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1. New Blog: More Queue Queue - in EVE Information Portal [original thread]
Look I don't want skill queueing so I can go on vacation or try and train up a character to sell it on ebay (which I'm sure is the main reason they added the 24 hour limit). What I want to do is figure out the quickest way to get to where I want ...
- by Eisbrecker - at 2009.03.09 19:21:00
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2. New Blog: More Queue Queue - in EVE Information Portal [original thread]
Quote: Agreed people like you who work, omgzz what a shame you can't be arsed to get on between your working shifts, how terrible... ...now you just have to plan a little more carefully. I'm a student in college, I live many miles from the c...
- by Eisbrecker - at 2009.03.04 18:45:00
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3. New Dev Blog: How the AI pew pews the player - in EVE Information Portal [original thread]
Originally by: CCP Incognito Originally by: Eisbrecker Sounds like you guys have added new techniques to the rats, just please don't make it unfair (i.e. make the ship fittings and abilities something the players can do as well). ...
- by Eisbrecker - at 2009.02.27 15:38:00
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4. New Blog: More Queue Queue - in EVE Information Portal [original thread]
Originally by: Che22a Edited by: Che22a on 27/02/2009 02:40:16 Why fix something thats not broken -_- However, if this is a feature that is to be implemented.. I'm of the opinion that the 24hour rule is a great compromise. As to every...
- by Eisbrecker - at 2009.02.27 15:28:00
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5. New Dev Blog by Eris Discordia: Walking in Stations - in EVE Information Portal [original thread]
Walking in stations sounds like a great idea for role-players and people wanting to "pretend" they are smugglers or whatever but in my humble opinion this is a feature that does not add needed improvements on the client. I would much rather you a...
- by Eisbrecker - at 2009.02.26 19:19:00
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6. New Dev Blog: How the AI pew pews the player - in EVE Information Portal [original thread]
As long as the Ai does not use inflated stats. Too many times "harder" AI equates to the same AI with padded stats across the board. Sounds like you guys have added new techniques to the rats, just please don't make it unfair (i.e. make the ship ...
- by Eisbrecker - at 2009.02.26 19:13:00
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7. New Dev Blog: Strategic Cruisers - in EVE Information Portal [original thread]
Originally by: Tmarte Edited by: Tmarte on 12/02/2009 16:02:57 Glad to see the subsystems will be the only skills that you could lose by flying one of the ships. Also glad it's going to stay as a Rank 1 skill, so even if you lose Calda...
- by Eisbrecker - at 2009.02.25 16:25:00
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8. New Blog: More Queue Queue - in EVE Information Portal [original thread]
Originally by: Wasoda Wunce "While its cool that you can advance your character when you are offline, we did worry that if we introduced a skill queue some players might just set a queue for a year and become less active in EVE. Thats not ...
- by Eisbrecker - at 2009.02.25 15:42:00
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