in Issues, Workarounds & Localization [original thread]
I've been playing for about 2 years myself, and have played several other online games, and the long downtime today was somewhat expected, due to the amount of content they added in yesterday. As far as the 1 hour a day downtime, that's really not...
- by Edaise - at 2007.03.22 14:17:00
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