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Author |
Thread Statistics | Show CCP posts - 17 post(s) |
Krivelle Nakoru
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Posted - 2009.02.24 21:59:00 -
[631]
YES, OMG11!!!11CCP WeLovesyou7!!Thx!ByeKissesHUgs
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Khelia
c-base reconstruction
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Posted - 2009.02.24 22:29:00 -
[632]
YES, OMG11!!!11CCP WeLovesyou7!!Thx!ByeKissesHUgs
THANK YOU CCP!
Most missing feature ever! I really have a need for this, since I am fulltime working and I am unable to do my 6 hour skills :-( --
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Jaxun Shadoweyes
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Posted - 2009.02.24 22:38:00 -
[633]
This looks great! My only request at this stage would be "please make the queue for 48 hours instead of 24." I'm away from Eve for a 24-hour period each week, so being able to queue skills long enough to cross that period would be even more helpful to me. Thanks!
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Kassa Daito
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Posted - 2009.02.24 23:01:00 -
[634]
Edited by: Kassa Daito on 24/02/2009 23:01:35 I'd like to add one more request for a longer queue.
I believe 24 hours + 1 skill starting after 24 hrs in queue would be limits most people could live with that won't allow queuing up a character's entire training plan. The people leaving for months at a time though I don't think there is any way you could help them without allowing massive queues stretching months into the future (which I don't see a problem with).
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NetMage
Caldari Arkonide Great Imperium Corporation
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Posted - 2009.02.24 23:29:00 -
[635]
A very welcome feature, save the annoying limitation.
Remember, there is no such number as 2 (http://catb.org/~esr/jargon/html/Z/Zero-One-Infinity-Rule.html).
If you want me to play more, give me more missions, more agents, better LP stuff, etc. Don't try to force me to logon.
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funkiestj
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Posted - 2009.02.24 23:36:00 -
[636]
a 24 hour queue is a perfectly reasonable compromise. The only question is why it took so long to get this!
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Dreamora GayaSoft
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Posted - 2009.02.24 23:41:00 -
[637]
Definitely a very good idea to be able to queue micro trainings which otherwise force you to remain in front of the system as it is commonly the case with those ***** browsergames if you don't want to be incapable to do anything because you didn't sit the first 72 hours in front of the screen.
I would also welcome a way to "queue" certificates. Stuff like core competency where a good 30 skills (incl levelup) are linked in behind are a bit hard to track, althought EveMon + G15 definitely help quite a bit there :)
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Wasoda Wunce
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Posted - 2009.02.25 00:10:00 -
[638]
"While its cool that you can advance your character when you are offline, we did worry that if we introduced a skill queue some players might just set a queue for a year and become less active in EVE. Thats not what a massively multiplayer ONLINE game is about. EVE is a social game and we want you exposed to other players so you can start making legends out of you or corporation and strive for domination. A long abstinence from EVE would ruin this for us."
It's not about you, what you want, or what you think would ruin anything for you, it's about your paying customers. You know, the people who put a roof over your heads and food on your plates. So yes, it's about ******* time.
Actually no, it's about 4 or 5 years too late.
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Benaiah Tulwar
Amarr Epitoth Fleetyards
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Posted - 2009.02.25 01:48:00 -
[639]
YES, OMG1!!! CCP WeLovesyou!!Thx! ByeKisses&HUgs
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Jindokai
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Posted - 2009.02.25 02:27:00 -
[640]
I think this is great news, and by the number of replies i have read many people are very excited, but others want MORE! I think it is fantastic to have a skill queueueue ue.
I have a question about functionanity though, Is it possible to pause a skill and start or continue training another? for example - can i set a level 5 skill with more then 24 hours to go to train for 23 hour 59 mins and then have another skill start? or even multiple skills and have the second last skill pause in order to begin training a new one while whithin the 24 hours? I also assume that you can keep bumbing the queueueueue with new skills as the time becomes availible.
This is great as i will be lacking in time at uni while in lectures and the such!
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PDP11
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Posted - 2009.02.25 02:35:00 -
[641]
I'd suggest a new Learning skill that increases the time limit above 24 hrs for skills on the Queue. Maybe revise the fixed 24 hour limit when introducing the new skill to make it practicable.
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Raven6213
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Posted - 2009.02.25 04:25:00 -
[642]
So when will this wonderful program become available to us?
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Iskendrun
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Posted - 2009.02.25 04:53:00 -
[643]
Most all the questions in these posts can be answered if people just go back and read the blog. Training the same skill more than once, starting a skill that'll run past 24 hours, possibly training batches for certificates/modules.
For all the whiners that think their money alone makes the game run, making them gods here, go play WoW with the pimply pre-teens and leave us your stuff.
For all the whiners that think it isn't enough, remember, they didn't have to do this at all, go play WoW with the pimply pre-teens and leave us your stuff.
CCP, I got mad props for you, I think it's a great idea and a great feature. As long as this game stays good (meaning you don't give in to all the crybabies wanting something for nothing), you'll have my shopping dollar.
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Cathak Jin
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Posted - 2009.02.25 04:59:00 -
[644]
This is terrible. Like begging for a puppy for years and getting a goldfish. You'd rather not have a pet at all... a goldfish is insulting.
Please reconsider1 Military deployments are not 24 hours long, nor the time of a level 5 skill long enough. Maybe you dislike enlisted personnel?
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Raven6213
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Posted - 2009.02.25 07:42:00 -
[645]
So when will this wonderful program become available to us?
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Deviana Sevidon
Gallente Panta-Rhei Guardian Federation
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Posted - 2009.02.25 07:48:00 -
[646]
Thanks for nerfing it into Oblivion and making it unusable CCP.
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davidwraith Jr
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Posted - 2009.02.25 12:19:00 -
[647]
I love this game !! the queues are awesome .even though I can't do a long skill that would pertain to getting a certain ship"s this queue would not stop me from logging in and playing the game It would just one less thing for me to worry about especially those 28 day skills when you want those command ship'sand all the skill's are more than 20 days that would be awesome to queue those and keep playing but I guess doing all the little skills that take less than a day on a queue is just as good cause I don't want to sit here when I have other thing's to do . I love this game and I love you guy's that created this game My wife hate's this game cause I spend more time here then with herbut who cares
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Aggememnon
Insurrection Inc Coalition Of Empires
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Posted - 2009.02.25 12:20:00 -
[648]
Originally by: Cathak Jin This is terrible. Like begging for a puppy for years and getting a goldfish. You'd rather not have a pet at all... a goldfish is insulting.
Please reconsider1 Military deployments are not 24 hours long, nor the time of a level 5 skill long enough. Maybe you dislike enlisted personnel?
They explain why (they dont want inactives queuing for a 6 month deployment and then coming back, so either let your subscription run out or like a lot of people I know do (have your wife / GF / boyfriend do it :))
On the actual queue I think it's a good option, 24 hours is more then enough for the most of the annoiying stuff. I definately dont want to loose sleep for that 6 hour skill. If you are off for a weekend train a long skill (plenty 30+ day skills in the game. If you go on deployment start with your carrier LV5 or something and then get someone to change a skill for ya, usually its do-able.
------------------- Friendly fire isn't |
Sarrian Calda
Caldari
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Posted - 2009.02.25 12:35:00 -
[649]
Reading through some users' posts at the first 2 pages.. I have two points to stand with. I'll just talk about some of the pros and cons.
-= 24 hours =- Pros - 24 hours to plan ahead is good for players who're actively playing every day or two, and that they have a full-time job or studies. It's also good for new players since they'll most probably be more active than some of the veterans, being that new players have more short skills to train, and veterans generally have lesser short skills to train(or they just don't want to train those short skills that are useless to them).
Cons - This Q system is time frame-based type of Q-ing system, so we're limited on how many skills we can Q up within that short amount of time, given that EVE skills get longer as we hit levels 3 to 5. So it does not help much for the veterans, nor the players who have irregular access to EVE-Online. But from a business standpoint, business is always business. The larger pool of fish always get the attention of the fishermen over the small group of fish, no matter how tasty this small group of fish is. Larger catch, more harvests. Smaller catch, no point. Especially when the large to small ratio is over 100:1. Businessmen, agree? Just figuratively speaking, of course.
So, why not a Q system that is without limits instead? As we all know that skills will still continue to train even after player's subscription has ended. A 60d skill can still be completed even if you start it on the last day of your subscription. But you need to be able to log into the game in order to start the training of another skill, and that means a minimum of 30d subscription must be purchased.
Since we already have this 'natural' limit on skill training, why not just work off that?
How: Player can Q all the skills he want to train, in the order he wishes. Maybe you can put a limit to number of slots, like not more than 100 slots, counting each skill level as 1 slot. A skill has 5 levels. So a limit of 20 slots will make it possible to max out 4 skills to level 5 at one go. Not too long, not too short, and can still get the players to come log into the game every now and then to "socialise" and "interact".
When: The skills will be trained in time, so long as player maintains an active subscription at the time when a skill finishes and the next skill in Q begins. So if the player goes unsubbed and his currently training skill ends, the next skill in the Q will not be triggered. Maybe simply "deactivate" the Q system the moment the player's subscription ends, so the Q system won't trigger the next skill after the current skill training ends.
The player must sub again in order for the Q system to activate the training for the next skill, and this activation should be done automatically upon re-sub so that the player do not have to log into the game. The player can just simply purchase a subscription via EVE website. This will help players who can't access the game, but still have internet access, to continue skill training without logging into the game.
Having internet access != able to log into EVE
IMO, this method is a win-win situation for both CCP as a business and players as the customers. Player can still Q up their skill training, so long as they have active subscription. CCP won't lose any business at all with this kind of system.
I agree with some players' view about "socialising" and "interacting" for those who only log in to change skills. There's almost no socialising at all. I'm also one of those that log in once a while just to change skills, and I don't socialise. What is there to talk about if I only have 1 minute to sneak into EVE to change skill, then log out and continue with my super-busy RL? You guys at CCP are busy too, right? You guys should know how it feels. So why bother about us not "socialising" and "interacting"? There's forums, you know.
Just my 2 cents.
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Raven6213
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Posted - 2009.02.25 15:18:00 -
[650]
So when is the queque program going to be made available?
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Eisbrecker
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Posted - 2009.02.25 15:42:00 -
[651]
Originally by: Wasoda Wunce "While its cool that you can advance your character when you are offline, we did worry that if we introduced a skill queue some players might just set a queue for a year and become less active in EVE. Thats not what a massively multiplayer ONLINE game is about. EVE is a social game and we want you exposed to other players so you can start making legends out of you or corporation and strive for domination. A long abstinence from EVE would ruin this for us."
It's not about you, what you want, or what you think would ruin anything for you, it's about your paying customers. You know, the people who put a roof over your heads and food on your plates. So yes, it's about ******* time.
Actually no, it's about 4 or 5 years too late.
Abso-friggin-lutely!!!
Why do you give a crap if I want to play your game or not as long as I"m paying for it?
That line made me want to cancel my subscription right now.
Whomever wrote this article needs a serious reality check. And while I definitly agree with the need for rules in any environment this is one that is not in our best interest. Skill queueing should have been a feature from the get-go and there should be no limit imposed on this. You guys simply need to make sure that if a players subscription runs out it pauses the skill the day that subscription runs out. If they want to come back and pay well then they are more than welcome to pick it right back up. This should not be an issue.
I am in control of when and for how long I want to play this game, make no mistake about that and don't try to force me to be "active" using a limited skill queue system simply to further your game's community.
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voidvim
Minmatar Genco Curatores Veritatis Alliance
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Posted - 2009.02.25 19:53:00 -
[652]
I know knew this day would come.
At long last Salvaging guide:moon materials guide |
Anzac Jack
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Posted - 2009.02.25 22:45:00 -
[653]
Originally by: Eisbrecker
Originally by: Wasoda Wunce "While its cool that you can advance your character when you are offline, we did worry that if we introduced a skill queue some players might just set a queue for a year and become less active in EVE. Thats not what a massively multiplayer ONLINE game is about. EVE is a social game and we want you exposed to other players so you can start making legends out of you or corporation and strive for domination. A long abstinence from EVE would ruin this for us." **** It's not about you, what you want, or what you think would ruin anything for you, it's about your paying customers. You know, the people who put a roof over your heads and food on your plates. So yes, it's about ******* time.
Actually no, it's about 4 or 5 years too late.
Abso-friggin-lutely!!!
Why do you give a crap if I want to play your game or not as long as I"m paying for it?
That line made me want to cancel my subscription right now.
Whomever wrote this article needs a serious reality check. And while I definitly agree with the need for rules in any environment this is one that is not in our best interest. Skill queueing should have been a feature from the get-go and there should be no limit imposed on this. You guys simply need to make sure that if a players subscription runs out it pauses the skill the day that subscription runs out. If they want to come back and pay well then they are more than welcome to pick it right back up. This should not be an issue.
I am in control of when and for how long I want to play this game, make no mistake about that and don't try to force me to be "active" using a limited skill queue system simply to further your game's community.
**************************
I'm in total agreement with the above comments. If I'm paying for my playing .. it should be my choice. As soon as the subscription runs out - then stop the training. What ever time I've paid for - whether its a month or a a year in advance - I should be able to queue the skills for that period. Simple huh ?
Wake up to Real Time please CCP.
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Oraflame
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Posted - 2009.02.26 08:27:00 -
[654]
Thank you love it love it
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Felix Adama
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Posted - 2009.02.26 11:51:00 -
[655]
wow these are interesting times, this was one of the features i looked for when i first logged on, and now it's coming!
Looks flashy, but maybe a longer q would be good, maybe 48hrs or something. I know that if I'm going to be away for a time I have to look through all my skills to find the ones that'l take forever to train.
Thanks for all the work, really appreciated
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Denvari
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Posted - 2009.02.26 13:53:00 -
[656]
OMG11!!!11CCP WeLovesyou7!!Thx!ByeKissesHUgs
Amazing...I love that CCP knows just how to add things that matter...what users want but with a fair balance. This and the module cycle timer are fantastic additions! |
Josiphina Hillen
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Posted - 2009.02.26 13:54:00 -
[657]
I think this is a great balance between time management for people with "real lives" and still keeping people actively logging into the game. The interface looks nice too. Very good move CCP!
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kaltiron
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Posted - 2009.02.26 18:30:00 -
[658]
This should be about what your customer want right?
Why not put a voting poll up on your website.
Do you mind the 24hr restriction?
Yes / No / Indifferent
Get real answers from the people that pay for this. There are too many people annoyed at the time limit to just ignore them. Find out once and for all if more people like it than dislike it.
I for one dislike it. There have to be other ways to ensure people keep paying. And as long as the game is interesting, people will keep playing.
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gallminin
Gallente Playboy Enterprises Dark Taboo
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Posted - 2009.02.26 19:18:00 -
[659]
mm zomg! finally but i dont like the 24 hour thing. what about for those of us who dont have the skills that'll fit. like im traning my support gunnery skills and im grounded off of eve :/ *sign* mothers. and cant really get on. can you have it as defult so after that queue is done and there isnt anymore skills train it automatically goes to a skill? like i want advanced spaceship command too V but i dont wanna take the time to do it. so lets say i cant get on for 3 days and nothing is training so. instead of those 3 days wasted it'll automatically go to it. and once you choose a skill to be on that list. you cant change it untill its over. like a safe guard. so that empty space isnt wasted. damnit i confused myself ---Asus M2N SLI Deluxe wireles edition.- XFX 8800GT 512MB DDR3 - 6GB G.Skill - AMD 6400+ am2 @3.2 with a zalman cooler--- |
YT Forever
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Posted - 2009.02.26 19:21:00 -
[660]
To my mind it is simple ū we didnĘt have a que system before and now CCP have given us one. Thank you CCP ! As much as I appreciate that a longer que time would be useful to some players, I feel that the 24 hour que restriction with the possibility of adding a long training time skill to start in the 23rd hour is such a significant step above and beyond what we currently have, that we should be grateful for the gift given.
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