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1. Sticky:[Dev Blog] Phoebe Travel Change Update - in EVE Information Portal [original thread]
I for one am really excited to sit in station not playing eve while timers run down! Are any tools being provided to help FC's know what the jump timer maximum is across their fleet or the fatigue of individual members? Subcap fleets titan or jum...
- by Eigenvalue - at 2014.10.31 01:24:36
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2. Sticky:New Notifications - official feedback thread - in Player Features and Ideas Discussion [original thread]
Darkblad wrote: Right click functionality (for e.g. edit/remove contacts by right clickin on a login/logoff notification of such contact) feels like it's missing now when compared to the old system. I used this all he time for inviting cyno ...
- by Eigenvalue - at 2014.10.09 13:28:00
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3. Sticky:Oceanus: The New Cloaking Effect - in EVE Information Portal [original thread]
CCP Darwin wrote: Lil' Brudder Too wrote: Then explain why, as a whole, is the forum touted as the primary means to give feedback on nearly every expansion/change? Nearly every dev blog links to the forums to give feedback...yet you say only...
- by Eigenvalue - at 2014.10.06 21:59:37
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4. Announcement:Dev Blog: Long-Distance Travel Changes Inbound - in EVE Information Portal [original thread]
Komi Toran wrote: Gwailar wrote: 3) A primary goal for these changes is to get caps using gates instead of jumps for travel farther than ~20 LY. Hence the decision to nerf jump range and frequency and open up the gates. And this goal is, f...
- by Eigenvalue - at 2014.10.06 01:14:00
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5. Announcement:Dev Blog: Long-Distance Travel Changes Inbound - in EVE Information Portal [original thread]
Gwailar wrote: Veskrashen wrote: What if fatigue accumulation and it's impact on jump timers were independent factors? In other words, you BLOPS to a cyno 7.875 AU away. You gain a jump timer of (1+(distance*distance modifier)) * ( 1+(fatig...
- by Eigenvalue - at 2014.10.06 00:42:00
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6. Announcement:Dev Blog: Long-Distance Travel Changes Inbound - in EVE Information Portal [original thread]
gascanu wrote: Veskrashen wrote: I would encourage folks who are interested in these changes to listen to Manny and Jeffraider (along with some shmoe called Oh Takashawa) from PL do an hour and a half long Q&A over at EVE-Uni. Well worth...
- by Eigenvalue - at 2014.10.05 16:46:00
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7. Announcement:Dev Blog: Long-Distance Travel Changes Inbound - in EVE Information Portal [original thread]
Ninteen Seventy-Nine wrote: You ignore the massive amount of people pleased with this change. Any change is going to upset some users, but in business you dont hold your breath and freeze in your tracks if you want to compete and thrive, you d...
- by Eigenvalue - at 2014.10.04 21:26:00
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8. Announcement:Dev Blog: Long-Distance Travel Changes Inbound - in EVE Information Portal [original thread]
Adrie Atticus wrote: afkboss wrote: Adrie Atticus wrote: afkboss wrote: What needs to change is cynos. Make it so that a CNYO can only be jumped to by 2 ships. (Change the timer to a character timer so you cant just suicide then re cyn...
- by Eigenvalue - at 2014.10.04 21:14:00
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9. Announcement:Dev Blog: Long-Distance Travel Changes Inbound - in EVE Information Portal [original thread]
Folks keep the posts coming, we need to get this thread to 7000.
- by Eigenvalue - at 2014.10.04 18:21:00
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10. Announcement:Dev Blog: Long-Distance Travel Changes Inbound - in EVE Information Portal [original thread]
Reiisha wrote: The game would be a lot more fun if people tried relying on each other instead of alts Hey that's a great idea! I'll light your JF cyno for you! Don't worry it'll be fine you can trust me! Love and peace 5ever in EVE!
- by Eigenvalue - at 2014.10.04 18:19:00
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11. Announcement:Dev Blog: Long-Distance Travel Changes Inbound - in EVE Information Portal [original thread]
Operative X10-4 wrote: Eigenvalue wrote: Operative X10-4 wrote: Best change ever, just do it! I cant wait to pick up a freighter full and jump gates in 0.0 with armed escort... I can see some crazy logistics being doing, like 10-20 freigh...
- by Eigenvalue - at 2014.10.04 17:01:00
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12. Announcement:Dev Blog: Long-Distance Travel Changes Inbound - in EVE Information Portal [original thread]
Arsine Mayhem wrote: Yea, their using that mobility to, what, oh yea, go to Catch and fight easy targets. PL is brave enough to hotdrop a couple of cruisers in low though. That's pretty brave of them. Hey wait I resemble that comment!
- by Eigenvalue - at 2014.10.04 16:53:00
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13. Announcement:Dev Blog: Long-Distance Travel Changes Inbound - in EVE Information Portal [original thread]
davet517 wrote: The number of ship kills on dot-lan doesn't really mean much, friend. There's a difference between friendly skirmishes with a roaming gang and fighting tooth and nail for your space. Few 0.0 dwellers want to do that. Hence the...
- by Eigenvalue - at 2014.10.04 16:49:00
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14. Announcement:Dev Blog: Long-Distance Travel Changes Inbound - in EVE Information Portal [original thread]
Operative X10-4 wrote: Best change ever, just do it! I cant wait to pick up a freighter full and jump gates in 0.0 with armed escort... I can see some crazy logistics being doing, like 10-20 freighters jumping gate to gate with armed squads pro...
- by Eigenvalue - at 2014.10.04 16:36:00
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15. Announcement:Dev Blog: Long-Distance Travel Changes Inbound - in EVE Information Portal [original thread]
davet517 wrote: So yeah, they could introduce some tools that would provide a counter to force projection. AOE weapons that rendered a fleet's jump and warp drives inoperable for a while would be an idea. If you made such a weapon too accessib...
- by Eigenvalue - at 2014.10.04 16:31:00
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16. Announcement:Dev Blog: Long-Distance Travel Changes Inbound - in EVE Information Portal [original thread]
davet517 wrote: What they weren't taking into consideration is that the average 0.0 dweller doesn't really want to fight. othing will change. This meme is so tired and lame. It's on the surface obviously untrue if you look at any actual n...
- by Eigenvalue - at 2014.10.04 16:22:00
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17. Announcement:Dev Blog: Long-Distance Travel Changes Inbound - in EVE Information Portal [original thread]
Nazri al Mahdi wrote: exiik Shardani wrote: Draciste wrote: Give JFs and Rorqs bonus not only to "fatigue" but also to "jump range" and most of the relevant problems with this change is solved. or give JF cargo capacity like standard f...
- by Eigenvalue - at 2014.10.04 16:14:00
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18. Announcement:Dev Blog: Long-Distance Travel Changes Inbound - in EVE Information Portal [original thread]
Eigenvalue wrote: Ninteen Seventy-Nine wrote: NULL IS ALREADY DEAD Get that through your head. No one cares about it, no one flies in it. Any change is good change. http://evemaps.dotlan.net/stats So numbers seem to give your cl...
- by Eigenvalue - at 2014.10.04 14:40:00
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19. Announcement:Dev Blog: Long-Distance Travel Changes Inbound - in EVE Information Portal [original thread]
Ninteen Seventy-Nine wrote: NULL IS ALREADY DEAD Get that through your head. No one cares about it, no one flies in it. Any change is good change. http://evemaps.dotlan.net/stats So numbers seem to give your claim the lie. All the ...
- by Eigenvalue - at 2014.10.04 14:37:00
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20. Announcement:Dev Blog: Long-Distance Travel Changes Inbound - in EVE Information Portal [original thread]
X Gallentius wrote: Putting JF's on fatigue schedule likely has to do with other in-game objectives. It would be nice to see some people give thought to how they will work around limits on JF service. Our corp/alliance is looking into moving c...
- by Eigenvalue - at 2014.10.03 19:06:00
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