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Author |
Thread Statistics | Show CCP posts - 17 post(s) |
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CCP Fallout

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Posted - 2009.02.04 11:25:00 -
[1]
Oh, capsuleers. This is news you've all been waiting for... well, many of you have...
I have but two words for you: skill queues.
Eris Discordia has written not just a new blog, but a new blog detailing our upcoming skill queue feature, which will bring even more Winsauce to Apocrypha.
Enjoy, and discuss!
Fallout Associate Community Manager CCP Hf, EVE Online
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Palovana
Caldari Inner Fire Inc.
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Posted - 2009.02.04 11:27:00 -
[2]
w00t!
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RaTTuS
BIG Libertas Fidelitas
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Posted - 2009.02.04 11:29:00 -
[3]
Nice to be able to get those short ones in ..... -- BIG Lottery, BIG Deal, InEve
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Shaun Livingstone
iMine Industries
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Posted - 2009.02.04 11:30:00 -
[4]
Edited by: Shaun Livingstone on 04/02/2009 11:30:51 Long awaited queue finally coming to us the spring is warming --
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Kaahles
n0thing Inc.
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Posted - 2009.02.04 11:30:00 -
[5]
Edited by: Kaahles on 04/02/2009 11:31:18 yay finally I can train all those stupid short skills without being for hrs without skill training or the need to get up in the middle of the night (not that I've done it but I know some who did)  ----------------------------- OMG THE SKY IS FALLING! Contract me all your stuff so I can save it! |

Red 7
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Posted - 2009.02.04 11:31:00 -
[6]
Very nice. How does it work with skill books for dependant skills? I notice in your mockup you include an example.
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Tenshi Taro
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Posted - 2009.02.04 11:32:00 -
[7]
Pure Awesome. |

MotherMoon
Huang Yinglong
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Posted - 2009.02.04 11:33:00 -
[8]
Edited by: MotherMoon on 04/02/2009 11:33:13 woot
OMG I haven't even read it yet but I had to post.
THANK YOU CSM.
THANK YOU.
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Pliauga
Gallente Aliastra
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Posted - 2009.02.04 11:34:00 -
[9]
Winsauce - of the ultimate variety 
------- "Skynet" is my internet provider, should I be worried? |

LaVista Vista
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Posted - 2009.02.04 11:35:00 -
[10]
YES, OMG11!!!11CCP WeLovesyou7!!Thx!ByeKissesHUgs
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Mica Swanhaven
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Posted - 2009.02.04 11:40:00 -
[11]
So are you one of the fabled 11 teams?
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Pattern Clarc
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Posted - 2009.02.04 11:40:00 -
[12]
7/10 |

Pliauga
Gallente Aliastra
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Posted - 2009.02.04 11:42:00 -
[13]
On a more serious note. This is all the functionality I needed from the skillqueue. So no real comments before M10. And I second the motion by CSM LaVista Vista.  |

Malen Nenokal
Eden Federal Recon
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Posted - 2009.02.04 11:43:00 -
[14]
1st page. Thanks CCP. =) |

Element 22
Gallente
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Posted - 2009.02.04 11:44:00 -
[15]

                                
*Does a little dance*, *Makes a little love*, *Girlfriends asks "is that all tonight?"* 
I love you. I would offer to have your babies but I'm a guy, and while legal, a bit under your age range, unless you want a winter-spring....no, not going there 
The mock up is a bit disappointing however.  |

Khanto Thor
Amarr Imperial Academy
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Posted - 2009.02.04 11:45:00 -
[16]
That's great news!
...no more having to switch between long duration and short duration skills, before I go to bed, before I go to work and at lunchtimes, thanks! |

Nora Syrinx
Knights of the Old Empire The Chamber of Commerce
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Posted - 2009.02.04 11:46:00 -
[17]
Awesome. thats all i have to say |

Irida Mershkov
Gallente Noir.
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Posted - 2009.02.04 11:50:00 -
[18]
Edited by: Irida Mershkov on 04/02/2009 11:49:57 YES, OMG11!!!11CCP WeLovesyou7!!Thx!ByeKissesHUgs
Edit: *******s, beaten.  |

Julia Venatrix
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Posted - 2009.02.04 11:50:00 -
[19]
A skill queue draws nigh Green shoots through through melting snows grow My heart thaws with spring
I would ask for one teensy little option - that the queue be able to hold one skill which will start training after 24 hours have passed - e.g. if there are 2 days left on my Medium Energy Weapon V, I'd like to be able to add Amarr Cruiser V to the queue anyway. |

Omber Zombie
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Posted - 2009.02.04 11:51:00 -
[20]
winsauce and i still owe you a beer eris  |
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OzDeaDMeaT
Gallente The Goodies
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Posted - 2009.02.04 11:51:00 -
[21]
Thank you, Thank you, Thank you, Thank you, Thank you, Thank you, Thank you, Thank you, Thank you, Thank you, Thank you, Thank you, Thank you, Thank you, Thank you, Thank you, Thank you, Thank you, Thank you, Thank you, Thank you, Thank you, Thank you, Thank you, Thank you, Thank you, Thank you, Thank you, Thank you, Thank you, Thank you, Thank you, Thank you, Thank you, Thank you, Thank you, Thank you, Thank you, Thank you, Thank you, Thank you, Thank you, Thank you, Thank you, Thank you, Thank you, Thank you, Thank you, Thank you, Thank you, Thank you, Thank you, Thank you, Thank you, Thank you, Thank you, Thank you, Thank you, Thank you, Thank you, Thank you, Thank you, Thank you, Thank you, Thank you, Thank you, Thank you, Thank you, Thank you, Thank you, Thank you, Thank you, Thank you, Thank you, Thank you, Thank you, Thank you, Thank you, Thank you, Thank you.
That is a really great way of doing it to allow those 3-7 hour skills to be finished without losing time for the more casual player. Well thought out idea and hopefully a well executed implementation.
Now what would be a really cool idea would be the ability to cue between characters on the same account.
I still hope one day when you CCP dudes are billionaires you will perhaps let us have more than 1 character have a skill training on a single account. (financial crisis aside i am sure that is still a ways off)
Thank you CCP Fallout, you have made my day. (slow day :P )

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Omber Zombie
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Posted - 2009.02.04 11:53:00 -
[22]
Originally by: Julia Venatrix A skill queue draws nigh Green shoots through through melting snows grow My heart thaws with spring
I would ask for one teensy little option - that the queue be able to hold one skill which will start training after 24 hours have passed - e.g. if there are 2 days left on my Medium Energy Weapon V, I'd like to be able to add Amarr Cruiser V to the queue anyway.
just add ammar cruiser 5 to the queue then start training med energy 5 - will add med to the top of the ququ and leave amaar crs 5 in the queue |

Lord Matrix
Volition Cult The Volition Cult
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Posted - 2009.02.04 11:54:00 -
[23]
24h queue is not enough. What if you go on a holiday or a business trip that takes a week and do not want to train a level 5 skill? If I were to take my notebook with me I would just login to change the skill and then logoff since I'd have much more important things to do like attending a meeting or enjoying myself. Therefore the argument in devblog that a skill queue longer than 24h will cause problems is nonsense. If someone does not want to play eve he won't play it. Customers should not be forced to login. Maybe instead make the game more thrilling so people couldn't wait until they can login. |

Hayman Wakefield
Caldari Trans-Stellar Salvage Shipping and Securities Ethikos Trade Alliance
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Posted - 2009.02.04 11:56:00 -
[24]
3/10
The 24 hours is too limiting, it should be as many as you can in a 24 hour period or just pick 1 to start when you've finished. No use to me unless I can use it during times when I'm on holiday. |

Gabriel Darkefyre
Minmatar Shadows Of The Federation
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Posted - 2009.02.04 11:58:00 -
[25]
Brilliant News! Now I can set up skills without having to worry about them finishing in the middle of the Working Day!
And It also helps with those inconvenient times when a Skill Completes in the Middle of combat as I can just set the next skill to start automatically after the current one completes while I'm safely in station meaning one less thing to worry about in a fight.
*Awaits March 10th Impatiently*
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Denion
Infinite Improbability Inc Mostly Harmless
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Posted - 2009.02.04 12:00:00 -
[26]
Finally!
Just one question: will it support multiple levels of the same skill? -- This message has been brought to you by Denion. |

Fujiko MaXjolt
Caldari Templar Republic Arcane Alliance
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Posted - 2009.02.04 12:01:00 -
[27]
One thing which has been mentioned time and again as a possible alternative to a skill-queue (back when you said you weren't doing one) : Setting a skill and having it just train the next level if it finishes before you can change it. ie. I set Navigation I training and get back the next day to see it finishing Navigation IV.
Will this be possible with your version ? Or can i only set the next possible level on a particular skill ?
One small step for eve-dev, one giant leap for eve-kind. To paraphrase an original 
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gorak cz
Thundercats RAZOR Alliance
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Posted - 2009.02.04 12:02:00 -
[28]
Its not about time , its about f u c k i n g time. 
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Jeran Tek
Real Nice And Laidback Corporation
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Posted - 2009.02.04 12:03:00 -
[29]
I don't have to top & tail my skills any more. I couldn't say it any better
Originally by: "LaVista Vista" OMG11!!!11CCP WeLovesyou7!!Thx!ByeKissesHUgs
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Tmarte
Caldari Slackers Incorporated
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Posted - 2009.02.04 12:03:00 -
[30]
Originally by: Denion Finally!
Just one question: will it support multiple levels of the same skill?
+1 to this also. Can I set it to train Amarr Frigate Lvl 1, 2, 3, etc etc, in the same queue??
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Aya Vandenovich
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Posted - 2009.02.04 12:04:00 -
[31]
Do I spy a new UI? Somewhere In England |

Evelgrivion
Ignatium. Rote Kapelle
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Posted - 2009.02.04 12:04:00 -
[32]
This feature is epic win and makes me happy. That is all. 
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XLord
Amarr De Valken BV Orange Alliance
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Posted - 2009.02.04 12:05:00 -
[33]
love it
but got 1 question: if your skill finish during dt, will the next skill start or will it wait till dt is over and start?
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Huan CK
Gallente GK inc. R.U.R.
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Posted - 2009.02.04 12:08:00 -
[34]
Quote: YES, OMG11!!!11CCP WeLovesyou7!!Thx!ByeKissesHUgs
:D LOVE LOVE LOVE LOVE LOVE
The way you implement this is awesome! I'm totally 100% satisfied. Keep up the good work guys, you RULE!
Oh, and regarding the skillplans, certificates, etc.. good thinking ;) Before you do, redo the certificates as some of them are really stupid :) Also, I understand you wanted to simplify training with certificates, yet there's still faaar to many to actually get a nice overview of them. If you want to let 3rd parties inspire you, work with EVE-Mon, its the best skill planning tool out there. If you can implement something similar into eve, that'd be awesome. EFT also has a few cool features such as showing affecting skills, etc.
Right-click module/ship "Add skills needed to a skillplan" -> "new plan / existing plan 1 / existing plan 2 / ... " Right-click module/ship "Add affecting skills to skillplan" -> "Select Level 1-5" -> "new plan /existing plan 1 / existing plan 2 / ... " Something like that would be awesome :)
My videos: Watch on youtube. |

LaVista Vista
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Posted - 2009.02.04 12:09:00 -
[35]
Originally by: Aya Vandenovich Do I spy a new UI?
It's concept art. 
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Amerilia
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Posted - 2009.02.04 12:14:00 -
[36]
Any chance that .emp (EVEMon Plan) is importable? ^^
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Kiotsu Adler
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Posted - 2009.02.04 12:14:00 -
[37]
About fu**ing time! Best addition ever, (paying) ghost training mk.II lol
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Jordan Musgrat
H A V O C Minor Threat.
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Posted - 2009.02.04 12:15:00 -
[38]
Need more time CCP. People don't automatically "interact" because they have a skill change, that does not compute. What happens, is people get bogged down with work, or school, or family, this happens regardless of what skill they need to train. And they sometimes need more leeway than 24 hours here. Make it a week. The only people that won't log in are the people who were just going to login for a skill change anyways. In case you didn't know, there are people that already set lvl 5 skills and go afk. You can't do anything about it.
Make the queue a week. -----------
Primary is family values, secondary is 0.0... |

nchek maroot
Gallente IFGresearch Corp
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Posted - 2009.02.04 12:17:00 -
[39]
Edited by: nchek maroot on 04/02/2009 12:18:38
First of all I want to say THANKS! Every little bit helps.
As far as the time limit goes and encouraging people to play the game how is setting a queue with 30 days worth of skills different from training one level 5 skill that takes 30 days? Maybe a compromise would be to have the available length of the queue proportional to total SP or the age of character.
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Piddo
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Posted - 2009.02.04 12:18:00 -
[40]
Great idea that will be well received (about time too )
I'm a bit confused about the 24hour thing as the mock-up example seems to suggest that you can queue further things up after a 1 day 5 hour skill has been set as first in the queue? Is this just a poor mock-up example or am I missing something?
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Ryoji Tanakama
Caldari Firestar Drive Yards
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Posted - 2009.02.04 12:19:00 -
[41]
Nice initiative and all but 'active in EVE' is not the same as logging in for 20 seconds to change a skill. This does not encourage activity in eveor discourage inactivity. If people want to train for a year without really playing they have ALWAYS been able to do this. Giving them a year long skill queue (for example) actually has the beneficial effect of reducing unneccesary load on the login servers.
These people are not going to go out and pewpew because they need to change a skill.
nice idea, flawed premise. |

Digital Anarchist
THE INTERNET.
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Posted - 2009.02.04 12:19:00 -
[42]
Tightly, joy shudders. Fluttering, a leg trembles. A day is too short!
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Zhula Guixgrixks
Increasing Success by Lowering Expectations Vanguard.
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Posted - 2009.02.04 12:21:00 -
[43]
Thanks. |

Amerilia
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Posted - 2009.02.04 12:22:00 -
[44]
Edited by: Amerilia on 04/02/2009 12:22:31
Originally by: Jordan Musgrat Need more time CCP. People don't automatically "interact" because they have a skill change, that does not compute. What happens, is people get bogged down with work, or school, or family, this happens regardless of what skill they need to train. And they sometimes need more leeway than 24 hours here. Make it a week. The only people that won't log in are the people who were just going to login for a skill change anyways. In case you didn't know, there are people that already set lvl 5 skills and go afk. You can't do anything about it.
Make the queue a week.
According to the blog, you set little skills for, say 23 hours and set a lvl 5 at the end. The lvl 5 will proceed training after 24 hours. |

Tsanse Kinske
WeMeanYouKnowHarm
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Posted - 2009.02.04 12:22:00 -
[45]
Cue four years of rageposts that the 24 hour window is too short. qq. 
Thanks for that, and thanks for the skill queue too, CCP. |

Dian Cecht
Omnicorp Enterprises
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Posted - 2009.02.04 12:24:00 -
[46]
Great idea.
However 24 hours is too short.
It would be nice to plan your skills when you go on holiday rather than cancel your sub for the sake of a couple of weeks.
I suppose you had to give something back after Ghost Training, but at least do it properly.
Dian
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Maria Kalista
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Posted - 2009.02.04 12:24:00 -
[47]
Thank god. I finally can stay in bed when at 04.24 AM a skill finishes.
Thank you. Most welcome addition! |

Vesta Taub
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Posted - 2009.02.04 12:26:00 -
[48]
1/10
due to deciding to actually participate in RL nowadays after playing EVE solidly through from beta till now this still does not help me. i am going to be without internet access for up to 3 months at a time, and then playing solidly for a month, then away again. now, i can understand the reason for your choice, but surely restricting it to a single skill would be better.
imo the skill queue should be there so you can set a skill training and have another take over if it finishes, this would work perfectly for 3-4 hour skills when you know you wont be online, as well as having a chance of solving the problem that i will have. there are plenty of skills that could be used such as BS to lvl 5 when someone has stuck a smaller skill on first. its not as if they are locked into that until that finishes training, they can change it, and re-select their long skill to continue after so that they do not miss any training time.
i usually run 3 accounts, but two are inactive at the moment as i am unable to log in to play. the one that is active has circa a 55 day skill on, and that itself is the only reason it is currently activate.
while i understand the problem of people not actually playing the game, i do not see it going to matter. i think (in fact know) that there are a lot of people who actively train their characters but do not play the game at the moment in the way that they used to. maybe i am biased being a longer player than some, who will look at this and go "this is great, i can now queue dozens of small skill levels" and thats great for them, but of no use whatsoever to myself. |

UGWidowmaker
Caldari Revengeance Inc
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Posted - 2009.02.04 12:26:00 -
[49]
damn streight ccp... thx.. bout time we can clean up the messy skills wich we cant be arsed to trainn. now we can do em very nice and easy.. :)) |

Mithfindel
Gallente Zenko Group
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Posted - 2009.02.04 12:26:00 -
[50]
The new UI, will it be pink? |
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Chribba
Otherworld Enterprises Otherworld Empire
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Posted - 2009.02.04 12:27:00 -
[51]
Nice addition, and as others also said 24 hours is a bit too little imo. And what about dual-training? Is that concept left now or? |
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Luteros
Minmatar Corps der Traenen
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Posted - 2009.02.04 12:27:00 -
[52]
Thanks a lot, great feature most of us have waited for!!1!oneeleven |

Leon Angeal
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Posted - 2009.02.04 12:29:00 -
[53]
Thanks CCP <3 |

Markus Relic
Relic Shipyards
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Posted - 2009.02.04 12:29:00 -
[54]
Great news, a skill queue is an excellent addition to the game. 
I do have to echo the views of some others here that the reason for making the skill queue only 24 hours is flawed. I don't want to be forced to log in to change skills every 24 hours, it just makes it a pain to try and plan the order of skills to be trained to maximise the time spent training. Just because i log in to change a skill does not mean i am going to sit and play for 2 hours so this idea that a skill queue will encourage people to just train skills and not play is plain wrong.
But good work on the skill queue none the less! |

Tor Anasa
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Posted - 2009.02.04 12:30:00 -
[55]
Edited by: Tor Anasa on 04/02/2009 12:30:46 A skill queue at last is excellent but the 24hrs is away too limiting change that too a week and i would say its the best feature in years  |

Aravorn
Gallente The Dead Parrot Shoppe Inc.
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Posted - 2009.02.04 12:32:00 -
[56]
Thank you
This was long over due IMHO, and seems to strike a nice compromise between not being able to queue, and being able to queue forever. |

Remlidan
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Posted - 2009.02.04 12:33:00 -
[57]
Edited by: Remlidan on 04/02/2009 12:33:07 YES, OMG11!!!11CCP WeLovesyou7!!Thx!ByeKissesHUgs
Any idea when this feature of awesomeness will be available? |

Kale Kold
Caldari Brutal Seizure
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Posted - 2009.02.04 12:34:00 -
[58]
Edited by: Kale Kold on 04/02/2009 12:35:28
Holy ****! love the new GUI font!
Hope this isn't just a mockup? |

Night Doc
Orekaria
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Posted - 2009.02.04 12:35:00 -
[59]
Originally by: Omber Zombie
Originally by: Julia Venatrix A skill queue draws nigh Green shoots through through melting snows grow My heart thaws with spring
I would ask for one teensy little option - that the queue be able to hold one skill which will start training after 24 hours have passed - e.g. if there are 2 days left on my Medium Energy Weapon V, I'd like to be able to add Amarr Cruiser V to the queue anyway.
just add ammar cruiser 5 to the queue then start training med energy 5 - will add med to the top of the ququ and leave amaar crs 5 in the queue
no, you can't. read better.
is any of you realizing that skills in EVE are ****ing long in time and 24 hours is not even a weekend. you are so ****ed that you get satisfied with anything? now your account must be active, so why we have a limit in the queue. oh yes... because "EVE is a social game and we want you exposed to other players". so now we must pay AND we MUST play??????.
the proper limit number would be the time that the longest skill takes + 1.
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LaVista Vista
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Posted - 2009.02.04 12:36:00 -
[60]
Originally by: Kale Kold Edited by: Kale Kold on 04/02/2009 12:35:28
Holy ****! love the new GUI font!
Hope this isn't just a mockup?
It's a mockup.
The font also looks like the one WoW uses  |
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Aunt Tom
Dark Voodoo Cult VooDoo Technologies
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Posted - 2009.02.04 12:37:00 -
[61]
Thank you!
But can you extend queue period to 7 days? Somebody have a time for EVE only in weekends. Thanks once again. |

Navtiqes
Englebarna
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Posted - 2009.02.04 12:37:00 -
[62]
Certainly took you long enough, but thanks alot for finally getting around to it! 
You'll save those of us with inconsistent networks or crappy computers from alot of stress and worries! |

Destination SkillQueue
Are We There Yet
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Posted - 2009.02.04 12:38:00 -
[63]
Heh, hahahahaHAHAHAHAHAAA!! MUAHAHAHAHAAAAA!! MUAHAHAHAHAAAAA!!IT'S ALIVE! IT'S ALIVE! MUAHAHAHAHAHAAAAAAAAAAA!!! |

Sheriff Jones
Amarr Clinical Experiment
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Posted - 2009.02.04 12:39:00 -
[64]
Quick question of this highly awaited feature:
If you have a 23 day skill training, does the 24 hour rule apply to the skills that come after that in the queue?
In other words, can it look like this:
23 days. 6 hours. 5 hours. 10 hours.
Or can you only set a skill queue that is ALL together 24 hours? |

Rakshasa Taisab
Caldari Sane Industries Inc. Ursa Stellar Initiative
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Posted - 2009.02.04 12:40:00 -
[65]
The thing looks good, even though I was kinda opposed to skill queues.
Having a 24 hour limit seems like a really good choice, but isn't 50 skills a bit excessive? It would allow people to really stuff their queue with short skills and suddenly have everything under the sun at lvl 1. I would imagine a 5 skill limit would seem more reasonable. |

Nova Fox
Gallente Novafox Shipyards
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Posted - 2009.02.04 12:40:00 -
[66]
CCP could be evil and add a new skill that boosts it by 24 hrs per level :P.
Go ahead with the 24 hrs for now see how it would work out. I would love to have to see a 'pause' combined with function 'then train' function. This would as pointed out earlier stop Railguns to V and start Battleship to V.
Will skills that end beyone the queue still continue to train after the 24hrs limit expires?
Will you be able to reset the same skill for the second level of training? Like Queue Small Autos I then Small Autos II?
Will it skip a scheduled que if you dont meet the requirements and do the next best thing?
How does the limit work? Can you shove as many skills as possible in the 24 hr limit and not beyond or you just make a whole list of things, because i peferr the prior in how it works, this would allow adding more skills than you can schedule but allow the last skill to continue beyond the 24hrs.
I think its fair to say that 72hrs would be nice (a weekend yeah) 120 hrs would be possibly to much.
Did you make this system expandable to queue beyond what you plan on?
Will account deactivation stop the queue as currently intended? |

Altaree
Eve University Ivy League
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Posted - 2009.02.04 12:43:00 -
[67]
THANK YOU! This is the perfect implementation for your goals.
If you go on vacation, set a long skill... easy... |

Rakshasa Taisab
Caldari Sane Industries Inc. Ursa Stellar Initiative
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Posted - 2009.02.04 12:43:00 -
[68]
If you need a weekend off, train that BS V or whatever V skill. It's the switching in the middle of the night kind of situations that are the real problem. |

MOOstradamus
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Posted - 2009.02.04 12:44:00 -
[69]
Edited by: MOOstradamus on 04/02/2009 12:44:18
1: 24 hours is too short. 2: Does this thing work during Downtimes ie: will it recalculate once the server comes back up again, will new skills start during a DT period ??
Try again, try harder or better yet don't bother .. 
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Rramar Claime
Amarr Task Force Zener Atlas Alliance
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Posted - 2009.02.04 12:44:00 -
[70]
Ok... This is cool. This is ... ok. ok. |
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Rivqua
Caldari Omega Wing R.E.P.O.
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Posted - 2009.02.04 12:46:00 -
[71]
24 hours is perfect, anything else is solvable with having longer skills to train in backup, or is not any worse then today.
It will also help new players get into the eve groove of changing skills, and not getting too much a shock :)
/Riv |

Liu
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Posted - 2009.02.04 12:46:00 -
[72]
thank you, thank you, thank you.
and now,
1. why did it take so long? yes, you want people playing, but this 24 hour limited queue is as good now as it was 3 years ago. what has changed?
2. why did you go for the 24 hour limit instead of a 1-skill deep queue, or dual training?
3. will it be in apocrypha?
4. thank you, thank you, thank you, thank you, thank you, thank you |

Greme
Amarr Slacker Industries The Boat Violencing Initiative
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Posted - 2009.02.04 12:48:00 -
[73]
Edited by: Greme on 04/02/2009 12:49:16 Greme dry humps the devs One-day whining is starting That's what rank five's for! |

Saralle Zhukov
Minmatar Win Tech
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Posted - 2009.02.04 12:48:00 -
[74]
Thank you CCP. Hoping you will be open later to extending the time to a week. Will be nice not to have to worry about switching short skills though.

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Dratic
Perkone
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Posted - 2009.02.04 12:48:00 -
[75]
Thanks for this. The number of times i've just let skills finish and not start another one because i actually want sleep can't remember but with this its awesome. Can concentrate more on playing the game than checking when the skill will finish in half hour. 24 Hours i think is enough may not solve the holiday or army types but thats where long lvl 5s are done. If only this were around when i started. |

Roy Batty68
Caldari Immortal Dead
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Posted - 2009.02.04 12:50:00 -
[76]
My vacation 100 days on moon 86 day longest skill
Ok, that was a crap haiku, but you get my drift?
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Myfanwy Pisces
P H O E N I X
|
Posted - 2009.02.04 12:50:00 -
[77]
  
  HUGS, COOKIES & KISSES FOR ALL!!!   
  
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Kuolematon
Space Perverts and Forum Warriors United
|
Posted - 2009.02.04 12:50:00 -
[78]
Bah, humbuk!
Where was this 5 years ago when I needed? Now I have 77m SP and all my skills takes eons to finish.. so tbfh don't do this! Make others suffer same way as I had to for over months of lost training time!!!      |

RedClaws
Amarr Dragon's Rage Ethereal Dawn
|
Posted - 2009.02.04 12:50:00 -
[79]
24 hours is enough imo. The most annoying skills are like 8-14 hours. Don't make eve too easy on yourself, it doesn't fit the game :) |

Pliauga
Gallente Aliastra
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Posted - 2009.02.04 12:50:00 -
[80]
24h is fine. |
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gfldex
Dark-Rising
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Posted - 2009.02.04 12:52:00 -
[81]
It is sad to see that a dev implies that the game she creates is so boring that you have to force ppl to login.
This is another example of a feature that doesnt really solve the problem. Clone Jumps every 24 hours did not help anything to get more ppl into pvp. In fact I see players regularly state that they can't attend to ops because they have to wait for the JC timer to tick down. Tractor beams did make looting faster (for those ships with spare high slots) but it doesn't make it easier. It's still a pointless click marathon.
If you have a long skill available you activate it and go on your trip. With the queue you can have one or a few short skills in front of that long skill now. But the real problem is still there. You lose a few days because the long skill is still shorter then your trip and you lose days of skill time.
This queue is just a neat way to point out players misery in a more colourfull way. It's not solving the problem. |

Cailais
Amarr 0utbreak
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Posted - 2009.02.04 12:55:00 -
[82]
Originally by: Hayman Wakefield 3/10
The 24 hours is too limiting, it should be as many as you can in a 24 hour period or just pick 1 to start when you've finished. No use to me unless I can use it during times when I'm on holiday.
You suck at reading comprehension. Provided the skill starts within a 24 hour period you can plan it.
e.g Skill 1 = 18 hrs, you can then plan in Skill 2 (lets say it takes 6 days) at the 18hr point. Total skills trained 2, for 6 days 18hrs. Easily enough to cover a weeks holiday.
C.
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Onyx Asablot
M. Corp Mostly Harmless
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Posted - 2009.02.04 12:55:00 -
[83]
Oh thank **** for that. |

Mashie Saldana
Minmatar Sharks With Frickin' Laser Beams
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Posted - 2009.02.04 12:56:00 -
[84]
Originally by: Sheriff Jones Quick question of this highly awaited feature:
If you have a 23 day skill training, does the 24 hour rule apply to the skills that come after that in the queue?
In other words, can it look like this:
23 days. 6 hours. 5 hours. 10 hours.
Or can you only set a skill queue that is ALL together 24 hours?
How do you fit a 23d skill in 24h "buffer"? This skill has to end before the 24h or you can't add another skill after.
You have to set it up like this:
6 hours. 5 hours. 10 hours. 23 days.
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Salpad
Caldari Carebears with Attitude
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Posted - 2009.02.04 12:56:00 -
[85]
Originally by: Lord Matrix 24h queue is not enough. What if you go on a holiday or a business trip that takes a week and do not want to train a level 5 skill? If I were to take my notebook with me I would just login to change the skill and then logoff since I'd have much more important things to do like attending a meeting or enjoying myself. Therefore the argument in devblog that a skill queue longer than 24h will cause problems is nonsense. If someone does not want to play eve he won't play it. Customers should not be forced to login. Maybe instead make the game more thrilling so people couldn't wait until they can login.
24 hours skill-queue is a lot better than nothing, and will remove much of the frustration from the skill training system, but for one I'd have preferred slightly longer, like 36 hours, and for another you're correct.
There ought to always be the option of setting one follow-up skill, even if your current skill does not end within 24 hours.
Other than that, it's a nice change and a big improvement, though. It just could have been better.
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Margot Fortain
Gallente
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Posted - 2009.02.04 12:57:00 -
[86]
Realy dont see how 24hrs is such a problem.
This new feature is to avoid all the pesky micromanagement required because a skills finishing when your asleep or at work or etc.
Its not meant to cover going on holiday, cba logging in. If you need such time away then leave a longer skill on.
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Goumindong
Amarr Merch Industrial GoonSwarm
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Posted - 2009.02.04 12:59:00 -
[87]
Originally by: Salpad
There ought to always be the option of setting one follow-up skill, even if your current skill does not end within 24 hours.
Eh. So long as you log in within 24 hours of when that skill ends you can add to your queue. This makes changing skills efficiently no longer "log in at this point" but "log in at some point within a day".
Its plenty |

Irida Mershkov
Gallente Noir.
|
Posted - 2009.02.04 13:01:00 -
[88]
Originally by: Vesta Taub Edited by: Vesta Taub on 04/02/2009 12:26:57 1/10
due to deciding to actually participate in RL nowadays after playing EVE solidly through from beta till now this still does not help me. i am going to be without internet access for up to 3 months at a time, and then playing solidly for a month, then away again. now, i can understand the reason for your choice, but surely restricting it to a single skill would be better.
imo the skill queue should be there so you can set a skill training and have another take over if it finishes, this would work perfectly for 3-4 hour skills when you know you wont be online, as well as having a chance of solving the problem that i will have. there are plenty of skills that could be used such as BS to lvl 5 when someone has stuck a smaller skill on first. its not as if they are locked into that until that finishes training, they can change it, and re-select their long skill to continue after so that they do not miss any training time.
i usually run 3 accounts, but two are inactive at the moment as i am unable to log in to play. the one that is active has circa a 55 day skill on, and that itself is the only reason it is currently activate.
while i understand the problem of people not actually playing the game, i do not see that it is actually going to matter. i think (in fact know) that there are a lot of people who actively train their characters but do not play the game at the moment in the way that they used to. maybe i am biased being a longer player than some, who will look at this and go "this is great, i can now queue dozens of small skill levels" and thats great for them, but of no use whatsoever to myself.
bawwwwwww |

Pliauga
Gallente Aliastra
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Posted - 2009.02.04 13:03:00 -
[89]
An actual question if I may (although I think somebody all ready asked it).
Will we be able to queue several levels of the same skill. Faction frig lvl 1 through 4 queue for example. |

Sheriff Jones
Amarr Clinical Experiment
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Posted - 2009.02.04 13:03:00 -
[90]
Originally by: Mashie Saldana
Originally by: Sheriff Jones Quick question of this highly awaited feature:
If you have a 23 day skill training, does the 24 hour rule apply to the skills that come after that in the queue?
In other words, can it look like this:
23 days. 6 hours. 5 hours. 10 hours.
Or can you only set a skill queue that is ALL together 24 hours?
How do you fit a 23d skill in 24h "buffer"? This skill has to end before the 24h or you can't add another skill after.
You have to set it up like this:
6 hours. 5 hours. 10 hours. 23 days.
Jsut what i asked 
So you can set a long skill without logging in AFTER the 24 hour, but you can't set the buffer after. |
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Sashman Cole
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Posted - 2009.02.04 13:04:00 -
[91]
Any kind of skill training queue is worth having, especially when you're stuck at work and have a bunch of skills you could get out of the way during an average working day. I think this will be especially helpful for new players and those starting a new ALT. I can understand CCP's limit to 24 hours and am happy to take that as a start and work out how useful it is. I can imagine higher SP characters finding this of less use than low SP characters.
A lot of new players are following the certificate system and do find it useful. It would be of great assistance to new players if the certifications are more clearly described and their application to a current character highlighted. Linking them to a skill queue would be invaluable when starting out.
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innocent alt
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Posted - 2009.02.04 13:04:00 -
[92]
If the CSM made this feature becoming a part of EVE even one minute earlier then it has justified its existence.
Down with the tyranny of Evemon and Outlook! Thanks, CCP! 
Innocent Alt
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Ahro Thariori
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Posted - 2009.02.04 13:04:00 -
[93]
Great news CCP, thx alot. This singlehandedly beats WHs! It's even more than I have ever asked for.
Now, dont feed the trolls. |

Fionnbharr
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Posted - 2009.02.04 13:05:00 -
[94]
Originally by: Margot Fortain Realy dont see how 24hrs is such a problem.
This new feature is to avoid all the pesky micromanagement required because a skills finishing when your asleep or at work or etc.
Its not meant to cover going on holiday, cba logging in. If you need such time away then leave a longer skill on.
Indeed, exactly what I thought when I read the blog. Thanks CCP, this is a very welcome addition. Pure awesomesauce! |

Brzhk
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Posted - 2009.02.04 13:07:00 -
[95]
YAY \o/ Thanks to all who makes that possible !
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Salpad
Caldari Carebears with Attitude
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Posted - 2009.02.04 13:07:00 -
[96]
Originally by: Nova Fox CCP could be evil and add a new skill that boosts it by 24 hrs per level :P.
I hope they do that. I'd train such a skill to level 4 without hesitation.
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Fritz Ionar
Minmatar Sebiestor tribe
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Posted - 2009.02.04 13:09:00 -
[97]
Edited by: Fritz Ionar on 04/02/2009 13:09:24 [Edit - Ah, to slow]
How about a new skill, "Skill queue management", it lets you extend the queue by 24h per level  |

Gnulpie
Minmatar Miner Tech
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Posted - 2009.02.04 13:09:00 -
[98]
Originally by: Sheriff Jones Quick question of this highly awaited feature:
If you have a 23 day skill training, does the 24 hour rule apply to the skills that come after that in the queue?
Or can you only set a skill queue that is ALL together 24 hours?
The queue is only available for the NEXT 24 hours. If you have a skill that takes 24 hours and 1 minute you cannot use to queue up another skill after that one.
Sorry to say, but the current version of the queue is nonsense - especially the reason to limit the queue to 24 hours.
You are afraid that people won't log on any more if they do not have skills to change? Well, if the ONLY reason for them to log on, then they will just do that: logging on, changing skills and logging off.
Give a REAL queue. With functionality and interaction.
Heck, if you want! Give us a basic queue with 1 day capacity and then give skills so that we can extend the queue to a couple more days.
Let us train certificats without even ever need to look at skills. Give the ability to say 'I want this certificate up to basic level'.
And MOST IMPORTANT: make the queue IN-GAME! With skills to use it. With money to pay for the usage and with ...
... REWARD and RISK! 
Let the player decide if they want to use the queue and have an advantage this way, but also give some disadvantages at the same time.
- Why not in-game skills to increase the capacity of the queue so that it can hold more than 24 hours? A skills that gives additional 24 hours each level.
- Why not make the player pay isk for the installation of skills/certificates in the queue?
- Why not make the queued-skilltraining a bit slower than unqueued? This way those players who actively manage skills will be rewarded for their hassle and those who are lazy
can use the skill at some costs.
Really, I am quite unsatisfied with the current features of the queue. But at least there is some work going on finally  |

Ahro Thariori
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Posted - 2009.02.04 13:09:00 -
[99]
Originally by: Sashman Cole Any kind of skill training queue is worth having, especially when you're stuck at work and have a bunch of skills you could get out of the way during an average working day. I think this will be especially helpful for new players and those starting a new ALT. I can understand CCP's limit to 24 hours and am happy to take that as a start and work out how useful it is. I can imagine higher SP characters finding this of less use than low SP characters.
Any kind of skill training queue is worth having even for higher SP characters. As of the next expansion you don't have to be online the very instant your skill finishes. That's useful even if all you do is train skills >10d.
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Dregek
Pilots Of Honour Axiom Empire
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Posted - 2009.02.04 13:11:00 -
[100]
I can understand where ccp is coming from but 24hrs just does make sense , in fact its downright useless in some ways. I have friends who play who are members of the armed forces and when on deployment they can log on at best of times once a week and at worst 6 months, they lose out on that six months worth of training.
That's around 6mil sp, maybe add a website function that allows you to change skills on the website.
while I understand why you want people logging in, but logging in for 30sec changing a skill and logging off is pointless.
In all fairness - an account with owner absent and unable to login is still paying ccp the money that keeps the server going, just as i pay and log in every day.
jst my 0.2isk, im ready to be flame grilled |
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Ahro Thariori
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Posted - 2009.02.04 13:12:00 -
[101]
Originally by: Gnulpie Sorry to say, but the current version of the queue is nonsense - especially the reason to limit the queue to 24 hours.
But even with this queue you now have a 24h-period to log-in and feed the queue. You dont have to be online the very instant the skill finishes. |

Salpad
Caldari Carebears with Attitude
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Posted - 2009.02.04 13:13:00 -
[102]
Originally by: Goumindong
Eh. So long as you log in within 24 hours of when that skill ends you can add to your queue. This makes changing skills efficiently no longer "log in at this point" but "log in at some point within a day".
Its plenty
It does not address the unexpected loss of Internet connection, which is what happened to me for over a week in November last year (yeah, I now hate my ISP. Loss of Internet for 8-9 days is not supposed to be able to happen ever). Most painful, since my skill finished training about 24 hours into that week.
With EVE's client being so heavy, you can't just hop around installing it on other people's computers, let alone school computers or library computers.
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Akita T
Caldari Navy Volunteer Task Force
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Posted - 2009.02.04 13:13:00 -
[103]
Only 24 hours before last skill in queue starts ? Well... an acceptable compromise, I guess 
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Trojanman190
Yultani Advanced Research
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Posted - 2009.02.04 13:15:00 -
[104]
Good grief its about damn time for something like this. Just last night I stay up till 1:30 AM to get a skill that would have resulted in my losing a ton of training time as the skill would have changed while I was at work. This queue is a fantastic idea and can't be implemented soon enough. |

Eleana Tomelac
Gallente Eclats de verre
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Posted - 2009.02.04 13:16:00 -
[105]
Hmmm, this would have avoided me waiting until 3 am on monday...
The good part is : -Eve will let people sleep in peace. -I can buy skills and put all their level 1s to train and not open my char sheet more than once, meaning not in the middle of a pvp op.
The bad part is : -24h? Sounds helpful but still short. Longer time looks more reasonable. I'll explain after. -Would people connect less? I would say no, when we have time to play, we come and play, when we don't have time, we may start the client and do nothing... And the skill queue won't say hi to my corpmates instead of me!
Why is 24h short? -People that work 'too much' : They would play only on week-ends, then, it would need something to stack more skills. -People that travel a lot for work : Mainly same. -From the number of connected players stats, you know that some people only play on week-ends. => Have the queue long enough to have the shortest level 5 trained + the remaining time of a week. This way, people won't stack too many skills, but they can just have proper queue for when they can't come. This means a 3-4 days queue that people can always end with the shortest level 5 skill (3-4 days with top implants, learnings and attributes) for a total of one week. This also allows for quite high rank level 4s to be put in the queue not being last.
The questions -If we can add a certificate, will there be something to show it came from a certificate? -Same for a module. -Same if I clicked train in the character sheet. -If I manually start a skill over 24 hours, are all the other skills kicked off the queue? -Will this be in Apocrypha?
PS : Want Haikus from players? -- Pocket drone carriers (tm) enthousiast !
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Datsun Achura
Caldari Perkone
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Posted - 2009.02.04 13:17:00 -
[106]
At last! This is great news
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ArmyOfMe
4S Corporation Morsus Mihi
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Posted - 2009.02.04 13:18:00 -
[107]
not a bad way to implement it.
will at least make life more easy when starting a new char and having to train 100 skills in a day
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CCP Fear

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Posted - 2009.02.04 13:20:00 -
[108]
Just to answer some common questions here;
The last skill has to start within 24 hours, so you could have short skills up until that time and then add a level V skill at the end which will finish.
Skill training continues through downtime.
Somebody asked said it should be in-game... Yes of course, isn't that obvious?
Yes, this is for Apocrypha and will be on SiSi.
Also, We are working on getting on getting an in-game screenshot for you into the devblog, hopefully today.
Also keep in mind that we are adding functionality to it, and you can definetly help us out by commenting on how you would use it. I'll answer more later on.
|
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Koyama Ise
Caldari Equestrian Knight Order of Lolicon
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Posted - 2009.02.04 13:22:00 -
[109]
So essentially I can rest peacfully after DT because even if I am an idiot and forget to change my skill I probably set one before hand in a que, also I can trains lots of little skills in extended down time. I can't begin to say how awesome this is... --- O.P. is made of fail c/d.
Originally by: rValdez5987 I dont like your sig. It fills me with rage.
I want it removed. Reported.
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Salpad
Caldari Carebears with Attitude
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Posted - 2009.02.04 13:22:00 -
[110]
One problem with linking skill queuen to the certificates system, in an automated way, is that some of the certificates suck.
For instance, according to the certificate system, I'm quite poor at missiles. Why? Because I haven't trained Heavy Assault Missiles at all (nor Torpedoes).
That's just stupid. I'm fairly good at using long-range missiles, and also at using rockets. I have most support skillz at level 4 or 5, and the remainder at 3, the only exceptions being HAMs and torps, since I cannot see the point i training for stupidly short-range weapons.
Thus the certificates system is misleading, and my hunch is that it isn't only misleading in this case, but in a lot of other cases.
Now, why is that a problem if the certificates are linked to skil queueing in an automated way? Because it seems to me that if this linking happens, then there might be big problems with changing the certificates later on. If nothing else, it will confuse new players. "I used to have Advanced Missile Skills, but now I no longer have that? What's wrong? Is this a bug???".
Doing the link will be a fine thing, but only after the certificates have been improved noticably.
-- Salpad |
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Hugh Ruka
Exploratio et Industria Morispatia
|
Posted - 2009.02.04 13:23:00 -
[111]
Originally by: Dregek I can understand where ccp is coming from but 24hrs just does make sense , in fact its downright useless in some ways. I have friends who play who are members of the armed forces and when on deployment they can log on at best of times once a week and at worst 6 months, they lose out on that six months worth of training.
That's around 6mil sp, maybe add a website function that allows you to change skills on the website.
while I understand why you want people logging in, but logging in for 30sec changing a skill and logging off is pointless.
In all fairness - an account with owner absent and unable to login is still paying ccp the money that keeps the server going, just as i pay and log in every day.
jst my 0.2isk, im ready to be flame grilled
exactly my thoughts ...
CCP is basicaly throwing an old dry and rotten bone at the players. It seems to me that CCP got so much used to releasing pre-nerfed features that they don't know better. --- SIG --- CSM: your support is needed ! |

Hugh Ruka
Exploratio et Industria Morispatia
|
Posted - 2009.02.04 13:24:00 -
[112]
Originally by: CCP Fear Just to answer some common questions here;
The last skill has to start within 24 hours, so you could have short skills up until that time and then add a level V skill at the end which will finish.
Skill training continues through downtime.
Somebody asked said it should be in-game... Yes of course, isn't that obvious?
Yes, this is for Apocrypha and will be on SiSi.
Also, We are working on getting on getting an in-game screenshot for you into the devblog, hopefully today.
Also keep in mind that we are adding functionality to it, and you can definetly help us out by commenting on how you would use it. I'll answer more later on.
will the skill q work DURIGN downtime ? if one skill ends 30 minutes in downtime and another starts, will I find the next skill training after downtime ends ? --- SIG --- CSM: your support is needed ! |

Creat Posudol
Gallente
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Posted - 2009.02.04 13:25:00 -
[113]
This is just wonderful, thank you so much! :D
I do have one question though: Will you be able to queue the same skill more than once? What I mean, assuming I am currently training 'Target Painting' to level 1, can I queue up the training of it to level 2, 3 and 4 (assuming they all start within 24 hours)?
and again... THANK YOU 
|

Tor Anasa
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Posted - 2009.02.04 13:25:00 -
[114]
Problem i see here is the skill queue being near useless to vetran players because how many skills can a vetran player fit in a days training.
You would have to login within a 24hrs period to set the queue and even then if your like me you would only be able to set 1 more skill to train because most last more than 24hrs.
No real point in the 50 skill queue limit. tbh 5 would have done
just extend the 24hrs to a week and reduce the max number of skills in a queue.
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The Beekeeper
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Posted - 2009.02.04 13:25:00 -
[115]
Finally!
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Salpad
Caldari Carebears with Attitude
|
Posted - 2009.02.04 13:26:00 -
[116]
Originally by: CCP Fear I'll answer more later on.
A few techical questions:
1. Can you queue up several levels of the same skill, say Caldari Frigate 2, Caldari Frigate 3, Caldari Frigate 4?
(I'm assuming yes, but it would be nice to hear it from a developer)
2. What about skill books you haven't absorbed yet, because you haven't met the prereqs, but the prereqs are part of the queue. Will the queue system auto-absorb such skill books, once their skillz are triggered by the queue, provided the skill book is where the character is?
Personally, I like the idea of being able to "absorb" a skill book even if you don't meet the prerequisites. It simplifies things, letting me fly around with any skill at zero skill points, but unable to train it.
-- Salpad |

The Beekeeper
|
Posted - 2009.02.04 13:27:00 -
[117]
Originally by: Tor Anasa Problem i see here is the skill queue being near useless to vetran players because how many skills can a vetran player fit in a days training.
You would have to login within a 24hrs period to set the queue and even then if your like me you would only be able to set 1 more skill to train because most last more than 24hrs.
No real point in the 50 skill queue limit. tbh 5 would have done
just extend the 24hrs to a week and reduce the max number of skills in a queue.
it vies you the ability so that as long as you log in once a day, you will never have no skill training. |

Salpad
Caldari Carebears with Attitude
|
Posted - 2009.02.04 13:27:00 -
[118]
Originally by: Tor Anasa Problem i see here is the skill queue being near useless to vetran players because how many skills can a vetran player fit in a days training.
You don't want new players to get good thing that we didn't get when we were new players?
|

Schalac
Caldari Apocalypse Reign
|
Posted - 2009.02.04 13:27:00 -
[119]
While I like the idea of a skill cue, I dislike the idea of making it time based. The things I would use a skill cue for are when I am unable to log into EVE due to life or military obligations that would make playing impossible. At the same time I love the ability to set a bunch of low time skills and then go to sleep and have them all at 1-3 when I wake up. This would only work for a small amount of skill training times though as the short skills are such a small amount of actual training time in EVE.
What I would like to see is options. 50 skills max for a 24 hour period, or 3-4 skills that take weeks to train. I would love the ability to set 4 rank 2-3 skills to train to 5 for those times that I go out into the field for a month or more where it is impossible to log into EVE. I'm sure there are others that feel the same way and now that ghost training is gone I don't see why this should be a problem as long as the account is active and payed for.
Please CCP listen to me and make it available for us to do this. |

Ahro Thariori
|
Posted - 2009.02.04 13:28:00 -
[120]
@dev:
could you please design the UI in such a way, that I can add <skill> Level I, Level II, Level III (and in many cases) Level IV to the queue as well? It's within the 24h/50skills limits you mentioned, but it might still not be possible in the UI if not implemented in the right way.
Could you look into that?
Thx,
Ahro |
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|

CCP Fear

|
Posted - 2009.02.04 13:28:00 -
[121]
Originally by: Hugh Ruka
Originally by: CCP Fear Just to answer some common questions here;
The last skill has to start within 24 hours, so you could have short skills up until that time and then add a level V skill at the end which will finish.
Skill training continues through downtime.
Somebody asked said it should be in-game... Yes of course, isn't that obvious?
Yes, this is for Apocrypha and will be on SiSi.
Also, We are working on getting on getting an in-game screenshot for you into the devblog, hopefully today.
Also keep in mind that we are adding functionality to it, and you can definetly help us out by commenting on how you would use it. I'll answer more later on.
will the skill q work DURIGN downtime ? if one skill ends 30 minutes in downtime and another starts, will I find the next skill training after downtime ends ?
As I said; it works through downtime. So yes. If your skill training completes during downtime, then it will finish and continue on to the next.
|
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Rakshasa Taisab
Caldari Sane Industries Inc. Ursa Stellar Initiative
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Posted - 2009.02.04 13:29:00 -
[122]
冬の熊 スキル忘れて 楽に寝る
fuyu no kuma / sukiru wasurete / raku ni neru
bear of the winter forgetting his skills sleeps without a care
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Slade Trillgon
Masuat'aa Matari Ushra'Khan
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Posted - 2009.02.04 13:29:00 -
[123]
Excellent news indeed.
Slade
Originally by: Niccolado Starwalker
Please go sit in the corner, and dont forget to don the shame-on-you-hat!
≡v≡ |
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CCP Fear

|
Posted - 2009.02.04 13:29:00 -
[124]
Skills can be added to multiple levels. I see a few of you are asking about that.
I could thus add level 1, 2, 3 etc. and it will train all those levels.
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Tmarte
Caldari Slackers Incorporated
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Posted - 2009.02.04 13:32:00 -
[125]
Originally by: CCP Fear Skills can be added to multiple levels. I see a few of you are asking about that.
I could thus add level 1, 2, 3 etc. and it will train all those levels.
Badass
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Ahro Thariori
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Posted - 2009.02.04 13:32:00 -
[126]
Originally by: CCP Fear Skills can be added to multiple levels. I see a few of you are asking about that.
I could thus add level 1, 2, 3 etc. and it will train all those levels.
nice 
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Omber Zombie
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Posted - 2009.02.04 13:33:00 -
[127]
ok keeping this in mind:
Quote: If you train a skill the old fashioned way (by activating a skill as you do now without the queue window) it will still be listed in the queue as the top skill; the skill you are training now. If you don¦t add a follow-up skill then you¦d have to come back when that skill is finished. You can still start training skills from your normal character sheet without entering the queue.
does that mean if I add a 40 day skill to my queue, start it training, and then switch to another skill, that other skill goes to the top of the queue and the old skill is next in line? Or does it just replace the skill in the queue entirely? ----------------------
My Blog |

Camuran
Gallente
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Posted - 2009.02.04 13:33:00 -
[128]
Very nice, and Rakshasa Taisab: Awesome Haiku! |

DrAtomic
Atomic Heroes Chain of Chaos
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Posted - 2009.02.04 13:35:00 -
[129]
Typical, we finally get a skill queue and it solves a non-existent problem. The real issue is prolonged afk (businesstrip/holidays), not juggling short timed skills.
Juggling short time skills is a motivator to log in and play and even stay logged in.
Short timer skills i.e. 6 hour skills can easily be trained during 1-3 playing sessions, sure they'll take a couple of days but it's not like you are loosing training time. It's just that the actual progress is slower then advertised due to time management. But was/is it an issue? No not really. Nice to have it changed? Sure.
Now I'm going on a holiday and will be gone for 27 days and I don't have any skills left that I want/need, but also no option to continue training so I'll end up loosing out on 2 weeks worth of training unless I'm giving my login credentials to someone else in order to change my training (EULA breach).
Also what gives, who is CCP to decide if my real life doesn't permit me to play for a prolonged period of time and I choose to keep my accounts open and pay for them in order to keep training going. Don't they want my money? Really strange decission from a business standpoint of view.
Ok then give us the option to change our skill through a webinterface, ow wait then I wouldnt be playing the game either, so thats a no-no as well?
Whats the difference if I can't play for a pro-longed period of time and decide to keep my accounts open to train and only log in to change skills versus giving us the option to actually manage that situation (webinterface/skillqueue).
Bottomline the whole login to change skills makes you play logic is seriously flawed; if I choose not to play but pay and train I do so. My skilltraining never brought me back from an afk. Why not simply accomedate this community demand by giving the community the tools to manage that situation.
In the end it's better for the game to have a backbone of sponsoring characters financing a better gameworld for the active players that aren't even using any serversided resources/support/bandwidth. Thus getting additional funds for creating/enhancing an environment that more people choose to participate in and will grow and evolve both the game and playerbase?
IMHO this is a typical case of have a cookie and shutup but what it effectively does is removing a login motivator. I.e. I'm more motivated to login and play to complete that 3 hour skill that I have trained 2 hours on in order to move on or be able to use something. Whereas when I'm training a 23 dag skill I couldnt care about logging in from a skillchange perspective.
Really there is no harm in being able to queue longskills since it doesnt change anything (if a player has choosen just to skilltrain he/she still will), however being able to queue all those short skills does make it a lot easier to say meh forget about eve for today my skills are going anyway, i'll just check back tomorrow. - - -
Originally by: CCP Prism X I can invent ways to get free candy for you where the implementation is so bad that you'd never want to see candy again in your whole life.
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Syekuda
Caldari Titanium Guard
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Posted - 2009.02.04 13:38:00 -
[130]
2 things:
1. I came each time I read the dev blog 2. Is there a popup, warning or an alarm that will say if its impossible to start X skill because it doesn't start in 24h ?
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Neovenator
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Posted - 2009.02.04 13:38:00 -
[131]
My 1st thought was : FI NA LLY. Then i read the Article and found that 24h thing. My next thought was : USE LESS.
That Skillqueue 24 thing is nonsense for me.
Why?
I am working for a big corporation that sends me all across Germany. I have to sleep in several Hotels during the month. Some of em have Internet, some not. Some of em are able to receive UMTS, some not. Meaning: Most of my time i am cut off the Internet, to login or even switch my Skills *yawn*.
As you see, i am wasting most of my paid Time beeing cut off the Game. Ghosttraining was something that gave me something back while i was offline without a GTC. So i never thought about it. Since that got removed i was hoping for a Skillqueue to atleast manage it to skill stuff during the time i am not able to login the net.
But like it is now it's something for training nubbins-skills.
Well after the GTC price raise and Missile nerf, i was expecting something really useful but all i will get is yet another kick into my balls.
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Gnulpie
Minmatar Miner Tech
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Posted - 2009.02.04 13:39:00 -
[132]
Originally by: Salpad One problem with linking skill queue to the certificates system, in an automated way, is that some of the certificates suck.
For instance, according to the certificate system, I'm quite poor at missiles. Why? Because I haven't trained Heavy Assault Missiles at all (nor Torpedoes).
That's just stupid...
That is just great 
Because it is some drawback you have to pay when using the queue!
Eve is all about risk and reward, at least someone said so. And the reward of the certifacte-queue skilling is obvious, while the drawback is that you maybe learn some skills which you do not need right now (or at all). Sounds perfect to me. If you want individual skilling then don't use the queue *G*
Originally by: CCP Fear Somebody said it should be in-game... Yes of course, isn't that obvious?
Maybe that was me What I meant with 'in-game' was that the current skill system with skillsystems and all is a bit artificial and the background stories have some trouble to explain this. The skillpoints do not 'fit' well into the universe and the whole immersion imho. A skillqueue out of nothing would fit even less and break immersion even more. Look at research slots for example, they fit perfectly well into Eve and do not break immersion, actually they increase it even.
So, make the queue interactive with skills necessary to use. Make it like a 'real' tool for which you have to pay if you want to use it. Make it reactive such that skilltraining will be affected a bit: slower training maybe, or each new skill in the queue would need 10 minutes loading time before it can start training or whatever. There are so many possibilities!
Go for the stars and get it all! 
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ju4n1ta
Gallente The Scope
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Posted - 2009.02.04 13:39:00 -
[133]
Will this queue be able to "fetch" skillbook from eithr hangar or ship cargo and start queued skill? or do you have to "insert skillbook in the head" to queue it later?
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Amerilia
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Posted - 2009.02.04 13:40:00 -
[134]
Originally by: Kuolematon Bah, humbuk!
Where was this 5 years ago when I needed? Now I have 77m SP and all my skills takes eons to finish.. so tbfh don't do this! Make others suffer same way as I had to for over months of lost training time!!!     
Typical EVE egoismus..
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Xantor Bludberry
Amarr
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Posted - 2009.02.04 13:41:00 -
[135]
Oh!! At last!! Mans, this is your coolest changing. I have a lots of short skills. But I thinks about number "3". I think this is the magic number. Make skill queues for 3 day or 72 hour, not 1 day - 24 hour. Just a bit of magic...
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Schalac
Caldari Apocalypse Reign
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Posted - 2009.02.04 13:42:00 -
[136]
Originally by: DrAtomic Typical, we finally get a skill queue and it solves a non-existent problem. The real issue is prolonged afk (businesstrip/holidays), not juggling short timed skills.
Juggling short time skills is a motivator to log in and play and even stay logged in.
Short timer skills i.e. 6 hour skills can easily be trained during 1-3 playing sessions, sure they'll take a couple of days but it's not like you are loosing training time. It's just that the actual progress is slower then advertised due to time management. But was/is it an issue? No not really. Nice to have it changed? Sure.
Now I'm going on a holiday and will be gone for 27 days and I don't have any skills left that I want/need, but also no option to continue training so I'll end up loosing out on 2 weeks worth of training unless I'm giving my login credentials to someone else in order to change my training (EULA breach).
Also what gives, who is CCP to decide if my real life doesn't permit me to play for a prolonged period of time and I choose to keep my accounts open and pay for them in order to keep training going. Don't they want my money? Really strange decission from a business standpoint of view.
Ok then give us the option to change our skill through a webinterface, ow wait then I wouldnt be playing the game either, so thats a no-no as well?
Whats the difference if I can't play for a pro-longed period of time and decide to keep my accounts open to train and only log in to change skills versus giving us the option to actually manage that situation (webinterface/skillqueue).
Bottomline the whole login to change skills makes you play logic is seriously flawed; if I choose not to play but pay and train I do so. My skilltraining never brought me back from an afk. Why not simply accomedate this community demand by giving the community the tools to manage that situation.
In the end it's better for the game to have a backbone of sponsoring characters financing a better gameworld for the active players that aren't even using any serversided resources/support/bandwidth. Thus getting additional funds for creating/enhancing an environment that more people choose to participate in and will grow and evolve both the game and playerbase?
IMHO this is a typical case of have a cookie and shutup but what it effectively does is removing a login motivator. I.e. I'm more motivated to login and play to complete that 3 hour skill that I have trained 2 hours on in order to move on or be able to use something. Whereas when I'm training a 23 dag skill I couldnt care about logging in from a skillchange perspective.
Really there is no harm in being able to queue longskills since it doesnt change anything (if a player has choosen just to skilltrain he/she still will), however being able to queue all those short skills does make it a lot easier to say meh forget about eve for today my skills are going anyway, i'll just check back tomorrow.
This. SCHALAC HAS SPOKEN |

Cromzor
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Posted - 2009.02.04 13:43:00 -
[137]
I would like longer than 24 hours. 48 or 72 would be much better since it covers a weekend.
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Jons Squire
Suddenly Ninjas
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Posted - 2009.02.04 13:45:00 -
[138]
Questions regarding skill books:
If I want to queue a new skill where do I need to have the skill book?
If in station - can it be in a storage container or a non-active ship? If in space - can it be in a storage container? NATI! |

Pliauga
Gallente Aliastra
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Posted - 2009.02.04 13:46:00 -
[139]
Originally by: CCP Fear Skills can be added to multiple levels. I see a few of you are asking about that.
I could thus add level 1, 2, 3 etc. and it will train all those levels.
Yay  Thank you, no more questions.
------- "Skynet" is my internet provider, should I be worried? |

Ka Jolo
The Tuskers
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Posted - 2009.02.04 13:48:00 -
[140]
First, to all you saying this is useless to veteran players: not really. I can see the benefit of adding Command Ships V to the queue before going to bed, so I don't have to worry about it the next day when Battleship V finishes while I'm at work. This limited skill queue is truly welcome, as far as it goes.
Here is my suggestion: Grant each account 10-30 extra days to use throughout the year--vacations, business trips, hospital stays, finals week, whatever. We can all click on "add 24 hours to queue" some limited number of times per year.
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DrAtomic
Atomic Heroes Chain of Chaos
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Posted - 2009.02.04 13:48:00 -
[141]
Edited by: DrAtomic on 04/02/2009 13:51:49
Originally by: Cromzor I would like longer than 24 hours. 48 or 72 would be much better since it covers a weekend.
Not really an issue since you can queue a long skill at the end of the queue. It's basicly only a lvl1 and lvl2 training tool. I.e. you add up to 24 hour worth of fast trainingskills and then a long training skill at the end of the queue. |

Dani Leone
Gallente Freelancer Union Unaffiliated
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Posted - 2009.02.04 13:50:00 -
[142]
I think this is great news, but really only a start.
I want you to consider a longer que, much longer in fact.
Whilst I can see reasons for not doing this, I don't think they are compelling now that ghost training has been removed. Don't get me wrong, I think that being able to set training for a 24 hour period is truly excellent and will be very helpful.
It is this sort of thinking that I am worried about:
Quote: While it¦s cool that you can advance your character when you are offline, we did worry that if we introduced a skill queue some players might just set a queue for a year and become less active in EVE. That¦s not what a massively multiplayer ONLINE game is about. EVE is a social game and we want you exposed to other players so you can start making legends out of you or corporation and strive for domination. A long abstinence from EVE would ruin this for us.
Firstly this is a non sequitor, there is not one reason at all to consider that many players might decide to become anti social simply because they can set a large raft of skills in a que. More likely but equaly not certain, is that players who are already intending on taking a sabbatical from New Eden would be more likely to return (and to remain subscribed) if their character had advanced along during their absence.
There are quite a few players for whom a long abstinence may be totally unavoidable. Those in the military, in particular, who might go for months at a time without being able to log in. These people are no worse off now than before, but wouldnt it be nice to allow them something better? So that they can keep up with their comrades who have the luxury of being able to log in every day or so? As it stands, they might as well cancel their account and re-enable when they return.
Also I don't think that alt farming, one of the other most often quoted concerns, would be cost effective.
If everyone could do it, the prices would drop to at or below the ISK cost for GTC/Plex and effectively cost more to train than the farmer could hope to profitably sell for. Removing Ghost training in effect removed the hidden subsidy that farmers could make use of to farm characters at below the real cost that full time players could.
In an ideal world, I would want to be able to plan my training in Eve-mon and upload several plans to Eve, then switch between them as it suited me. This kind of flexibility would, I think, increase customer retention rather than threaten it.
In the mean time though, thanks! I hope to make good use of the 24 hour que  |

gordon861
Minmatar PROGENITOR CORPORATION
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Posted - 2009.02.04 13:50:00 -
[143]
About time CCP, thanks, but 24hrs is much too short.
It made sense whilst Ghost Training was available to stop people setting a long set of skills and then jsut stopping paying for the game for 6 months to skill up.
But you removed Ghost Training so this is no longer a problem.
Why not allow you to set skills for as long as your subscription is paid up for ? Or at the very least 7-days or 1-month ?
Also a couple of questions. 1. Will the skill queue work whilst you are ingame and auto change skills, or does being logged in disable the queue ? 2. Will you be able to set an alt on your account to start training a skill as soon as your main finishes their queue, if it's within the 24hrs ?
And finally, when are you going to get the game to warn us that our subscription is about to run out ? All it would take is an ingame mail from Concord to say that your clone contract will be revoked in 7-days etc. |

Rakshasa Taisab
Caldari Sane Industries Inc. Ursa Stellar Initiative
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Posted - 2009.02.04 13:50:00 -
[144]
Originally by: DrAtomic Not really an issue since you can queue a long skill at the end of the queue. It's basicly only a lvl1 and lvl2 training tool.
And a 'I don't want to wake up in the middle of the night' tool. |

Niedar
MASS
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Posted - 2009.02.04 13:50:00 -
[145]
Edited by: Niedar on 04/02/2009 13:52:33 Thanks but mostly a waste of time, 24 hours is not what is needed. We pay for subscription time and are not able to ghost train anymore, I see no reason why you don't want to allow us to train skills while we don't have access to the game, even though we are paying for it.. |

Schalac
Caldari Apocalypse Reign
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Posted - 2009.02.04 13:54:00 -
[146]
Originally by: Niedar Edited by: Niedar on 04/02/2009 13:52:33 Thanks but mostly a waste of time, 24 hours is not what is needed. We pay for subscription time and are not able to ghost train anymore, I see no reason why you don't want to allow us to train skills while we don't have access to the game, even though we are paying for it..
This is how you breach the gap between the vets and the M10 newbs. |

Dark Soldat
Caldari Dirty Deeds Corp. Axiom Empire
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Posted - 2009.02.04 13:57:00 -
[147]
Dont make them mad with whines...theyll remove even the little precious bits we got. i support this idea and i want to be part of the fan club. This thread turns me on. |

DrAtomic
Atomic Heroes Chain of Chaos
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Posted - 2009.02.04 13:57:00 -
[148]
Originally by: Rakshasa Taisab And a 'I don't want to wake up in the middle of the night' tool.
That's an argument I have always judged to be an argument for the debats sake only. Did you really set your alarmclock to change a skill or did you simply set another skill to pass the night and then set the shorter on again in order to finish it. I'm betting 99% of the players do the latter. Sure we all set a skill to finish 1 hour before we'd normally have to get up and actually moved our alarmclock backwards an hour but did you really go to bed at 10 and set your alarm at 3 to change your skill when you didnt have to wake up till 7? - - -
Originally by: CCP Prism X I can invent ways to get free candy for you where the implementation is so bad that you'd never want to see candy again in your whole life.
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Jordan Musgrat
H A V O C Minor Threat.
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Posted - 2009.02.04 13:58:00 -
[149]
Edited by: Jordan Musgrat on 04/02/2009 13:58:45 Just to expand on this a little: All a 24 hour skill queue does is to offset what we currently do by 24 hours. For small skills when you always can be at your PC, daily, it's great, yes. But it doesn't help anyone who needs to take a week long vacation. Yes, I can set a level 5 skill after 24 hours of small ones, but isn't that why we wanted a queue? So we didn't always have to set level 5 skills that we may or may not want to train at any given time?
24 hours means that when I go on vacation for 7 days, nothing really changes. I still need a long skill that will take up 6. CCP, nobody will look at a week long queue and say "obviously, I have no reason to play now that CCP has given me a 7 day buffer." Maybe if you had people paying for a year and setting a year's worth of skills that would be a little ******ed. But 7 days is completely reasonable, and will make almost everyone happy. In the end, that's why you're making this game, that's why you're giving us a queue. To make us happy. Just do it.
edit: r.etard is a filtered word? -----------
Primary is family values, secondary is 0.0... |

Kaahles
n0thing Inc.
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Posted - 2009.02.04 13:58:00 -
[150]
Just got a little idea about the skill planing feature for the future. Got no idea if it had been suggested in this form before I can't read all the comments at the moment.
But I saw a suggestion of making it possible to export/import .emp (EVEMon skill plans). I found it a nice little idea but making an import/export feature of skill plans via xml would be even more awsome since xml is a very common thing for such operations and many applications work with it. Even EVEMon itself can export xml skillplans (not sure about the import thingy) and it shouldn't be that hard for the developers to make it compatible with an official skilplan format provided in xml.
Some may ask why. Well... I just like to play around with such stuff and use it in different kinds of applications  ----------------------------- OMG THE SKY IS FALLING! Contract me all your stuff so I can save it! |
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clone 1
Laughing Leprechauns Corporation Lotto Syndicate
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Posted - 2009.02.04 14:01:00 -
[151]
Don't allow skill queue training for trial accounts.
That is all.
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Nova Fox
Gallente Novafox Shipyards
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Posted - 2009.02.04 14:02:00 -
[152]
Would it be possible for the skill queue to pause one skill and move onto the next one?
Is it possible to creat a 'schedule' that you must be activly logged on to 'activate' and thus starting the skill queue. Thus allowing you to make queues well ahead of time before actually using them?
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RiotRick
Black-Sun Controlled Chaos
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Posted - 2009.02.04 14:02:00 -
[153]
This is nice but also extremely limiting. It would be really good to be able to queue 1 more skill after a 24h period, so you could do for example:
20day skill 20day skill.
For now I say: 5/10. |
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CCP Eris Discordia

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Posted - 2009.02.04 14:04:00 -
[154]
Originally by: ju4n1ta Will this queue be able to "fetch" skillbook from eithr hangar or ship cargo and start queued skill? or do you have to "insert skillbook in the head" to queue it later?
Insert skillbook into your head, that way it's part of your character and can be queued. The ' fetch skillbook from cargo or hangar' caused more problems and questions than it was worth.
The UI mockup is old and we are looking to replace it with a newer one, in the new version you can't queue skills that are not part of your character.
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CCP Fear

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Posted - 2009.02.04 14:06:00 -
[155]
Originally by: Nova Fox Would it be possible for the skill queue to pause one skill and move onto the next one?
Is it possible to creat a 'schedule' that you must be activly logged on to 'activate' and thus starting the skill queue. Thus allowing you to make queues well ahead of time before actually using them?
You can pause it, and You can drag and manipulate it at will, and then continue. thus if you are halfway through Navigation 3, and want to do Gunnery 2 before, you can drag it to the top and start training that. Navigation will pause until Gunnery 2 is done.
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Mallikanth
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Posted - 2009.02.04 14:06:00 -
[156]
Originally by: clone 1 Don't allow skill queue training for trial accounts.
This is a must and
Originally by: Nova Fox pause one skill and move onto the next one
This is a Very nice one to have
Overall excellent news CCP and thanks to the CSM. 

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CCP Eris Discordia

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Posted - 2009.02.04 14:06:00 -
[157]
Originally by: Nova Fox
Is it possible to creat a 'schedule' that you must be activly logged on to 'activate' and thus starting the skill queue. Thus allowing you to make queues well ahead of time before actually using them?
That sounds like a planner and we are considering planner functionality. For instance you could then drag a plan or part of a plan into the queue. A planner and a queue are very different from eachother logic wise though.
Pink Dread has been hijacked
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Fist
Caldari Jokers
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Posted - 2009.02.04 14:07:00 -
[158]
YES, OMG11!!!11CCP WeLovesyou7!!Thx!ByeKissesHUgs
Really, good solution 
Sgt.Fist - Jokers |

Niedar
MASS
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Posted - 2009.02.04 14:07:00 -
[159]
Originally by: Jordan Musgrat Edited by: Jordan Musgrat on 04/02/2009 13:58:45 Just to expand on this a little: All a 24 hour skill queue does is to offset what we currently do by 24 hours. For small skills when you always can be at your PC, daily, it's great, yes. But it doesn't help anyone who needs to take a week long vacation. Yes, I can set a level 5 skill after 24 hours of small ones, but isn't that why we wanted a queue? So we didn't always have to set level 5 skills that we may or may not want to train at any given time?
24 hours means that when I go on vacation for 7 days, nothing really changes. I still need a long skill that will take up 6. CCP, nobody will look at a week long queue and say "obviously, I have no reason to play now that CCP has given me a 7 day buffer." Maybe if you had people paying for a year and setting a year's worth of skills that would be a little ******ed. But 7 days is completely reasonable, and will make almost everyone happy. In the end, that's why you're making this game, that's why you're giving us a queue. To make us happy. Just do it.
edit: r.etard is a filtered word?
Even a year I do not see whats wrong with, if someone sets a skill queue for 1 year for example while they are deployed CCP are getting money if there was no skill queue that same person will just cancel their account until they get back. They have no intentions of playing while they are gone because they cant but they are happy to pay for their account still if their character keeps training skills. ------------------
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Amerilia
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Posted - 2009.02.04 14:08:00 -
[160]
Originally by: Kaahles Edited by: Kaahles on 04/02/2009 14:06:07 Just got a little idea about the skill planing feature for the future. Got no idea if it had been suggested in this form before I can't read all the comments at the moment.
But I saw a suggestion of making it possible to export/import .emp (EVEMon skill plans). I found it a nice little idea but making an import/export feature of skill plans via xml would be even more awsome since xml is a very common thing for such operations and many applications work with it. Even EVEMon itself can export xml skillplans (not sure about the import thingy) and it shouldn't be that hard for the developers to make it compatible with an official skilplan format provided in xml.
Some may ask why. Well... I just like to play around with such stuff and use it in different kinds of applications 
EDIT: or just add a new API page for that one 
Isnt the .emp just a .xml with another name? Anyway that was my idea from page 2 XD.
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Denion
Infinite Improbability Inc Mostly Harmless
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Posted - 2009.02.04 14:09:00 -
[161]
Originally by: CCP Eris Discordia
Originally by: ju4n1ta Will this queue be able to "fetch" skillbook from eithr hangar or ship cargo and start queued skill? or do you have to "insert skillbook in the head" to queue it later?
Insert skillbook into your head, that way it's part of your character and can be queued. The ' fetch skillbook from cargo or hangar' caused more problems and questions than it was worth.
So it isn't possible to say have Medium Projectile V finish and then queue Medium Autocannon Specialization I? This makes me sad. Oh well. -- This message has been brought to you by Denion. |

Amerilia
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Posted - 2009.02.04 14:10:00 -
[162]
Originally by: Denion
Originally by: CCP Eris Discordia
Originally by: ju4n1ta Will this queue be able to "fetch" skillbook from eithr hangar or ship cargo and start queued skill? or do you have to "insert skillbook in the head" to queue it later?
Insert skillbook into your head, that way it's part of your character and can be queued. The ' fetch skillbook from cargo or hangar' caused more problems and questions than it was worth.
So it isn't possible to say have Medium Projectile V finish and then queue Medium Autocannon Specialization I? This makes me sad. Oh well.
Cant you at least fetch from active ship cargo?
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Yubaba
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Posted - 2009.02.04 14:12:00 -
[163]
Que should be 30 days thas the amount of time I paid for whether I actually play or not is irrelevent. I'm a soldier in Iraq and my nets sometimes down for days.
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Gnulpie
Minmatar Miner Tech
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Posted - 2009.02.04 14:13:00 -
[164]
Originally by: Denion
Originally by: CCP Eris Discordia
Originally by: ju4n1ta Will this queue be able to "fetch" skillbook from eithr hangar or ship cargo and start queued skill? or do you have to "insert skillbook in the head" to queue it later?
Insert skillbook into your head, that way it's part of your character and can be queued. The ' fetch skillbook from cargo or hangar' caused more problems and questions than it was worth.
So it isn't possible to say have Medium Projectile V finish and then queue Medium Autocannon Specialization I?
I understood it quite different. I thought that you could drag the skillbooks into your head (but not learn them yet for whatever reason) and then the queue will automatically fetch the skillbook from your head when necessary - instead from hangar.
But maybe I completely misunderstood it.
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Jordan Musgrat
H A V O C Minor Threat.
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Posted - 2009.02.04 14:13:00 -
[165]
Edited by: Jordan Musgrat on 04/02/2009 14:13:43
Originally by: Niedar
Even a year I do not see whats wrong with, if someone sets a skill queue for 1 year for example while they are deployed CCP are getting money if there was no skill queue that same person will just cancel their account until they get back. They have no intentions of playing while they are gone because they cant but they are happy to pay for their account still if their character keeps training skills.
Well, maybe, but CCP does have a point. Making skill training convenient for players has to be balanced with the fact that they, as game developers of a dynamic online world, don't want people to think that a queue allows them to train without interacting with anyone. So a year is a bit much. But 1 week, that's reasonable.
edit: Because of this:
Originally by: "Yubaba" Que should be 30 days thas the amount of time I paid for whether I actually play or not is irrelevent. I'm a soldier in Iraq and my nets sometimes down for days.
-----------
Primary is family values, secondary is 0.0... |

Mistral Sud
Minmatar Black Box Corp.
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Posted - 2009.02.04 14:14:00 -
[166]
With this implemented , i will get a second character :)
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Gronker Lonker
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Posted - 2009.02.04 14:14:00 -
[167]
Originally by: Amerilia
Originally by: Denion
Originally by: CCP Eris Discordia
Originally by: ju4n1ta Will this queue be able to "fetch" skillbook from eithr hangar or ship cargo and start queued skill? or do you have to "insert skillbook in the head" to queue it later?
Insert skillbook into your head, that way it's part of your character and can be queued. The ' fetch skillbook from cargo or hangar' caused more problems and questions than it was worth.
So it isn't possible to say have Medium Projectile V finish and then queue Medium Autocannon Specialization I? This makes me sad. Oh well.
Cant you at least fetch from active ship cargo?
Or maybe you could insert a skillbook into your "head" before u can actually train it. This way u can use it within the queue without fetching it from somewhere. AC Spec is in your head but not trainable until Med Proj. V is finished. If u could implement this, u could workaround the "fetching"-problem.
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DrAtomic
Atomic Heroes Chain of Chaos
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Posted - 2009.02.04 14:15:00 -
[168]
Edited by: DrAtomic on 04/02/2009 14:16:06
Originally by: CCP Fear Skills can be added to multiple levels. I see a few of you are asking about that.
I could thus add level 1, 2, 3 etc. and it will train all those levels.
Realisticly you could set the queue to (provided you trained learning skills): Train a single grade 1 skill from level 1 to level 5. or Train a single grade 2-5 skill from level 1 to level 4. or Train a single grade 6+ skill from level 1 to level 3.
Higher levels can't be queued (i.e. you can't queue a lvl 4 and a lvl 5 grade 4 skill).
- - -
Originally by: CCP Prism X I can invent ways to get free candy for you where the implementation is so bad that you'd never want to see candy again in your whole life.
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Zaknussem
Caldari Intrum Industria
|
Posted - 2009.02.04 14:17:00 -
[169]
While I do not personally agree with all aspects of the skill queue functionality as it's presented, the simple fact that we're getting a skill queue is worth heaping praise on the devs involved. Keep up the good work. Any rough edges can be smoothed out later, anyways. |

Madri Rakken
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Posted - 2009.02.04 14:19:00 -
[170]
To the devs that are working on this... I love you all.  And now we've gotten that out of the way, sounds like a really useful, really well thought out feature - thank you.
To those of you that complain before reading topics through/engaging brain before posting - a quick FAQ
1) It is not limited to 24h of skill training, just skills that have to start within a 24h period. (e.g. Skill 1 8h -> Skill 2 6h -> Skill 3 9h -> Skill 4 25d 7h would work just fine.) So if you're on holiday for a week, and won't have access to EVE, you *won't* miss out on training if you use it properly.
2) Yes, you can train multiple skill levels (e.g. Gunnery I, II, III etc.) provided, up to the 24h period.
3) Yes, this is for Apocrypha and will be on SiSi.
4) Stop moaning.
kthxbai.
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Kazzac Elentria
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Posted - 2009.02.04 14:20:00 -
[171]
I'll have the illicit man child of whoever in the upper echelon agreed to make it happen
..either that or mail you a keg of the best beer you love, whatever floats your boat. |
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CCP Eris Discordia

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Posted - 2009.02.04 14:21:00 -
[172]
Also thanks for the haikus 
Pink Dread has been hijacked
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Cryten Jones
Gallente Eldritch Storm The Matari Consortium
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Posted - 2009.02.04 14:21:00 -
[173]
How about making it work like annual leave at work so that you can build up time for the summer holidays?
So imagine you get 1.5 hours of queue time per day, you could store this up in the same way as you use holiday so that you can queue up a load of skills over the summer holiday...but only if you hadn't blown all your time earlier in the year...
Queue time would only accrue on active accounts.
-CJ
Originally by: Nogap toosmall
and your understanding of probability is on par with a radish.
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DrAtomic
Atomic Heroes Chain of Chaos
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Posted - 2009.02.04 14:22:00 -
[174]
Originally by: CCP Eris Discordia Also thanks for the haikus 
I'll give you some QueQue.... :/ - - -
Originally by: CCP Prism X I can invent ways to get free candy for you where the implementation is so bad that you'd never want to see candy again in your whole life.
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Daygore Aracnus
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Posted - 2009.02.04 14:22:00 -
[175]
1)    2) about time  3) when you say your thinking about a skill planer are we talking Apocrypha or what ever the winter update is or the classic soonTM? 4) will there be any API updates to support this and get the current queue. 5) thank you 
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Trebor Daehdoow
Gallente LEAP Corp Ursa Stellar Initiative
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Posted - 2009.02.04 14:22:00 -
[176]
While I understand the motivation for limiting the queue to 24 hours, I think that at this stage of the game's evolution (with the current userbase), the "we want to encourage people to log on" argument is largely moot, in particular now that ghost-training is no longer possible. A quick logon to change skills does not add to the social aspect of the game.
My suggestion would be to simply allow us to have at least N skills (3-4?) in the queue, no matter what their length.
Assume N=3, and that I am one of the unsociable dweebs you wish to encourage to be more social (good luck). As things currently stand, when I am training long skills, I will log in once per skill to change skill training. With a minimum queue length of 3, I will likely wait until only one skill is left, and then log on to add 2 more skills. So it's really only cutting my logons in half.
Note that this almost completely solves the "vacation/unexpected dt/my ISP exploded" issues.
For extra-spicy winsauce, allow adding of skills to the end of the queue via the website (for a small ISK fee, to discourage casual use, but accommodate those players who have found themselves in a situation where logging on is difficult. World Domination - It's fun for the entire family! EViE - The iPhone / iPod Touch Skill Training Monitor
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Amerilia
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Posted - 2009.02.04 14:23:00 -
[177]
Originally by: Gronker Lonker
Or maybe you could insert a skillbook into your "head" before u can actually train it. This way u can use it within the queue without fetching it from somewhere. AC Spec is in your head but not trainable until Med Proj. V is finished. If u could implement this, u could workaround the "fetching"-problem.
That would be nice as well. You wont lose the skill together with the ship too, but maybe with your pod.
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Heikki
Gallente Wreckless Abandon
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Posted - 2009.02.04 14:24:00 -
[178]
Sounds good, especially with that rather short 24H limit.
Still gives excuse to log on regularly to change skill (and stay for longer, as it often happens), without having to put too much focus on skill planning.
And IMHO there is not much differerence in asking for month long queues due being paying subscriber, than asking "why doesn't my char accumulate ISK/standings automatically while I'm paying".
-Lasse
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LLeugh
Amok. Minor Threat.
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Posted - 2009.02.04 14:25:00 -
[179]
I think your reasoning is a little flawed on the limitation of the skill training queue. As skill training and character development are in integral part of this game i feel that players who have a RL which impacts on their game play will suffer.
Eg.
- Players who have to travel due to work. (The people who can afford multiple accounts and computers to play them)
Players who go for vacation for more than 24 hours. Players who are ill or have to go to hospital for an extended stay. Players who are unable to change skills due to family commitments children(potential eve players of the future), elderly relatives, ill relatives
These demographic groups are widespread in your game community. Thinking logically people who take vacations or are to ill to work have plenty of time to be active in your game. What makes eve so different from the rest of the bland mediocre repetitive mmrgps is our freedom of choice. We can all choose to: mine, pvp, mission, trade, rat, research, manufacure, explore and/or roleplay.We can choose to play character that are honourable or can scam cheat and steal. The choice to be active or not is also our choice as players. Having to log on every day to change skills can have an impact on players relationships and lets face it your game may still be the best out there but its not as good as some sweaty bedroom fun with you loved one. Players who have families may also have children who will aspire to play the game mum or dad have so much fun playing.
The only way for people to train skills while they do not have internet access is to breach your terms and conditions by giving their account details to a 3rd party they trust. Regardless to how they play the game whether they live in empire and do mainly pve or ar nullsec pvp players espionage is part of the game and these players are at risk of losing assets and their accounts being abused in countless ways.
I love eve always have due to the fact it is different to other mmrpgs. I.e not full of sad idiots with no social skills, no life and put their health at risk by playing 24/7 until they reach max level.
lets face it many of your customers are students also. How do you suggest that a young person who may have to travel for work in the summer manage to get broadband access at a temporary address for a month when all isps have a minimum contract of 12 months and tend to charge for moving the connection to an other location.
You run the risk of loosing the diverse player base you had 3 years ago when i joined the game. naturally some will get bored and move on. Your game is in danger of being full of spoilt rich kids who's parents will buy them loads of gtcs which they can sell to buy a high skilled character..... And whine about how inbalanced the game is due to the fact they have not experienced your well thought out learning curve.
Your game will be in danger of beacoming ver similar to the games you strive to differ from and will have a community of people who do noting but play eve cos they have no sex life no job and no friends.
the following in italics is only to state fact on why some people have left our community and make you aware of this fact. I know people who left the game due to the fact they feel ccp has insulted their intelligence on the matter of expired account training. It has been stated by ccp in the past that this was an intended feature. Therefore the statement someone made about it being a bug was a blatant lie. The person may not have known he was lying they may have been a new employee. They may have had a different perception of inactive account skill training.
Despite these criticisms thank you for introducing the skill queue. I have been put off starting an alt account due to the boring micro management of early skill training. Keep up the good work. |

Kethry Avenger
Ministry of War
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Posted - 2009.02.04 14:26:00 -
[180]
Awesome!
So how many cool features are in this Expansion?
I like when the dev's focus on Eve again.
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Key Nas
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Posted - 2009.02.04 14:26:00 -
[181]
Since longer playing time a character can purchase on a single batch is 2 months, I do not see why you decided to set a time limit of 24hours. I can understand you do not want to keep track of skill plans of up to xxx years, but what I do during my play time, which I already prepaid you for, is my business only. You can't make me and I won't be forced to log if I do not want to ...
If you go and deploy the queue with a 24 hrs training limit ... I will say thanks, but I do not care ... Make it a month or even a 2 month time limit, and provided that the character is not on trial or has his subscription inactive and then you are having something useful for a base and you can start working on the smaller tweaks to make it something great, as many parts of this game are (not all though ...).
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DrAtomic
Atomic Heroes Chain of Chaos
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Posted - 2009.02.04 14:27:00 -
[182]
Originally by: Madri Rakken
1) It is not limited to 24h of skill training, just skills that have to start within a 24h period. (e.g. Skill 1 8h -> Skill 2 6h -> Skill 3 9h -> Skill 4 25d 7h would work just fine.) So if you're on holiday for a week, and won't have access to EVE, you *won't* miss out on training if you use it properly.
Right, you mean I can go go on holiday/business/military service/etc a whopping 24 hours longer then I would have prior to the skill queue (24hrs worth of babyskills + 1 big one).
You WILL miss out on as much training as you would have missed out previously minus 24 hours.
Originally by: Madri Rakken
2) Yes, you can train multiple skill levels (e.g. Gunnery I, II, III etc.) provided, up to the 24h period.
Which translates to what without learning skills? And without? Wow that's not much heh!
Originally by: Madri Rakken
3) Yes, this is for Apocrypha and will be on SiSi.
jup
Originally by: Madri Rakken
4) Stop moaning.
Start thinking before you call others out.
Originally by: Madri Rakken
kthxbai.
.o/ |

Una D
Ex Coelis The Bantam Menace
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Posted - 2009.02.04 14:29:00 -
[183]
I'm really not clear with the logic about 24 hour only. Thing is that most of the older peeps are on skills that are far longer (my chars seem to be stuck with 30+ days skills lately). How will the queue that holds skills for a few days (enough so you can get started with V on lower ranked skills would be excellent) impact the will to login worse than very long skills?
It's a great thing but 24 hours is just tiny bit short (still by far better than nothing). |

Khanak Hryad
Amarr We See Dead People
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Posted - 2009.02.04 14:29:00 -
[184]
Edited by: Khanak Hryad on 04/02/2009 14:34:48 For everyone complaining about how "I work too much" or "I can only get on during the weekends" and want to make the 24 hr limit longer, what on earth are you doing now that makes it different??
So I'd assume you'd set a 7ish day skill to train on Sunday night, to be done next Saturday, then log in on Saturday and put up another skill.
Using the queue, the only difference is that you can login on saturday, add a bunch of low-time skills that you couldn't be arsed training before to the queue, so it runs through for 24-36 hours, then get on Sunday LIKE YOU NORMALLY DID ANYWAYS and add a few more low-time skills, and cap it off with a 5-6 day skill!
Most of the people that "don't have time" won't really be effected with this queue, except to maybe have a bunch of low-time skills trained. You're still going to log in when your longest skill is complete, but instead of just putting up another long one, you can put up a bunch of other skills that take less time, but would normally require you to login every hour or so, and put a long skill as the last one...
Honestly, I think that some people just look for stuff to complain about.
EDIT: and for those who complain about going on holiday, CCP is not going to develop a tool just to fit around your social schedule. EVE is a game, you make time for it, it DOESN'T make time for you. That's how it is. So yeah, you get an "extra 24 hours of skills" during your holiday. Be happy it's even happening in the first place. |

Sverre Haakonson
Gallente The Galactic Empire Executive Outcomes
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Posted - 2009.02.04 14:29:00 -
[185]
Edited by: Sverre Haakonson on 04/02/2009 14:29:56 Proposition
The queque should be initiated if there is no skill activated, so it should be possible to skill a lvl5 and then some short lvl1 skills. |

Una D
Ex Coelis The Bantam Menace
|
Posted - 2009.02.04 14:32:00 -
[186]
Originally by: Khanak Hryad For everyone complaining about how "I work too much" or "I can only get on during the weekends" and want to make the 24 hr limit longer, what on earth are you doing now that makes it different??
So I'd assume you'd set a 7ish day skill to train on Sunday night, to be done next Saturday, then log in on Saturday and put up another skill.
Using the queue, the only difference is that you can login on saturday, add a bunch of low-time skills that you couldn't be arsed training before to the queue, so it runs through for 24-36 hours, then get on Sunday LIKE YOU NORMALLY DID ANYWAYS and add a few more low-time skills, and cap it off with a 5-6 day skill!
Most of the people that "don't have time" won't really be effected with this queue, except to maybe have a bunch of low-time skills trained. You're still going to log in when your longest skill is complete, and instead of just putting up another long one, you can put up a bunch of other skills that take less time, but would require you to login every hour or so...
Honestly, I think that some people just look for stuff to complain about.
While you are right I don't see an argument for 24hour only queue. Would the game get nerfed somehow if it was say a wekk? After all if you are playing just for the skills I doubt that short queue is going to force you to log in and do something more than just shuffle around the skills in the queue. |

Jowen Datloran
Caldari Science and Trade Institute
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Posted - 2009.02.04 14:36:00 -
[187]
A massive improvement over the current system.
Though I will chime in on the voices objection against the 24 hour limitation.
When you removed Ghost Training is was done based on the argument that people should not be able to train skill when they were not paying for their subscription. By the end of the day most people can see the sense in that.
But it also indicates that when you then do pay for your subscription you should be able to train skills all the time. As such a time limitless skill queue would be the obvious solution to achieve this.
Frankly, changing skills or training skills are only secondary in regard to actually playing EVE, as the only action required to manage them is a few mouse clicks. No, making isk (accumulating own resources) or blowing up your enemies ship (destroying opposition) those are game elements that requires involvement. At best, skills artificial limiters to what options are available for you in regard to performing the previous mentioned two game elements.
As such, your given reason for putting a time limitation on the skill queue reeks of Marketing mumbo-jumbo, so I expect the real reason has something to do with squishing just a little bit more cash out of your customers than you already do. |

Des Jardin
Ad Astra Vexillum Arcane Alliance
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Posted - 2009.02.04 14:36:00 -
[188]
Originally by: Sverre Haakonson Edited by: Sverre Haakonson on 04/02/2009 14:29:56 Proposition
The queque should be initiated if there is no skill activated, so it should be possible to skill a lvl5 and then some short lvl1 skills.
Echo.
I support the current feature -- thank you.
The skill queque, however, would be better if it was triggered when the currently training skill ends. This would allow for pilots to finish a V skill, then train through I - III levels of an advanced skill and still start a IV skill within 24 hours after the first skill finished.
No a complaint, just a suggestion.
Des Jardin |

Salpad
Caldari Carebears with Attitude
|
Posted - 2009.02.04 14:37:00 -
[189]
Originally by: Cromzor I would like longer than 24 hours. 48 or 72 would be much better since it covers a weekend.
CCP could offer a skill that adds 12 hours to queue length per level. Train that one to level 3, and you've got 60 hours covered: a weekend.
I'd train it to level 4 myself, of course, just on general principles.
-- Salpad |

Khanak Hryad
Amarr We See Dead People
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Posted - 2009.02.04 14:38:00 -
[190]
Originally by: Una D While you are right I don't see an argument for 24hour only queue. Would the game get nerfed somehow if it was say a wekk? After all if you are playing just for the skills I doubt that short queue is going to force you to log in and do something more than just shuffle around the skills in the queue.
Yeah, I understand where you're coming from. I'm not necessarily arguing for a 24 hr queue, just trying to point out to everyone who is complaining that there's really nothing to complain about. I'm sure if the limit was week, we'd have people complaining how it still wasn't long enough, or some complaining that its too long and should be shortened.
Personally, I'd rather wait and see when it comes live, test it out for a month or two, then pass judgement.
/* This be a sig */ Free bottle of rum to the first 3 who mod this sig!
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DeODokktor
Dark Templars The Fonz Presidium
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Posted - 2009.02.04 14:40:00 -
[191]
Wow, that's so cool..
And to think it didnt even take 4,000 post calling you names for such a thing to be thought up!...
Shame there's no rough release date for such a thing. Is it going to come with planet flight, and walking on stations or something *soon* (as in 2012).
Personally I think this is a big thing for all new players and to not have had it before now *2012*soon*whenever* was a big mistake for getting people to enjoy this game.. But I guess that's just me.
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Ole Kirk
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Posted - 2009.02.04 14:41:00 -
[192]
Edited by: Ole Kirk on 04/02/2009 14:41:44 Twenty-four hours is plenty.
Yes, it's not enough to cover you for a fortnight's vacation, but given that you can now VERY easily train the earlier levels of lots of skills, I don't believe that many people will struggle to find a long-enough skill that they want to do.
Letting people queue skills for longer just panders to those that train characters up for sale, or those that feel that they can't possibly bear to try anything new until they've racked up tens of millions of relevant skillpoints in it...
Thank you CCP.
Originally by: DeODokktor Wow, that's so cool..
And to think it didnt even take 4,000 post calling you names for such a thing to be thought up!...
Shame there's no rough release date for such a thing. Is it going to come with planet flight, and walking on stations or something *soon* (as in 2012).
Personally I think this is a big thing for all new players and to not have had it before now *2012*soon*whenever* was a big mistake for getting people to enjoy this game.. But I guess that's just me.
March 10th 2009. It's part of Apocrypha.
Ole
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Kagan Storm
Caldari
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Posted - 2009.02.04 14:42:00 -
[193]
Frankly i don see the point of this whole concept accept when we are talking about another account... If you go on vacation you put a skill that takes 25 days to learn (there is always one) If you end up in the hospital again you can setup the 25 days in advance, or if you ended up in hospital in advance EVE should not be the 1st thing on your mind. If you have to go to sleep or for whatever reason.... I dont see the point.
I developed my own little way how i train skills.... there is always more then 1 skill you need to train.... So i balance betwen them. If i have to go to sleep and my skill will finish up in 2 hours time, i put another one in training... and then when i have time and i know i will be online i put the one that has 2 hours left. There is milions of ways and methods it can be done. In the proces you dont lose any time you are just postponing it a bit (imagine training electronic 5 before engineering 5 or vise verse... dosent matter which you train 1st basicly you need both.
ONLY people who NEED skill queuing are the ones training pirates/haulers/miners/ceo/scamers/big bussines traders/rnd chars/ scouts/bla bla bla on their other accounts and know exactly how much and how many of wich skills do they need. To them it is of utermost importance to train skills exactly in the order they need/want.
Average player who has 1 account, is jack of all trade, maybe specialized in some area a bit, flys a BS wont care about this. Frankly I dont. It is a nifty bonus and it will certainly help me... but i wont cry or stop playing eve or whine everywhere and have my emotional and sexual life completely destroyed so i loose faith in humanity if this idea dosent get pass the drawing board it just isent a factor in my playing stile that i get the skills as fast as posible... 1 day or a few hours extra before i get into my new ship cause i have to swich skills because of downtime/sleep/work/children/grandmother makes no diferance.
My 2 cents Bla.... |

Gnulpie
Minmatar Miner Tech
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Posted - 2009.02.04 14:42:00 -
[194]
Originally by: Jowen Datloran ...
I expect the real reason has something to do with squishing just a little bit more cash out of your customers than you already do.
That is funny. How can a tool which allows you to switch skills while being offline make CCP squeeze more money out of their customers? That is just absurd.
But I agree, why not a skill which lets you increase the total time of the queue? Each level 24 hours more for example. Level 5 would allow in total then for a skillqueue of 6 days. And if that skill is rank 6 or 8, then people start thinking to train it to level 5 
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Amerilia
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Posted - 2009.02.04 14:43:00 -
[195]
Originally by: DeODokktor Wow, that's so cool..
And to think it didnt even take 4,000 post calling you names for such a thing to be thought up!...
Shame there's no rough release date for such a thing. Is it going to come with planet flight, and walking on stations or something *soon* (as in 2012).
Personally I think this is a big thing for all new players and to not have had it before now *2012*soon*whenever* was a big mistake for getting people to enjoy this game.. But I guess that's just me.
They said Apocrypha, that means 10th march, this year.
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Rosur
Gallente Infestation.
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Posted - 2009.02.04 14:43:00 -
[196]
I got a question that say if ure trainning a 30day skill and in the skill que u have a 5hr skill 7hr skill and a 2 hr skilll and another 7hr skill could u have another 30day skill in the end of the que? As it will be starting in the 24hrs of the que?
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Smurphy1
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Posted - 2009.02.04 14:43:00 -
[197]
I like it however without the ability to train skills that you havent started yet but have the skillbook for really diminishes its usefullness. Would it be possible to make the queue and drag and drop the necessary skillbooks into the queue? Have the skillbooks stored in your pod so you can clear your queue and recover the books. Obivously if you get podded all the queued books you have will be lost. I know I carry some sudoku books in my pod for those long autopilot journeys so I imagine I can have a couple skill books in there too.
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sir gankalot
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Posted - 2009.02.04 14:43:00 -
[198]
This looks good, not some half arsed implementation or "training certificates" *shivers* but a regular decent skill queue with restrictions to keep ppl from planning 3 months ahead.
As far as I can tell, this looks, very, very nice.
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Smurphy1
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Posted - 2009.02.04 14:45:00 -
[199]
Originally by: Rosur I got a question that say if ure trainning a 30day skill and in the skill que u have a 5hr skill 7hr skill and a 2 hr skilll and another 7hr skill could u have another 30day skill in the end of the que? As it will be starting in the 24hrs of the que?
from what I understand you have to wait till there is less than 24 hours left on your current skill before you can make a queue unless you change what skill you are training. the 24 hour queue is from now not from when your current skill finishes.
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Madri Rakken
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Posted - 2009.02.04 14:45:00 -
[200]
Originally by: DrAtomic Right, you mean I can go go on holiday/business/military service/etc a whopping 24 hours longer then I would have prior to the skill queue (24hrs worth of babyskills + 1 big one).
You WILL miss out on as much training as you would have missed out previously minus 24 hours.
CCP are very unlikely to increase this limit, fact is they are being more than generous actually implementing this.
You should know by now, this is EVE Online, not fluffy dancing teddy bears online/AFK Offline - CCP are not just going to make EVE 100x easier because some people want it to be, EVE is a harsh game, so is life. If you can't cope with/aren't happy with training one long skill at the end, tough.
If you are going to be away without access to EVE for extended periods, train a long skill, or ask yourself if it's really worth continuing your subscription for the time you are away, because really, it's probably not going to be. Removal of ghost training was a good thing.
I wish I was in a position where I didn't have to train 25 day or longer skills regularly. This is a tool to aid players in getting rid of those pesky smaller skills when they are not able to get online, not to act as a "i'll subscribe to EVE for 6 months, setup a skill plan, then sell the char" tool.
Originally by: DrAtomic
Which translates to what without learning skills? And without? Wow that's not much heh!
Higher level skills tend to take a fair bit longer anyhow, if you're part of a way through a longer skill, that finishes in 10 hours or so, when you're in bed, at work etc. you can just set it to continue to the next level - which will hopefully finish at a more convenient time.
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Solid Prefekt
Minmatar Sebiestor tribe
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Posted - 2009.02.04 14:46:00 -
[201]
OMG A SKILL QUEUE. SOMEONE PINCH ME. SINCE 2005 I HAVE BEEN WHINING FOR A SKILL QUEUE. IT IS ABOUT DAMN TIME!!! FINALLY SOME LOVE FOR THOSE WITH A LIFE OUTSIDE EVE.
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Skardo
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Posted - 2009.02.04 14:46:00 -
[202]
Originally by: Gnulpie
That is funny. How can a tool which allows you to switch skills while being offline make CCP squeeze more money out of their customers? That is just absurd.
Please read other threads on this topic (there are many of them) and you'll see why this is not as absurd as you think. |

Quark Zulu
|
Posted - 2009.02.04 14:47:00 -
[203]
Originally by: Omber Zombie
does that mean if I add a 40 day skill to my queue, start it training, and then switch to another skill, that other skill goes to the top of the queue and the old skill is next in line? Or does it just replace the skill in the queue entirely?
That would be great. The skill queue would work like a contingency skill in case of unforseen events. Like the previous poster who lost his internet connection all of a sudden. Very welcome feature if it is included.
Cheers |

Darth Sith
Genbuku. Daisho Syndicate
|
Posted - 2009.02.04 14:48:00 -
[204]
If this was the only feature of the March 10 release .. I would still be happy :)
Me luv U long time :P
That said .. rest of the teams, the bar has been set so get back to work and come up with equally nice goodies ...
|

Ossprey
Marines Of A New Dawn Yarrbear Equity and Trade Industries
|
Posted - 2009.02.04 14:49:00 -
[205]
Umm I have in Excess of 300 Skills (301)  Is there some way that sorting them by remaining time would be Feesable as It takes me like 30 min just to find a Skill to fit in the time Allowances? I'm also finding the Skill window got realy rather laggy after hitting 300 skills but this is probably just a Bug.  But hell this is a Briliant Idea But the remaining times for skills need too be able too be sorted better so if you have like 4 hours left you can find 2 dif skills to fit within the time constraint. but beyond that OMG WOW next thing is too port it to a handheld out of game  |

Zaldoza
Caldari EVEfan.dk
|
Posted - 2009.02.04 14:50:00 -
[206]
Only if they don't exceed the 24 hour limit as i read it..
Excellent news this is And i like the way its put together  |

Graisse
|
Posted - 2009.02.04 14:50:00 -
[207]
Edited by: Graisse on 04/02/2009 14:50:09
Originally by: CCP Fear
Yes, this is for Apocrypha and will be on SiSi.
When?
Also, We are working on getting on getting an in-game screenshot for you into the devblog, hopefully today.
Press print screen Upload to ftp Win
|

Jack Gilligan
Dragon's Rage Ethereal Dawn
|
Posted - 2009.02.04 14:50:00 -
[208]
Looks good, but I DO have one suggestion: Increase the limit to 48 hours from 24.
The reason being that sometimes we DO have downtimes that can meet or exceed 24 hours (such as an expansion deployment). This wouldn't significantly increase the possibility of totally AFK skill training, and would allow us to queue skills to cover almost any conceivable eventuality of downtime in EVE.
|

Solid Prefekt
Minmatar Sebiestor tribe
|
Posted - 2009.02.04 14:55:00 -
[209]
Edited by: Solid Prefekt on 04/02/2009 14:56:16 This is going to save my marriage. No more getting up at 5am, no more changing a skill in the middle of sex, no more leaving work early.
How about 36 or 48 hours? Am I pushing it? For now I am happy I am getting anything. |

DrAtomic
Atomic Heroes Chain of Chaos
|
Posted - 2009.02.04 14:56:00 -
[210]
Originally by: Khanak Hryad Edited by: Khanak Hryad on 04/02/2009 14:34:48 For everyone complaining about how "I work too much" or "I can only get on during the weekends" and want to make the 24 hr limit longer, what on earth are you doing now that makes it different??
I'm going to be away for 27 days soon and I'll share my account info with someone I trust (EALA breach but feck me there is no other solution).
For normal play periods the 24 hour queue thingy is something that could be usefull somewhat in some situations (more usefull for new players then for us oldies) allthough nothing more then a 'zoethoudertje' in Dutch. |
|

Gnulpie
Minmatar Miner Tech
|
Posted - 2009.02.04 14:56:00 -
[211]
http://ccp.vo.llnwd.net/o2/devblog/img/skillqueue_final2.png
I like the information in the queue.
Maybe just a bit more varieties in colors, especially that they match the currently used color-scheme.
The top bar on the right side is nice where you can see the duration and distribution of the queued skills.
*hugskissesandallthegoodies*
Just please also give us a skill to increase the time in the queue available. |

Metalcali
Amarr
|
Posted - 2009.02.04 14:57:00 -
[212]
Agreed with other posts, this queue is more than enough and thank you for that CCP. Most people upset in this thread saw a gift and are upset it isn't what they wanted, never having to train skills again almost. This gets a lot of the small skills out of the way and helps you plan out your plans better, and you didn't have to add this feature in the first place. But, I did like the idea someone had about a skill that increases time for the queue, it would be nice, but give it a really long skill train for it, say x10 to x16.
Also, while it could be a marketing ploy, also try to look at this from a role playing perspective. If you want to learn something in real life, you read a book or website or something and have to do this actively. Yes this is the future, so it should be easier naturally, but they can't just give you everything all at once, isn't realistic with the game, and yes, wouldn't be smart from a financial stand point. CCP does give good things, and a great game, if you don't like it, why do you still play the game ? |

Devon Rotel
Solstice Systems Development Industries
|
Posted - 2009.02.04 14:58:00 -
[213]
This is certainly welcome news and a step in the right direction. I am not going to comment on the ins and outs of whether it should 24hrs or longer, or after each skill finishes but rather pick up on the reason this has always been put off and why CCP have been so very hesitant in implementing this feature.
"we did worry that if we introduced a skill queue some players might just set a queue for a year and become less active in EVE"
I really do think you underestimate yourselves and the loyalty of the player base. If you think just because you introduce skill training people are not going to play the game and just tree up skills then you are missing the point. People play this game because they LIKE what is in it and what it is about. You would be introducing a feature which would make their lives simpler and easier so forget the commercial reasons now as Eve and CCP are well established and the whole pack of cards isn't going to fall down becasue of this.
The main thing that will happen is that alarm clocks will not have to be set and you will get a few less 'log-on for 10s' characters. The most that will happen is that players will tree up skills for a variety of alts, which let's face it are needed in game, but often just logged on when needed. In other words yes there would not be as many active people online but it's only because people won't have to babysit themselves or their logged on alt's to do all those little trains. Besides which, isn't that a good thing in terms of hamster performance etc? (or are we back to the commercial side and insecure about not being able to post those fantastic news threads about max. simultaneous players?).
In summary trust the player base on this one and they will love you for it (especially all those poor armed forces/travelling people who can't get on often enough and miss out on who knows how many skillpoints).
Dev
|

Asterisk Grat
Best Path Inc. Ethereal Dawn
|
Posted - 2009.02.04 15:00:00 -
[214]
Thank you CCP! This is something useful  |

Altaree
Eve University Ivy League
|
Posted - 2009.02.04 15:01:00 -
[215]
FEATURE REQUEST: If you are going to have a skill planner, please implement 2 way integration with EVEMon. I want to move the plans from eve -> evemon -> eve. |

Jordan Musgrat
H A V O C Minor Threat.
|
Posted - 2009.02.04 15:04:00 -
[216]
Originally by: Person1
24 hours is enough
Originally by: Person2
I need 1 year
Originally by: Person3
CCP is outdoing themselves, really. 24 hours is way more than we deserve.
Look, depending on people stage ingame (SP) as well as their RL occupation/life, 24 hours will be enough for some people. For others, 6 months won't be long enough. For others, who needs a queue?
The point here, is to balance all that out, and come up with something that will work for most people, and keep true to CCP's vision. 1 week will make a lot more people happy than 24 hours, and I think we could all mostly agree that it in no way infringes on CCP's vision to have a social community of people playing and interacting in EvE. |

Tor Anasa
Caldari K.T.P
|
Posted - 2009.02.04 15:04:00 -
[217]
Why don't you allow skill changes via a web interface also ?
Everyone has mobiles these days and most of them have the ability to browse the web so this is an ideal vessel to take advantage of and would be a great addition to the game also.
|

permion
|
Posted - 2009.02.04 15:08:00 -
[218]
Logically speaking if someone doesn't want to be social they're just going to log in for 5 mins to set their queue. No matter how long the queue is or isn't.
___
Massive improvements from what was. |

Haradgrim
Tyrell Corp INTERDICTION
|
Posted - 2009.02.04 15:09:00 -
[219]
YES, OMG11!!!11CCP WeLovesyou7!!Thx!ByeKissesHUgs |

Gloria Lewis
|
Posted - 2009.02.04 15:11:00 -
[220]
The 24 hour limit is not needed. It stops people who are unable to login for longer than 1 day being able to use the queue, and you accomplish what, stopping people from "setting a long skill plan and not playing the game they have paid for". The group who pays for a game only to change skills and not socialize must be very marginal. By inconveniencing that small group you also inconvenience the larger group that has holidays, work trips and whatnot that makes them unable to play the game even if they wanted to. You should really rethink the limit. |
|

Sidrat Flush
Caldari Life is Experience Rally Against Evil
|
Posted - 2009.02.04 15:12:00 -
[221]
I really think people are missing the point.
The queue will start any skill within a 24 hour period. So you've got the level 5 skill that'll take seven days. That one goes at the bottom of the queue at the 23rd hour mark, then you put in the smaller training times before hand.
Providing the skill STARTS training within the 24 hour window then you're good to go. Just set the longest skill at the end so in effect you've queued up for the level 5 skill (seven days to over a month) plus the shorter skill(s) before hand.
Of course those in the military or on offshore rigs still miss out on skill training if they're on a two plus month tenure and can't log on.
What I want to know is, when does that 24 hour period start? Because if people aren't careful about how they use the queue feature, they'll be forever micromanaging the little skills rather than spend time playing the game anyway.
|

Louis deGuerre
Gallente Public Funded War Targets
|
Posted - 2009.02.04 15:14:00 -
[222]
Cherry tree sheds its leaves Capsuleers cry out in joy Sun rises in the East Wishes are fulfilled |

Kayn Otar
Samurai Syndicate
|
Posted - 2009.02.04 15:17:00 -
[223]
Certificate Integration Feature Request: Right-click a certificate and select "Add to queue."
|

MotherMoon
Huang Yinglong
|
Posted - 2009.02.04 15:18:00 -
[224]
can we be allowed maybe to add a skill book to our character without training it? so it stays at level 0?
Or is this impossible for how skill training works. |

Khanak Hryad
Amarr We See Dead People
|
Posted - 2009.02.04 15:20:00 -
[225]
Originally by: DrAtomic
Originally by: Khanak Hryad Edited by: Khanak Hryad on 04/02/2009 14:34:48 For everyone complaining about how "I work too much" or "I can only get on during the weekends" and want to make the 24 hr limit longer, what on earth are you doing now that makes it different??
I'm going to be away for 27 days soon and I'll share my account info with someone I trust (EALA breach but feck me there is no other solution).
For normal play periods the 24 hour queue thingy is something that could be usefull somewhat in some situations (more usefull for new players then for us oldies) allthough nothing more then a 'zoethoudertje' in Dutch.
I don't mean this in a rude way at all, but that's your own, personal situation, and is unique situation at that, since few people go anywhere for that amount of time without access. That being said, a 24 hour skill queue wouldn't change your situation, nor anything short of a 2 week queue, maybe even a month, would be useful for that situation.
Again, though, that is your own situation, and not a good representation of the general EVE population. So while CCP can develop a tool that pleases the general population, maybe 80%, there's always going to be that 20% that are ****ed off about it. For those who are casual players, or don't anticipate being unable to login for more than a few days at a time, the tool will work for them. For those who are away for a month (or more) at a time, this probably won't be useful for them, BUT it can at least allow them a few low rank skills in before they have to leave or whatever. |
|

CCP Fear

|
Posted - 2009.02.04 15:22:00 -
[226]
Originally by: Graisse Edited by: Graisse on 04/02/2009 14:50:09
Originally by: CCP Fear
Yes, this is for Apocrypha and will be on SiSi.
When?
Also, We are working on getting on getting an in-game screenshot for you into the devblog, hopefully today.
Press print screen Upload to ftp Win
SoonÖ and I don't get access to these things like FTP.... I'm just glad I can still use the forums! |
|

FireFoxx80
Caldari E X O D U S Imperial Republic Of the North
|
Posted - 2009.02.04 15:22:00 -
[227]
Edited by: FireFoxx80 on 04/02/2009 15:24:20 Please don't extend the skill queue beyond 24h.
As the DevBlog says, we all have lives outside of Eve, however this shouldn't be an instant 'easy mode' button. Whilst I can appreciate that some people cannot log in every 24h (me included), we've managed to cope for the past 5 years, I'd still like to see people having to use their brains a little bit and plan their skills accordingly. Those who do have active access to the game should continue to maintain some element of advantage over those who don't; similar to the current autopilot mechanics, whereby you actually loose out a little if you aren't 100% active at the controls (15km warp-in).
Ninja edit: Personally, I've got quite good at partly-training skills into 'manageable chunks' of my lifestyle. So I have 2d skills for weekends, 8h skills for the working day and sleep, and so on. It's not had to do with a little bit of effort.
I hope this isn't the start of CCP Jumping the Shark. |

Casiella Truza
White Rose Society
|
Posted - 2009.02.04 15:24:00 -
[228]
Nice to see this, but here's another vote for connecting this to certificates in some way. Not quite sure how that will work with the 24-hour limitation, but you're smart folks and I'm sure you can figure something out. |

J c
|
Posted - 2009.02.04 15:24:00 -
[229]
Thank-you CCP, very much appreciated. |

Mynxee
Hellcats The Bastards.
|
Posted - 2009.02.04 15:25:00 -
[230]
As described, the skill queue addresses 99.9% of my irritation with managing short skills. As much as I love EVE, I do have to play Real Life sometimes. This makes it so much easier.
Now the Real Life game Won't crush my EVE ambitions. Brilliance queued, at last!
***
CCP queue guys: Can I have your babies now? And bake you cookies?
|
|

Jack Gilligan
Dragon's Rage Ethereal Dawn
|
Posted - 2009.02.04 15:26:00 -
[231]
Originally by: MotherMoon can we be allowed maybe to add a skill book to our character without training it? so it stays at level 0?
Or is this impossible for how skill training works.
Good idea there. Why not allow the "learning" of a skillbook even if you can't train it?
There is already a lock in the system that keeps you from training up a skill if you lose a prerequisite (ie: due to clone skill loss) so it shouldn't be a matter of this opening an exploit.
|

Jordan Musgrat
H A V O C Minor Threat.
|
Posted - 2009.02.04 15:27:00 -
[232]
Originally by: FireFoxx80 Please don't extend the skill queue beyond 24h.
As the DevBlog says, we all have lives outside of Eve, however this shouldn't be an instant 'easy mode' button. Whilst I can appreciate that some people cannot log in every 24h (me included), we've managed to cope for the past 5 years, I'd still like to see people having to use their brains a little bit and plan their skills accordingly. Those who do have active access to the game should continue to maintain some element of advantage over those who don't; similar to the current autopilot mechanics, whereby you actually loose out a little if you aren't 100% active at the controls (15km warp-in).
I hope this isn't the start of CCP Jumping the Shark.
It's a game more than anything, so it shouldn't be too difficult to train skills. The time you spend ingame shouldn't affect what skills you train, only how good you are at pvp, and what you're able to accomplish. CCP doesn't sell you a service based on "pay us money and you'll have fun, you'll never be griefed, you'll accumulate lots of isk/ships/stuff, and be famous." They do, however, sell their service with the promise that "skills continue offline, so that you're always training a skill." Now this new skill queue is going to complement that, and it needs to do its job right, and not be some sort of lame wannabe skill queue. We've been asking for this for years, hopefully it will be done right. -----------
Primary is family values, secondary is 0.0... |

Kastal
Deadly Disco
|
Posted - 2009.02.04 15:29:00 -
[233]
Nice... i can now get those crappy short skills done without stopping what i'm doing every hour...
But one question, Is it possible to queue a skill that has a pre-requisite? e.g Armored Warfare V > Armor Warfare Spec I
I read that you'll have to implant skills to queue them but how can we if we don't have the pre-req yet?
Thumbs up anyways! _ Ordinarily he was insane, but he had lucid moments when he was merely stupid. GBR is Recruiting! |

Raymon James
Minmatar Sebiestor tribe
|
Posted - 2009.02.04 15:29:00 -
[234]
NOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOO!
they ruined EVE!
(Is joking people!)
|

Squably
Minmatar Invenio Inceptum
|
Posted - 2009.02.04 15:30:00 -
[235]
Originally by: LaVista Vista YES, OMG11!!!11CCP WeLovesyou7!!Thx!ByeKissesHUgs
pff attentionwh*re get ur butt out of ccp's behind n do what ur for Signature removed. Please do not imply profanity in your signature. Navigator
|

DrAtomic
Atomic Heroes Chain of Chaos
|
Posted - 2009.02.04 15:32:00 -
[236]
Edited by: DrAtomic on 04/02/2009 15:35:35
Originally by: Jordan Musgrat I think we could all mostly agree that it in no way infringes on CCP's vision to have a social community of people playing and interacting in EvE.
Originally by: CCP Vision
EVE is a social game and we want you exposed to other players
Originally by: CCP Solution
Babyskill queue system allowing you to train heaps of quick skills without logging in.
Originally by: person 1
Woot now I can sit on the sofa and watch television without being logged in and constantly checking on my skills.
Result=less social exposure, normally he would have been logged in and would have been exposed to corp/alliance chat that would have let to interaction at one point or another.
Originally by: person 2
Sweet now I learn lot's of smaller skills without having to be logged in over the weekend.
Result=less social exposure, since normally he would have set a level 5 if he couldn't play over the weekend and now will be less online
Originally by: person 3
Woot no more alarm clocks to set to change skills.
Right, and you actually believe yourself? But say you did then you are logging in less and therefor == less social exposure.
Originally by: person 4
Sweet no more timemanagement with my skills I can now set and forget and simply check it the next time I feel like playing somewhere the coming weeks.
Result=less social exposure.
Originally by: person 5
As described, the skill queue addresses 99.9% of my irritation with managing short skills. As much as I love EVE, I do have to play Real Life sometimes. This makes it so much easier.
Result=less social exposure.
*. all quotes here are real responses.
The best result I see from the system is exactly the opposite of what CCP is trying to achieve. How many times didnt you log in to finish that 1 hour skill and ended playing for hours chatting and having fun with your corpies? How many times did you stay logged in just to finish that 30 minutes on this skill? With this system that will all be gone.
If CCP would reverse the system (i.e. only allow skills to be queued that take longer then 24 hours to complete) it would actually have no impact on current social exposure experienced and still fill the skill queue need.
The logic here is that people training long skills are either playing the game or on a skill training only break for whatever reason but the skillqueue won't effect either their status. It will however motivate people who take a break for whatever reason (i.e. 6 months service in Iraq) to keep paying their accounts and start playing again as soon as they return whereas they would normally cancel and may not even think of Eve again.
Customer retention is as important to the health of a mmorpg as it is to draw in a steady stream of freshblood. And on the plus side CCP would be earning money which they wouldnt be earning otherwise without any additional effort.
edit: added quote. Also I'm out of this thread, CCP rethink your logic to see if the solution fits your logic if it does then fine but don't complain people logging in less after the implementation. - - -
Originally by: CCP Prism X I can invent ways to get free candy for you where the implementation is so bad that you'd never want to see candy again in your whole life.
|

Southern Suzy
Minmatar THE INTERNET.
|
Posted - 2009.02.04 15:33:00 -
[237]
Originally by: Casiella Truza Nice to see this, but here's another vote for connecting this to certificates in some way. Not quite sure how that will work with the 24-hour limitation, but you're smart folks and I'm sure you can figure something out.
They otta fix those certificates first then. So wait this is the end of my post allready?
Moooooobbbbiiiiiieeeeeesssss |

Salpad
Caldari Carebears with Attitude
|
Posted - 2009.02.04 15:37:00 -
[238]
Originally by: clone 1 Don't allow skill queue training for trial accounts.
That is all.
That is extremely wrong! Do most definitely allow skill queueing for trial accounts. We want to make trial play a pleasant experience.
|

Belliana
|
Posted - 2009.02.04 15:40:00 -
[239]
Originally by: Devon Rotel "we did worry that if we didn't fix ghost training when it was first discovered that some players might just set 30 day skills at the end of their month subscription and become less active in EVE"
I really do think you underestimate yourselves and the loyalty of the player base.
Really?  |

Zex Maxwell
Caldari
|
Posted - 2009.02.04 15:41:00 -
[240]
If CCP will add a planner, whats going to happen to EVEmon? |
|

Jordan Musgrat
H A V O C Minor Threat.
|
Posted - 2009.02.04 15:41:00 -
[241]
Originally by: DrAtomic
The best result I see from the system is exactly the opposite of what CCP is trying to achieve. How many times didnt you log in to finish that 1 hour skill and ended playing for hours chatting and having fun with your corpies? How many times did you stay logged in just to finish that 30 minutes on this skill? With this system that will all be gone.
If CCP would reverse the system (i.e. only allow skills to be queued that take longer then 24 hours to complete) it would actually have no impact on current social exposure experienced and still fill the skill queue need.
The logic here is that people training long skills are either playing the game or on a skill training only break for whatever reason but the skillqueue won't effect either their status. It will however motivate people who take a break for whatever reason (i.e. 6 months service in Iraq) to keep paying their accounts and start playing again as soon as they return whereas they would normally cancel and may not even think of Eve again.
Customer retention is as important to the health of a mmorpg as it is to draw in a steady stream of freshblood. And on the plus side CCP would be earning money which they wouldnt be earning otherwise without any additional effort.
edit: added quote. Also I'm out of this thread, CCP rethink your logic to see if the solution fits your logic if it does then fine but don't complain people logging in less after the implementation.
Right, well you're coming from the standpoint that we don't really need a queue that makes things more convenient for anybody, because CCP wants people to have to log in at odd hours/times for 2 minutes just to skill change. That's valid, so I won't argue with you, but I definitely disagree. -----------
Primary is family values, secondary is 0.0... |

Towelieban
Minmatar Priory Of The Lemon
|
Posted - 2009.02.04 15:42:00 -
[242]
its good that its coming but i would really like it even more if the 24 hours could be stretched up to 48 hours as there are so manny skills that just cross over the 24h mark and would make it so much easier to get skills from lvl 2 to lvl 4 in 1 go.
|

Last Wolf
Umbra Wing
|
Posted - 2009.02.04 15:43:00 -
[243]
Finally.
A skill Queue.
Now, make it actually useful. 24h is way too short.
Besides, I'm never gonna give you up, never gonna let you down |

Graisse
|
Posted - 2009.02.04 15:46:00 -
[244]
Edited by: Graisse on 04/02/2009 15:46:15
Originally by: CCP Fear
Originally by: Graisse Edited by: Graisse on 04/02/2009 14:50:09
Originally by: CCP Fear
Yes, this is for Apocrypha and will be on SiSi.
When?
Also, We are working on getting on getting an in-game screenshot for you into the devblog, hopefully today.
Press print screen Upload to ftp Win
SoonÖ and I don't get access to these things like FTP.... I'm just glad I can still use the forums!
Thanks, it seems now there is a new screenshot of that UI in the dev blog.
|

Violet Lady
The Dead Parrot Shoppe Inc.
|
Posted - 2009.02.04 15:47:00 -
[245]
Thanks thanks and thanks. Training 5 hours skill won't be a PITA anymore. Good job, devs! |

Marlenus
Caldari Ironfleet Towing And Salvage Tear Extraction And Reclamation Service
|
Posted - 2009.02.04 15:50:00 -
[246]
Originally by: Zex Maxwell If CCP will add a planner, whats going to happen to EVEmon?
Unless CCP releases a non-client application (I don't believe they've ever done this?) EVEmon will still be vital. People often use EVEmon on computers and in situations where they can't be in-game and playing EVE.
I'm delighted to see a limited queue that solves the "short skill" micromanagement problem. Of course I'd love to have a longer queue, but I recognize this as a "want MOAR candy!" issue and it would strike me as churlish and ungracious to be loud about it. Maybe once CCP sees the limited queue in action, their comfort level with it will rise and they'll extend it to a week. |

Raymon James
Minmatar Sebiestor tribe
|
Posted - 2009.02.04 15:51:00 -
[247]
Originally by: CCP Fear Just to answer some common questions here;
The last skill has to start within 24 hours, so you could have short skills up until that time and then add a level V skill at the end which will finish.
Skill training continues through downtime.
Somebody asked said it should be in-game... Yes of course, isn't that obvious?
Yes, this is for Apocrypha and will be on SiSi.
Also, We are working on getting on getting an in-game screenshot for you into the devblog, hopefully today.
Also keep in mind that we are adding functionality to it, and you can definetly help us out by commenting on how you would use it. I'll answer more later on.
in order
1) does it correctlycompute the time compression due to having the learning skills in the que or does it base it just on the current stats
2) I think they ment ould you get to it outside of the game so they dont have to fully log into the game to update it
3) no coment
4)Good!
5) functionality? the only thing I can think of is to add in a skill that adds 24 hours to the skillque and the ability to update the que without logging into the full game |

Madri Rakken
|
Posted - 2009.02.04 15:52:00 -
[248]
Edited by: Madri Rakken on 04/02/2009 15:55:24 New screenshot looks even better, thanks - I also like the highlights on skills where improvements are planned! - A nice touch 
Originally by: Marlenus I'm delighted to see a limited queue that solves the "short skill" micromanagement problem. Of course I'd love to have a longer queue, but I recognize this as a "want MOAR candy!" issue and it would strike me as churlish and ungracious to be loud about it. Maybe once CCP sees the limited queue in action, their comfort level with it will rise and they'll extend it to a week.
Agreed. |

Lord Fitz
Project Amargosa
|
Posted - 2009.02.04 15:53:00 -
[249]
Originally by: DrAtomic
Originally by: Khanak Hryad Edited by: Khanak Hryad on 04/02/2009 14:34:48 For everyone complaining about how "I work too much" or "I can only get on during the weekends" and want to make the 24 hr limit longer, what on earth are you doing now that makes it different??
I'm going to be away for 27 days soon and I'll share my account info with someone I trust (EALA breach but feck me there is no other solution).
For normal play periods the 24 hour queue thingy is something that could be usefull somewhat in some situations (more usefull for new players then for us oldies) allthough nothing more then a 'zoethoudertje' in Dutch.
Train a skill that is longer than 27 days? There are plenty....
The queue is designed so that you can train those skills that end just after downtime, and not be left with nothing training when downtime is inevitably delayed. And other such things. It's not designed to let you play the game for months without logging in. Just having the one there for the 'oh no, unable to make it to a computer to change my finishing skill unexpectedly' moments is all you need. That and you can train short skills in succession without having to spend every few minutes flipping them, or finding they finished 10 minutes ago when you alt-tab back in.
You're still going to have to plan long skills (and there are many > 30 days and some > 60 days) which will cater for planned periods away from the game. This is for unplanned periods.
The other thing we need to make sure of for this is that the queue is in the API ;)
Quote: 1. why did it take so long? yes, you want people playing, but this 24 hour limited queue is as good now as it was 3 years ago. what has changed?
People have their skill training halted when their subscription stops. This does add extra load to the server (training creates no load, putting an unscheduled stop to the training does), but, now the financial disincentive for CCP to do this is mostly gone, and probably outweighed by the advantage it has to newer players particularly.
People need to be reminded again, the length of time you can train is NOT 24 hours, it's as long as your longest skill + 24 hours.
Quote: As skill training and character development are in integral part of this game i feel that players who have a RL which impacts on their game play will suffer.
? This solves exactly that. Unplanned 'unable to change skill' moments, as well as enabling you to train smaller skills while only logging in at most once per day. And if you plan to be away, you can set a skill that is over a month onto the queue. If you're going to be away for more than a month, you are not really playing the game are you? |

Aralis
Imperial Dreams Curatores Veritatis Alliance
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Posted - 2009.02.04 15:56:00 -
[250]
Wisdom long declares, All things come to he who waits, Discordia shows us how. |
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Jordan Musgrat
H A V O C Minor Threat.
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Posted - 2009.02.04 15:56:00 -
[251]
Originally by: Lord Fitz People need to be reminded again, the length of time you can train is NOT 24 hours, it's as long as your longest skill + 24 hours.
That's the problem. All this is, is what we currently have, offset by 24 hours. In some situations that's great, in others, it's lacking. |

Mynxee
Hellcats The Bastards.
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Posted - 2009.02.04 15:59:00 -
[252]
Originally by: DrAtomic Result=less social exposure.
Dead wrong in my case. The skill queue won't affect the many, many hours I play each week. What it will mean is that I can keep my characters focused on certain shorter skills instead of having to switch them to a long "backup" skill for overnights (when I'm sleeping).
Life in Low Sec | Hellcats |

Eowarian D
Gallente Indicium Technologies
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Posted - 2009.02.04 15:59:00 -
[253]
Awesome CCP!
I want more winsauce of this! Can't get enough of this. Really looking forward to the next expansion!
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Raymon James
Minmatar Sebiestor tribe
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Posted - 2009.02.04 16:02:00 -
[254]
I find it relaxing to know that this blog about what is, to be honest a very Small (but long needed!) new feature already has more posts in it than all the older non infomative "were gona talk about features we already told you about in an upcomeing blog" blogs
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rValdez5987
Amarr 32nd Amarrian Imperial Navy Regiment.
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Posted - 2009.02.04 16:06:00 -
[255]
Perfection
You have implemented the skill queue properly, and I fully support this idea. I think this will make eve that much stronger while still encouraging people to login.
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Daoi Sith
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Posted - 2009.02.04 16:07:00 -
[256]
CCP Thank you.
This is all we needed for those short skills and to cover times when we simply could not get to a computer.
Well done ! |
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CCP Eris Discordia

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Posted - 2009.02.04 16:12:00 -
[257]
Edited by: CCP Eris Discordia on 04/02/2009 16:12:45 Raymon James
1) does it correctlycompute the time compression due to having the learning skills in the que or does it base it just on the current stats
From what I remember the queue takes the time estimates based on when you make the queue, if a skill finishes and changes the stats you would have to make a new queue to reflect that. I'll see if I can get confirmation on this from software but I think a new queue would be needed to reflect the change in stats and faster learning speeds.
2) I think they ment ould you get to it outside of the game so they dont have to fully log into the game to update it
You need to log in to activate or change the queue, you cannot activate or change it offline
5) functionality? the only thing I can think of is to add in a skill that adds 24 hours to the skillque and the ability to update the que without logging into the full game
We are thinking of adding a planner as well, that would be another example of adding more functionality to it. |
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Carinosa Peligrosa
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Posted - 2009.02.04 16:16:00 -
[258]
Originally by: Des Jardin The skill queque, however, would be better if it was triggered when the currently training skill ends. This would allow for pilots to finish a V skill, then train through I - III levels of an advanced skill and still start a IV skill within 24 hours after the first skill finished.
Not a complaint, just a suggestion.
This!
This change follows pareto ranking perfectly: deal with the 20% of the problem that provides 80% of the relief. We've all got long skills to train that the 24 hour limit means nothing to us. It's all of those damned 16 hour skills that really take a week to train a few hours a night while jogging back and forth between the long skills and the "quick" skills. Sure, I'm not getting a 100% solution with 100% relief, and I would suspect that this provides relief to 80% of the fan base. |

Raymon James
Minmatar Sebiestor tribe
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Posted - 2009.02.04 16:18:00 -
[259]
Originally by: CCP Eris Discordia Edited by: CCP Eris Discordia on 04/02/2009 16:12:45 Raymon James
1) does it correctlycompute the time compression due to having the learning skills in the que or does it base it just on the current stats
From what I remember the queue takes the time estimates based on when you make the queue, if a skill finishes and changes the stats you would have to make a new queue to reflect that. I'll see if I can get confirmation on this from software but I think a new queue would be needed to reflect the change in stats and faster learning speeds.
Um YIKES! 
ok I think you did not mean to say that the learning skills breaks the skill que only that it does not reflect the time accuratly?
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Rex Lashar
Amarr
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Posted - 2009.02.04 16:21:00 -
[260]
Don't increase queue size past 24 hours. That's the perfect number for my newbies to set up their skill training without having to go through hoops to be online when their billion short skills finish.
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BenjaminBarker
Caldari
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Posted - 2009.02.04 16:21:00 -
[261]
I know it's not final, but the screen shot is called skillqueue_final2.jpg, so I'm going to ignore the fact that it's all in testing and make incorrect assumptions.
Are you really changing the 'Rank 1', 'Rank 2' to '1x', '2x'?
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Shir Akeena
Panta-Rhei Guardian Federation
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Posted - 2009.02.04 16:22:00 -
[262]
YES, OMG11!!!11CCP WeLovesyou7!!Thx!ByeKissesHUgs -- Praise the Lord and hand over the ammunition |

Garia666
Amarr T.H.U.G L.I.F.E White Core
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Posted - 2009.02.04 16:25:00 -
[263]
Edited by: Garia666 on 04/02/2009 16:26:08
Since we have about everything scripted and macroed with in EVE. It will only be a short time until this will be scripted aswell.
and you can plan up to an whole year of training.
www.garia.net |

Xaen
Caldari Caritas.
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Posted - 2009.02.04 16:25:00 -
[264]
Now if we could just get that UI fixed... - Support fixing the UI|Suggest Jita fixes|Compact logs |

BenjaminBarker
Caldari
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Posted - 2009.02.04 16:28:00 -
[265]
Will it be possible to add skills you don't yet have the requirements for to your skill list, in order to add it to the queue?
Oh, and Eris is cooler then wormholes!
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Ehranavaar
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Posted - 2009.02.04 16:31:00 -
[266]
this pandering to those who have a life and still want to enjoy the glory that is eve must not be allowed to stand.
those of us dedicated eveaholics should have an advantage over those who fail to fully dedicate themselves to the game.

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Raymon James
Minmatar Sebiestor tribe
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Posted - 2009.02.04 16:31:00 -
[267]
Originally by: BenjaminBarker Will it be possible to add skills you don't yet have the requirements for to your skill list, in order to add it to the queue?
Oh, and Eris is cooler then wormholes!
they alreadysaid no. you have to have the book "in your head" already
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Erik Talon
Icosothron Industries space weaponry and trade
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Posted - 2009.02.04 16:33:00 -
[268]
2 Thumbs up! 24hrs is a great for those pesky short skills.
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Mistress Nightstalker
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Posted - 2009.02.04 16:34:00 -
[269]
Originally by: CCP Eris Discordia
Originally by: ju4n1ta Will this queue be able to "fetch" skillbook from eithr hangar or ship cargo and start queued skill? or do you have to "insert skillbook in the head" to queue it later?
Insert skillbook into your head, that way it's part of your character and can be queued. The ' fetch skillbook from cargo or hangar' caused more problems and questions than it was worth.
The UI mockup is old and we are looking to replace it with a newer one, in the new version you can't queue skills that are not part of your character.
Originally by: Smurphy1 I like it however without the ability to train skills that you havent started yet but have the skillbook for really diminishes its usefullness. Would it be possible to make the queue and drag and drop the necessary skillbooks into the queue? Have the skillbooks stored in your pod so you can clear your queue and recover the books. Obivously if you get podded all the queued books you have will be lost. I know I carry some sudoku books in my pod for those long autopilot journeys so I imagine I can have a couple skill books in there too.
THIS
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BenjaminBarker
Caldari
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Posted - 2009.02.04 16:34:00 -
[270]
Originally by: Raymon James
Originally by: BenjaminBarker Will it be possible to add skills you don't yet have the requirements for to your skill list, in order to add it to the queue?
Oh, and Eris is cooler then wormholes!
they alreadysaid no. you have to have the book "in your head" already
That's why the question is 'Can you add them to your head, even without requirements?' Having the queue pull from your hanger would be a mess. Having your skill queue check if you meet requirements before it starts training doesn't seem as difficult. |
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AleXinO Gardon
Caldari W33D Corp. Systematic-Chaos
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Posted - 2009.02.04 16:35:00 -
[271]
Really nice feature. About the 24 hours I think is a little shot and I will explain why. Beside the skills that are finishing late in the night or on work hours I would like to have an option like this also for a full weekend or something like a week, I have this problem when I go in holiday or vacation. As most of U know in times like that as much as u love EVE u want a vacation from EVE too. Devs reconsider the 24H time. And remember that most of us love this game and we will be online 90% days from a year so help us in the other 10%. _________________________________________________
I've got W33D!!!
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Khaelis
Caldari Deep Core Mining Inc.
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Posted - 2009.02.04 16:37:00 -
[272]
Edited by: Khaelis on 04/02/2009 16:38:53 Good job CCP, I was a little worried that the skill queue might stop people logging on and make eve a little too easy but 24 hours sounds very reasonable. I hope you maintain this stance and keep it like that.
Even though it wont be extremely useful to me, thumbs up!
Edit: To all you people speaking of vacations and such.. Please recommend a way you can balance a system that would let you queue days and days of training while you were out for a few weeks? Sounds game breaking to be honest.
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Conrad Burner
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Posted - 2009.02.04 16:41:00 -
[273]
Could this make Eve a thousand times more appealing to starting characters? Could it make Eve a much more popular game?
I can hardly believe CCP is making almost ALL things more pleasant for anyone not BoB. (sorry, but... you've been doing that for the past 6 years).
Anyways, congratulations to CSM for getting one of the most needed features in there. Simple, effective, doesn't mess up anything.. and you don't lose a few hours of training.
Congratulations to CCP too, for coming up with a different type of space expansion which will make Space Exploration a lot more appealing to young pilots.
Eve-Online might just double its subscriber base.
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Zaila Stardust
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Posted - 2009.02.04 16:42:00 -
[274]
yay finally          
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Slinkus Gallentus
Gallente Infinite Order
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Posted - 2009.02.04 16:42:00 -
[275]
It's about time yes, but I dont think its quite the news everyone was waiting for. Not me anyway.
I don't see why there should be any time limit at all.
cheers
"Life is not one big joke. Life is 40,000 little jokes all lined up" |
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CCP Hypnotic

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Posted - 2009.02.04 16:44:00 -
[276]
Originally by: Mynxee CCP queue guys: Can I have your babies now? And bake you cookies?
1) Not yet, wait till you see what else we're doing... 2) Yes!
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Noiashui
Amarr Master Miners
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Posted - 2009.02.04 16:46:00 -
[277]
Awesome, thank you :D Muchly needed ^^
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DrAtomic
Atomic Heroes Chain of Chaos
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Posted - 2009.02.04 16:49:00 -
[278]
Originally by: Jordan Musgrat Right, well you're coming from the standpoint that we don't really need a queue that makes things more convenient for anybody, because CCP wants people to have to log in at odd hours/times for 2 minutes just to skill change. That's valid, so I won't argue with you, but I definitely disagree.
No where did I say that I was opposed a skilltraining queue, however as a 5 year old character I find this solution to be totally lacking (training lvl4/lvl5 skills). Allowing me to queue a lvl4 and then a lvl5 skill (almost all is rank 6+ for me) is not possible with this system.
Sure it's great for new players but it's lacking for older characters who are advanced in the their specialication trees.
IMHO; training lvl1->lvl3 skills is done when playing and lvl4 + 5 when offline. Given that I'd need to be able to queue lvl4 and lvl5 even if it's just one tree but the system as currently suggested doesn't allow for that.
The current implementation would be fine if it would be 24 hours worth of unlimited skills + one high level skill with a minimum of 2 skills (allowing to put in say a rank 6 from lvl 4 to lvl5). That way it would benefit both the older playerbase as well as the newer player base. |

Raymon James
Minmatar Sebiestor tribe
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Posted - 2009.02.04 16:51:00 -
[279]
Originally by: BenjaminBarker
Originally by: Raymon James
Originally by: BenjaminBarker Will it be possible to add skills you don't yet have the requirements for to your skill list, in order to add it to the queue?
Oh, and Eris is cooler then wormholes!
they alreadysaid no. you have to have the book "in your head" already
That's why the question is 'Can you add them to your head, even without requirements?' Having the queue pull from your hanger would be a mess. Having your skill queue check if you meet requirements before it starts training doesn't seem as difficult.
its because the database would then have to look through all of the starbases inventorys to find the skillbooks (not counting the issue of "which ship.storage bin and so on did I leave it in and can you learn the skill from there when your here") i cant blame them for following KISS programing. |

Steppa
Gallente Federal Defence Union
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Posted - 2009.02.04 16:53:00 -
[280]
Any sort of mobile login for skilling in the cards? |
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Haniblecter Teg
F.R.E.E. Explorer Wildly Inappropriate.
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Posted - 2009.02.04 16:54:00 -
[281]
Honestly, guys, the skill que is designed to prevent setting alarms or racing home from work, it isn't designed for people who are 'gone for months', or are 'gone for the weekend'.
If you're either, set carriers 5 for the former, or any level 5 for the latter. If your time restriction is greater than 24hours, maybe you should just choose a better skill to train? |

TornSoul
BIG Libertas Fidelitas
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Posted - 2009.02.04 16:55:00 -
[282]
This is excactly how it should be.
No more - No less.
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Zantrei Kordisin
FinFleet Band of Brothers
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Posted - 2009.02.04 16:58:00 -
[283]
Originally by: TornSoul This is excactly how it should be.
No more - No less.
Yep, couldn't agree more.
Love it. |

Slash Bodenski
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Posted - 2009.02.04 16:59:00 -
[284]
Edited by: Slash Bodenski on 04/02/2009 17:02:35 I love it, can't wait for it, etc, etc.
CCP: So to make it clear - you can only add to the queue a skillbook you can put in your head at the time the queue is made? So (for example) you finish Science V in 22 hours you can't add Rocket Science I because your brain can't hold the skillbook?
Often the training of level V opens up a bunch of skills that take less than 1 hour to train the initial level. But your head isn't "smart enough" to hold the skillbook until you finish. So a queue that doesn't allow that is better than kissing your sister, but it isn't as good as kissing the homecoming queen. I'm not sure who I'm kissing, but I do feel like I'm getting lucky somehow!
Edit: and to follow up on an earlier thought, a queue that holds at least one skill, and more if any skills finish in 24 hours, would be nice. Otherwise only the newer players are getting lucky!
Slash Bodenski |

Ahro Thariori
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Posted - 2009.02.04 17:00:00 -
[285]
Edited by: Ahro Thariori on 04/02/2009 17:03:06
Originally by: Raymon James
Originally by: BenjaminBarker
Originally by: Raymon James
Originally by: BenjaminBarker Will it be possible to add skills you don't yet have the requirements for to your skill list, in order to add it to the queue?
Oh, and Eris is cooler then wormholes!
they alreadysaid no. you have to have the book "in your head" already
That's why the question is 'Can you add them to your head, even without requirements?' Having the queue pull from your hanger would be a mess. Having your skill queue check if you meet requirements before it starts training doesn't seem as difficult.
its because the database would then have to look through all of the starbases inventorys to find the skillbooks (not counting the issue of "which ship.storage bin and so on did I leave it in and can you learn the skill from there when your here") i cant blame them for following KISS programing.
no, no. What he proposed is this: being able to put skills with unmet prereqs into the head (without being able to train them yet). This would allow to queue such skills. Then only a sanity check has to be added to the queue that prevents training skills with unmet prereqs ("only" as opposed to searching the hanger, containers and ship cargos for the books).
edit:spelling |

Red 7
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Posted - 2009.02.04 17:01:00 -
[286]
Originally by: Raymon James
Originally by: BenjaminBarker
Originally by: Raymon James
Originally by: BenjaminBarker Will it be possible to add skills you don't yet have the requirements for to your skill list, in order to add it to the queue?
Oh, and Eris is cooler then wormholes!
they alreadysaid no. you have to have the book "in your head" already
That's why the question is 'Can you add them to your head, even without requirements?' Having the queue pull from your hanger would be a mess. Having your skill queue check if you meet requirements before it starts training doesn't seem as difficult.
its because the database would then have to look through all of the starbases inventorys to find the skillbooks (not counting the issue of "which ship.storage bin and so on did I leave it in and can you learn the skill from there when your here") i cant blame them for following KISS programing.
There's actually a very simple way to implement the use of skill books. Give the queue 5 slots and allow the drag and drop of skill books into it. The book moves from your hanger into the slot and can then be used in the plan. If you wanna take it out - you can either drag it back to your hanger (in which case if it's queued it's removed) or treat them like rigs (you can't take them out). |

gordon861
Minmatar PROGENITOR CORPORATION
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Posted - 2009.02.04 17:02:00 -
[287]
You could just add a 1m3 cargo bay to your pod that you could store skillbooks in and allow the queue to access skills in there only, problem solved. |

Jonathan Priest
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Posted - 2009.02.04 17:03:00 -
[288]
Thank you CCP. |

Brutal Bruno
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Posted - 2009.02.04 17:06:00 -
[289]
This is nice, something allofus have been waiting for from day one. Maybe you could have it 48 hours insted of 24.
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Red 7
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Posted - 2009.02.04 17:07:00 -
[290]
Edited by: Red 7 on 04/02/2009 17:07:17
Originally by: gordon861 You could just add a 1m3 cargo bay to your pod that you could store skillbooks in and allow the queue to access skills in there only, problem solved.
That wouldn't work without linking pod death and clone jumping to the skill queue mechanism.
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Hayden Kane
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Posted - 2009.02.04 17:07:00 -
[291]
I'm mixed on the 24h limit - it will be useful, but having a 3-5 skill limit regardless of training time would be more useful. That way you could que several 24hr+ skills or a mix of long and short ones. I look at my list of needed skills and there are alot of 19hr to 36hr skills I'd like to chain and not be limited to doing a lot of smaller skills that are not as desirable.
Great tool for starting characters with short training times, less useful for older characters (and I'm far from that). So good for my alts, but not so good for my main.
Well - life and EVE are rarely perfect......
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Ahro Thariori
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Posted - 2009.02.04 17:07:00 -
[292]
Edited by: Ahro Thariori on 04/02/2009 17:09:21
Originally by: Red 7 There's actually a very simple way to implement the use of skill books. Give the queue 5 slots and allow the drag and drop of skill books into it. The book moves from your hanger into the slot and can then be used in the plan. If you wanna take it out - you can either drag it back to your hanger (in which case if it's queued it's removed) or treat them like rigs (you can't take them out).
I like that. But just being able to put skills with unmet prereqs into the head + sanity check might be easier to implement.
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iqplayer
Caldari Dragon's Rage Ethereal Dawn
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Posted - 2009.02.04 17:08:00 -
[293]
I dunno, while nice for new players, I agree with many others that for an older player, it does very little. I would far prefer only 1 extra skill to the que, than the 24h limitation. Both, in an OR situation would be great for both new player and vet.
To the guy that says 'just train carrier 5'.... some of my chars already have that done!
My biggest skill problem, is that when training a skill 20-30 days long, it's easy to forget even which exact day a skill will finish. If I don't remember to check the skill the day before, this que won't help a bit.
Still, I guess that will help the new players catch up to the old, eh?
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Evangeline Vice
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Posted - 2009.02.04 17:10:00 -
[294]
At the wormholes i started crying from joy. At the T3 i was OMFG! OMFG! At the skill-que i peed my pants..
Please no more or you will get me really into a psychiatric hospital!
Thank you CCP and all the team's that are behing the new expansion.
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Raymon James
Minmatar Sebiestor tribe
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Posted - 2009.02.04 17:11:00 -
[295]
Originally by: CCP Hypnotic
Originally by: Mynxee CCP queue guys: Can I have your babies now? And bake you cookies?
1) Not yet, wait till you see what else we're doing...

ok what else that is listed on the "Drawing board" did you sneek into this expansion?
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Red 7
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Posted - 2009.02.04 17:14:00 -
[296]
Originally by: Ahro Thariori Edited by: Ahro Thariori on 04/02/2009 17:09:21
Originally by: Red 7 There's actually a very simple way to implement the use of skill books. Give the queue 5 slots and allow the drag and drop of skill books into it. The book moves from your hanger into the slot and can then be used in the plan. If you wanna take it out - you can either drag it back to your hanger (in which case if it's queued it's removed) or treat them like rigs (you can't take them out).
I like that. But just being able to put skills with unmet prereqs into the head + sanity check might be easier to implement.
Aye - but that would mean changing an underlying mechanic of how skills dependancies are checked. Having something in the queue manager (as it's new code) will allow the existing mechanic to remain the same and the new queue system to deal with dependancies and it's associated logic.
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Adunh Slavy
Ammatar Trade Syndicate
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Posted - 2009.02.04 17:14:00 -
[297]
Yay!
The Real Space Initiative - V5 (Forum Link)
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Sky Marshal
IMpAct Corp Tau Ceti Federation
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Posted - 2009.02.04 17:14:00 -
[298]
Edited by: Sky Marshal on 04/02/2009 17:14:34 Well, finally... Two months after Ghost Training removal... To have something not really good.
Indeed, have the possibility to queue one or two skills (at any time) would be interresting. But the actual choice is too powerful.
It will help to create fastly new characters too easily. And so boost the Alt Market and maybe farming characters.
Real beginners will appreciate it, for sure, but I don't think it is a good choice.
/miss Ghost Training ___________________
EVE "Community" become more like WoW each day, with his fanboy attitude. Simplistic logic, Lazy thinking, No capacity to comprehend same a justified whine... |

Ahro Thariori
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Posted - 2009.02.04 17:16:00 -
[299]
Originally by: Red 7
Originally by: Ahro Thariori Edited by: Ahro Thariori on 04/02/2009 17:09:21
Originally by: Red 7 There's actually a very simple way to implement the use of skill books. Give the queue 5 slots and allow the drag and drop of skill books into it. The book moves from your hanger into the slot and can then be used in the plan. If you wanna take it out - you can either drag it back to your hanger (in which case if it's queued it's removed) or treat them like rigs (you can't take them out).
I like that. But just being able to put skills with unmet prereqs into the head + sanity check might be easier to implement.
Aye - but that would mean changing an underlying mechanic of how skills dependancies are checked. Having something in the queue manager (as it's new code) will allow the existing mechanic to remain the same and the new queue system to deal with dependancies and it's associated logic.
Well, we don't have the source here so we can't tell for sure which approach is better. But I agree on this abstract level.
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Herschel Yamamoto
Bloodmoney Incorporated
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Posted - 2009.02.04 17:17:00 -
[300]
It's not quite the queue I wanted, but it's a hell of a lot better than the queue I have right now. Thanks! 
Also, will there be an API for the queued skills? It'll be nice to have EveMon only bug me when the last skill is finishing. ----------- Herschel's Cruiser BPC Store |
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Clever Drake
Minmatar The Flying Tigers United Front Alliance
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Posted - 2009.02.04 17:18:00 -
[301]
Thank you CCP.
Much <3.
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Heroldyn
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Posted - 2009.02.04 17:21:00 -
[302]
this is the first (supposed) aprocrapjhs..-feature that actually got my excited thus far. i also like the way its being implemented. very well done cpp, can't wait.
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Winterblink
Body Count Inc. Against ALL Authorities
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Posted - 2009.02.04 17:23:00 -
[303]
Blogged with haiku. :)
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Armoured Gamer
Gallente Globaltech Industries The ENTITY.
|
Posted - 2009.02.04 17:26:00 -
[304]
i love you eris... i mean we  |

4IROW
Rave Technologies Inc. C0VEN
|
Posted - 2009.02.04 17:26:00 -
[305]
great stuff. I hope it will make it into EvE! |

Farrellus Cameron
Sturmgrenadier Inc Skunk-Works
|
Posted - 2009.02.04 17:27:00 -
[306]
Originally by: CCP Eris Discordia
We are thinking of adding a planner as well, that would be another example of adding more functionality to it.
Yes, this was what I was thinking of in terms of functionality. What would be especially awesome is if you could import the prereqs of a certificate into the planner, allow you to move them around in the planer, and then also be able to import the planner into the queue up to the 24 hour cut off.
So say you import a semi-big certificate into the planner. Then re-arrange the skills in the planner to get all the low level skills near the top to maximize efficiency with the queue, then import the skills at the top of the planner (within the 24 hour cut off) into the queue. Or at least allow us to right-click in the planner and add directly to the queue, but give the planner a graphical indicator of where the skills in the planner go over the 24 queue limit. |

Arte
AFK
|
Posted - 2009.02.04 17:27:00 -
[307]
Really appreciate the idea of the skill queue arriving at last, but can some modifications be made to those that are away for longer?
Example.
Current plan = as many skills as you want so long as they start in 24 hours.
Modification:
No more than 2 skills in skill queue if they are due to start in 5 days
This would allow more flexibility for those that are away for a reasonable length of time, through no fault of their own and simply can't log in to change skills.
The reasons for this suggestion is that I don't actually have many skills that I want trained that could make use of this new system (except to tidy up my skill list), but am often away for 3-4 days and would want to finish what I am doing and get another skill started that has more benefit for me.
Taking 3-4 days out of a lvl 5 skill I don't much care for, just for the sake of it holds little interest for me. I do know it all adds up though. It's the 2-3 days skills that I have sat there taunting me.  |
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CCP Fear

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Posted - 2009.02.04 17:31:00 -
[308]
To add about skills from hangar/cargo etc and about functionality in general;
We are still working on the queue and we have gotten the biggest functionality in there, basically that we can train skills in a row. We are currently working on the fine tunes, the extra bits.
There will be a bit more added in the next weeks which will enhance this.
We will be implementing the possibility to drag skills from the hangar or cargo or wherever, you will however have to be able to train it manually to do this.
There were discussions about to be able to drag ships, modules etc. to the queue and have the skills queue up regardless if you had them or not. This however is very low on the list, due to time restrictions and technical difficulty. It is definetly something we would have liked to have though, but we can't commit at this time to deliver it.
Certificates have been discussed, and there will be some changes to it. Greyscale already has some plans to change them a bit (I don't have any details on that). We do also want to tie this more into the certificates, but it remains to be seen what we can accomplish with that. It's still 33 days until release ;) |
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chatgris
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Posted - 2009.02.04 17:32:00 -
[309]
YES!!!! This is great. One comment.
DO NOT EVER FORCE ME TO USE CERTIFICATES IN THE FUTURE. PLEASE!11!!!!1!1!
This however, is an answer to my prayers. Once a day login and changing of skills when I am busy, and I still get all those little skills that I really want that help out some crazy ship fitting I made trained. Forcing me to use certs would kill a lot of the fun I get from the planning portion of this game.
In a word, Awesome :)
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Nooto
|
Posted - 2009.02.04 17:33:00 -
[310]
YES, OMG11!!!11CCP WeLovesyou7!!Thx!ByeKissesHUgs |
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Mahai Ano
Gallente Center for Advanced Studies
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Posted - 2009.02.04 17:37:00 -
[311]
Thank you, this is definitely what we need, if it works as intended: a 24h skill start schedule.
Oh, and queue those who didn't even bother to read the blog with both eyes open.
Verrry useful, now noone has to get up at dawn just to change that skill. |

seliana tanis
Rionnag Alba
|
Posted - 2009.02.04 17:37:00 -
[312]
Awesome  |

MSC Darklord
|
Posted - 2009.02.04 17:45:00 -
[313]
CCP, I love you, I shall offer my firstborn son to you.
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Mangala Solaris
Caldari Ma'adim Logistics
|
Posted - 2009.02.04 17:46:00 -
[314]
Originally by: Red 7 There's actually a very simple way to implement the use of skill books. Give the queue 5 slots and allow the drag and drop of skill books into it. The book moves from your hanger into the slot and can then be used in the plan. If you wanna take it out - you can either drag it back to your hanger (in which case if it's queued it's removed) or treat them like rigs (you can't take them out).
A pretty darn good suggestion here actually. One that I imagine to be amazingly useful. |

Jerera
Minmatar
|
Posted - 2009.02.04 17:48:00 -
[315]
Thank you, that's really sweet. All those level 1-2-3 that could be easily learned, I can finally learn them :)

Next step : give me a face ! I've been waiting for it for months now.  |

Kweel Nakashyn
Minmatar Kernel of War Tau Ceti Federation
|
Posted - 2009.02.04 17:50:00 -
[316]
At least \o/
Could we have a "show unfinished skills" button ? (like what's in the character sheet) |

Disteeler
Segunda Fundacion Axiom Empire
|
Posted - 2009.02.04 17:50:00 -
[317]
Originally by: CCP Hypnotic
Originally by: Mynxee CCP queue guys: Can I have your babies now? And bake you cookies?
1) Not yet, wait till you see what else we're doing... 2) Yes!
You know you're killing us with so much secrecy  |

Malusae
Caldari House CHOAM Terrebellum
|
Posted - 2009.02.04 17:52:00 -
[318]
I was very concerned when they said skill queue in the beginning of the dev log that it would follow one of those horrible suggestions that have been given five thousand times in other threads.
But this makes sense. At the least, you wont have people logging in at odd hours just for a few minutes to change a skill.
My only question (And this may have been answered in the previous nine pages tl;dr) is that if we have a skill that takes, say a week. Can we add a skill to the queue once the estimated time to completion is under 24 hours?
Well, at least I don't have to constantly switch to a V skill now when logging off if my skill doesn't have enough time on it for me to go to wake up and go to work and come back to change the skill (I get ready and go to work right at downtime ; ;) |
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CCP Fear

|
Posted - 2009.02.04 17:55:00 -
[319]
Originally by: Kweel Nakashyn At least \o/
Could we have a "show unfinished skills" button ? (like what's in the character sheet)
That is already in; it is in the scrolldown menu. "show all partially trained skills". |
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Faint Signal
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Posted - 2009.02.04 17:58:00 -
[320]
About ****ing time \0/
<3
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Jenni Concarnadine
|
Posted - 2009.02.04 18:00:00 -
[321]
May I just say, "Thank you"
Doubtless, when all the details are out, and it gets implemented, there will be creebs, but for now thank you all.
When 
 * * * * *
Hamsters don't overload very well |

Chi Quan
Perkone
|
Posted - 2009.02.04 18:01:00 -
[322]
YAAAAYYYYYYYYYYYYYY!!!!!!!!!!!!!11one1eleven WHOOOOOOOO!!!!!oo gogo gadget skill cue!! no more getting up in the night, no more jiggling along with times to not get a dt in between! wow!awsompwnsauce! ---- Ceterum censeo blasters need some tracking love |

Elaron
Jericho Fraction The Star Fraction
|
Posted - 2009.02.04 18:01:00 -
[323]
It's great to see, and it solves what has historically for me been the single biggest issue with skill training; tail ends and shorties. Also, for me, the 24 limit represents the best compromise between the need to encourage players to log in and the need of players to manage their time around non-EVE concerns.
The concerns of starting skills that aren't currently trained and whether or not the completion of a queued learning skill positively affects training times for skills deeper in the queue, are valid but hopefully the devs will find acceptable solutions!
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Ki Tarra
Caldari Ki Tech Industries
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Posted - 2009.02.04 18:02:00 -
[324]
Originally by: CCP Fear We will be implementing the possibility to drag skills from the hangar or cargo or wherever, you will however have to be able to train it manually to do this. (I.e. meet the requirements)
As a suggestion, allow people to move skills from their cargo/hanger to their head even if they don't meet the requirements. They won't be able to train it. It would just sit in their skill list with zero skill points until they meet the requirements, but that would solve any problems with queuing up skills that have inter-dependent requirements.
Otherwise, awesome stuff.
|
|

CCP Fear

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Posted - 2009.02.04 18:03:00 -
[325]
Originally by: Ki Tarra
Originally by: CCP Fear We will be implementing the possibility to drag skills from the hangar or cargo or wherever, you will however have to be able to train it manually to do this. (I.e. meet the requirements)
As a suggestion, allow people to move skills from their cargo/hanger to their head even if they don't meet the requirements. They won't be able to train it. It would just sit in their skill list with zero skill points until they meet the requirements, but that would solve any problems with queuing up skills that have inter-dependent requirements.
Otherwise, awesome stuff.
This was discussed, but ATM this is on the back burner due to technical reasons. But I'll get a discussion going. Who knows what these programming wizards can do given more time. But it probably will not happen with Apocrypha.
|
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Max Hardcase
Art of War Cult of War
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Posted - 2009.02.04 18:04:00 -
[326]
24h 
Thats so usefull to me @ 40M+ skillpoints and counting.
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Red 7
|
Posted - 2009.02.04 18:07:00 -
[327]
Originally by: CCP Fear
Originally by: Ki Tarra
Originally by: CCP Fear We will be implementing the possibility to drag skills from the hangar or cargo or wherever, you will however have to be able to train it manually to do this. (I.e. meet the requirements)
As a suggestion, allow people to move skills from their cargo/hanger to their head even if they don't meet the requirements. They won't be able to train it. It would just sit in their skill list with zero skill points until they meet the requirements, but that would solve any problems with queuing up skills that have inter-dependent requirements.
Otherwise, awesome stuff.
This was discussed, but ATM this is on the back burner due to technical reasons. But I'll get a discussion going. Who knows what these programming wizards can do given more time. But it probably will not happen with Apocrypha.
How about adding a place in the queue interface to drop the books? Then you're not changing the existing mechanic for using the skill books - all the code goes into the new queue system.
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Gwen'efer
|
Posted - 2009.02.04 18:07:00 -
[328]
Originally by: Lord Matrix 24h queue is not enough. What if you go on a holiday or a business trip that takes a week and do not want to train a level 5 skill? If I were to take my notebook with me I would just login to change the skill and then logoff since I'd have much more important things to do like attending a meeting or enjoying myself. Therefore the argument in devblog that a skill queue longer than 24h will cause problems is nonsense. If someone does not want to play eve he won't play it. Customers should not be forced to login. Maybe instead make the game more thrilling so people couldn't wait until they can login.
easy mate. ccp gives you one finger and you pull in the whole arm.
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Kyra Felann
Gallente Noctis Fleet Technologies
|
Posted - 2009.02.04 18:08:00 -
[329]
OMG YAY! \o/
The coolest thing is that they almost exactly are using my idea, suggested many times on these forums (the 24 hour thing). Maybe they thought it up independently, but I like to believe they saw my suggestions and were so inspired that they decided to implement it.
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Zeba
Minmatar Honourable East India Trading Company
|
Posted - 2009.02.04 18:12:00 -
[330]
Originally by: Max Hardcase 24h 
Thats so usefull to me @ 40M+ skillpoints and counting.
Level 5 skill ends in the middle of the night tonite or some other inconveniant time less than 24 hours from now so you can't or are unwilling to change it. Without the queue you have to get up to not lose a few hours training time. With the skill queue you just put your second level 5 after it and not be bothered for another month.
inappropriate signature. ~WeatherMan |
|
|

CCP Fear

|
Posted - 2009.02.04 18:14:00 -
[331]
Originally by: Red 7
Originally by: CCP Fear
Originally by: Ki Tarra
Originally by: CCP Fear We will be implementing the possibility to drag skills from the hangar or cargo or wherever, you will however have to be able to train it manually to do this. (I.e. meet the requirements)
As a suggestion, allow people to move skills from their cargo/hanger to their head even if they don't meet the requirements. They won't be able to train it. It would just sit in their skill list with zero skill points until they meet the requirements, but that would solve any problems with queuing up skills that have inter-dependent requirements.
Otherwise, awesome stuff.
This was discussed, but ATM this is on the back burner due to technical reasons. But I'll get a discussion going. Who knows what these programming wizards can do given more time. But it probably will not happen with Apocrypha.
How about adding a place in the queue interface to drop the books? Then you're not changing the existing mechanic for using the skill books - all the code goes into the new queue system.
Sure, that's a thought.
However, why implement a seperate function, which works as something else and thus waste resources. These resources could be used to implement something that can work for apocryphe and make it even better.
TBH, It is a nice to have thing to be able to do and we might not be able to do it for apocrypha. And I don't see why to do something quick fixy... only to do it again later. Much rather use it for something good.
But i'll see where we stand on it timewise.
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Arthalion Thoidon
Caldari Splint Eye Probabilities Inc. Dawn of Transcendence
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Posted - 2009.02.04 18:14:00 -
[332]
/me sacrifices a rotten shark/goat/cow/piece-of-meat-of-your-choice to the all powerful Eve gods at CCP.
No more "oops, my alt just missed another 3 days of training because I forgot log it in a few hours after seeing it had 3 hours of training left."
Thanks, merci, Danke, bedankt, gracias, etc...
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Ted Grayham
Minmatar
|
Posted - 2009.02.04 18:20:00 -
[333]
OMGLUVUGUIZSRSLYKTHXUGR34TOMGOMGOMGOMOGOMG1OM1!11KEKE!ELav!1un. <3<3<3<3<3<3<3<3<3<3 |

Raymon James
Minmatar Sebiestor tribe
|
Posted - 2009.02.04 18:23:00 -
[334]
I have a bunch of skill chunkets left (between 5 and 24 hours long) that Im going to hold off on finishing up just to stuff into this system! |

ovenproofjet
Caldari Swords of Clarity Tank 'n' Spank
|
Posted - 2009.02.04 18:25:00 -
[335]
Edited by: ovenproofjet on 04/02/2009 18:25:37 Edited by: ovenproofjet on 04/02/2009 18:24:50 YES, OMG11!!!11CCP WeLovesyou7!!Thx!ByeKissesHUgs xoxoxoxoxoxoxoxooxoxox <3 <3 <3 <3 <3 <3
This is why CCP are my favourite developers EVER!!!!!!!!
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Hector Martyr
|
Posted - 2009.02.04 18:27:00 -
[336]
skill queue?
haha, I guess principles only last as long as the wallet is full!
I thought CCP has pointed out several times that skill queues will NEVER become a part of eve... 'because players should be playing, not gathering skillpoints' but I guess I have to point to my previous statement! |

Nihilrek
SkillzKillz United For 0rder
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Posted - 2009.02.04 18:30:00 -
[337]
Well, obviously Im here to thank you, really nice, waiting for sooo long for this. Next the question, will it work during Down times? Will it change skill during theese dayily holes in my life? |

Mashie Saldana
Minmatar Sharks With Frickin' Laser Beams
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Posted - 2009.02.04 18:35:00 -
[338]
Originally by: Nihilrek Well, obviously Im here to thank you, really nice, waiting for sooo long for this. Next the question, will it work during Down times? Will it change skill during theese dayily holes in my life?
Yes it will work. |

Raymon James
Minmatar Sebiestor tribe
|
Posted - 2009.02.04 18:35:00 -
[339]
Originally by: Hector Martyr skill queue?
haha, I guess principles only last as long as the wallet is full!
I thought CCP has pointed out several times that skill queues will NEVER become a part of eve... 'because players should be playing, not gathering skillpoints' but I guess I have to point to my previous statement!
what on earth are you bableing about? Skill que has been in the "on the drawing board" here since I first started playing.
here let me quote it for you
Quote: Higher Education This could enable players to either queue skills so that when one level finishes the next level in that skill starts training automatically, or another preset skill starts training automatically. Dual training would enable you to have a primary long-term skill in training with a secondary short-term skill sharing the training time. After a level in the secondary skill has trained, the primary skill trains at full speed again.
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Desparo
|
Posted - 2009.02.04 18:36:00 -
[340]
Hmm your logic doesn't compute"
------------ "While it¦s cool that you can advance your character when you are offline, we did worry that if we introduced a skill queue some players might just set a queue for a year and become less active in EVE. That¦s not what a massively multiplayer ONLINE game is about. EVE is a social game and we want you exposed to other players so you can start making legends out of you or corporation and strive for domination. A long abstinence from EVE would ruin this for us."
Doesn't explain the massive amount of 25day skills out there. Especially when so many are mandatory to get to the next stage of skills. Doesn't justify the 24 hour limit. Some people like to, or can only play the game on the weekends. Check your log in database to verify that.
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Drew Blaze
|
Posted - 2009.02.04 18:38:00 -
[341]
im so confused... guess ill have to wait and see.. but atm.. i dont get all of it.. |

Freakus Geekus
|
Posted - 2009.02.04 18:42:00 -
[342]
There are few words To express how awesome The skill queue is
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Lothros Andastar
Gallente
|
Posted - 2009.02.04 18:44:00 -
[343]
I am very disappointed in you CCP.
The one thing that made eve online unique, and you go and ruin it.
For shame. |

Ford Chicago
Omega Enterprises Imperial Republic Of the North
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Posted - 2009.02.04 18:46:00 -
[344]
After years of the player base begging for a skill queue, this is what you implement? What a waste of time and energy.
The 50 skill limit, when combined with a 24 hour start window, is arbitrary and stupid . Assuming a Rank1 Level 1 skill takes 15 minutes, that's a maximum of 96 skills in 24 hours. Why create an arbitrary limit of 50 when the maximum theoretical boundary is just over twice that? Your code already has to check that the skill start time is within 24 hours, so an additional check that skillcount < 50 is just dumb.
However, the real problem is the 24 hour start window. While this does provide a convenience for skills that would end in the middle of the night or while people at work, it simply doesn't go far enough. And people that are already playing daily are spending enough time in game to manage this on their own.
Out of game skill progression is supposed to be a feature of Eve. Yet the blog argues that if players didn't have to change skills, they wouldn't play the game. That's contradictory. Changing skills is not the same as playing the game. People play the game because they like to play the game, not because it's fun to right click/train skill.
Ideally, I could queue up as many skills as I want and they sequentially train until my subscription expires. Yes, this would result in everyone in Eve having 20 year skill queues, so I can understand why that's not a good idea.
However, a 30 day queue and/or a 50 skill limit seems totally reasonable. This wouldn't create a horrendous burden on the database, or allow people to "play" without ever logging in. It does allow a player to go on holiday or a business trip or military deployment or any other situation where they can't log into the game every day and not have to go through extraordinary contortions to continue training skills they want to train or have to resign themselves to training a Rank 14 Level 5.
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Serenity Steele
Dynamic Data Distribution Ministry of Information
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Posted - 2009.02.04 18:51:00 -
[345]
Excellent balancing solution using the start time method, specially for cross-training skill areas or as a new player.
Looking at the implementation, it seems you've taken care of partial skill training - which is great for older players as well - since finishing off the last 6 hours of a skill can be quite inconvenient under the current system.
My only comment would be: extend the possible start times out to 48 hours, as what you propose really only gives 1 day + the longest skill time to train. At least code it in such as way that you can easily change it ;) |

pickens
|
Posted - 2009.02.04 18:53:00 -
[346]
Is that "Ode to Joy" I hear playing? |

Ensireka Endrikai
|
Posted - 2009.02.04 18:56:00 -
[347]
Well, this is all fine and dandy. However, I still think its foolish to tell the players that they CAN pay for a game and not do as they please, within reason (no cheating, hacking and such).
If i want to train skills till the cows come home and neglect my electric company ... i should be able to. If i want to have skills queued till next year, let me, its MY LOSS to not socialize. 24hrs? haha. I see it like this. People have lives beyond games ... sometime things take more then 24hrs to deal with ... like a death in the family ... your wedding & honey moon.
Seriously ... WE PAY, YOU GET THE $. Thats what its all about. Why complain if WE dont want to get online? We save the servers some lag and everyone some bandwidth. What about people whom have natural disaters? Their house is destroyed to a tornado ... a hurricane ... earhtquake ... should they be screwed for something they could NOT control? I think not.
So, all you do, is toss out a decent idea ... then limit it because you BELIVE that people who PAY should do as YOU want. Get real. You already stopped skill training from working after the account is cancelled. LET the PAYEES get a better benefit.
You ADMIT that people have lives outside of a GAME. Let us LIVE it. All YOU do is try to LIMIT our REAL lives. You get your $ and we get a queue that makes US HAPPY knowing the $ we spent aint just going to the trash each month when there are things we cant do about connecting (sometimes).
I dont expect you to agree ... i expect you to LIVE with what i just said. There are MANY UNCONTROLABLE circumstances that ALL HUMANS run into. Ever left town or the country for work? Let us deal with them appropriately.
-End of Transmission |

Xornicon Altair
Woopatang Primary.
|
Posted - 2009.02.04 19:01:00 -
[348]
Too many pages... I'm not going to read them all.
How difficult would it be to allow the game to set a vacation mode? Perhaps something that you need to inform the game that you are going to use several days in advance, and then, during that vacation mode of up to 30 days (just an arbitrary number, change as you wish), a player who knows they won't be at the computer can queue up skills for that period of time.
Perhaps allow a player no more than 30 days per year of vacation time. That should cover most vacations and other emergencies. While in vacation mode, if the player logs in, it disables vacation mode and the queue goes away. The player would have to inform EVE that they intend to return to vacation and re-setup the training queue for while they're gone.
Or, perhaps we should only allow players vacation time based on how long their subscription has been active? Say, they get 1 day of vacation time for every full week that they've had a subscription. Using up the days would do just that, use them up, and they would need to continue their subscription to get more days?
I'm just trying to find a way to help out those of us who can't be a part of the game all the time. In addition, if a player goes into vacation mode, CEOs who look up the last login info should see "Vacation" as the response for players on vacation, this way, players who are legitimately unable to login don't get booted from corps for inactivity.
But, this is all at CCP's sufferage. I look forward to your responses.
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Raymon James
Minmatar Sebiestor tribe
|
Posted - 2009.02.04 19:05:00 -
[349]
Edited by: Raymon James on 04/02/2009 19:06:44 ok some of the whining is just silly.
as it is right now their is no que system
the Que system is mostly ment for new players and to make it easyer for people like me to avoid building up piles of skill chunkets all over the place.
but after what? over 5 years now with no skill system AT ALL you see them give a que system that deals with the more annoying bits of skill training (needing to flip skills while in game when you have a lot of newbie skills or just because one of your skills finishes off in a fight so you miss it and then three hours later oh I missed skill training time) and suddenly its not good enough?
Give
me
a
BREAK.
Seriously if this change is sutch a bad deal for you then clearly
EVE IS NOT THE GAME FOR YOU!
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TimGascoigne
The Graduates Morsus Mihi
|
Posted - 2009.02.04 19:05:00 -
[350]
Originally by: Lothros Andastar I am very disappointed in you CCP.
The one thing that made eve online unique, and you go and ruin it.
For shame.
I am joining the Army in June and because of the technical nature of the job ( aircraft technician) I am going to be pretty much isolated in training for the first six months and then as busy as F--K for the next six months and will inevitably miss out on skilling.
Also there is a real possibility of going on deployment. so take your ideals about "unique" and never speak of them again. Because it's not our fault that some people genuinely need this feature.
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Sieessenschwanz
|
Posted - 2009.02.04 19:08:00 -
[351]
Originally by: Red 7
Originally by: Raymon James /quote]its because the database would then have to look through all of the starbases inventorys to find the skillbooks (not counting the issue of "which ship.storage bin and so on did I leave it in and can you learn the skill from there when your here") i cant blame them for following KISS programing.
There's actually a very simple way to implement the use of skill books. Give the queue 5 slots and allow the drag and drop of skill books into it. The book moves from your hanger into the slot and can then be used in the plan. If you wanna take it out - you can either drag it back to your hanger (in which case if it's queued it's removed) or treat them like rigs (you can't take them out).
Better yet, just have it so you can put skillbooks in your pod. Then you can queue up anything in your head or in your pod. And if you get podkilled the books are gone just like implants.
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BenjaminBarker
Caldari
|
Posted - 2009.02.04 19:14:00 -
[352]
Looks great, and it's great too see all the back and forth with this. We're probably suggesting things you guys have spent hours discussing, but it's great to see the feedback on these ideas.
You guys rock!
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Raymon James
Minmatar Sebiestor tribe
|
Posted - 2009.02.04 19:21:00 -
[353]
Originally by: Sieessenschwanz
Originally by: Red 7
Originally by: Raymon James /quote]its because the database would then have to look through all of the starbases inventorys to find the skillbooks (not counting the issue of "which ship.storage bin and so on did I leave it in and can you learn the skill from there when your here") i cant blame them for following KISS programing.
There's actually a very simple way to implement the use of skill books. Give the queue 5 slots and allow the drag and drop of skill books into it. The book moves from your hanger into the slot and can then be used in the plan. If you wanna take it out - you can either drag it back to your hanger (in which case if it's queued it's removed) or treat them like rigs (you can't take them out).
Better yet, just have it so you can put skillbooks in your pod. Then you can queue up anything in your head or in your pod. And if you get podkilled the books are gone just like implants.
I suspect that what we are seeing is the reality of their current progarming effort
the people who came up with this were pobably on the UI team
the people who would be the ones to make it posible to create the code needed to train skills from a book are probably on the database team. and odds are that they already have a 6 month backlog of "Can you do this pleasethanks" requests already due in part to them haveing to tear apart the database due to the last exploit just to see what the heck happend |

Sade Onyx
|
Posted - 2009.02.04 19:22:00 -
[354]
Im not so sure what everyone is so thrilled about.
Okay, so we dont have to wake up at night to change a skill, but I dont beleive ive ever let a skill run out when I know i'll be asleep, and yes, this will be great for new players and characters who actually have skills that take less than 24 hours to train. So for those reasons its very pleasing news, but why the hysteria ?
The tiny skills which take but a few hours can be trained during game play when a que isnt needed, before I ever log off Eve the last thing I always do is make sure I switch from long skill to short skill.
The problem occurs when you run out of those nice little skills and your character progresses to the stage where he must train skills to level 5 which typically take about 6-8 days, those are the skills you forget about, those are the ones which are difficult to plan (since you dont know what will happen in r/l in 7 days) and those are the skills which we need a que for! Since ghost training is now disabled why not extend this queuer to 7 days? Why only 24 hour?
Dont want to sound ungratfull, because im sure this feature will help new players, but for me, unless I'm going to be starting a new character any time soon it looks like trusty Evemon is still ftw.
|

Bodie Ryan
|
Posted - 2009.02.04 19:23:00 -
[355]
First off I think this is a great and much needed improvement. Everyone whining about how 24 hours is to short are missing the point. Anyways too much to read through the whole thing but if it hasn't been suggested already.
How about linking the certificate planner to the skill queue, I know alot of people hate on the planner but I for one use it and if I could select a cert. I wanna add to the queue that would be great.
Anyways Thanks for all the hard work you guys are doing, can't wait for M10. |

Dassad Tahara
Amarr Imperial Zoba-Tahara
|
Posted - 2009.02.04 19:26:00 -
[356]
Whaahooooo!
I recently cancelled all my accounts because I got fed up with how the game dictates to me when I need to log on. I'll be back in full force as soon as this is implemented! *does the happy dance*  |

Ralitge boyter
Minmatar
|
Posted - 2009.02.04 19:33:00 -
[357]
Cool, not just for short skill but also good for the ending of a long skill. I quite often find a rank 8 or higher skill will end in the middle of the night or during a working day yet when I come home I would be so happy to see it trained to level 5 after all those days, that I sometimes just had to accept the time loss caused by letting it run. This queue seems to give me the option to plan something in the morning for when the skill finishes that afternoon or that night...
If not please fix your queue 
Good for new players as well plan a day and don't have to "loose" time because you where sleeping or working etc... ------------------------------------------- Should you disagree with me, well I guess that is because I disagree with you. If you have a problem with that please feel free not to tell me. |

D'ceet
Omega Fleet Enterprises Executive Outcomes
|
Posted - 2009.02.04 19:46:00 -
[358]
HELLS YEAHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHH
Originally by: Popperr
I resent the insinuation that we have intelligence, artificial or otherwise.
|

Swift Wind
6rasshopper Inc. Sherwood Forest
|
Posted - 2009.02.04 19:47:00 -
[359]
\0/
YAY!!!!
[center]Anywhere, Anytime. |

Vyktor Abyss
IONSTAR Curatores Veritatis Alliance
|
Posted - 2009.02.04 19:47:00 -
[360]
Its fantastic, but why 24 hours?
Am I misunderstanding? If I've got 7 days left on a skill I can't queue the next skill until within 24 hours of that end of my current skill? So I'd have to wait 6 days before entering my skill queue?
Ideally if I have say 7 days left I'd like to start the queue so maybe I fit in a couple of 5 hour skills at the end of my current skill before starting the next 30 day skill. Is that viable with this system?
If learning skills dont update the stats for the next skill in the queue then its worthless to new starters/alts. If you can't queue from the end of your current long skill then its useless to vets.
I only really see this being useful for alts after their learning skills are done. Yay for Alts Online. 
|
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Pedro Montana
|
Posted - 2009.02.04 19:48:00 -
[361]
YES, OMG11!!!11CCP WeLovesyou7!!Thx!ByeKissesHUgs
If I am ever in iceland I will buy you all kµstur hßkar
|

Stry Chnine
|
Posted - 2009.02.04 19:49:00 -
[362]
Yay!
Some thoughts: Don't make it longer than 24 hours! Or well... maybe 36... no... 24 is ok! The skilling-while-not-online might be great to limit the gap between the hyperactive and the alltime-family-vacation guys, but there should be limits. For those annoying lvl1 skills that have to be learned sooner or later, and the times one should sleep but is waiting for a skill to finish... perfect! Makes you concentrate on the other parts of the game.
As for vacations... the already mentioned holiday-budget sounds like a great idea. Make the characters build up time to add to the queue. Not much... something around 5% of all trained time should be perfectly fine. Is of no use for trial accounts (even with a 30 day trial, that would be about one and a half day), but would make 3 weeks a year for the rest, an upper limit may aid in preventing abuse. And hey... one could make it trainable to 10% or whatever... get holidays from your corp... great for immersion. :D
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Ki Tarra
Caldari Ki Tech Industries
|
Posted - 2009.02.04 19:50:00 -
[363]
Edited by: Ki Tarra on 04/02/2009 19:52:58
Originally by: CCP Fear
Originally by: Ki Tarra
Originally by: CCP Fear We will be implementing the possibility to drag skills from the hangar or cargo or wherever, you will however have to be able to train it manually to do this. (I.e. meet the requirements)
As a suggestion, allow people to move skills from their cargo/hanger to their head even if they don't meet the requirements. They won't be able to train it. It would just sit in their skill list with zero skill points until they meet the requirements, but that would solve any problems with queuing up skills that have inter-dependent requirements.
Otherwise, awesome stuff.
This was discussed, but ATM this is on the back burner due to technical reasons. But I'll get a discussion going. Who knows what these programming wizards can do given more time. But it probably will not happen with Apocrypha.
If you say this would be a big deal, then I obviously need to take your word for it.
The main problem I could see is that the queue must be able to handle exceptions where someone queues up skills in an order that does not statisfy the requirements. ie trying to train Command Ships before finishing Battlecruisers V.
However, the skill queue must already be able to deal with that type of an exception. The skill queue should not allow a player to resume training of Command Ships if Battlecruisers V has been lost due to pod death, including a pod death that happened after the queue was setup.
The only remaining hold up would be if skills have an effect when trained to level 0 that they did not have when untrained. To my knowledge there is no such effect.
However, if you do impliment a feature along these lines, I agree that you should do it right the first time, and avoid needing to come back and redo it latter.
Thanks for taking a look at this.
|

RedSplat
Heretic Army
|
Posted - 2009.02.04 19:51:00 -
[364]
Interesting moderation going on in here...
Not really a troll |

Leumas Kharzim
Amarr Intaki Armaments
|
Posted - 2009.02.04 19:52:00 -
[365]
Edited by: Leumas Kharzim on 04/02/2009 19:52:35 Love this. This will be a HUGE help for me, as I have inconsistent access to the computer.
As several people have suggested, I would like to see a 48 hour queue. That would take care of all those 1d 18h skills I have sitting around and give me a little more flexibility. I am unable to get to the computer except for every 3-4 days.
|

RU Sirius
Jericho Fraction The Star Fraction
|
Posted - 2009.02.04 19:54:00 -
[366]
Excellent news. Sounds perfect but the holiday problem could be handled by introducing a phone app so where there was no access or no laptop, skill changes could be done from a phone. That would be true perfection.
The Star Fraction Communications Portal |

Jessika Nelle
|
Posted - 2009.02.04 19:59:00 -
[367]
Queue is fail. 24 hours is not enough. A period of one week or longer is necessary for those who don't spend every day in EVE. |

Lucas Tigh
East Khanid Trading Khanid Trade Syndicate
|
Posted - 2009.02.04 20:09:00 -
[368]
Edited by: Lucas Tigh on 04/02/2009 20:12:14
Originally by: Jessika Nelle Queue is fail. 24 hours is not enough. A period of one week or longer is necessary for those who don't spend every day in EVE.
To echo about 9,000 posts above me...
You fail at reading. :) It lets you que up any skill that will start in the next 24 hours. So you have a bunch of low level skills qued up that, say, add up to a total of 22 hours and 15 minutes (this is an arbitrary number that I pulled out of my hat). You can still add a nice, long 28 day level 5 (or something) to the end of the que, as that skill will start within the next 24 hours. The feature is a huge improvement on the current system.
I don't understand what all the whiners are having an issue with. If you hate the que so much, how can you stand the current system?
Originally by: Xaen Now if we could just get that UI fixed...
This.
Edit: But yes, thank you CCP. It may not be perfect for everyone, but at least EVEmon can stop making skills starting in downtime red. \o/
Wibbly-wobbly, timey-wimey edit: Originally by: Ron Bacardi Edited by: Ron Bacardi on 04/02/2009 20:10:37
Originally by: Jessika Nelle Queue is fail. 24 hours is not enough. A period of one week or longer is necessary for those who don't spend every day in EVE.
jesus fracking christ. Give people an inch and their going to want the whole bloody mile.
Thanks CCP! 
This. |

Ron Bacardi
SniggWaffe
|
Posted - 2009.02.04 20:10:00 -
[369]
Edited by: Ron Bacardi on 04/02/2009 20:10:37
Originally by: Jessika Nelle Queue is fail. 24 hours is not enough. A period of one week or longer is necessary for those who don't spend every day in EVE.
jesus fracking christ. Give people an inch and their going to want the whole bloody mile.
Thanks CCP!  |

Mire Stoude
Cash Money Brothers
|
Posted - 2009.02.04 20:13:00 -
[370]
Edited by: Mire Stoude on 04/02/2009 20:14:29 Ninja Edit |
|

Krystal Demishy
|
Posted - 2009.02.04 20:15:00 -
[371]
All my skills require no less the 2 days to complete, can i enter these skills into the queue? (Getting them skilled only for 24h btw, ofc).
Else, It's pretty useless. |

Marlona Sky
Caldari Astroglide X
|
Posted - 2009.02.04 20:17:00 -
[372]
This is nothing short of 100% Win Sause!!
24 hr queue is perfect.
Its a real shame about those people complaining about this new feature already. Those people would still complain about a perma queue. 
Anyways, very nice job CCP.  |

Mioelnir
Minmatar Meltd0wn Imperial Republic Of the North
|
Posted - 2009.02.04 20:21:00 -
[373]
As this seems to confuse a lot of people:
Right:
Quote: You can enter skills into the queue that start within the next 24 hours.
Wrong:
Quote: You can enter skills into the queue that finish within the next 24 hours.
Really, it isn't that hard. |

Baka Lakadaka
Gallente Agony Unleashed Agony Empire
|
Posted - 2009.02.04 20:30:00 -
[374]
It looks great. I'm very happy to see this being implemented.
One thing that I do notice though is the 24 hour limit is a bit restrictive. I'm often away for a few days or a week at a time for business, sometimes I go away on vacation for 3 or 4 weeks. Murphy's law dictates that my level 5 skill I've been training for the last few weeks will finish at around the middle of my trip - probably about 3 days in. So I can either stop that skill training and restart it when I get home, or let it finish and lose a couple of days before starting the next. I can do this now, it won't change with the skill queue having a 24 hour limit.
Can I suggest that the queue be allowed to do 2 things: 1) train as many skills as you like as long as they start within 24 hours OR 2) allow you to start a second skill, but only one, anytime.
This second option will cover off the business trip/holiday scenario nicely by allowing us to continue training a long skill, complete it and move on to the next, but not allow people to just train skills forever without logging in.
______________________ Isn't it time you learned to fight back? Agony Unleashed Home of the PvP University.
Now Recruiting. |

Octavio Santillian
Einherjar Rising
|
Posted - 2009.02.04 20:33:00 -
[375]
Edited by: Octavio Santillian on 04/02/2009 20:35:11 I applaud this effort, but I find the whole ôsome players might just set a queue for a year and become less active in EVEö argument for avoiding a full blown queue nonsensical and somewhat dictatorial.
I find it nonsensical because there are relatively few cases where a character can indeed queue up too many skills at once. Though an established character could queue up a bunch of high rank level 5 skills and create a queue that was year long (or more), in the majority of cases a character must still acquire and ćreadĆ skill books. As such, a queue alone will not enable one to automate a character factory or anything of the sort. Moreover, why does CCP assume that people who do not want to actively play will do anything other than log, change a skill, and log out? Dose the act of changing a skill constitute ONLINE play?
In regard to being dictatorialŕwellŕwe are the customers and we pay to play Eve. If I have an actively funded account and have not broken the EULA, I find it presumptuous that CCP should demand that I play on any schedule other than one of my choosing.
Again, I applaud any action taken toward a viable skill queue, but a twenty-four hour queue does nothing for those who might take a vacation, go on military duty, go to the hospital, etc.
All that aside, I'd rather this than nothing, and it will be a great benefit to the player base.
|

pulse1976
Minmatar
|
Posted - 2009.02.04 20:35:00 -
[376]
I don't normally wet myself, but this is a good reason to do so!
All we need now is something to play with on SISI!!
Bring it CCP - and thanks Don't make me use UPPERCASE! |

Brian Kith
Playboy Enterprises Dark Taboo
|
Posted - 2009.02.04 20:36:00 -
[377]
The queue as described is wonderful for beginning players. It's exactly what I didn't have, but needed.
It is however inadequate for higher skill pointed players. I think there should be a choice of either a 24 hour skill queue exactly as described *or* the ability to place on skill in queue regardless of the start time.
As others have said, long duration skills inevitably complete in the middle of our vacation. Having the ability to queue up one skill that begins outside 24 hours would completely alleviate that concern and make this a total winner for everyone.
|

Highwind Cid
|
Posted - 2009.02.04 20:37:00 -
[378]
Edited by: Highwind Cid on 04/02/2009 20:38:03 HIP THRUST TO THE LEFT, TO THE RIGHT, HERNIA ENGAGED!
Absolutely paramount.
Also, whats with "oh uh its useless since I can't do it, uh over 24 hour long skill, uh...uh"
Set up your short skills to the maximum efficiency (just under 24 hours) THEN set a long skill as your last in the queue. Repeat as necessary. Its perfect. Not too limited, not to excessive.
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StealthGerbils
|
Posted - 2009.02.04 20:40:00 -
[379]
this is cool, i dont have to worry about changing my skill and i can set a skill and not worry if it ends before work
of course i dont really have any <24 hour skills anymore but hey its still a good change
|

zacuis
Great Big Research
|
Posted - 2009.02.04 20:44:00 -
[380]
total winsauce!!!!
this has to be the biggest buff to the new player experience so far. i hated getting up in the middle of the night cos every skill i had was less than 6 hours.
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Hesod Adee
KDS Navy
|
Posted - 2009.02.04 20:48:00 -
[381]
Edited by: Hesod Adee on 04/02/2009 20:48:58 Thank you.
A longer queue would be nice for when I go on holiday (meaning I can't login for at least a week), but I've got enough skills trained to 4 to make that unnecessary. ---------------------------------------------- I support skill queues |

Illectroculus Defined
|
Posted - 2009.02.04 20:52:00 -
[382]
Am I the only one that sees the irony that this skill queue would be great for dealing with extended downtimes due to deploying new features...
|

Igus
M. Corp Mostly Harmless
|
Posted - 2009.02.04 20:56:00 -
[383]
Woot!!!
But just 24 hours inst good by its self.
24 hours works great for newer players but after nearly 2 years of playing I have very few skills that I want to train that are sub 24 hours. What I would like to see is a modification to the 24 hour rule.
This mod would be 24 hours + 1 skill. This would work the same way the dev described it with the exception that you are always allowed to add 1 and only one skill to the end of your queue reguardless when the previous skill finishes. This would allow players to train for example a 5 day skill then queue up one more skill to occure after the 5 day skill finishes. Also the player would not be able to queue up another skill untill the 5 day skill is finished. At that piont the queue would effectivly be empty. And the previos rule of 24 hours + 1 skill would be valid again.
Sorry for typos wrote this on my mobile. -- Uhg, I think I need a flux capacitor
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Internet Knight
Amok.
|
Posted - 2009.02.04 21:01:00 -
[384]
♥ CCP Eris Discordia ♥
I demand retroactive skillqueue -- all the time I've lost in the past because I've had a real life should be reimbursed to me!
---
|

Lord Matrix
Volition Cult The Volition Cult
|
Posted - 2009.02.04 21:06:00 -
[385]
Originally by: Gwen'efer
Originally by: Lord Matrix 24h queue is not enough. What if you go on a holiday or a business trip that takes a week and do not want to train a level 5 skill? If I were to take my notebook with me I would just login to change the skill and then logoff since I'd have much more important things to do like attending a meeting or enjoying myself. Therefore the argument in devblog that a skill queue longer than 24h will cause problems is nonsense. If someone does not want to play eve he won't play it. Customers should not be forced to login. Maybe instead make the game more thrilling so people couldn't wait until they can login.
easy mate. ccp gives you one finger and you pull in the whole arm.
If they plan on doing something, they should do it right the first time. Otherwise it will just cause problems in the long run.
3/4 pure lunatic, 1/4 absolute genius |

isAzmodeus
Low Security Military Excursions
|
Posted - 2009.02.04 21:07:00 -
[386]
I very rarely train short skills anymore, and this queue will still be great for me. My daily schedule involves the alarm going off 20 minutes into downtime, and me leaving for work 5 minutes after it is "scheduled" to finish. This means I can't really count on changing skills in the morning. If it is scheduled to end between the time I sleep, and the time I get home from work, I have to currently switch to a longer skill. Look at the comparison of my skill training under the 2 systems and tell me what you'd prefer
What I have to do now: Start skill A (20 days) Skill A is scheduled to stop while I'm at work. I need to stop it the night before (14 hours left) Start Skill B (20 days) I get home and can play for 6 hours, so I start A up again for that time, then restart B before I go to sleep (A has 8 left) Get home next day, repeat (A has 2 left) Finally, I finish A and can start B full-time, until it invariably finishes 20 days later under similiar cirumstances.
With the Queue: Start skill A (20 days) Skill A will finish while I'm at work (14 hours left). Queue up B to start when it finishes. A finishes, B starts. I play my normal hours, and don't have to mess around switching skills so that things finish during my play window. I just need to log in within 24 hours of when they finish to queue up the next.
I fully support the queue, and couldn't be happier. It can be useful for players across ALL ranges of SP. |

Orion GUardian
Caldari
|
Posted - 2009.02.04 21:14:00 -
[387]
This is made of win and Cake |

Borsek
Gallente A.A.A space weaponry and trade
|
Posted - 2009.02.04 21:14:00 -
[388]
I don't want to sound like an ungrateful bit**, but after removing ghost training it's only natural you added this. From the business perspective, you shouldn't really care whether the player logs in or not, as long as they pay the monthly fee. So, removing ghost training means customers can't set the queue to last forever then stop paying and restart the account a year later, being fully trained. Ergo, you can set the timer to 1 week or maybe a month instead of 24h. The limit doesn't really bother me, but you yourself wrote you wanted our opinions. So there you have it.
P.S.: THANK YOU!!!!!1111oneoneeleventwelve!!!! |

Movtaron
|
Posted - 2009.02.04 21:15:00 -
[389]
YES, OMG11!!!11CCP WeLovesyou7!!Thx!ByeKissesHUgs.  |

Col Callahan
Caldari Oberon Incorporated Morsus Mihi
|
Posted - 2009.02.04 21:24:00 -
[390]
Something is better then nothing. don't care really. I await re-balancing / buff in December, kthxs |
|

Prideful
Caldari Intergalactic Peace Organization Arcane Alliance
|
Posted - 2009.02.04 21:30:00 -
[391]
THANK YOU CSM
Im very appreciative of this, I just hope the queue limit doesn't become so long that people stop playing even ;} |

Roc Wieler
Freeform Industries
|
Posted - 2009.02.04 21:34:00 -
[392]
Not clear from the screenshot, so gonna ask.
Can I queue a level1 skill, the same skill level 2, the same skill level 3? Or does it only allow you to queue skills you already have? IE: gunnery 2 to gunnery 3, social 2 to social 3, etc. |

Mulux
Amarr
|
Posted - 2009.02.04 21:39:00 -
[393]
Great news yay :)   |

TU144 TEPPOPNCT'CMEPTHNK
Caldari State War Academy
|
Posted - 2009.02.04 21:39:00 -
[394]
hmmm so its a pre nerfed release 24 hours ? way not long enough |
|

CCP Eris Discordia

|
Posted - 2009.02.04 21:39:00 -
[395]
Originally by: Orion GUardian This is made of win and Cake
Best type of cake and refused as UI colourstory but still so awesome cake. The taste of sugar and foodcolouring tastes of inspiration to me |
|

ollobrains2
Gallente New Eve Order Holdings
|
Posted - 2009.02.04 21:40:00 -
[396]
more background noise while we wait for ccp to get this patch onto sisi, still 24 hour skil queue i like good work |

Xornicon Altair
Woopatang Primary.
|
Posted - 2009.02.04 21:41:00 -
[397]
Originally by: CCP Eris Discordia
Originally by: Orion GUardian This is made of win and Cake
Best type of cake and refused as UI colourstory but still so awesome cake. The taste of sugar and foodcolouring tastes of inspiration to me
The cake is a lie.
When will CCP implement the Weighted Companion Cube? |

Leumas Kharzim
Amarr Intaki Armaments
|
Posted - 2009.02.04 21:41:00 -
[398]
Originally by: Roc Wieler Not clear from the screenshot, so gonna ask.
Can I queue a level1 skill, the same skill level 2, the same skill level 3? Or does it only allow you to queue skills you already have? IE: gunnery 2 to gunnery 3, social 2 to social 3, etc.
Answer:
Originally by: CCP Fear Skills can be added to multiple levels. I see a few of you are asking about that.
I could thus add level 1, 2, 3 etc. and it will train all those levels.
|

Ariesen Serenity
|
Posted - 2009.02.04 21:43:00 -
[399]
ThankyouThankyouThankyouThankyouThankyouThankyouThankyouThankyouThankyouThankyouThankyouThankyou!
I never got into the 'ghost training' but I've had many a 3am alarm! This rocks!!
I hate to even ask, but can you make it 48hrs? that way we could at least get level V started on some of the lower ranked skills...but 24hrs is awesome! |

Nytemaster
The Perfect Storm Controlled Chaos
|
Posted - 2009.02.04 21:48:00 -
[400]
If I'm paying my monthly fee, why is there a que-time limit of 24 hours? This is my main character and I recently had issues when my computer went boom. Now luckily I had a long skill set and didn't lose out on much training time.
You've set up the system where ghost-training is not possible anymore, now just give us a skill que so that IF something happens like this again, as long as my account is active I'll train new skills. 24 hours is nice and is better than nothing. However, if I did not get a new computer recently I would have cancelled the account. With skill-queing I would not have even considered it.
Think about it a bit more before implementing a 24 hour time limit. |
|

MotherMoon
Huang Yinglong
|
Posted - 2009.02.04 22:00:00 -
[401]
Originally by: Nytemaster If I'm paying my monthly fee, why is there a que-time limit of 24 hours? This is my main character and I recently had issues when my computer went boom. Now luckily I had a long skill set and didn't lose out on much training time.
You've set up the system where ghost-training is not possible anymore, now just give us a skill que so that IF something happens like this again, as long as my account is active I'll train new skills. 24 hours is nice and is better than nothing. However, if I did not get a new computer recently I would have cancelled the account. With skill-queing I would not have even considered it.
Think about it a bit more before implementing a 24 hour time limit.
you forget, you can always stick a 30 day skill at the end of it. And then add in more before that one starts to train.
It's for small skills only.
SO inother words, just keep quing up small skills while leaving a big skill at the end.
thus unless your computer is off for like a month you'll keep training for a month.
|

Yakia TovilToba
Halliburton Inc.
|
Posted - 2009.02.04 22:02:00 -
[402]
I don't think this is right, you shouldn't do this. You gave good reasons why you don't want it (this makes people log in more often etc.). But people whined on forums. And you gave in. This creates another precedent, people realize that whining has an effect and will whine even more to get other things awell.
It's the same with kidnapping. Serious governments don't pay ransom or at least don't admit it. They know that if they do pay, this will animate kidnappers/hijackers to kidnap even more. No money, no motivation for kidnapping. They don't give in.
You should stay steadfast aswell. When people notice that whining won't bring any changes, they'll finally stop and we won't have such a whine-forum. In other MMOs they already point at eve forums as a place for whiners. You shouldn't support this trend by giving in to whiners.
|

FireFoxx80
Caldari E X O D U S Imperial Republic Of the North
|
Posted - 2009.02.04 22:05:00 -
[403]
Originally by: Jordan Musgrat It's a game more than anything, so it shouldn't be too difficult to train skills. The time you spend ingame shouldn't affect what skills you train, only how good you are at pvp, and what you're able to accomplish.
Why not? This is the model that 90% of the MMOs out there use. WoW uses a grind-based skilling system, so does UO, so does NavyField. Eve is fairly unique in it's current system of time-based skill system and remember, this is a real-time based system, not game-time based skill increase.
But as you say, "it's a game more than anything". Given that people have begged, demanded, and even ragequit over this issue; people seem to be taking the lack of training for a few hours awfully seriously.
Originally by: Jordan Musgrat CCP ... sell their service with the promise that "skills continue offline, so that you're [b]always[b] training a skill." Now this new skill queue is going to complement that, and it needs to do its job right, and not be some sort of lame wannabe skill queue.
I'd like to see where you're quoting that from, especially the "always" part. AFAIK CCP have always said that skill training will continue whilst you're offline, but have been fairly clear that this would only complete the current level. (note that this comes from both game advertising, and forum comments from CCP employees)
CCP have always been clear that any skill queue would have to be heavily nerfed. I am not going to regurgitate the comments made about potential exploits, character farming, or anti-social behaviour here; but CCP themselves recognise that this may potentially be a bad thing for Eve.
Originally by: Jordan Musgrat We've been asking for this for years, hopefully it will be done right.
The irony being that this skill queue, even with the 36, 48, or 72 hour queue that people are arguing for, doesn't actually help those who 'have been asking for years'. I've been using this main for nearly 5y now, and I'm looking at 65m+ SPs. Even something like a 30d skill queue would be useless for me, as I am looking at 34-64d skills these days; I doubt CCP will pander to my wishes of not having to login for the best part of 3 months. I admit, my alt is 'only' 3y old, but even he has fewer and fewer skills that will sum to 24h, most are at least 2d.
This only really benefits new players, those who are staring at several 15minute skills. It doesn't truly benefit you, me, or most of the current Eve population - it probably makes things worse for us, as newer players will be able to catch up quicker. It is a simple parlour trick for newer players, and a small convenience for most (see my comment above about rapidly running out of <1d skills to train).
However, if you want to support Eve in it's slow march to mindless gameplay, be my guest.
What I do the rest of the time |

Kamikaze Dan
|
Posted - 2009.02.04 22:07:00 -
[404]
Woohoo! what great news to start my day!
As a high(ish) SP character, I think the 24 hours is fine. Why? It means that the skill I might desperately want to train while on holidays that would last can actually be trained, even though the level 4 of it would finish about 12 hours too late otherwise. Plus, The number of times I have delayed my training program by a week to get the last 8 hours of level 4 finished so I can train level 5 finally is silly. I know I got other skills done in the meantime, but they weren't the ones I really wanted at the time.
Also, this tool will make it a *lot* easier on new players to do skills and decide to hang around. How many players decide after 2 weeks of trial account that they lose too much time due to work/sleep on training and stop playing. *Anything* that keeps more new players in the game has to be good. For the PvP crowd, its more potential targets/recruits. For the carebears, more potential buyers. Everyone wins.
One thing I'd like to be able to do with my skill page, especially with new queue comign up and wanting to add toit, is be able to hide my level 5 skills while hunting for what to train (like the checkbox for make partial skills yellow and obvious). Afterall, it's not like I will be able to add them to the queue anymore! It would also mean I could look at certain skill categories and not have them scrolling off screen :)
Thanks Dan |

adriaans
Amarr Ankaa.
|
Posted - 2009.02.04 22:19:00 -
[405]
FINALLY!!! :D
the bad is though, that i almost only got 30+ day skills left by now lol.... sweet to have for my new alt though :D |

Yrrab Khanir
|
Posted - 2009.02.04 22:20:00 -
[406]
A haiku on recent developments.
The queue comes at last The stars can sing their praises And we all sleep sound
--------------------------------------
A haiku on my first month with eve
Looking at the moon With a woman who loves me Right click. Warp to. WEEEEEEEEEEEEEEEEEEEE!!!
Yrrab Khanir We The People |

mach18
|
Posted - 2009.02.04 22:24:00 -
[407]
Make it longer! I've been playing for almost 6 years and deserve a longer queue because I need a rest! Not too technical a response an afraid  |

Dell Piano
Caldari Astrowave
|
Posted - 2009.02.04 22:26:00 -
[408]
Thanks CCP 
First you give us "Wormland" and now a much needed skillqueue
many millions thanks again (Keep them somwhere save with the rest you got)
|

Carinosa Peligrosa
|
Posted - 2009.02.04 22:27:00 -
[409]
Originally by: FireFoxx80 I've been using this main for nearly 5y now, and I'm looking at 65m+ SPs. Even something like a 30d skill queue would be useless for me, as I am looking at 34-64d skills these days... This only really benefits new players, those who are staring at several 15minute skills. It doesn't truly benefit you, me, or most of the current Eve population[.]
You're misunderstanding. It certainly benefits you. Look at it like this. It's 20:30 on 4-Feb right now. You manually start a 29 day + 22 hour hour skill. It's scheduled to finish at 6-Feb, 18:30, while you're still at work. So at any point between 5-Feb 18:30 and 6-Feb 18:30, you queue up your next skill. Therefore, when you're at work and the skill finishes, you don't lose any time.
|

SpaceSlag
Gallente the undivided Negative Ten.
|
Posted - 2009.02.04 22:29:00 -
[410]
Request:
Two words: Dual Training
Its great that we will be able to queue up skills to train that will start within a 24 hour period, but what about dual train? Possibly train all skills that use the same attribute modifiers or SP/hr at one time? Or a specific two skills? Say I want every single jury rig skill going to 5 and want to go back to what's important in the whole scheme of things - actually playing the game. I want to worry about who I'm shooting next, or what fleet is coming up the pipe. I (and the majority of veteran capsuleers) really don't give a hoot about being bothered by Aurora's voice coming over the comms and Skill Training Completed blasting through the chatter of Teamspeak/Ventrillo.
Please CCP? PLEASE Become a pirate without fear of death!
|
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Tres Farmer
Gallente Federation Intelligence Service
|
Posted - 2009.02.04 22:33:00 -
[411]
Edited by: Tres Farmer on 04/02/2009 22:33:51 This caters the low SP chars MUCH more than the >6month players...
Are you making a joke ccp?
What did the playerbase asked for?
A skillque, where you can span over some months with 2 lvl5's, so the out-of-home-peeps wont have to worry about loosing SP.
What did you give us?
A que, which is obvisiously aimed at youngsters with plenty of lvl1 and lvl2.. so they have an easier live when they start at m12 and stay here for their average 6months..
Not very customer freindly CCP Eris Discordia.
I would suggest: A one-time-a-year possibility to que up skills for a period of 3 months, for the out-of-home peeps.. Maybe even make it some function within the borders of 24hrs/50max and 1time/year with 1max..
Forge '07 on Sale
|

Malthros Zenobia
Cadian Special Operations Command
|
Posted - 2009.02.04 22:34:00 -
[412]
Some of the self-centered whines in this thread are just hilariously stupid. This lets us, for 24 hours, set up to 50 skills to train, with #50 being able to be small energy turret 1, or Minmatar Titan V.
Going on vacation or a business trip? Set 23 hours of short skills you want and then a long skill you need or want.
Then again, I still ask myself why I trained cruise missile spec V, when I fly my nighthawk now and not a Raven.
Originally by: kieron The Carrier was never intended to be a solo OMGWTF mission-farming PWNmobile.
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FireFoxx80
Caldari E X O D U S Imperial Republic Of the North
|
Posted - 2009.02.04 22:34:00 -
[413]
Originally by: Carinosa Peligrosa
Originally by: FireFoxx80 I've been using this main for nearly 5y now, and I'm looking at 65m+ SPs. Even something like a 30d skill queue would be useless for me, as I am looking at 34-64d skills these days... This only really benefits new players, those who are staring at several 15minute skills. It doesn't truly benefit you, me, or most of the current Eve population[.]
You're misunderstanding. It certainly benefits you. Look at it like this. It's 20:30 on 4-Feb right now. You manually start a 29 day + 22 hour hour skill. It's scheduled to finish at 6-Feb, 18:30, while you're still at work. So at any point between 5-Feb 18:30 and 6-Feb 18:30, you queue up your next skill. Therefore, when you're at work and the skill finishes, you don't lose any time.
But I'd naturally juggle those times anyway... Set the 22h to run some of it's period, probably when I wake up in the morning (22-8 = 14h); run the 29 day skill; then finish off the remaining 14h in a single workday/evening.
What I do the rest of the time |

Malthros Zenobia
Cadian Special Operations Command
|
Posted - 2009.02.04 22:36:00 -
[414]
Originally by: Yakia TovilToba
I don't think this is right, you shouldn't do this. You gave good reasons why you don't want it (this makes people log in more often etc.). But people whined on forums. And you gave in. This creates another precedent, people realize that whining has an effect and will whine even more to get other things awell.
It's the same with kidnapping. Serious governments don't pay ransom or at least don't admit it. They know that if they do pay, this will animate kidnappers/hijackers to kidnap even more. No money, no motivation for kidnapping. They don't give in.
You should stay steadfast aswell. When people notice that whining won't bring any changes, they'll finally stop and we won't have such a whine-forum. In other MMOs they already point at eve forums as a place for whiners. You shouldn't support this trend by giving in to whiners.
I forgot how long you've played (or been on the forums I should say), but I can recall a skill queue being on the drawing board back in 2005, if not earlier. The fact it was there is one of the main reasons people whined about CCP not giving us one.
Originally by: kieron The Carrier was never intended to be a solo OMGWTF mission-farming PWNmobile.
|

Komen
Gallente Aliastra
|
Posted - 2009.02.04 22:39:00 -
[415]
Edited by: Komen on 04/02/2009 22:41:32 Edited by: Komen on 04/02/2009 22:40:11 Edited by: Komen on 04/02/2009 22:39:00
Originally by: Eris Discordia We¦re developing a skill queue. I¦m expecting that the bearer of good news is praised and flattered. The CSM was happy to hear we were developing a skill queue, but their songs of praise were rather short. I expect haikus.
Strings of syllables cannot describe unto devs how joyful this is
Edit: Also, your hair looks nice.
There, flattery AND haiku. Just don't expect foot massages unless you pony up air fare. 
|

Arte
AFK
|
Posted - 2009.02.04 22:45:00 -
[416]
Originally by: Yakia TovilToba
...You should stay steadfast aswell. When people notice that whining won't bring any changes, they'll finally stop and we won't have such a whine-forum. In other MMOs they already point at eve forums as a place for whiners. You shouldn't support this trend by giving in to whiners.
Find an MMO that has the same skill progression as Eve and then you can start complaining about a queue system. It simply does not make more people log in, if logging in is meant to mean 'play the game for any length of time'. Logging in for 2 minutes to change skill is not a good reason to not allow queue. Your arguement was valid when we had ghost training. With that, and a queue, there'd be no need to log on. Now, there is.
And using kidnapping to demonstrate the validity of your arguement is as poor a tactic as using yellow to get your post noticed. It's irrelevant.
Try saying...
"Star Wars Galaxies went to change their game completely to the NGE and people whined. But they were steadfast and ignored the whiners and didn't give in... " Look where that got them.
This game has to, and is evolving. It's an evolution, not a revolution. I'm kinda glad that it seems evident that you don't read the infamous whines and immaturity on the WoW forums. You've not lost all credibility.
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Yrrab Khanir
Amarr We The People
|
Posted - 2009.02.04 23:14:00 -
[417]
I think this is a great addition, especially for my girlfriend who gets calls from work to change up my training. As for the criticisms, it is hard not to read them and hear an orchestra of tiny tiny violins. Yes, this is less helpful depending on how developed your main is, but close your eyes and imagine your own Day One. Allow the new folk a moment of blissful rejoicing and maybe CCP will give you some giant new ships to play in.
Or maybe just a new track of music... All violins... very very quiet...
A Haiku on Recent Developments.
The queue comes at last And stars will sing their praises We all sleep soundly
--------------------------------------
A Haiku on my First Month with Eve
Looking at the moon With the woman who loves me Right click. Warp to. WHEEEEEEEEEEEEEEEEEEEE!!!
Yrrab Khanir We The People Corp. |

Rogerano
Minmatar Einherjar Rising Cry Havoc.
|
Posted - 2009.02.04 23:21:00 -
[418]
You know, this is awesome... but seriously - double-u tee eff - why did this take so long? It has been an issue for as long as I can remember (since 2004). |

Detalet
Gallente United Mining and Engineering Group
|
Posted - 2009.02.04 23:24:00 -
[419]
I'm loving the idea of having a skill queue feature in the game for those over night / at work skill swaps.... and I hate to be one to recieve a gift and ask for more... but what about those of us who serve in the military who might not touch a PC for a year (until we all come home)and some change but are still actively paying on our accounts? I'm sure you know... there's alot of us.
But I do wish to thank you and I am grateful for what you are giving. |

Ki Tarra
Caldari Ki Tech Industries
|
Posted - 2009.02.04 23:41:00 -
[420]
Originally by: Carinosa Peligrosa
Originally by: FireFoxx80 I've been using this main for nearly 5y now, and I'm looking at 65m+ SPs. Even something like a 30d skill queue would be useless for me, as I am looking at 34-64d skills these days... This only really benefits new players, those who are staring at several 15minute skills. It doesn't truly benefit you, me, or most of the current Eve population[.]
You're misunderstanding. It certainly benefits you. Look at it like this. It's 20:30 on 4-Feb right now. You manually start a 29 day + 22 hour hour skill. It's scheduled to finish at 6-Feb, 18:30, while you're still at work. So at any point between 5-Feb 18:30 and 6-Feb 18:30, you queue up your next skill. Therefore, when you're at work and the skill finishes, you don't lose any time.
This!
Every skill will adventually be a short skill.
The skill queue means that you no longer need to be prepared to switch skills at the exact moment that it finishes. To keep skills going, you simply need to set the next skill during the 24 hour window before the current skill finishes.
If you are going to be away for several days, then you are going to need to plan for your absense exactly the same as you do now. This feature is not intended as a boost to those who are taking a vacation.
While it will be nice to be able to clear away a bunch of short skills while sleeping/working, I think that the biggest benefit of this feature is that it removes the need to switch skills while in the middle of game play: ie no more skill changes during combat. |
|

Eraggan Sadarr
Phoenix Tribe
|
Posted - 2009.02.04 23:47:00 -
[421]
And the Peasants Rejoiceŕ |

Digital Solaris
|
Posted - 2009.02.04 23:58:00 -
[422]
And EVE continues to die little by little, even to this day... |

Dochas
|
Posted - 2009.02.05 00:01:00 -
[423]
Very nice for getting some of those shorter skills out of the way and/or those skills you know are ending at 3am that you have to switch to another skill until the next day for BUT I still think that at the very least it should be 24 hours OR 1-2 deep queue.
You can load up 20 small skills that are under 24 hours OR you can queue 1 or 2 long skills (ie you have 10 days left on BS 5 and can queue up Large Energy Turret 5).
That way its useful when you have a bunch of small skills but still of some use if you have extended leave without being set it and forget it for a year. |

Regat Kozovv
Caldari Deep Core Mining Inc.
|
Posted - 2009.02.05 00:07:00 -
[424]
Edited by: Regat Kozovv on 05/02/2009 00:08:00
Originally by: FireFoxx80 I've been using this main for nearly 5y now, and I'm looking at 65m+ SPs. Even something like a 30d skill queue would be useless for me, as I am looking at 34-64d skills these days... This only really benefits new players, those who are staring at several 15minute skills. It doesn't truly benefit you, me, or most of the current Eve population[.]
o/ Firefox. =)
Personally, I'm ok with this, and I think it can benefit us. I can log in every few days to check a skill. It's the 15min and 2 hour ones that drive me nuts. I'm currently approaching 50mil, and when it comes to skills, I have the choice of finding a level V I may or may not want, or branch into a new skill tree. To do so though involves training a bunch of level Is or IIs, and I'm put off on doing so because I can't be there to check it in the middle of the day. Trying to do it all at night is possible, but I have a 3-4 hour window at most before I have to set back to a long skill to train through the night and next morning. A queue allows me to set a bunch of little skills to go through an entire day and set aside the IVs and Vs for when I really want them.
I think 24 hours is a nice balance for this and I'm looking forward to actually knocking out some of those social and industry skills that I haven't had the chance to get to. |

Vaal Erit
Science and Trade Institute
|
Posted - 2009.02.05 00:12:00 -
[425]
This will be a huge help to new players as well as players who have a job and can't log on from work to change a skill. Doesn't help the losers who want to set a skill queue and come back in a few months.
Excellent work CCP! |

Frederic LeFrench
Gallente Center for Advanced Studies
|
Posted - 2009.02.05 00:17:00 -
[426]
It's simple; I can't get enough of what's possible within Eve, but I can't even get started on trying the stuff that interests me, because I don't have the skills! So I continue playing while I train, but the more I play, the more I wanna train (more/different/advanced skills).
I can't pick a specialty when I haven't even had a chance to try out the one(s) I'm curious about. I already only train short skills while I'm playing, and otherwise 'offline-train' the longer ones (with six months planned ahead in EVEMon).
So this 24h-only queue means that I'd be able to play even less, while I train my way towards whatever goals I have.
Thanks, I guess.
|

Zarlis
The Scope
|
Posted - 2009.02.05 00:26:00 -
[427]
This will be great providing you release it prior to breaking classic graphics |

Undeniable Existence
Caldari Questionable Practices
|
Posted - 2009.02.05 00:32:00 -
[428]
Originally by: CCP Eris Discordia
Originally by: Orion GUardian This is made of win and Cake
Best type of cake and refused as UI colourstory but still so awesome cake. The taste of sugar and foodcolouring tastes of inspiration to me
Jesus Christ!!! |

Cyxopyc
The Dead Parrot Shoppe Inc.
|
Posted - 2009.02.05 00:38:00 -
[429]
Originally by: CCP Eris Discordia While it¦s cool that you can advance your character when you are offline, we did worry that if we introduced a skill queue some players might just set a queue for a year and become less active in EVE.
From day one in 2003 skills should not have trained on inactive accounts. A skill queue should have also been there from day one or shortly after.
I am very glad any kind of skill queue is going to be added. The other holes in game play CCP has filled somewhat recently have helped a great deal (align too button, weapon module grouping, module timers, etc...). There are many others. Contact me if you need a list.
New content is nice but a less painful EVE experience is worth more to me.
You got gold here. EVE rocks, Please keep at it!  |

Takeshi Yamato
|
Posted - 2009.02.05 00:43:00 -
[430]
Thank you! Been waiting for the queue for a long time. I still have many short skills left because i hate training them.
|
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Caiman Graystock
Caldari
|
Posted - 2009.02.05 00:47:00 -
[431]
This is perfect, really, totally understand and agree with the idea of going for a 24h window, it will be fantastically useful for everyone, because there inevitably always comes a point where a skill is due to finish in the middle of the night or while we're out at work that we have to stop training until we get up/get home- sure we can change to another and finish that off later but this eliminates the need for that while still training the same amount of SP across both/more skills.
Any longer than 24 hours and yeah, you really would end up with a culture of people just queuing up weeks worth of skills and not logging in until they had to queue another weeks worth. 24h is useful but short enough a period so people carry on pretty much as normal in logging on habits- perhaps it will eliminate those annoying 30 second visits to corp chat at 1:00am 'just changing a skill'. |

Caiman Graystock
Caldari
|
Posted - 2009.02.05 00:58:00 -
[432]
Quote: I've been using this main for nearly 5y now, and I'm looking at 65m+ SPs. Even something like a 30d skill queue would be useless for me, as I am looking at 34-64d skills these days... This only really benefits new players, those who are staring at several 15minute skills. It doesn't truly benefit you, me, or most of the current Eve population
This is rubbish, actually. Sure, it benefits them a bit better since they might have lots of short skills to train so can queue up quite a few, but it also benefits every single player in the game- since we all have skills that end at some point. A lot of the time, that skill ending time might be in the middle of the night, or while you are out at work, and so you can use this function before you go to bed or leave for work to ensure you dont lose any training and a new skill starts after your skill is ending that day. Sure, it is a feature you might not use often but not exactly defunkt to you.
I can't understand why anyone would complain about this. It doesn't hurt anyone, but benefits many. Whinging for the sake of it?
|

Raymon James
Minmatar Sebiestor tribe
|
Posted - 2009.02.05 01:01:00 -
[433]
Originally by: Undeniable Existence
Originally by: CCP Eris Discordia
Originally by: Orion GUardian This is made of win and Cake
Best type of cake and refused as UI colourstory but still so awesome cake. The taste of sugar and foodcolouring tastes of inspiration to me
Jesus Christ!!!
try a cake that is only complete with a baby inside
|

VSlash
VVS Corporition Against ALL Authorities
|
Posted - 2009.02.05 01:04:00 -
[434]
Thank you x 1kk
|

Squasar
Caldari Kiith Paktu
|
Posted - 2009.02.05 01:11:00 -
[435]
To all you people asking for a 3 month+ queue, why are you paying for EVE if you're not actually PLAYING the game. You're basically saying you want ghost training back without actually asking for it.
And I can see the server-side benefits of the queue. Less pings from players logging in for 30 seconds to change a skill = less lag overall. |

Raymon James
Minmatar Sebiestor tribe
|
Posted - 2009.02.05 01:14:00 -
[436]
Ive said this before, I will say it again. a skill que of some kind has been in the "on the drawing board" section of the patchnotes since I started working here.
I will grant you the ideas they had were kind of idiotic (either que up one and only one skill to start training or split the sp gain beween a short skill and a long skill) and to be totaly blunt the explination as to why they waited untill now to do this
Quote: While it¦s cool that you can advance your character when you are offline, we did worry that if we introduced a skill queue some players might just set a queue for a year and become less active in EVE. That¦s not what a massively multiplayer ONLINE game is about. EVE is a social game and we want you exposed to other players so you can start making legends out of you or corporation and strive for domination. A long abstinence from EVE would ruin this for us.
is even a biger pile of pure grade A bull**** than the story about Zanny the Nanny
Almost no one ANYWHERE was asking for a years long skill que system. And to be blunt things like Ghost training of expired accounts and the free Accumulation of RP on accounts that players have suspended were their own fault to start with.
people just are not going to pay to not play a game for a year.
Please stop treating us like idiots when you say things like that.
Just say We had a list of things we honestly felt were more worthwile to spend Codeing and bugfixing on than adding in a skill que system. |

TheBaptist
DARK-VALE
|
Posted - 2009.02.05 01:31:00 -
[437]
24hr queue is not good enough. As said above, don't treat us, the players, like idiots, if we want to queue up a bunch of skills that will take a year to complete, then let us, it's our choice. Making a 24hr queue is like building a house with no roof, sure you can live in it, but once it rains, you're screwed. We are still going to login and play, we just won't have to worry about changing skills all the time.
|

Masazak
|
Posted - 2009.02.05 01:40:00 -
[438]
Finally, thanks.
24 hours is way too short, I do not play every day as MMO players are encouraged to "have a life" as well. I also have to take some longer breaks during the year and have been training the longest useful skill I have and losing training time if my break is longer than its finish time.
If the queue was a few days rather than 24 hours that would be good, but drop/ignore the time limit if there are only 2 skills in the queue.
eg. currently training a level 5 skill for 20 days and only one other level 5 skill for another 20 days in the queue should work.
This would allow training continuity for single long skills and allow people who have to take mandatory breaks some benefit from their subscription.
|

Raymon James
Minmatar Sebiestor tribe
|
Posted - 2009.02.05 01:51:00 -
[439]
Edited by: Raymon James on 05/02/2009 01:51:46
Originally by: Masazak Finally, thanks.
24 hours is way too short, I do not play every day as MMO players are encouraged to "have a life" as well. I also have to take some longer breaks during the year and have been training the longest useful skill I have and losing training time if my break is longer than its finish time.
If the queue was a few days rather than 24 hours that would be good, but drop/ignore the time limit if there are only 2 skills in the queue.
eg. currently training a level 5 skill for 20 days and only one other level 5 skill for another 20 days in the queue should work.
This would allow training continuity for single long skills and allow people who have to take mandatory breaks some benefit from their subscription.
its 24 hours of skill starts not a limmit of 24 hours of total skill training, Ie you can que up skills for 23 hours 59 min 59 seconds and then add one on the end that is a level 5 skill that will take days or weeks and it will start grinding that last skill untill that skill finishes or you change it when the skill list hits that skill |

Fal Dara
Gallente Obsidian Asylum
|
Posted - 2009.02.05 02:20:00 -
[440]
Edited by: Fal Dara on 05/02/2009 02:25:16 this is FANTASTIC news.. for all those people with short skills left in their sheets :D
will make starting alts much less painlful... for SURE.
and as some one with just a few skills that even fall under a day... i'm sure i can still find a way to use it.. and will.
about time!!
fal
|
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Jay Nishidate
|
Posted - 2009.02.05 02:20:00 -
[441]
Sigh.... reading more than half of this topic, it saddens me to see that many people just don't get it:
1) This is a tool to ease you into skill training when you can't fit certain skills in in a certain amount of time. This said, I've done the tired old thing of changing to a longer skill just an hour before reading about this because I can't play for the next two days! And yes, it was a long skill which was about to finish! So yes, it's going to be useful, but it's not meant to change the way EVE operates. If you're on a long sabbatical, DECIDE on whether you want to continue. If you do, set your super-long skill. Yes, you lose time. Yes, you're still paying despite that. But YES, you should still log in to change skills as this is the way EVE is!
2) Players come in varied flavours. There are those who do nothing but come in and change skills. Basically, these are those who are not in the game, and if they find it a hassle to log in to change skills in the first place, they should not be complaining about this tool at all. The players who DO play EVE are logged on whether or not it's time for their skill(s) to change. How can one say that one is playing the game when all he/she is doing is being on for a couple of minutes for the entire life of that character? If this tool does not suit you, don't use it. CCP can't make the game suit every player in the game, and I personally wouldn't bother with characters I can't interact with because they're only on for a few seconds each time.
3) I really can't understand some other players. What's the point of not playing (ie. coming in to only change skills) when their character is as old as they say they are? You rock New Eden in my eyes and it's a shame to see (or rather NOT being able to see) such a character. They might as well be 5-year ol' noobs for all that they are! But they're right, this tool is not for them, nor would I ever want to see this tool benefiting them.
4) My own 2 sen worth: It matters not how long you set the time limit, players are going to find a way to fit their schedules in. While I AM inclined to suggest a longer period of time (like 72 hours), I, like some other players who have shared their views on this topic, readily agree that it is going to be better than it not being available.
5) What I personally want to see: - To be able to absorb books that the character has unmet pre-requisites for, so that they can be included into the QueQue. - Like EVEMon, better time prediction when learning Learning Skills. - Like EVEMon, offer suggestions to improve training time. - Alerts when the final skill in QueQue is about to complete (since there are no more skills to be trained after that).
東方の剣士 武士道を学べ 馬鹿を無視
Touhou no kenshi Bushidou o manabe Baka wo mushi
Oriental sowrdsman studies the way of the warrior Ignoring the idiots
(西館キツネ) Nishidate Kitsune, The Fox of the Western Mansion
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Salmandi Deritro
|
Posted - 2009.02.05 02:21:00 -
[442]
Excellent - finally - congrats       I think 24hrs is a fair balance - you can still get a months training done. Like everyone else details would be gr8. Eg the single skill repeatable (should queue should get you to lvl 4 of most skills from scratch depending on skills.) How to implement skills that have prerequisites joining skill queue once their prerequisite is done - perhaps having skill book in hangar/ship Integretion with evemon would be wonderful but I guess difficult.
Overall though CCP as you can see from the 15+ pages of replies in less than a day this is a very welcome idea.
                 
|

Vikura
Gallente
|
Posted - 2009.02.05 02:44:00 -
[443]
Originally by: TheBaptist 24hr queue is not good enough. As said above, don't treat us, the players, like idiots, if we want to queue up a bunch of skills that will take a year to complete, then let us, it's our choice. Making a 24hr queue is like building a house with no roof, sure you can live in it, but once it rains, you're screwed. We are still going to login and play, we just won't have to worry about changing skills all the time.
And after a year or two Eve will have a wave of newbies who ask how can they use ammo or increase cargo size, while being able to fly battleships (and bigger)... no thanks tbh.
36 or 48 hours would seem little better in my eyes compared to 24. But i wont say no to even for the 24 hour one. |

Azraeljbs
|
Posted - 2009.02.05 03:56:00 -
[444]
News Flash.....
News Caster Dan: I've just been handed a distressing piece of news. Earlier today shortly after CCP headquarters announced they would be implementing a skill queue to their MMO game EVE:Online, a group of agents from the Inter-Webs Moral Suppression Team or IWMST raided the offices of CCP. The events that followed were both heroic and shocking. We now go live to Bill standing outside the barricaded headquarters in Iceland......Bill..
Reporter Bill: Yes Dan. It's a rather shocking scene as we look here at the two block radius blocked off by the IWMST surrounding the CCP headquarters. Earlier today during their raid it was reported by the head of the IWMST that a container full of one of the most dangerous and volatile substances known to man was found in the locker of one of the head chefs for the CCP headquarters cafeteria. When the agents tried to confiscate the substance the entire kitchen staff rebelled forcing the agents out of the offices at knife point and barricaded themselves and the CCP staff in the building. At a press conference shortly after they were forcefully evicted the head of the IWMST gave this statement.
Head of IWMST: Earlier today upon raiding the offices of CCP under the premise that it's employees may have been the subject of an outside influence we found a substance that is both shameful and quite disgusting. The amount of this substance we found is unprecedented and extremely dangerous. I fear for the employees of CCP if they have been exposed to the levels of this substance that we think they have. The substance known as "Win-Sauce" is extremely dangerous. In minute amounts it has been shown to cause joy, happiness, a feeling of euphoria, and outright giddiness. As you all know these types of symptoms on the Inter-Webs is extremely dangerous and has been known to cause both threadnaughts and excessive use of smiley emoticons, both extremely dangerous behavior. Never before have we seen the effects of this substance on the developers of an MMOG but the results are sure to be disastrous as already indicated with the earlier Skill Queue announcement for EVE:Online. We began suspecting this substances influence on the Dev team when they announced Tech 3 modular ships, over 2,500 new wormhole space systems, and new "Artificial Intelligence" enhancements. Our suspicions were confirmed this morning during our raid. We have quarantined the offices and are currently trying to negotiate with the head chef whom is suspected of dosing the DEV teams food with "Win-Sauce", and we think he and his staff are currently holding the Dev's hostage inside the CCP headquarters. We have no further information to give at this time. Thank you.
Reporter Bill: So far there has been no reply from the kitchen staff and no contact with the CCP Dev team since the offices were barricaded. We hope and pray for the safety and well being of all involved. We here at ENN will keep you updated as we follow this story to it's conclusion whatever it may be.....Dan....
News Caster Dan: Thank you Bill. Bill...does the IWMST have a plan for rescuing the DEV team?
Reporter Bill: Not that I'm aware of at this moment Dan, however we have seen some elevated activity from the IWMST in the last half hour, with more agents and soldiers taking up positions around the buildings.
News Caster Dan: Ok..Thank you again Bill. A harrowing report from Bill in Iceland. As more information comes to us here at ENN we will keep you updated on this breaking news. We'll take a quick break and return in a moment. --------------------------------------------------------------------------------------- Win-Sauce....it's not just for FPS games anymore!
Glad to see CCP implementing something like this. Coupled with all the features coming M10 this patch is full of Win-Sauce. Tell your head chef to send me his recipes and the name of his dealer. I could use a bit of that stuff on myself and my subordinates at work. But don't tell anyone..shh!
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Lord Timelord
Point of No Return B.L.A.C.K.
|
Posted - 2009.02.05 04:29:00 -
[445]
THANK YOU for adding a skill que! 
Are there any plans (with the eve-online website revamp coming up) to allow us to at least switch from a finished skill to another?
I read up higher in this thread that being able to manage the new skill que from the website would be difficult, due to technical reasons.
However, would it be possible to at least allow us to train a single new skill if one skill somehow managed to finish while we're not at a pc that can run EVE?
At least this way if we forget to setup a skill que when we last logged into the game, we could start a new skill training to last until we can get home! 
To Summarize:
New Skill Que = Can set multiple skills to train. Last skill that was started before the 24 timer expires keeps on training.
Proposed Addition to the new Skill Que (can be added later on, and incorporated into the eve website redesign of the API's and such) = Ability to log in via the website and select a SINGLE skill to train.
This would greatly help someone that is not near a pc that can run eve (work, military, etc), but CAN at least log into the website to select a new skill to train?
Would that be technically feasible?
Example:
Joe is leaving town for work trip, military maneuvers, etc. He sets Battleship V to train, which ends in 45 days in game. A month and a half later, Joe finds himself on the road, when his EVEMon suddenly screams that his skill training is complete. As soon as he can get a wifi connection or access to a pc with internet browser access, he can log into the website and train Battlecruiser V to get him by until he gets home. |

Apoctasy
Young Enterprise Free Trade Zone.
|
Posted - 2009.02.05 04:47:00 -
[446]
Was originally against a queue, but I definitely support the way they are implementing it, especially the 24 hour start limit.
|

Zoiewu
|
Posted - 2009.02.05 04:50:00 -
[447]
Awesome, 24hr is enough for those skills that need changing every 1hr or so.
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Suprox
Epic.
|
Posted - 2009.02.05 05:44:00 -
[448]
Thank you!! |

Dax Shi
|
Posted - 2009.02.05 05:55:00 -
[449]
First, big thanks for CCP for queue, and I hope you will change your mind about 24h restriction. It's not about game, it's about RL.
Scenario: 1) 1 year subscription, paid by a credit card 2) duration of max allowed skill = 20 days 3) 30+ days of travel far from home 4) no internet, even no PC
Simple question to CCP from a customer. What do you recommend to do in this scenario?
|

Deluviar
Amarr Comrades in Construction
|
Posted - 2009.02.05 06:14:00 -
[450]
Thank you - highly appreciated. :) Also - to link the skill-queue with the certificates would be nice... Don't make it too easy though, or EVE would be swarmed with kids suddenly. :) "Who said an apoc is supposed to last more then 2 days?" |
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Astria Tiphareth
Caldari 24th Imperial Crusade
|
Posted - 2009.02.05 06:46:00 -
[451]
I'm lost for words. I'll attempt to compose a haiku later. WELL DONE CCP!!!
Nice choice of implementation too. ___ My views may not represent those of my corporation, which is why I never get invited to those diplomatic parties... Environmental Effects
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Kirra Danalustrous
Gallente Ordos Hephaistos
|
Posted - 2009.02.05 06:49:00 -
[452]
I am a fairly new player, but my husband has been playing for 2+ years. We are equally excited about this and think you guys rock. And I'm just glad I found out first and got to rub it in his face.
Thanks a million!
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Phantom Slave
JUDGE DREAD Inc.
|
Posted - 2009.02.05 06:59:00 -
[453]
Not only is the skill queue going to affect newer players, it will help the vets too. Not as significant of an impact on the vets as us newer players but it can still help.
Scenario 1: New player wants to train a bunch of small skills, and can now do it easily. Win!
Scenario 2: Older player is just finishing AWU 5, but it's going to finish at 3 am and he/she doesn't want to wake up that early and actually change it. So with the new skill queue they can add another 30+ day skill to their training and poof, no longer have to worry about waking up at 3! Win!
Thank you CCP, you rock!
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digitalat0m
|
Posted - 2009.02.05 07:23:00 -
[454]
This is awesome :) It'd be great to see the 24hr window extended to 48hrs for those of us who cannot devote quite as much time to EVE, it would really help polish off some of those little skills
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mokmo3
Eve University Ivy League
|
Posted - 2009.02.05 07:24:00 -
[455]
Woohoo CCP! So, for those that say that a 24h queue would not be enough, In the past 5 days i have taken Med & LArge energy turret, Amarr Battleship to lvl 3 and controlled bursts to lvl 4. Sometimes having to set another of the skills for them to end at a time at which i'd be at the computer. This is good for this. And also for that last day of training on BC V, Destroyers V, cruiser V or the likes of it.
Join channel: "Eve University" or read here |

Kematian
Aurelius Federation Apotheosis of Virtue
|
Posted - 2009.02.05 08:08:00 -
[456]
Less need to calculate skills to not land on downtime = YAYYYY
Falling asleep before changing skills no longer being an issue = YAYYYY
No longer supporting shader model 1 = FORGIVEN!
Finally a positive to negate a negative, its about time damnit |

Apertotes
Deep Core Mining Inc.
|
Posted - 2009.02.05 08:13:00 -
[457]
why is a queue a great thing now, and such a horrible way to exploit the game a year back? did it take CCP 48 months to come up with the idea of a time-limited queue? |

Apertotes
Deep Core Mining Inc.
|
Posted - 2009.02.05 08:23:00 -
[458]
why is a queue a great thing now, and such a horrible way to exploit the game a year back? did it take CCP 48 months to come up with the idea of a time-limited queue? |

Triana
Gallente Concordia Shipyards GARDIAN ALLIANCE
|
Posted - 2009.02.05 08:57:00 -
[459]
Eris Discordia, I love you and i m serious here......... on a less humoristic note, i still love you  finally i can train those silly 6 hours skills without having to juggle with skill change Once again i love you |

Remlidan
|
Posted - 2009.02.05 08:58:00 -
[460]
Originally by: Dax Shi First, big thanks for CCP for queue, and I hope you will change your mind about 24h restriction. It's not about game, it's about RL.
Scenario: 1) 1 year subscription, paid by a credit card 2) duration of max allowed skill = 20 days 3) 30+ days of travel far from home 4) no internet, even no PC
Simple question to CCP from a customer. What do you recommend to do in this scenario?
Exactly the same thing that you do today. Train Carrier V (or whatever Rank10+ skill you have on the backburner). |
|

FireFoxx80
Caldari E X O D U S Imperial Republic Of the North
|
Posted - 2009.02.05 09:02:00 -
[461]
Edited by: FireFoxx80 on 05/02/2009 09:03:02 Just to reply to...
Originally by: Ki Tarra If you are going to be away for several days, then you are going to need to plan for your absense exactly the same as you do now. This feature is not intended as a boost to those who are taking a vacation.
While it will be nice to be able to clear away a bunch of short skills while sleeping/working, I think that the biggest benefit of this feature is that it removes the need to switch skills while in the middle of game play: ie no more skill changes during combat.
...and...
Originally by: Caiman Graystock A lot of the time, that skill ending time might be in the middle of the night, or while you are out at work, and so you can use this function before you go to bed or leave for work to ensure you dont lose any training and a new skill starts after your skill is ending that day. Sure, it is a feature you might not use often but not exactly defunkt to you.
Re-read my post. I am primarily arguing against those who want to extend this proposed 24h to a longer period; there are people arguing (whining?) in this thread that the queue should be practically unlimited in length; and a lot more arguing in the 24h-28d period.
On a secondary level, I am saying that the whole concept is fairly useless for those players who have long-term skills, and are adept at juggling their skill timings. Sure, with my main I have skills which end at 3am occasionally, but I'm not too fussed at loosing 4-5h of training in a 60d skill - unlike some people who have got really quite upset in the whole training queue/dual training saga.
Originally by: Regat Kozovv o/ Firefox. =)
Hi! =)
Originally by: Regat Kozovv Personally, I'm ok with this, and I think it can benefit us. I can log in every few days to check a skill. It's the 15min and 2 hour ones that drive me nuts. I'm currently approaching 50mil, and when it comes to skills, I have the choice of finding a level V I may or may not want, or branch into a new skill tree.
Yup, pretty much. For veterans, its the fewer and fewer skills that will benefit from this, it's primarily going to help new players where the majority of their skills fall in the 15m-2h training bracket.
Originally by: Regat Kozovv I think 24 hours is a nice balance for this and I'm looking forward to actually knocking out some of those social and industry skills that I haven't had the chance to get to.
Me too! My alt has plenty of 1h skills to get through ,but that number will rapidly decrease. I may still loose training time, but 24h is enough.
Which brings me neatly back to my original argument. I am not saying we shouldn't have a skill queue, I have been saying that the skill queue should not exceed 24h. |

Gnulpie
Minmatar Miner Tech
|
Posted - 2009.02.05 09:04:00 -
[462]
Please give us skills to manipulate the skillqueue. One skill to increase the maximum numbers of skills in the queue and one skill to increase the length of the queue. If the starting values of the queue are 2 max. skills and 24 hours, then with following skills would give at level 4, 32 maximum skills and 5 days queue. 5 days are perfect for weekend-only players.
Skillqueue management Type: skill Rank: 2 or 3 Description: This skill allows to increase the maximum allowed skills in the queue. Each level doubles the amount of maximum allowed skills.
Skillqueue capacity Type: skill Rank: 8 or above Description: This skill increases the length of the skillqueue. Each level increases the skillqueue length permanently by 24 hours.
Also consider to make the queue length dynamic! It would be great if we would have in-game items (which might be built from rare drops in wormhole space ) that would boost the skillqueue-length ONE time for a couple of days. Once this boost is used up, then the queue-length will return to normal length. This way it would be possible to gap some extended off-time but this boost wouldn't be permanent or available all the time - just for special times.
Skilltime booster Type: item Description: Upon consumption the skillqueue is extended one time by 72 hours. When the additional time is used up, the skillqueue length will return to its normal length.
|

Kakita Jalaan
Viriette Commerce and Holding
|
Posted - 2009.02.05 09:08:00 -
[463]
Finally.
I realize 24h may sound pretty limited, but I think it's a fair balance between utility and people never logging in. The weekend-only players can queue short skills in 2-3 batches on the weekend (without having to be at the comp 24/2 to get the short skills done manually) and then set a 5+ day skill to train over the week. Sounds fair enough to me, and I'm currently of the hardly-play-at-all-oh-so-busy variety. |

Myrhial Arkenath
Ghost Festival
|
Posted - 2009.02.05 09:24:00 -
[464]
Woohoo \o/ Keep rolling out changes like these and I may soon convince even the most skeptic of my friends to give EVE another try. Win-win for both CCP and me  |

Ahro Thariori
|
Posted - 2009.02.05 09:25:00 -
[465]
Originally by: Cyxopyc I am very glad any kind of skill queue is going to be added. The other holes in game play CCP has filled somewhat recently have helped a great deal (align too button, weapon module grouping, module timers, etc...). There are many others. Contact me if you need a list.
New content is nice but a less painful EVE experience is worth more to me.
^ This. |

Doxs Roxs
Free Collective Sons of Tangra
|
Posted - 2009.02.05 09:26:00 -
[466]
This is soo good! I want this **** NOW!!!
Is it done yet? ... How about now?! .... Is it done yet? ... When do we get it? .... Is it done yet? ... Now? .... Is it done yet? .... Uhhmm, now? .... Is it done yet? ... Done yet? ... Is it dont yet? ... Im dying here, are you done yet? .... Is it done yet? ... Nownownownownownownow  |

Dax Shi
|
Posted - 2009.02.05 09:27:00 -
[467]
Originally by: Remlidan Exactly the same thing that you do today. Train Carrier V (or whatever Rank10+ skill you have on the backburner).
Thanks for suggestion, but it's not an option for me. This is a pure science character, so no Carrier, Dread and other >= rank 9 skills. |

Arch Clairvius
|
Posted - 2009.02.05 09:43:00 -
[468]
Like all things CCP, the queue is delivered pre-nerfed. Great news. |

MotherMoon
Huang Yinglong
|
Posted - 2009.02.05 09:58:00 -
[469]
Originally by: Arch Clairvius Like all things CCP, the queue is delivered pre-nerfed. Great news.
it's not for you, go away. it's not for me ether.
remember, one of the big things in the expansion is New Player Experience.
also you can now que up 10 skills with one 30 day at the end, whats the issue? |

Dansel
|
Posted - 2009.02.05 10:18:00 -
[470]
All you people whining: Be happy this is even implemented! |
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Rashmika Clavain
Gallente Revelation Space
|
Posted - 2009.02.05 10:22:00 -
[471]
Yes I second the above. I think the people whining about 24 hours being too short should be grateful CCP are dedicating software life cycle time to a tool for lazy people and account farmers 
Joking aside, I've never hada problem with skill queues. Since I've used EVEmon, I've been able to plan skills around what I am doing in real life.
I did lol at the person who complained that 24 hours was too short and he might not want to train a level 5 follow on skill to cover the time he was away (or some such). Some people.... meh. |

Kary Tamona
|
Posted - 2009.02.05 10:35:00 -
[472]
Edited by: Kary Tamona on 05/02/2009 10:42:23 Thanks CCP for making my life easier.
As the girlfriend of a hopelessly Eve hooked player, this AWESOME feature will stop:
- getting phone calls while I'm studying at home asking me to log on in Eve and change a skill about to be finished (he won't even say "Hi Love", just "log on in Eve, quick, look for weapons and train biggunmisilelaserstuff III" or something like that),
- waking in the middle of the night because he set the alarm clock to change some skill (yes, he USED to do that),
- killing our fun when the alarm stars beeping while we are having some ...yeah, fun. (His character lost quite some training time the ONE time it happened, as I refused to let him go and he forgot completely about the stupid skill when I was done wit him.)
As we say in Spanish, un millon de gracias CCP. De coraz=n. Gracias, gracias, gracias, gracias, gracias, gracias, gracias, gracias, gracias, gracias, gracias, gracias, gracias, gracias, gracias, gracias, gracias, gracias, gracias, gracias, gracias, gracias, gracias, gracias, gracias..
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Freyya
GeoCorp. Paxton Federation
|
Posted - 2009.02.05 10:50:00 -
[473]
I do wonder though Do they have a minerbot For yes no longer?
Epic is winsauce SkillQue is nice for newbies Vets a bit less so
Still a good idea For those short skills yucked away Train them up all day
Sophisticated Socioeconomic Appreciation ___________
NOW COLLECTING ISD AND CCP AUTOGRAPHS It'll be worth something someday. -Rauth
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Dangrou
Caldari Holy Grail Construction
|
Posted - 2009.02.05 10:59:00 -
[474]
I think I have read all CCP responses but I have not read ever user question or comment or suggestion so my suggestion below may already have been put forward - sorry if it had.
Firsly I love this idea. I am doing lots of 8, 9 and 10 hour skills at the moment and i am part training them to balance when i get on the game.
My suggestion relates to the limitation of 24 hours to the queue. I beleive most people's objects to this are based around long term commitments out of game (like holidays).
One solution may be to allow each toon one to two long queues per year. So you have the normal queue where you have 24 hours for the the next queue to start or you need to log in to activate it. so far so good.
However you could have a week long queue where all skills inside this must start within one week.
I would like this better if you had 2 x one week queues that you were allowed to use seperately or chain them together to make 1 x two week queue.
This would get over the problem of 'most' holiday issues (even if three week holiday as long as the last skill to start inside that queue was long enough - three week holidays should be banned {smug gits!}) and still meet the 24 hour requirement for 50 weeks of the year.
Dangrou
|

Mezikk
Earned In Blood
|
Posted - 2009.02.05 11:08:00 -
[475]
Very cool. |

Fenren
Minmatar Bure Astro Photography
|
Posted - 2009.02.05 11:14:00 -
[476]
Edited by: Fenren on 05/02/2009 11:14:34
Originally by: FireFoxx80 On a secondary level, I am saying that the whole concept is fairly useless for those players who have long-term skills, and are adept at juggling their skill timings. Sure, with my main I have skills which end at 3am occasionally, but I'm not too fussed at loosing 4-5h of training in a 60d skill - unlike some people who have got really quite upset in the whole training queue/dual training saga.
I find it harder and harder to get skills that end at a good time the longer i have played, in the beginning you always had those 14-28h skills you coud train. all i have now is 4-12h or 10+days... and all those long skills gets to below 12 and stays there.
this will be used by me for almost all skills and I think most people will find it usefull |

Gemberkoekje
Gallente Eve Defence Force
|
Posted - 2009.02.05 11:36:00 -
[477]
Will it allow for multicharacter queuing?
e.g. I want to train some quick trading skills on my alt, then go on with Carrier 3 on my main? |

Mohenna
|
Posted - 2009.02.05 11:49:00 -
[478]
Skills in queue queue Make better our pew pew For this I love you |

Zakgram
Caldari Provisions
|
Posted - 2009.02.05 12:46:00 -
[479]
Originally by: Gemberkoekje Will it allow for multicharacter queuing?
e.g. I want to train some quick trading skills on my alt, then go on with Carrier 3 on my main?
This. Multiple times. |

Taldian Ravenstone
|
Posted - 2009.02.05 13:04:00 -
[480]
I for one would like to see the length of time in the skill list lengthened to 30 days. I, and some number of other players are in the military, and when we deploy, we would be lucky, lucky mind you, if we were able to briefly log in once a month. I sorta prefered one of the previous versions of this feature which let you put a skill on standby, to start when the current skill finished training. This would have let me go as long as 60 days without losing some training.
|
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Tawn Maihac
|
Posted - 2009.02.05 13:19:00 -
[481]
\o/ thank you CCP for this great feature!!
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Evlyna
|
Posted - 2009.02.05 13:34:00 -
[482]
Edited by: Evlyna on 05/02/2009 13:35:20 10 for the queue 0 for the time limit
5/10
As previously mentioned by others. Short skills are not a problem. It's the high rank lvl2,3 and up that are.
And since I'm paying, that I'm online or not is irrelevant in the matter. I was a bit against the cancelled-account ghost training. But if I'm offline for a few days/week, I'm a paying ghost and therefore, I do not consider myself in the same basket.
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Toasterx
|
Posted - 2009.02.05 13:48:00 -
[483]
Great implementation that adds to the game. 
I wish i had that function in the beginning, about 1 year ago. Since i love micromanaging my skillplan and hate losing training time. I also have the problem of skills that are to short to train over night and to long to train on the day. You guys know what im saying. So nice to have that issue fixed now.
I can also see the problem of a skill queue without a cap. And to circumvent that, the 24h limit. Tho 48h wouldn¦t hurt much either guess. 
|

Typhado3
Minmatar Ashen Lion Mining and Production Consortium Axiom Empire
|
Posted - 2009.02.05 13:50:00 -
[484]
<3 ccp
ccp fix mining agent missions % pls |

Trebor Daehdoow
Gallente LEAP Corp Ursa Stellar Initiative
|
Posted - 2009.02.05 13:53:00 -
[485]
Originally by: Gwen'efer easy mate. ccp gives you one finger and you pull in the whole arm.
Well, depending on what finger was given, it might be an appropriate response... 
Another possible fix for the "vacation/hospital/army" problem is just to have the skill system pick a skill to train whenever the queue runs out. Even a simple algorithm like "train the skill that requires the least training time to complete" would deal with 99% of the angst.
Note that this would require no changes to the interface being developed for skill queues, just a bit of additional code executed when the queue becomes empty.
World Domination - It's fun for the entire family! EViE - The iPhone / iPod Touch Skill Training Monitor
|

MotherMoon
Huang Yinglong
|
Posted - 2009.02.05 14:09:00 -
[486]
hey CCP, I got a crazy idea that won't make those people whining happy.
You can add as many skills as you want to the skill que, however, once 24 hours are up, if that player hasn't logged in slow skill training to 10% of normal skill training.
This way players that are actively online can ques up even more skills and they can just keep on playing.
This would make players want to log in at least once a day.
Now how to make the skills easier, make it so you can add all skills on a certificate.
So now, as long as you log in once a day, other than when a skill is longer than 24 hours, your skills will continue to be trained without the playing having to bother.
also if your 25 day skill finishing and your not online the next skill in the que will start, but only at 10% of normal training time.
thus tada, players won't lose as much sp :)
|

Newbee
|
Posted - 2009.02.05 14:30:00 -
[487]
:( every noob can now just set skills without using brain and without management... ive enjoyed the skill management for 5 years now but... well what can we do eh!? the majority won...
now i want my 'i wanne be able to accept multiple missions from one single agent feature so i dont have to dock all the time'!!!!!
|

Valrandir
Gallente Blood Inquisition Legion of Honor
|
Posted - 2009.02.05 14:53:00 -
[488]
I'm Valrandir and I approve of the 24h Limit.
This has surpassed the Yarrdware specification and has been dubbed Uberware. |

Haniblecter Teg
F.R.E.E. Explorer Wildly Inappropriate.
|
Posted - 2009.02.05 15:28:00 -
[489]
God, some of the whiners.
CCP has been against this since beta. They finally caved, but gave a weak one for obvious reasons: they want people to log IN!
That's excuse enough for me. What this excellent system allows is to cover time at work, sleeping, etc. That saves ALOT of hassles for new players, and the mild inconveniences for us older players.
That's perfect with me and I applaud their compromise. |

Gidgiddonah
|
Posted - 2009.02.05 15:36:00 -
[490]
Quote: YES, OMG11!!!11CCP WeLovesyou7!!Thx!ByeKissesHUgs
|
|

Dee sNider
Minmatar Nomads Veritas Immortalis
|
Posted - 2009.02.05 17:08:00 -
[491]
Any eta on the queue system to go live?
|

Denebola Rises
Regalis Industria Scientia Entreprendre
|
Posted - 2009.02.05 17:09:00 -
[492]
There are few too many - wow great etc - to read 17 pages, so I'll just comment on the off chance noone has responded like this before.
Having run a training corp having a way to set a queue via a contract would be a great accomplishment. Offer a reward if completed within a certain timeframe and/or include missing skill books so the list can be done.
I understand the need for limit for filling the skill queue, but 24 hours may be too short - as several have commented.
What is a good length? Well, being able to queue over a vacation of three or four weeks might be nice. Perhaps it could get shorter as toons have the ability to train longer (i.e. rank noobs would have a longer queue than people with multiple high level skills. - although it would be better to base on skills rankings (what can be trained in 30 days, and how many/few changes are needed to get there).
A step in the right direction!!
|

FireFoxx80
Caldari E X O D U S Imperial Republic Of the North
|
Posted - 2009.02.05 17:10:00 -
[493]
Originally by: Trebor Daehdoow Another possible fix for the "vacation/hospital/army" problem
The issue is that one man's hospitalisation, is another man's character farm.
If we did have an unlimited queue, what's to stop me buying several accounts, training them up to 20m PvP alts, and them selling them for a profit on the forums (or even eBaying them under a 'legitimate' character exchange?). Suddenly we'll have dozens of have websites offering "20m SP PvP characters" as well as ISK.
Whilst I have every sympathy for those who are unable to access Eve every 24h, this is unfortunately the world we live in, and Eve shouldn't change for that. In my experience, CCP have been fairly lenient on those whose access to Eve is legitimately sporadic, and have 'overlooked' family members logging in to change skills on their behalf.
What I do the rest of the time |

Towelieban
Minmatar Priory Of The Lemon
|
Posted - 2009.02.05 17:25:00 -
[494]
was just wondering is it possible to finish the queue off with a skill that takes longer then 24 hours so that you could set some smaller up front and then finish with the longer skill?? |

Altus Broadsword
|
Posted - 2009.02.05 17:39:00 -
[495]
sweet (large amount of praise)
now i can get some sleep :P
|

LastTraitorStanding
Amarr The Imperial Assassins
|
Posted - 2009.02.05 17:50:00 -
[496]
Awesome! A queue that is totally useless to anyone over a year old! Great! A+ Good Job CCP! -------------------------------- Semper ubi sub ubi
|

Phoenix Torp
Caldari Kingmakers
|
Posted - 2009.02.05 18:23:00 -
[497]
YES, OMG11!!!11CCP WeLovesyou7!!Thx!ByeKissesHUgs
With the upcoming of Apocrypha I won't be able to start the game in the work as I don't have Shader2 Model Graphic Card. With this feature I won't need to break my head in Evemon to "fit" the skills in a time when I'm in home.
Thank you very much. It was needed :) |

Chruker
|
Posted - 2009.02.05 19:06:00 -
[498]
Failure
24 hours is way way too little. Give me 2 weeks and max. 15 skills |

Andre Coeurl
Gallente TOHA Heavy Industries
|
Posted - 2009.02.05 20:23:00 -
[499]
Long live CCP \o/ I want a CCP pin! Where do I sign as an official supporter? 
As there's never an end to good news, now that the necessary code is laid out, I also think w may see in some not too far future the implementation of the "emergency skill" training, meaning a skill you'll have as a backup (and may train at reduced speed too) in case you can't log when your queue is finished, or in those unfortunate events of a server downtime you didn't know about, etc. I'm not being too optimistic, right?  --- --- ---
|

Boby Cola
|
Posted - 2009.02.05 20:55:00 -
[500]
NICE about time :)
about only thing that would really improve it without braking what you want it to do is increase it to 36 or 48 hour queue instead of the 24, giving people more room in there plans |
|

J Valkor
Caldari Provisions
|
Posted - 2009.02.05 20:58:00 -
[501]
Edited by: J Valkor on 05/02/2009 20:58:22 Oh thank god. Time to get all those level 1-3 skills out of the damn way.
(I probably have more skill points than you, whoever you are. >50%). |

shado20
|
Posted - 2009.02.05 21:03:00 -
[502]
ITS ABOUT FREEKEN TIME!!!
now come on and give more time than 24H goodness sake, we do have lifes on the weekends!!!
i dont understand the limitations on timeframe, as it is now i can set a skill for 30 to 40 days and not log in at all in that time frame. with ghost training now disabled, we are PAYING to play this game if we are training or not! i have been in this game sence 5-9-03 and this is the 1 thing that shuld have been done 5 years ago!! |

Caiman Graystock
Caldari
|
Posted - 2009.02.05 21:26:00 -
[503]
24 hours is more than enough. For those complaining about the time... you've coped fine so far without ANY queue. This addition doesn't take anything away from you.
|

Lance85
|
Posted - 2009.02.05 21:41:00 -
[504]
Originally by: CCP Fallout Oh, capsuleers. This is news you've all been waiting for... well, many of you have...
I have but two words for you: skill queues.
Eris Discordia has written not just a new blog, but a new blog detailing our upcoming skill queue feature, which will bring even more Winsauce to Apocrypha.
Enjoy, and discuss!
Update: We've updated the image for better eye candy loving. Enjoy!
Nice, so when is this comming then?
|

Ki Tarra
Caldari Ki Tech Industries
|
Posted - 2009.02.05 22:37:00 -
[505]
Originally by: Lance85 Nice, so when is this comming then?
March 10
|

Tammaria Snegallja
|
Posted - 2009.02.05 22:54:00 -
[506]
Why so complicated and errorprone?
Why not make it so you can select one(!) skill that will kick in when your current skill runs out?
Easy to implement, easy to test, easy for people to understand, minimal changes to the UI. |

Ydyp Ieva
Caldari Amarrian Retribution
|
Posted - 2009.02.05 22:56:00 -
[507]
Oh blasted just that I don't have many skills left that trains under 24 hours 
Guess I'll have to half finish training on most to even fill a queue. But this 24 hours is great, however doesn't solve the problem of people taking holidays and go on travels for 3-4 weeks. So perhaps an addition instead of the 24 hours, make us able to queue around max 5 skills even if they exceed the 24 hours. |

Zantaz
|
Posted - 2009.02.05 23:13:00 -
[508]
Once again, CCP can't get things quite right.
Why make it so complicated? Why not just let us stack up whatever the hell we want to? Lots and lots of people only log in to change skills right now... you seriously think an unlimited skill queue could be a cultural change in Eve? How silly.
So, just like every expansion/rebalancing/overly clever nerfing, we get a lovely free apple, all shiny and yummy looking, after years of waiting for the patently obvious... and it turns out that the apple is half rotten.
Thanks, I guess?
Z
|

Sensor Ghost
Minmatar Brutor tribe
|
Posted - 2009.02.05 23:15:00 -
[509]
Originally by: CCP Fallout
... pure win...
I LOVE YOU. You too Eris.
|

Arte
AFK
|
Posted - 2009.02.05 23:20:00 -
[510]
Originally by: Apertotes why is a queue a great thing now, and such a horrible way to exploit the game a year back?
Because Ghost training is gone.
Originally by: Apertotes did it take CCP 48 months to come up with the idea of a time-limited queue?
Many incarnations of a potential skill queue have been put forward time and time again in the ideas forum since the game began. Learn your history or dry behind your ears before pouring scorn on CCP for coming up with a compromise to something that was not previously desirable.
|
|

Arte
AFK
|
Posted - 2009.02.05 23:23:00 -
[511]
Originally by: Ydyp Ieva Oh blasted just that I don't have many skills left that trains under 24 hours 
Guess I'll have to half finish training on most to even fill a queue. But this 24 hours is great, however doesn't solve the problem of people taking holidays and go on travels for 3-4 weeks. So perhaps an addition instead of the 24 hours, make us able to queue around max 5 skills even if they exceed the 24 hours.
Personally I'd like to see a longer period too, say 3 days with unlimited skills in the queue, or up to a week with a max of 2 skills in the queue. (a sliding scale) I'll take the compromise. Live in hope that maybe they will bend a little and compromise further, I very much doubt it though. |

tekpede
|
Posted - 2009.02.05 23:28:00 -
[512]
Do a little dance, make a little love |

Gekkoh
Caldari State Protectorate
|
Posted - 2009.02.05 23:58:00 -
[513]
Finally! Thank you!
One change please: FORTY EIGHT HOURS!
There are days where I'm not around to login, but I want to train a bunch of shorter skills (and short means < 2 days to me).
|

Zakurai
Caldari
|
Posted - 2009.02.05 23:59:00 -
[514]
Originally by: LaVista Vista YES, OMG11!!!11CCP WeLovesyou7!!Thx!ByeKissesHUgs
Woot, time to train up my two other chars that are dead weight to my account! |

Gekkoh
Caldari State Protectorate
|
Posted - 2009.02.06 00:17:00 -
[515]
Originally by: Kary Tamona Edited by: Kary Tamona on 05/02/2009 10:42:23 Thanks CCP for making my life easier.
As the girlfriend of a hopelessly Eve hooked player, this AWESOME feature will stop:
- killing our fun when the alarm stars beeping while we are having some ...yeah, fun. (His character lost quite some training time the ONE time it happened, as I refused to let him go and he forgot completely about the stupid skill when I was done wit him.)
As we say in Spanish, un millon de gracias CCP. De coraz=n. Gracias, gracias, gracias, gracias, gracias, gracias, gracias, gracias,
Good point! To all those who are against this (all 5 of you), just think of all the nookie NOT having this feature has caused to be lost over the years.
Of course, you could make a strong argument that the actual playing of Eve takes up even more time, and causes even more global nookie hours to be lost...
hmm... maybe Eve is really a covert attempt at population control?
|

Thorson Wiles
Minmatar M3 Co-Op
|
Posted - 2009.02.06 00:24:00 -
[516]
I love the idea of the training queue, and have posted some suggestions before on the Features & Ideas Discussions forum. With over 21m SP, there are still many skills that I need to backfill that this will help greatly with. While I think that more than 24 hours would be better, I will not whine for it.
Thanks CCP.
|

x psy
|
Posted - 2009.02.06 00:36:00 -
[517]
YES, OMG11!!!11CCP WeLovesyou7!!Thx!ByeKissesHUgs¦
|

Masazak
|
Posted - 2009.02.06 01:34:00 -
[518]
Originally by: It doesn't matter who said this All you people whining: Be happy this is even implemented!
This thread is for feedback to the devs about this (see quote below from the dev blog), so people doing so are not whining. Any development process that does not seek feedback from the actual users is bad, so good job with this CCP.
http://myeve.eve-online.com/devblog.asp?a=blog&bid=621 "We¦d appreciate any feedback you have on the skill queue and other ways to help you manage your skills."
|

DHU InMe
Gallente JUSTICE Inc.
|
Posted - 2009.02.06 02:14:00 -
[519]
OMG OMG OMG
SKILL QUEUE
OMG !! |

PingKiller
Caldari Deep Core Mining Inc.
|
Posted - 2009.02.06 03:10:00 -
[520]
Edited by: PingKiller on 06/02/2009 03:12:35 very nice that it still comes into eve, even if some years (for myself) to late. here some of my thoughts after reading all pages:
- no queue for trials at all
- 24hrs are nice for short skills
- unlimited skills within 24hrs OR 1x longer as 24hrs + 1 following skill
- allow player to add bought skillbooks, into character sheet or queue, as lvl0
- only allow lvl0 skills to add into queue if pre-requests fit
my thoughts, my 2 cents... Ping
|
|

Slinkus Gallentus
Gallente Infinite Order
|
Posted - 2009.02.06 04:01:00 -
[521]
Why should there be any time limit on it at all? Don't make sense to me.
CCPs "reasoning" that they want people to log in specious. If people log in or not they still get paid, and people will log in when/if they want to play anyway. It's not up to CCP to tell people when they should log in to play or not. That's individual choice.
All the skill queue does is stop it being an incovenience when you either cannot be around or you're in bed asleep (and yes, some us do sleep occasionally).
So do us all a favour CCP, forget the time limit BS, please.
cheers
"Life is not one big joke. Life is 40,000 little jokes all lined up" |

Nova Fox
Gallente Novafox Shipyards
|
Posted - 2009.02.06 04:30:00 -
[522]
Originally by: Slinkus Gallentus Why should there be any time limit on it at all? Don't make sense to me.
CCPs "reasoning" that they want people to log in specious. If people log in or not they still get paid, and people will log in when/if they want to play anyway. It's not up to CCP to tell people when they should log in to play or not. That's individual choice.
All the skill queue does is stop it being an incovenience when you either cannot be around or you're in bed asleep (and yes, some us do sleep occasionally).
So do us all a favour CCP, forget the time limit BS, please.
Isk sellers dont need more help than they currently already have. They already done banned alot of things from newbies becuase of isk sellers. =============
Pre Order your Sisters of Eve ship today
|

Warp Knight
Lyonesse. KIA Alliance
|
Posted - 2009.02.06 05:08:00 -
[523]
CCP - You... are... THE GREATEST GAME DEVELOPMENT COMPANY IN THE WORLD!!!!!!!!!!!!!!!!!!!!!!!
You have my membership for life. Thank you for being awesome. Thank you for the skill queue.     ==============================
Work is for people that don't know how to plunder. |

Tibi
|
Posted - 2009.02.06 06:57:00 -
[524]
Edited by: Tibi on 06/02/2009 07:04:00
Originally by: 'Eris Discordia' While it¦s cool that you can advance your character when you are offline, we did worry that if we introduced a skill queue some players might just set a queue for a year and become less active in EVE. That¦s not what a massively multiplayer ONLINE game is about. EVE is a social game and we want you exposed to other players so you can start making legends out of you or corporation and strive for domination. A long abstinence from EVE would ruin this for us.
Why the hell do you care about it? If I pay you $$$ to play EVE it's my business how i spend my playtime in EVE as long as it doesnt violate EULA. If you can give me a year long skilling queues so much the better.
After playing five years this game I'm pretty much used to waiting a few months till i get desirbale skills up to higher level + getting some more free time to immerse into eve again before I decide to plunge into EVE universe for another period of 2-4 weeks again.
It's not like we have ghost training anymore that you can set 1 year long queue and unsubscribe!
T. * |

shado20
|
Posted - 2009.02.06 07:46:00 -
[525]
Originally by: Caiman Graystock 24 hours is more than enough. For those complaining about the time... you've coped fine so far without ANY queue. This addition doesn't take anything away from you.
its not a matter of copeing with or without it, i have wished for this for over 5 years now. now that the ghost training is suposed to be stoped and this game is so heavy in needing skills to do anything, also i am a paying custumer, if i setup my toon to train up skill for the next 3 years without loging in what dose CCP cair as i am still paying the account. i can setup a 30 day skill and not log in for 30 days and no one cairs about that! but we have a problem with being able to queue more than a 24h time frame?!?!?!
i do log in almost every day and play for over 6h at a time. i would like to be able to setup a skill set for a long time and forget about it and jest play. as it is now, i have EVEMon emailing my cell phone everytime i finish a skill. with 4 accounts its getting old fast. |

FireFoxx80
Caldari E X O D U S Imperial Republic Of the North
|
Posted - 2009.02.06 08:59:00 -
[526]
Originally by: Tibi Why the hell do you care about it? If I pay you $$$ to play EVE it's my business how i spend my playtime in EVE as long as it doesnt violate EULA. If you can give me a year long skilling queues so much the better.
After playing five years this game I'm pretty much used to waiting a few months till i get desirbale skills up to higher level + getting some more free time to immerse into eve again before I decide to plunge into EVE universe for another period of 2-4 weeks again.
Fail TBH. Dude, it's like $15 a month. |

Tesma Valdir
Caldari State War Academy
|
Posted - 2009.02.06 08:59:00 -
[527]
IMHO, this is one of the most important improvements of EVE to come in 2009. Moreover, I think it's quite a good compromise between comfort (for casual gamers) and the restraint to be online in order to advance in game. Well done, CCP! (Although I feel that it took you way too long to figure out this simple and often proposed solution.)
|

GyokZoli
Caldari
|
Posted - 2009.02.06 09:01:00 -
[528]
First, thank you CCP for the queue! It is really awesome!
And now, here is the solution for training the new skills:
Make the skill queue working like a container for skillbooks, so we can put any skillbook there which we want to start training for. This eliminates the problem with skill having prerequisites which we cannot put into the queue before we finish learning all prereqs.
Also it would be nice to have a counter which show us the remaining working time of the queue (how much time remains from the 24 hours), so we would know when we must enter and change to queue again. Anyway I think just logging into the game must reset this counter, so this way we don't need to manipulate the queue every day, we can just set up a long time learning plan without worries (but we still have to login for it to work).
|

Ravenja
|
Posted - 2009.02.06 09:38:00 -
[529]
24h is good, you get 90% of the benefit and avoid the downsides (i.e. people stopping to log on).

|

Tibi
|
Posted - 2009.02.06 09:40:00 -
[530]
Originally by: FireFoxx80
Fail TBH. Dude, it's like $15 a month.
I could copy paste the entire price list including ETCs for European and USA currencies. My point wasn't about the amount of [insert currency] per [insert time interval].
I pay for EVE game time with the amount of currency that CCP wants so what i do with that game time is my business (unless as stated I violate EULA). If i want to train skills only and I have a queue that helps me ,then Eris' argument fails epicly where I quoted her.
T. * |
|

Taradis
Amarr The Imperial Assassins
|
Posted - 2009.02.06 09:42:00 -
[531]
YAY!!!!!!
|

Aerouge Gendai
|
Posted - 2009.02.06 10:35:00 -
[532]
Already late, but still:
ć YES, OMG11!!!11CCP WeLovesyou7!!Thx!ByeKissesHUgs¦.
Great Idea. Any dates when it¦s coming though?
|

Gusman
Caldari Insidious Existence RAZOR Alliance
|
Posted - 2009.02.06 10:58:00 -
[533]
THANK YOU CCP  Its like christmas allover...fivetimes. Been playing since 2003 and...(crying)...now i can sleep well during nights...family will rejoice...so much feelings pouring out.
/Gussy
|

Silver Fusion
Amarr Viziam
|
Posted - 2009.02.06 11:02:00 -
[534]
Originally by: Hayman Wakefield 3/10
The 24 hours is too limiting, it should be as many as you can in a 24 hour period or just pick 1 to start when you've finished. No use to me unless I can use it during times when I'm on holiday.

|

Slinkus Gallentus
Gallente Infinite Order
|
Posted - 2009.02.06 11:06:00 -
[535]
Originally by: Nova Fox Isk sellers dont need more help than they currently already have. They already done banned alot of things from newbies becuase of isk sellers.
What the hell has ISK sellers got to do with how I play the game? If I want to play I log on. If I don't what to play then I don't. Skill queueing won't change that and limiting the skill queue to 24 hours wont change that either.
So, what the hell are you babbling on about? cheers
"Life is not one big joke. Life is 40,000 little jokes all lined up" |

Slinkus Gallentus
Gallente Infinite Order
|
Posted - 2009.02.06 11:10:00 -
[536]
Originally by: FireFoxx80 Fail TBH. Dude, it's like $15 a month.
Err, "Dude", it's HIS money, not yours. He can play the game anyway he wants within the rules. It ain't up to you or CCP when he logs in or don't.
If there's a fail here it's you lapping at CCPs ass.
cheers
"Life is not one big joke. Life is 40,000 little jokes all lined up" |

Mal Lokrano
Gallente Faulcon de Lazy
|
Posted - 2009.02.06 11:12:00 -
[537]
I am really happy with this addon.
I would love to see it be a little longer, but heck I'll take a 24 hour one any day.
good job CCP!  ____________________________________________ When going to a party with wine, women, and song. Always acertain the vintage of the first two. |

Vim
Interstellar eXodus
|
Posted - 2009.02.06 11:24:00 -
[538]
the land of ice bringer of flowery news happy are we ?
|

IceEclipse
|
Posted - 2009.02.06 12:08:00 -
[539]
http://www.mediafire.com/?sharekey=4fc80fd68204d605d956df2962098fcbb7d64f12903a5d6b5621d66e282a0ee8
|

StickyFingerz
Dark Materials
|
Posted - 2009.02.06 12:56:00 -
[540]
there are WAY to meany 1 day 4 hour skills (or so) for this to be usefull to anyone but the newest of n00bs.
way to go ccp.
:/
|
|

Iluminat
Minmatar Sharp Dressed Man
|
Posted - 2009.02.06 14:52:00 -
[541]
I allmost did have a orgasm of cosmic proportions  Great job CCP !!! |

Talidorn
The Scope
|
Posted - 2009.02.06 15:47:00 -
[542]
Edited by: Talidorn on 06/02/2009 15:55:19 Hi.
So if you look at my recent posts you will see I have limited time to play.
Great, there will be a skill queue soon(tm).
What does that mean for me? Well here is "about me" in short. 71M SP just crossed recently (had to upgrade clone). I'm a collector of skills (not near the top, but I have 285 skills). My skill count by level are as follows:
L0 - 1 L1 - 68 L2 - 23 L3 - 49 L4 - 64 L5 - 80
Of these skills... currently 100/285 fit under the 24H training. So, I have PLENTY of skills to level that could fit in the 24H queue. My question is why??? Why in all of New Eden would I WANT to train those? I have them, not for what they give me, but for the collector factor. I'm a bit specialized and the short skills don't help my specialization.
A 24H skill queue is a SP-sink - a way for CCP to waste my time skilling levels that make no sense for me to train. Useful for newer players but not so useful for older/specialized players.
Why are people so anxious to punish the trial users? Don't punish someone because they are considering joining the EvE community of users. They have enough limitations currently. They can't train many of the skills. Allowing them to sleep through the night while following a plan that EvEMon suggest to allow them to be a T2 rifty pilot using learning skills at the beginning will keep them coming back for more. Limiting who can use it is the same as punishing them for showing interest in our community.
Let me use an example of how the 24H plan only helps if I can't figure out timing on my own... and it only does this on a limited basis.
I have a plan to be able to build Anshar's solo. I'm nearly there, but I have a few skills to go. Here is the EvEMon Plan:
1. Capital Ship Construction IV (5 hours, 26 minutes, 50 seconds) - logon, create plan, start it 2. High Energy Physics III (15 hours, 35 minutes, 27 seconds) 3. Plasma Physics III (15 hours, 35 minutes, 27 seconds) - logon to start 4 4. Molecular Engineering IV (1 day, 16 hours, 32 minutes, 21 seconds) - logon to start 5 5. High Energy Physics IV (3 days, 16 hours, 11 minutes, 54 seconds) - logon to start 6 6. Plasma Physics IV (3 days, 16 hours, 11 minutes, 54 seconds) - logon, creaate new plan, start it.
In the above plan I logon and start it. I can be thankful that CCP made it so I don't have to logon/change skills 7 times, now it is only 5 times (at 5 minutes per time... when my needy family can spare the 5 minutes).
The true benefit will come for the newer players trying to get ahead while having RL keeping them away from the game. Will there be benefits to others? Yes. But the impact of this is greatly reduced with more advanced and skill focused players. My Jump Freighter alt has no skills to train that are less than 15 days. The queue offers my alt nothing, unless I want to dilute his SP ratio and train him for other unnecessary skills.
TL:DR - 24H is a SP-sink, give it to everyone, using a queue will only save me a couple of logons in reality, specialized characters don't really benefit.
Talidorn |

Sieessenschwanz
|
Posted - 2009.02.06 16:29:00 -
[543]
Originally by: Talidorn TL:DR - 24H is a SP-sink, give it to everyone, using a queue will only save me a couple of logons in reality, specialized characters don't really benefit.
The skill queue is to help people get those 3-6 hour skills trained that are typically too long for a gaming session, but too short to train overnight or while at work. Those types of skills are keeping me from training a ton of things right now because I refuse to sacrifice 6 hours of training to get a 2 hour skill done. As soon as this thing is in place I plan on queueing up a lot of short skills just to quickly and easily shore up areas I'm deficient in.
If all you have are long as skills, then you hardly need a queue until one is near completion, then you simply add the next one. It still benefits you from having to babysit the game, just less often.
What is it you want? Cause right now I don't see what this doesn't deliver aside from skills you don't have in your head (but it's rumored that will be coming).
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MegabitOne
Caldari The Black Ops Black Core Alliance
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Posted - 2009.02.06 16:35:00 -
[544]
Originally by: Talidorn Edited by: Talidorn on 06/02/2009 15:55:19 Hi.
So if you look at my recent posts you will see I have limited time to play.
Great, there will be a skill queue soon(tm).
What does that mean for me? Well here is "about me" in short. 71M SP just crossed recently (had to upgrade clone). I'm a collector of skills (not near the top, but I have 285 skills). My skill count by level are as follows:
L0 - 1 L1 - 68 L2 - 23 L3 - 49 L4 - 64 L5 - 80
Of these skills... currently 100/285 fit under the 24H training. So, I have PLENTY of skills to level that could fit in the 24H queue. My question is why??? Why in all of New Eden would I WANT to train those? I have them, not for what they give me, but for the collector factor. I'm a bit specialized and the short skills don't help my specialization.
A 24H skill queue is a SP-sink - a way for CCP to waste my time skilling levels that make no sense for me to train. Useful for newer players but not so useful for older/specialized players.
Why are people so anxious to punish the trial users? Don't punish someone because they are considering joining the EvE community of users. They have enough limitations currently. They can't train many of the skills. Allowing them to sleep through the night while following a plan that EvEMon suggest to allow them to be a T2 rifty pilot using learning skills at the beginning will keep them coming back for more. Limiting who can use it is the same as punishing them for showing interest in our community.
Let me use an example of how the 24H plan only helps if I can't figure out timing on my own... and it only does this on a limited basis.
I have a plan to be able to build Anshar's solo. I'm nearly there, but I have a few skills to go. Here is the EvEMon Plan:
1. Capital Ship Construction IV (5 hours, 26 minutes, 50 seconds) - logon, create plan, start it 2. High Energy Physics III (15 hours, 35 minutes, 27 seconds) 3. Plasma Physics III (15 hours, 35 minutes, 27 seconds) - logon to start 4 4. Molecular Engineering IV (1 day, 16 hours, 32 minutes, 21 seconds) - logon to start 5 5. High Energy Physics IV (3 days, 16 hours, 11 minutes, 54 seconds) - logon to start 6 6. Plasma Physics IV (3 days, 16 hours, 11 minutes, 54 seconds) - logon, creaate new plan, start it.
In the above plan I logon and start it. I can be thankful that CCP made it so I don't have to logon/change skills 7 times, now it is only 5 times (at 5 minutes per time... when my needy family can spare the 5 minutes).
The true benefit will come for the newer players trying to get ahead while having RL keeping them away from the game. Will there be benefits to others? Yes. But the impact of this is greatly reduced with more advanced and skill focused players. My Jump Freighter alt has no skills to train that are less than 15 days. The queue offers my alt nothing, unless I want to dilute his SP ratio and train him for other unnecessary skills.
TL:DR - 24H is a SP-sink, give it to everyone, using a queue will only save me a couple of logons in reality, specialized characters don't really benefit.
Talidorn
--- I'm not as bad-ass as some of my corp mates, but I'll pwn you anyway!
-= In God we trust, all the others pay cash =- |

FireFoxx80
Caldari E X O D U S Imperial Republic Of the North
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Posted - 2009.02.06 18:17:00 -
[545]
Edited by: FireFoxx80 on 06/02/2009 18:17:05
Originally by: Slinkus Gallentus
Originally by: FireFoxx80 Fail TBH. Dude, it's like $15 a month.
Err, "Dude", it's HIS money, not yours. He can play the game anyway he wants within the rules. It ain't up to you or CCP when he logs in or don't.
If there's a fail here it's you lapping at CCPs ass.
Sorry. No.
CCP is releasing a feature here that it once said it never would. It's going out on a limb, offering a heavily pre-nerfed feature, which could lead to Eve becoming one big macro-character-farm, and people like you and him are complaining that CCP haven't done enough.
The only ones who fail here are you. The ones who are greedy and demanding a >24h training queue. The ones who are continuing to criticise CCP, despite them implementing a feature they said would never happen.
If he doesn't like it, he can spend his money elsewhere. Just like I will if Eve becomes some lame shell of an MMOG.
What I do the rest of the time |

shado20
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Posted - 2009.02.06 18:31:00 -
[546]
there is a problem with not lifting the skill queue time frame goto yahoo and search: eve online skill trainer download
you will get a host of 3rd party programs that clame to do all the skill training queue for you. that requier you to give the program your login name and password. so for everyone crying someone will abuse the longer than 24h skill queue, thay all ready are! lifting the queue timeframe will save other players looking for this ability from downloading a program that will steal there passwords and account. |

Talidorn
The Scope
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Posted - 2009.02.06 18:33:00 -
[547]
To answer the previous two posts...
Originally by: Sieessenschwanz What is it you want?
I have a suggestion at the end, but I was just commenting on the points of the new offering from CCP. I think it is a good addition (and even lobby that it should be for everyone - even trial users).
I already agreed that it will be beneficial to most of the player base. I just think that the 24H time limit creates a SP-sink... a way to have me train stuff, just because it will help me "flesh out" a 24H skill queue. I'll explain in response to MegabitOne's reply.
Originally by: MegabitOne modified plan
BTW - for those of you wondering how some of those skills are needed for Anshar building... It is a plan to be able to do the reactions for some of the parts also.
LOL. I hoped someone would "micromanage" my listed queue better than I had it listed. I was only using it as an example. Obviously I would follow something closer to what you had listed. I do that in EvEmon all the time. I sort by time left on the plan and not by best strategy for skilling.
Now let me adjust the plan to "maximize" my queue... and show how my SP-sink theory works.
1. Capital Ship Construction IV (5 hours, 26 minutes, 50 seconds) - logon, create plan, start it 2. High Energy Physics III (15 hours, 35 minutes, 27 seconds) here I'm at about 21H. I want to "maximize" my queue. I'll add Warhead Upgrades II - 2H 40M 23S (here is the SP-sink). And then add High Energy Physics IV (3 days, 16 hours, 11 minutes, 54 seconds) to the queue.
Now I've maxed out the suggested first queue (really close to 24H prior to the long 3+ Day skill). But why? Warhead Upgrades is a SP-sink (a skill I could train, but won't currently because it doesn't help my specialization) for me. I think that having a 24H queue will cause SP-sinks to occur. Especially if I find that my final skill in the queue will happen during DT. I wouldn't want to lose that time so I would probably add a skill to avoid the DT. Of course I could login prior to the DT and set a new queue... I'm not stupid. No really, I understand how to micromanage my skills. But that doesn't really answer what the queue system is to accomplish (at least from my point of view).
Whatever CCP has planned with the implementation of the queue system will happen. I'm glad for it. Don't get my first post tone wrong. I'm glad for it, but I am trying to see the other issues around their design. I'll use it. I am just trying to have people see the impact of the queue system. I hope EvEMON adds the queue system into their planner so I can avoid SP-sinks (since EvEMON has all my schedule entries in it).
What would help make the 24H queue system not a time sink? How about letting the queue have 2 possible limits? 24H or 2 skills. That way when I train a trial I can get a good plan around his/her basics advancing more easily. A 2 skill option to allow my highly specialized alts to have 2 skills that will train over the next 30 days without me needing to remember to login at 2am to change a skill? The first 15 day skill runs until completion at 2am and then runs the final 15 day skill in the queue without me getting up at 2am. (Currently I micromanage the two skills so I train one for x hour & minutes to have the second finish at a time that is good for me to logon and swap).
It reminds me of the saying "Watch what you ask for... you might just get it!"
Talidorn |

Brand Wessa
Gallente
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Posted - 2009.02.06 18:34:00 -
[548]
Originally by: StickyFingerz there are WAY to meany 1 day 4 hour skills (or so) for this to be usefull to anyone but the newest of n00bs.
way to go ccp.
I have to disagree. I currently have half a dozen of these 1+ day skills I want to train (and a couple more mostly trained, with just 4-6 hours remaining), and this seems like it would benefit me immensely. I can start my 28 hour skill to training. Then anytime after 4 hours have passed (when I wake up in the morning, lunchtime, whenever I can log in but only have 5 minutes) queue up the next 28 hour skill.
My only wish is that I could always have 1 skill queued up, even if the skill I am currently training is more than 24 hours out.
Great job CCP
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Ki Tarra
Caldari Ki Tech Industries
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Posted - 2009.02.06 19:11:00 -
[549]
Edited by: Ki Tarra on 06/02/2009 19:10:59
Originally by: Talidorn Now I've maxed out the suggested first queue (really close to 24H prior to the long 3+ Day skill). But why? Warhead Upgrades is a SP-sink (a skill I could train, but won't currently because it doesn't help my specialization) for me. I think that having a 24H queue will cause SP-sinks to occur. Especially if I find that my final skill in the queue will happen during DT. I wouldn't want to lose that time so I would probably add a skill to avoid the DT. Of course I could login prior to the DT and set a new queue... I'm not stupid. No really, I understand how to micromanage my skills. But that doesn't really answer what the queue system is to accomplish (at least from my point of view).
That is the question.
There is nothing that requires, or really even encourages, you to "maximize" your queue length. There is no reason for you to put the SP-sink skills in the queue to begin with.
I would argue that the current system is more prone to "force" people to train SP-sink skills: "I want to train Spaceship Command 4, that will take 20 hours to complete. Can't start it until 10pm, otherwise it will finish before I get home from work. I don't want to start Frigate V right now because I have 3 days 19 hours remaining, and I need to start that one late on another evening so that it also finishes just after I get home from work. I still have an hour and a half left over on Engergy Management V, but I have plans for the evening so I need a skill that is atleast 3 hours to cover while I am gone, but I don't want to break up my longer skills. I wonder what other crap I can use to fill in that time?"
Yes, there are stupid people out there, and stupid people will do stupid things with good features. However, that doesn't change the quality of the feature.
This will let you queue up the skills that you actually want to train, in the order that you want to train them. As long as you can check up on your queue once a day it is ideal. If you are going to be away for more than a day, then you need set a long skill just like you would now.
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Brian Kith
Playboy Enterprises Dark Taboo
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Posted - 2009.02.06 20:25:00 -
[550]
More than ever, with all the arguements on both sides, I believe this skill queue needs to be 24 hours *or* 2 skills.
Making that one change would eliminate virtually every currently expressed dissatisfaction. |
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Grey Alpha
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Posted - 2009.02.06 20:52:00 -
[551]
I think the whole thing is great and it will really help me with training skills between school and work. As it is right now the daily downtime is 6-7am for me (EST) so I cannot even login in the morning before work to change what skill is being trained. Heck, right now I am working on mostly the 8-12 (or more) day skills while I am in school since I am so busy. |

Sura Meis
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Posted - 2009.02.06 21:23:00 -
[552]
      OOOH AHHHHH as far as the 24 hour debate. That will help a lot. Makes me very happy. I wonder would it be hard to have a two-fold rule in the system like: 1. You can cue up any number of skills that can be finished in 24 hours OR 2. If they go over 24 hours you can cue up only 2 or 3? skills?
Sura
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Zesty zealot
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Posted - 2009.02.06 21:26:00 -
[553]
Very nice. I would like for the queue to be 48 hours though instead. Useful for training those rank 5 skills from 1-4.
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Kendrix Arathan
Minmatar N00bs With Guns
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Posted - 2009.02.06 22:25:00 -
[554]
Edited by: Kendrix Arathan on 06/02/2009 22:28:40 Edited by: Kendrix Arathan on 06/02/2009 22:25:19 While the queue system isn't prefect, it is a sold upgrade and I'll take that anytime I can get it.
In terms of the 24 hr limit, the stated intent was too reduce missed or awkward skill train changes, not to remove the need to login to the game, and I think it does that well enough.
I sympathize the plight of those who are away from the game for extended periods, but sad as it is, at a certain point if you can't access the game there are reasonable limits on your ability to progress in it.
It's reasonable to assume some small level of interaction with the game in order to progress. A fact of most all games (a harder fact in most others) that if your away from the game on the moon for 100 days, you can't play the game.
I think some of more "out side the box" freedoms this game allows has warped some peoples expectations to unintentional greed. No where in the game does it say the player is granted the unlimited right to train no matter what, it's an accepted fact of most games that you need to actually play them to progress. EVE's expectations of this are far more lax than any other game I have played, but this does not mean they should be taken for granted.
And the assertion that the 24's is to some how benefit CCP is silly. CCP does not directly profit from the 24 hrs. There is no more "ghost training" so you are paying for all the time you train, no matter how it is achieved. Their decision on the 24 hour queue is an attempt to maintain quality of game, which hope does increase their profits, but though player satisfaction.
But maybe i should know better, this is the intertubes, and therefor serous business, after all...
To sum up for the TL;DR crowd, if you want a game where you constantly progess and never have to play, go play progress quest.
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Morgen StMichael
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Posted - 2009.02.07 00:12:00 -
[555]
I believe the appropriate response is 'about fricking bleeping time'. Drug your feet long enough on this.
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ataupe
Neh'bu Kau Beh'Hude
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Posted - 2009.02.07 02:43:00 -
[556]
I would also like to object to the 24 hour time limit. Being able to set a second skill to start whenever the current one finishes would be fine. There are circumstances that are beyond a player's control at times as to being able to log in within 24 hours, or even sometimes days. My internet service died for a week before. Just being able to set a level 5 skill in advance to pick up the slack if I can't log in at all, would at least make the eve withdrawal syndrome more bearable. Hard drives crash, video cards die, laptops get stolen, etc. Real life happens. Not everybody has any access to a second computer that can play eve; it's unfortunately not a requirement that work computers be able to play eve (yes, an amazing oversight in labor law). No one will be doing ghost training, that's already gone. But letting us set a second skill to start whenever the current one finishes would let us get every bit of the valued training time we do pay for with our subscription. So I would hope that CCP and the CSM would consider some tweaking of the idea as presented in the dev blog.
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Imnar Blade
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Posted - 2009.02.07 03:32:00 -
[557]
One complaint I've seen repeated a number of times, is "What about when I don't have access to *MY* computer."/"My ISP sux!"/"My HDD crashed" or numerous variations thereof.
Provided you have access to A/ANY computer that is capable of minimally supporting the EVE client there is a rather simple and elegant solution that covers the vast majority of such scenarios.
Keep a clone of your EVE client on a thumb drive.
Then if you can't get connect with your own computer, find one from which you can connect, plug it in and run the client directly from the thumb drive.
This may not work for absolutely everyone, but it WILL work for most. |

Tarron Sarek
Gallente Biotronics Inc. Alternative Realities
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Posted - 2009.02.07 04:47:00 -
[558]
Wow..
This is a very mighty change. Thank you for this great news! Although I have to say I really hope it won't have any negative impact on the game.
To all the people who complain that it is 'only' 24h: Either you haven't read the blog properly, in which case I would suggest doing so before jumping to conclusions, or you guys really can't be helped and are trying to take a mile when CCP is offering you an inch.
I mean.. come on! You can't play any frickin other game either, when you're on holidays. Whereas in EVE, if you're smart and plan just a little bit, you can train and advance easily for a month or more.
This planned feature is already very very powerful. Personally I would've been happy for a two-skill queue where the first skill had to be shorter than 24h. But this is like.. training lots of level 1 skills, a couple level 2 skills and then continuing the level 5 cruiser or whatever.
Seriously, get a grip, or otherwise we'll see people asking CCP for an ingame macro that plays the game for them and sets an alarm clock for the next rai.. uhm I mean POS siege  |

Tarron Sarek
Gallente Biotronics Inc. Alternative Realities
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Posted - 2009.02.07 05:03:00 -
[559]
Edited by: Tarron Sarek on 07/02/2009 05:05:47
Jesus ****ing crist, somehow I think people just spontaneously un-learned their reading skills.. 
Let me highlight the important part for all you complainers:
Quote: The skill training system we came up with allows you to queue skills that will START training in the next 24 hours. You can enter in up to 50 skills in a queue, as long as they all start training within 24 hours.
This means you can queue 23h 59m 59s of low level skills plus a long skill. Battleship 5 or whatever. Now if this isn't enough you really can't be helped. And of course it won't benefit everybody in the same way. Almost no new game feature or change does. New titans won't benefit miners. New mining barges won't (directly) benefit combat pilots. That's the way things go. So please, please stop acting like spoiled kids!
Sorry to be rude, but this kind of naysaying and ungratefulness really annoys the hell out of me. |

Karanth
Gallente Independent Fleet Space Exploration and Logistic Services
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Posted - 2009.02.07 07:26:00 -
[560]
I like it!
Wheel of Whineage |
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Arte
AFK
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Posted - 2009.02.07 11:33:00 -
[561]
Edited by: Arte on 07/02/2009 11:33:52 (edit for spelling) Just pondering solutions to the 'What happens if the skills I train change my attributes' question. For example, what happens if training the learning skills means that I could squeeze more skills in the 24hours queue, that isn't already apparant when the queue is first set up.
Could some way of tying in the number of skill points learned, rather than just the static time taken, be taken into account when calcualating the length of the queue?
I very much assume that it has already been considered, but thought I'd throw it in anyway.
...and if it can be used to control the length of the queue if it was allowed to be over 24hrs (not being a whinger, honest, ) I'll take what I can get. |

Adamaster
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Posted - 2009.02.07 17:47:00 -
[562]
One thing that would be helpfull is a way to flag the skills you want to train next. After waiting for 19 days for a skills to be learned theres a lot of crap that went through my brain and I uselly forget about stuff like skills I should be learning next. So if we could flag skills and input comments that would be of great help.
And 24H is good enough for me. Or put in One skill + 24H. |

Venko Trenulo
Wakizashi Renaissance
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Posted - 2009.02.08 00:14:00 -
[563]
Brilliant! Well done! Just what we need! |

Tikay Fortooun
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Posted - 2009.02.08 01:51:00 -
[564]
1 Thank you. Much needed! implement as soon as possible! Shame I cant use it tonight!

2: I pay my subs annually, so I can't just stop my subs for a month (as some have suggested)It's already been paid. There may be a point at which I can't get on for 2-3 weeks (I have a job which sends me all over the world at fairly short notice).
So how about a choice of limits, i.e. "any combination of skills that start in the next 24 hours" OR "next skill to be started when current one finishes". PLEASE give me the ability to queue up just one skill, because I am away from home (and my wife refuses to encourage my eve habit while I'm away by switching the skills for me). I think Talidorn already asked for something like this.
As it stands it's a great buff for Noob characters with lots of short skills to train, but nearly useless to anyone who has been playing a while and is specialised. Please don't penalise your older players for being committed (again!). |

Dari Anoh
Amarr Imperial Academy
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Posted - 2009.02.08 02:06:00 -
[565]
I love this, it's long overdue, but it's finally coming! *does the happy dance*
And yes, this is useful for old as well as new players. Why? Because that 14 day skill you were training for that happens to finish in the middle of the night, now will be finished when you wake up in the morning, and the next skill will already be training. Which is better than the old situation, in which you changed to another skill before going to bed (one wouldn't want to waste training time after all), and then switched back in the morning to wrap up that first skill. Not that that was so hard to do, but less micromanagement leaves more time to enjoy both life and EVE. 
Thank you CCP!  |

Tikay Fortooun
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Posted - 2009.02.08 02:29:00 -
[566]
Edited by: Tikay Fortooun on 08/02/2009 02:34:53 I didn't say completely useless, I said nearly useless. I would have used it tonight if I could. But to coin a phrase, "It's good but it's not right". Dari, you would still have to log on in the day before the skill finishes in order to queue up the next skill. Sure, it's a little more convenient, but you are still micromanaging. It's definitely a step in the right direction, but doesn't really solve the problem of people going on holiday/ going on business trips/ going into hospital/etc. Just give me one "emergency-couldn't-log-on-for-a-few-days-but-don't-want-my-subs-wasted" skill.
/me sets long skill trainig and goes to bed. 
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Hawksfield
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Posted - 2009.02.08 04:00:00 -
[567]
Edited by: Hawksfield on 08/02/2009 04:02:08 Thank you CCP for taking a grate idea and killing it with a 24-hour restriction.
There are 3rd party programs that you can setup a skill setup for the next 6 mounts and it will log you in and change your skills using the API info for monitoring. Yes yes yes I know it a violation of EULA, but really, you think CCP has any idea if youĆre using it or not!! No they donĆt! Jest like they have no idea that a player is using a macro to mine or not.
The point IĆm making here is, for the setup a skill set and not playing argument. It can, is, and has been going on already! As for the argument against holiday playing and computer crashing and such. What difference is there in having multiple skills queued up for 30 days, to having a 30-day skill in training? Having a skill in for 30 days, I donĆt need to log in to play the game and the skill will still continue on being trained.
Having the queue at 24H is an ok thing, having the queue at a 720H(30days) will help all players in eve manage their skills easier. Having the queue at 2-3-4 skills only would be jest as grate as it helps new players get some ahead, and helps us older players on remembering that we need to change or add skills to do next as it takes forever to train the skills IĆm working on now. I do not look at my skill tree every day when I have a 24day skill in, but to be able to jest setup a 2ed skill to start after my current skill would make life all so much easier.
But why do we need to panic and limit a grate thing like this to 24H, jest for the 5% of players that may abuse it, when a 3rd party program already exists to overcome this, that there probably already using.
Thanks anyway CCP, it's about time!!!
ps. edit, and no, i do not use any 3rd party programs on eve! |

Zanmaru
Gallente Broski Enterprises
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Posted - 2009.02.08 06:23:00 -
[568]
I'm satisfied with this. Newer players can queue up a bunch of skills and wake up on their second day with lots of new options. Older players with less short skills at least no longer have to be at their PC the exact moment the skills ends. They merely need to get on within that 24 hours of the end. Still not bad. I don't think its quite what everyone expected, but still a fair compromise. |

henkor
Gallente Revolutionary United Front Paxton Federation
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Posted - 2009.02.08 07:05:00 -
[569]
This is a nice - much much awaited - move 
I like the idea about that you can connect skillplans for certificates and modules - Please do it.
One tiny little suggestion though...
you said that you can add a planning system also, but is it possible that you can let EVEMon be that planning system, as i think most players use it already?
The benefits will be that many players have a planning tool already installed on their computer, and that you can save your time for other, maybe more important stuff, instead of developing a planning tool that already excist.
Kind Regards henkor
Kind Regards Chaos Reaper's henkor CEO |

John McCreedy
Caldari Eve Defence Force Imperial Republic Of the North
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Posted - 2009.02.08 11:04:00 -
[570]
Just to seek clarification on a couple of points, can we still train manually if required, i.e. training a skill that takes days or weeks or even months in some cases to complete? Can you train the next level of the skill you set to train?
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Komen
Gallente Aliastra
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Posted - 2009.02.08 11:47:00 -
[571]
Originally by: Hawksfield Edited by: Hawksfield on 08/02/2009 04:02:08 Thank you CCP for taking a grate idea and killing it with a 24-hour restriction.
There are 3rd party programs that you can setup a skill setup for the next 6 mounts and it will log you in and change your skills using the API info for monitoring. Yes yes yes I know it a violation of EULA, but really, you think CCP has any idea if youĆre using it or not!! No they donĆt! Jest like they have no idea that a player is using a macro to mine or not.
The point IĆm making here is, for the setup a skill set and not playing argument. It can, is, and has been going on already! As for the argument against holiday playing and computer crashing and such. What difference is there in having multiple skills queued up for 30 days, to having a 30-day skill in training? Having a skill in for 30 days, I donĆt need to log in to play the game and the skill will still continue on being trained.
Having the queue at 24H is an ok thing, having the queue at a 720H(30days) will help all players in eve manage their skills easier. Having the queue at 2-3-4 skills only would be jest as grate as it helps new players get some ahead, and helps us older players on remembering that we need to change or add skills to do next as it takes forever to train the skills IĆm working on now. I do not look at my skill tree every day when I have a 24day skill in, but to be able to jest setup a 2ed skill to start after my current skill would make life all so much easier.
But why do we need to panic and limit a grate thing like this to 24H, jest for the 5% of players that may abuse it, when a 3rd party program already exists to overcome this, that there probably already using.
Thanks anyway CCP, it's about time!!!
ps. edit, and no, i do not use any 3rd party programs on eve!
Maybe I'm paranoid...
But...
The very thought of code I didn't write having my account login details, API access, and such, strikes me as a monumentally stupid amount of risk exposure.
Eve's version of character levels (phrased as such to **** off rabid people who will begin foaming as soon as they read it) is not that onerous as it stands. Annoying? Sure. But that's the most it ever is.
And now, my sig:
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nardaq
Wolverine Solutions
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Posted - 2009.02.08 18:50:00 -
[572]
Edited by: nardaq on 08/02/2009 18:50:18 finaly,
but PLEASE!!!! extend to atleast 48-60h(skill? ),
to cover the: weekend and 24h patch day(+delay)
what about setup a backup-skill if a skill is done and the server is dead? due a "insert random issue" and/or the time after the dayly 1hour dowtime?  _______________________________________________
whining to CCP, whining to CCP,whining to CCP, Yarrrr!!111 until EVE is working proper =] will it ever be?? |

Momoro
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Posted - 2009.02.08 19:45:00 -
[573]
I'm not sure if people understand how the 24 hour limits works. You can queue as long as the skill STARTs within 24 hours. So the wise person would always put that month long or at least week long skill at the end of the queue as their "backup".
So if you're going on vacation, put a few short skills that will finish in 23 hours, and then put that really long one at the end. If you don't have a month long skill to train, then getting to a month long skill becomes your new objective, especially if you are planning a vacation. Learning skills work quite well for this purpose.
So this works out great. 10/10 CCP.
|

Lex Wolfstar
|
Posted - 2009.02.08 21:54:00 -
[574]
I do appreciate that there will now be a queue. I do not see the problem with having an unlimited queue, however. Even if there were players that rarely logged in to the game, wouldn't that mean more money via subscription regardless? There are enough players playing that I don't see how this would affect gameplay. |

ChaoticDemon
|
Posted - 2009.02.09 00:06:00 -
[575]
Instead of 24 hour limit I'd rather a 5 or 10 skill que would be enough for people that will be gone for long periods of time such as military people and for others can train a few short then a long skill so you don't lose any time |

shado20
|
Posted - 2009.02.09 00:58:00 -
[576]
To all those saying, "I'm not sure if people understand how the 24 hour limits works."
???? Do you even think before talking?
How else would it work, geesh!! I fully understood the description from CCP, and I believe most others do also.
And I love how vacation always comes up in this argument! ItĆs not about the vacations, or the computer crashing, or the Internet going down. ItĆs about convenience and the ability to PLAY THE GAME rather than spending an hour figuring out the path we want to take with our skills without forgetting anything.
Some of us have more than 1 account, I have 4. They all log in everyday and i play the game. Having a skill queue with a much bigger time frame or removing the timeframe and making it jest a number of skills would allow players to PLAY THE GAME rather than managing the skill queue everyday.
Its very madding when you log in and see a skill finished and you know that finished 1 houre after you logged off yesterday. Forgetting what day the 20 to 30 day skill finished. So you lost 17h of skill training. Hay I have been at this game for over 5 years, it happens more than you think.
|

Mara Rinn
|
Posted - 2009.02.09 06:41:00 -
[577]
Originally by: shado20 Its very madding when you log in and see a skill finished and you know that finished 1 hour after you logged off yesterday. Forgetting what day the 20 to 30 day skill finished. So you lost 17h of skill training.
For skill planning, there is EVEmon. For alarms to log in and change skills there's EVEmon. For peace of mind for the next 24 hours knowing that you've got your skills queued up, along with a 7-day skill as a fallback just in case you get home late, wake up late, or decide go to out partying instead of gaming, there's the EVE skill queue.
In-game skill queue = insurance against extended AFK. EVEmon is the alarm clock to remind you to go queue up more skills for character X. |

Dansel
Gallente Hercules Ltd
|
Posted - 2009.02.09 08:25:00 -
[578]
Originally by: Mara Rinn
Originally by: shado20 Its very madding when you log in and see a skill finished and you know that finished 1 hour after you logged off yesterday. Forgetting what day the 20 to 30 day skill finished. So you lost 17h of skill training.
For skill planning, there is EVEmon. For alarms to log in and change skills there's EVEmon. For peace of mind for the next 24 hours knowing that you've got your skills queued up, along with a 7-day skill as a fallback just in case you get home late, wake up late, or decide go to out partying instead of gaming, there's the EVE skill queue.
In-game skill queue = insurance against extended AFK. EVEmon is the alarm clock to remind you to go queue up more skills for character X.
I agree, I don't get why people are complaining. I think a 24 hour timeframe with these "rules" will work very well. And really, what's the big deal if you miss 17, or maybe even a days of skill training? In the long run it wont matter anyways... |

yoni
|
Posted - 2009.02.09 09:30:00 -
[579]
I think the way you set up the queue is well thought out, but I would like to see one other issue covered by it:
Often, we go on travels and even if we set the longest possible skill, it still finishes long before you can return home.
So, in addition to what you got set up, I'd like you to enable us to queue up ONE SINGLE SKILL that can start any length of time after your first skill, while any more than that one skill remain limited to the 24 hour period.
As for your certificates:
They aren't set up with enough differentiation to be useful, other than as a bragging tool atm:
They should be focused to specific tasks and NOT include lvl 5 skills that lack proper benefit towards that task. One example is that shield skill that you need to have to lvl 4 in order to use tech II shield modules, but that's otherwise makes too little of a difference to be worth training to level 5, just to get a certificate. You'd raise every other skill of the group to 5, but not that one, certificates should account for those kind of pre-requisite skills.
This is just one example of many I saw when looking over certificates, upon which I decided they could safely be ignored as training targets.
For new people who don't understand the game mechanics well, certificate hunting will simply lead to wasted training time, slowing them on their way to their actual goals.
It rarely makes sense to just raise an entire skill group to the same level, and certainly what you train to level 5 needs to be chosen much more carefully than the certificates would suggest. |

Franga
|
Posted - 2009.02.09 11:14:00 -
[580]
Holy crap - I honestly thought this one would never happen ever. ----------
|
|
|

CCP Hypnotic

|
Posted - 2009.02.09 13:49:00 -
[581]
Originally by: Komen
Originally by: Hawksfield There are 3rd party programs that you can setup a skill setup for the next 6 mounts and it will log you in and change your skills using the API info for monitoring. Yes yes yes I know it a violation of EULA, but really, you think CCP has any idea if youĆre using it or not!! No they donĆt! Jest like they have no idea that a player is using a macro to mine or not.
Maybe I'm paranoid...
But...
The very thought of code I didn't write having my account login details, API access, and such, strikes me as a monumentally stupid amount of risk exposure.
Eve's version of character levels (phrased as such to **** off rabid people who will begin foaming as soon as they read it) is not that onerous as it stands. Annoying? Sure. But that's the most it ever is.
I'd like to take a moment to address this for anyone who thinks that might be a good idea. It isn't. Not because we at CCP don't want you breaking the TOS and EULA, that's bad enough. But because almost all of these programs that you find on the net will STEAL YOUR LOGIN AND PASSWORD.
Our GMs deal every day with case after case of players who have had this happen to them. They log in to find their wallets cleared out, ships sold or reprocessed, even their characters have been podded to destroy the implants. In most cases there's nothing we can do to get these things back for them.
So please, don't be tempted, it's NEVER worth it. Your character and our GMs thank you. |
|

Arcturus 04
|
Posted - 2009.02.09 14:09:00 -
[582]
Quote: The skill training system we came up with allows you to queue skills that will start training in the next 24 hours. You can enter in up to 50 skills in a queue, as long as they all start training within 24 hours. This leaves room to start a skill that will take 6 hours, followed with one that takes 12 to complete. With only 18 hours of training prepared, the queue still has room to start another skill.
What's stopping you from setting a whole bunch of short skills you want and putting a long one at the end? Let's say i want to train all the shield compensation skills to 2 then put BS 5 at the end just in case i don't get home in time...
Awful lot of whiners here. Spoiled folks forgetting that they would charge you ridiculous sums of money for new extensions and features on any other game while this one gives them to you with no extra charge. Just remember, these guys aren't getting rich off you like blizzard is with WoW. Learn 2 appreciate.
|

Raan Kor
|
Posted - 2009.02.09 15:29:00 -
[583]
Bless you all @ CCP! Truly a nice addition to the game we ALL lub's. 
Thanks |

Erovicious
|
Posted - 2009.02.09 17:42:00 -
[584]
Originally by: shado20 I agree, I don't get why people are complaining.
This is reality. This will always be the case, no matter what people get - they always want more and some are just never satisfied and feel the need to whine.
For my .02 cents worth, this is simply epic. This has been my #1 issue with EvE since I started the game that there wasn't at least some minimal sort of skill cache that would allow you to handle odd end times for skills and still be able to train the skill you want to train at that time.
We do not need CCP to handle every possible circumstance (I'm taking 90,000 months vacation - wtf won't EvE let me set skills for that long??!!?!!!@11). Learn to manage your skills just a little, and you'll be just fine.
Epic. Rock on CCP.
*Ero*
|

Sheepman
|
Posted - 2009.02.09 18:24:00 -
[585]
Way to little (24H to limited), Way to late! shuld have been in over 5 years ago! |

Azraeljbs
Gallente The Scope
|
Posted - 2009.02.09 18:45:00 -
[586]
I'm pretty stoked we have been given a skill queque. It was warranted after removing the unsubbed training. I'm not sure if this has been mentioned already as I only read through the first 10 pages of replies, and saw a couple posts mentioning something simmilar. While I'm not one to look a gift horse in the mouth I would hope that you are considering allowing characters on a single account to also make use of this queque. Heres's what I mean.
My main character has a queque set up that would take him approximately 25 days to complete after the initial 23 hours of training a 24 day skill starts. I'm in the military and will be deploying time to time. With that comes very little to no internet access for months at a time. I would hope that after the initial 25 days of training, one of my alts on the same account starts their skill queque. This could in affect give my single account almost 3 months of training or more without my interference and would keep with your policy of not allowing more than one character on an account to train at a time. I believe that if this was implemented you would solve a lot of whine in this thread of vacationers, military like myself, people who travel for work for months, and would justify the 24 hour queque instead of making it longer. Just an idea. I would like to see a reply from a Dev concerning whether this will or will not be implemented.
Great job CCP keep up the outstanding work. Also the info coming in from SISI is sickeningly awesome, can't wait to get on!!!! |

Miss Uylear
Caldari The Gentlemen of Low Moral Fibre
|
Posted - 2009.02.09 22:25:00 -
[587]
This is a great tool. One that is notably perfect for Alt Creation. But I have some scenario questions that I will search the thread for later
You have your main playing away, and an alt training. trouble is you have to log off the main for the alt to change.
No Longer with this queue idea. it equals More immersion.
Get this...
you make an alt, and your main buys all the skill books for it.
First question - will the queued skill need to be trained to level one to get on the queue for level two, or can it be queued as long as its in your local items, those only being your current ships cargo hold, or the station items?
If that is the case, then it is awesome. Think of the beauty here. fifty skills limited to 24 hours? Why, thats a decent amount of career starting moves in one queue! Level 3 skills can be learnt after, or set as the last skill to train; maybe even a level four if you can stack things right.
Second question. IS THE LOCATION OF THE SKILL RELEVANT!?
Signed - Miss Uylear
Loathe those that make misery their soulmate, and treat with just contempt for hope they abandon such a needless thing |

Little Matt
Caldari New Fnord Industries Black Scope Project
|
Posted - 2009.02.10 03:09:00 -
[588]
Skills can now be queued That gift horse has clean white teeth some will always whine
I'm quite happy with the queue. 24 hours is short, sure, but it should be a great boon for those annoying midnight or during work hours skill changes. Now I won't have to have dag ends of skills left and I won't need to remote in from work.
Bloody teriffic!
 |

Irongut
M'8'S Frontal Impact
|
Posted - 2009.02.10 04:10:00 -
[589]
Skill queue? YAY!
24 hours? BOO
UI Mockup? YUCK! BOO!
If you're going to bother at least come up with something better than that otherwise just don't.
--
* Brace for Impact! * |

Baka Lakadaka
Gallente Agony Unleashed Agony Empire
|
Posted - 2009.02.10 06:05:00 -
[590]
There's a difference between whining and feedback (which the OP asked for).
So here's my feedback:
1. Great - I love what we've got, it certainly helps. 2. I'd like to see an option of either 24 hours, or one additional skill (we get to choose at the time). These means when I'm away for a week or two (business trip or holiday), I can complete the long skill I'm currently training and move to the next. For us older players who have very few short skills left, this would make all the difference. With the present queue I have to cease my BS V if it finishes a few days from now and recommence when I get back, training another level V in the meantime, then ceasing that to recommence BS V.
I figure if I'm paying a subscription and can't ghost train, I should be able to train......only if my subscription runs out do I stop. Fair enough? ______________________ Isn't it time you learned to fight back? Agony Unleashed Home of the PvP University.
Now Recruiting. |
|

Veryez
|
Posted - 2009.02.10 10:25:00 -
[591]
Perfect, perfect, perfect.
This has been the biggest quam I've had with EvE for a long time. There is no excuse now for me not training a skill. Giving me a window of 24 hours to set up my next skill is perfect. For those asking for more, stop. We want to log into eve when we can, not when we have to. Having a 24 hour window available to log into eve and set up the next skill is an great help and is VERY appreciated.
This is a great compromise and a wonderful gesture by CCP. Both sides win. Eris, we love you, you are the bearer of the best news. While I'm excited about wormholes and the new sleeper AI, this is something I'm sure I'll be using every day in EvE. Which ever 'scrum team' pushed this, I hope you all become filthy rich, beer and cookies for all!!!
Thank you  |

Jefftaki
|
Posted - 2009.02.10 11:18:00 -
[592]
Nice to have this on the horizon. Kudos to the Devs for finding a method to add this needed feature. Initially I thought that 24 hours was too short, but since you can put a long skill at the end of the 24 hour window, at least you can set things for those long business trips, vacations, or military duties.
I wonder if you could use this on your alts and your main character at the same time? That would be a nice feature for those of us who are disinclined to purchase a second account for a suitable alt character. That would be my only added suggestion.
|

Lola Blue
|
Posted - 2009.02.10 11:53:00 -
[593]
I would like to second the sentiment that many people have voiced, namely that a skill queue of longer than 24 hours would be greatly appreciated.
Cheers,
Lola |

Rafael Cane
Free Space Initiative FOUNDATI0N
|
Posted - 2009.02.10 14:30:00 -
[594]
Finally.... great 
I assume you can actually qeue up another skill if you train for example an all in all 40 days skill within the last 24 hours of it?
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Sudo Khan
|
Posted - 2009.02.10 16:09:00 -
[595]
TO CCP: Suggestion:
The 24h queue is awesome but what it cannot address is vacation time where one cannot really play EVE. Vacation is normally not just 24 hours. Just training a skill to level 5 might just not fit into the plan.
So why not come up with a "vacation" queue you can load say once or twice a year. This vacation queue has not a 24 hours limit but a 1 month limit. So you could pack in a month worth of skills but still stick to your plan to encourage people to actively play EVE because you do not allow queueing for an unlimited time.
Any thoughts on that? 
From a programmers point of view you would use the same functionality just with a larger limit.
Thanks to all of you guys! This game IS awesome and gets even better with the new extention....Keep on going!
|

shado200
|
Posted - 2009.02.10 17:18:00 -
[596]
vacation? i havet taken a vacation in like never!
im alwas playing the game, i alwase have the ability to log in everyday and i do. a 24h skill queue is better than nothing, but having an ability to queue a skill when my current skill finishes in 5-10-25 days is way more helpfull. the 24h limitation is silly, with silly excuses as to why, with silly talk about everyone abusing it. o i forgot, if i did not need to train skills theres no reason to play the game. jest silly! |

Dream Hunter
|
Posted - 2009.02.10 21:14:00 -
[597]
A 24 hr queue though is really short. A more reasonable one week or two weeks would be great.
At least make the code for the length of the queue flexable if you do leave it as a short duration.
I would love to log in next winter and along with the snow balls get the following message from CCP: "We realize a lot of you will be traveling over the hollidays so we are increasing the skill queue to 6 weeks through January, then it will return to the normal duration." |

ToxicAvenger IV
Caldari Perkone
|
Posted - 2009.02.11 01:14:00 -
[598]
Great!
No more pain from leveling low skills.  I see... |

Black Cumin
|
Posted - 2009.02.11 02:32:00 -
[599]
Thank you!
|

Twenty Five
Caldari State War Academy
|
Posted - 2009.02.11 04:16:00 -
[600]
Perfectly implemented. - Totally not a miner alt. |
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Mecinia Lua
Galactic Express Burning Horizons
|
Posted - 2009.02.11 05:05:00 -
[601]
Well I'm glad to see a queue finally.
However I think we should consider a slightly longer queue, which would be more helpful to newer players rather than veterans.
It is common for folks to take vacations that last a week or more at least once a year. I believe thus a queue equal to about 2 weeks would be far more useful to the eve player to help those who take vacations. While I realize most veterans this is not an issue for after all ours takes weeks in some cases already to train (and can take months), it would help those newer players out.
 Thoughts expressed are mine and mine alone. They do not necessarily reflect my alliances thoughts.
Your signature is too large. Please resize it to a maximum of 400 x 120 with the file size not exceeding 24000 bytes. If you would like further details please mail [email protected] - Mitnal |

Lusulpher
Raddick Explorations BlackWater.
|
Posted - 2009.02.11 06:06:00 -
[602]
Originally by: gfldex It is sad to see that a dev implies that the game she creates is so boring that you have to force ppl to login.
This is another example of a feature that doesnt really solve the problem. Clone Jumps every 24 hours did not help anything to get more ppl into pvp. In fact I see players regularly state that they can't attend to ops because they have to wait for the JC timer to tick down. Tractor beams did make looting faster (for those ships with spare high slots) but it doesn't make it easier. It's still a pointless click marathon.
If you have a long skill available you activate it and go on your trip. With the queue you can have one or a few short skills in front of that long skill now. But the real problem is still there. You lose a few days because the long skill is still shorter then your trip and you lose days of skill time.
This queue is just a neat way to point out players misery in a more colourfull way. It's not solving the problem.
Thank you. Added possible fixes to my Patchnotes.
7 |

Lusulpher
Raddick Explorations BlackWater.
|
Posted - 2009.02.11 06:17:00 -
[603]
Originally by: Mecinia Lua Well I'm glad to see a queue finally.
However I think we should consider a slightly longer queue, which would be more helpful to newer players rather than veterans.
It is common for folks to take vacations that last a week or more at least once a year. I believe thus a queue equal to about 2 weeks would be far more useful to the eve player to help those who take vacations. While I realize most veterans this is not an issue for after all ours takes weeks in some cases already to train (and can take months), it would help those newer players out.
How about not using the small queue allows you to build up "training time" to be spent on your vacation queue?
That way you suffer for the little skills, but earn an emergency queue every year at least. And no going through same skill levels and only 2 that total to that vacation time. Max time of 3 months, and the remaining time is lost for the year.
You get back in time you change your skill, and you can't do that again for a while. You don't, CCP has done it's job.
As long as the account is paid for this should not be a problem. |

Karina Redstar
|
Posted - 2009.02.11 07:39:00 -
[604]
The problem I see with the actual skill queue of 24h is that for players with high SP might be unuseful at all. If a player only have skills that he want to train that exceed 24h, he will not be able to use it unless he set some other short (and maybe unneeded) skills first. I think that a skill that will allow more skill to be queued will be a better implementation. Make it so level 1 will allow 2 skills in queue (current +1), level 2 allow 3 skill (current +2) and so on. Limit it to 30 days.
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Rata Nrnima
|
Posted - 2009.02.11 12:04:00 -
[605]
Very nice indeed! Nice Job CCP.
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Quintus Aquillian
|
Posted - 2009.02.11 18:58:00 -
[606]
Everyone's asking for a longer queue, and this is understandable.
I propose a *slightly* different mechanic.
CCP is concerned about "... people queueing up a year's worth of skills without playing the game" (paraphrased).
This is an understandable concern. Therefore why not have a mechanism that rewards players w a longer queue for actually being online and playing.
Consider, the queue starts @ 24 hours, but interaction w/ the game, (NPC agents, market activities, battles, etc), all add up time to the queue -- non-activity causes the queue to decay over time.
What do you think?
|

Galen Naranek
Royal Navy Industries CryoGenesis Mining Syndicate
|
Posted - 2009.02.11 19:54:00 -
[607]
The 24 hour queue solves 90% of the skill management problem and creates no other problems.
Unless you count the anguish that the OCD types will have in trying to queue up 23hrs 59min 59sec of skills before adding that last long skill .
I wouldn't object to a 48 hour queue or so, but will happily take this over what we have(n't) now! ___________________________________ That which kills me makes me deader |

Soturno
|
Posted - 2009.02.11 20:27:00 -
[608]
Finally!!!!!! Very nice indeed! Nice Job CCP.
|

Val Strommer
Amarr PIE Inc.
|
Posted - 2009.02.11 23:22:00 -
[609]
Why not allow you to put any number of skills in queue but only start the next skill if the player has logged on as the character in the last 24 hours.
wouldn't that be easier then trying to predict a skill end time, which is different if you jump clone (different implants), or train a learning skill? You could simply highlight what will start in the next 24 hours based on the current stats. we could also load all kinds of skills up and let it go and just make sure we remember to log on as that character sometime on the day prior to when it roles over.
Same feature, more useful and (I think) easier to implement.
---
|

Styrio Loki
|
Posted - 2009.02.12 07:22:00 -
[610]
OMGOMOMG thxthxthx!!!!
CCP > Jezus
:D
|
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Mecinia Lua
Galactic Express Burning Horizons
|
Posted - 2009.02.12 09:19:00 -
[611]
Originally by: Lusulpher
Originally by: Mecinia Lua Well I'm glad to see a queue finally.
However I think we should consider a slightly longer queue, which would be more helpful to newer players rather than veterans.
It is common for folks to take vacations that last a week or more at least once a year. I believe thus a queue equal to about 2 weeks would be far more useful to the eve player to help those who take vacations. While I realize most veterans this is not an issue for after all ours takes weeks in some cases already to train (and can take months), it would help those newer players out.
How about not using the small queue allows you to build up "training time" to be spent on your vacation queue?
That way you suffer for the little skills, but earn an emergency queue every year at least. And no going through same skill levels and only 2 that total to that vacation time. Max time of 3 months, and the remaining time is lost for the year.
You get back in time you change your skill, and you can't do that again for a while. You don't, CCP has done it's job.
As long as the account is paid for this should not be a problem.
Your idea is harder to code but could possibly work. Just a longer period in general would do good. 2 Week limit could help out folks that are hospitalized, vacationing, etc to not lose as much time.
 Thoughts expressed are mine and mine alone. They do not necessarily reflect my alliances thoughts.
Your signature is too large. Please resize it to a maximum of 400 x 120 with the file size not exceeding 24000 bytes. If you would like further details please mail [email protected] - Mitnal |

sukio
|
Posted - 2009.02.12 14:34:00 -
[612]
when you install the 24 hour que could you please add in like a 30 day que for planning kind of like a train where we can add and remove skills or shift their order so it will be much easier for us to organize the skills for training. EVE PVP is out of control and is hurting EVE and CCP |

Susan Fiona
Fish.
|
Posted - 2009.02.12 18:52:00 -
[613]
cba to read 21 pages, so if it's already suggested ignore me. If the queue as it stands should assist new players in their skilling up a char, why not the following:
1. Start the new character with a queue already running for learning skills (since that's what any nub should be training first) 2. Tie the queue to certificates as planned in the "future" section right off the bat, so a nub can easily plan for the basic competency or such skills in a single queue, instead of making it time based (i.e. you can't queue just any skills, but can queue all skills for a single certificate and level of cert you wish to achieve).
I know #2 will annoy many, as the cert system is a bit borked currently (shield skills for an armor tank cert?), but as the certs get cleaner, you could easily get nubs up to speed skill-wise faster (ofc they still won't know how to fly, but that's why they actually play the game). Even better, create a "learning" cert tree, and start all nubs with that queue already running to help them along.
My 0.02
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Stingg Ray
Minmatar
|
Posted - 2009.02.13 06:56:00 -
[614]
I love it!! I love it!! I love it!! I love it!! I love it!! I love it!! I love it!! I love it!! I love it!! I love it!! I love it!! I love it!! I love it!! I love it!! I love it!! I love it!! I love it!! I love it!! I love it!! I love it!! I love it!! I love it!!
CCP Eris Discordia - Bob himself would be pleased with your announcement
Eris Discordia there is no Dev exalted more than you
:) there's a haiku for you!
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Keilateau Shakor
Minmatar
|
Posted - 2009.02.13 07:35:00 -
[615]
Originally by: John McCreedy Just to seek clarification on a couple of points, can we still train manually if required, i.e. training a skill that takes days or weeks or even months in some cases to complete? Can you train the next level of the skill you set to train?
All your questions were already answered in previous posts, but here you go:
Yes. Yes.
|

Keilateau Shakor
Minmatar
|
Posted - 2009.02.13 07:47:00 -
[616]
Lot of people hail to the devs for considering this feature. Lot of veteran players frown upon.
I, as a newcomer, state the following that is my opinion:
I do not wish for this feature to be introduced. I wish for the same ways and means veteran players went trough. I wish for fairness! I enjoy the current skill management and I consider shifting skills through training plans to adapt to my online availability as yet another appeal of EVE online. I dare to say I consider it to be an essential part of EVE online.
|

Aargh
|
Posted - 2009.02.13 11:58:00 -
[617]
I feel sorry for new players.
They'll miss out on obsessive involvment and chats where the old hands discuss when they used to get up at 4am to change skills over.
For utility, queue needs to be bigger.
Otherwise, I'm neutral. |

203
Gallente
|
Posted - 2009.02.13 15:08:00 -
[618]
Edited by: 203 on 13/02/2009 15:13:09 OMGSQUEEEEEEE!!
Im 25+/75- on the Timelimit, tho. I can Understand why you don't want to have us plan literaly Months in Advance, but then understand us/me, why I want to do that.
We waited so long, finaly here, feels so wrong, my Mind is gone.
It's all fun and Games 'till someone's broke :) - T'is an alt for playing the Forum - |

Cae'phon
|
Posted - 2009.02.16 01:41:00 -
[619]
Wow, I am sad to say that there are those out there that can't be happy/Exstatic/Orgasmic about this, they always want more. Be happy with what we are given, as this is so awesome that it defies any logical verbal pronouncement. and to those who want more than 24 hours, STFUYN. (Stuff The Fruitcake Up Your Nose) :P
Eagerly awaiting M10
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quygen
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Posted - 2009.02.16 09:23:00 -
[620]
TL;DR
As i am responds number 600 something 
Maybe someone else metioned it, but is it possible to make a filter for the skills already on level 5? Because that is making it almost impossible for me to find the right skills for the 23h mark of the que.
Only skills that fit the que isn't really giving me a good overview.
Kthxbye!
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Todd Doughnut
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Posted - 2009.02.18 14:45:00 -
[621]
Bah, just when I finished training the very last skill.........
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ZiYauRen
Gallente RedShift Limited Sang Do Oligarchic Democracy
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Posted - 2009.02.19 11:57:00 -
[622]
OK... dunno if this is a bug/glitch related to the queue feature or a prob w/the latest dt/patch/whatever... but I just logged into sisi and found I have zero skill points. After the patch yesterday I spent most of my time finding ways to work around a) forcing a station exit to enter the game, b) getting the station interior to load (never succeeded in getting the ship to display when docked), and c) trying to figure out things that the fit window has yet to show. Singularity was down until just a bit ago and a forced station exit still gave me a black screen (i.e. did not load) but I eventually got it to work on the second restart but when I docked the same problems w/the interior loading. When I tried to use the skill queue if found that I now had zero skill points but still a valid clone. So is it just really messed up or all related? 
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shado20
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Posted - 2009.02.19 16:56:00 -
[623]
Originally by: Cae'phon Wow, I am sad to say that there are those out there that can't be happy/Exstatic/Orgasmic about this, they always want more. Be happy with what we are given, as this is so awesome that it defies any logical verbal pronouncement. and to those who want more than 24 hours, STFUYN. (Stuff The Fruitcake Up Your Nose) :P
Eagerly awaiting M10
its not that im not happy. its about time they do this but when they give us this queue they give it the the most rtarded way, 24 houre time limet. this is not some new player complaining, this is my over $3300 i have spent on eve as a custumer of CCP. i have not been happy with things from time to time with this game tho i let it slide, but the skill queue is one thing that has been asked for ever sence the game started. now as a multi acount using player with manny skillpoints and have fought this for years, the best that CCP will offer is 24houres???
FAIL!
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Lemon Song
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Posted - 2009.02.20 01:01:00 -
[624]
24 hours is no good. How about making it 60 days? Or even 30 days. A 30 day qeue would be nice.
For those of us who travel a lot, and spend 3 to 4 weeks at a time at sea or in remote parts of the world with no internet access, that'd be a godsend. We wouldn't have to lose training time every few weeks. I don't always have a long enough skill to fill my time away, and lose a week or two here and there pretty often. It sucks. When the planets align and I can pull it off, I let my accounts expire for that time. No point in paying for nothing.
I remember seeing a poster in another thread say he works for Saipem, so I know he loses time every two months, being on a four and four rotation on an offshore construction barge. There's probably quite a few of us around who do different jobs that interfere with training. Putting a longer time limit on the skill qeue would help us immensely.
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Lemon Song
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Posted - 2009.02.20 01:08:00 -
[625]
Originally by: Karina Redstar The problem I see with the actual skill queue of 24h is that for players with high SP might be unuseful at all. If a player only have skills that he want to train that exceed 24h, he will not be able to use it unless he set some other short (and maybe unneeded) skills first. I think that a skill that will allow more skill to be queued will be a better implementation. Make it so level 1 will allow 2 skills in queue (current +1), level 2 allow 3 skill (current +2) and so on. Limit it to 30 days.
There we go......that one sounds nice!
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rick taxi
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Posted - 2009.02.20 03:45:00 -
[626]
Howdy. well the skill queue is much needed and thank you for it's development. but the 24 hour window should be expanded in my opinion. i'm one of the rare members of the universe that has a irl job that takes me away from eve for up to months at a time. which leaves me in the hands of a good eve buddy to train my toon... meaning it would be nice to set up to a week of training at a time. i could have the last skill queue up as a 14 day skill or longer and that would allow continued training between ports of call
just my opinion rick taxi
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Kusum Fawn
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Posted - 2009.02.20 05:55:00 -
[627]
Edited by: Kusum Fawn on 20/02/2009 05:58:03 how about you can Que skills for as long as your subscription is paid for? (+ the 3 day leeway)
If i pay for the game (cash credit or isk) for 6 months why not let me que for 6 months? i still dont get it,
or how about , a stacking 30 day que that will only train for 24/48/240 hours from the last time your were logged on, (like that other person suggested)
Im not sure i like the emergency long que, sounds too much like accruing paid vacation time,
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Platinum Seraph
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Posted - 2009.02.21 16:22:00 -
[628]
While at work I toil Deaf to the cries of EVEmon My next skill dequeues
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OSGOD
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Posted - 2009.02.23 10:24:00 -
[629]
PFFT i work 5 days on and 5 days , 12 hr shifts in the time i have been playing eve i have lost at least 2 to 3 months off SP becuase of no que not to mention SP loss to your auto subscription update not working, my suggestion is EMPLOY SOME REAL PROGRAMERS and secondly eve is a business you dont please the the paying customer you have no players ,no players no cash ,no cash no CCP remember that or become extinct,
might be second best game i have ever played ,only thing stopping it from being the best is fact CCP dont give 2 ****s about paying customers concerns or bugs that dont effect BoB or GOONSWARM
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big fluf
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Posted - 2009.02.23 17:43:00 -
[630]
-I am sure taht keeping BoB happy is at the top of the priority list :)
Just one Idea/ sugestion. Rather then have the que time based (ie 24 hours) why not have it skill based.
You could for example have it set up so that you have a "currently training skill" and "next to train skill".
In this way, when ever the first "runs out", the second will start, you can even KEEP the "next to train skill", when changing the "current" one.
I understand this may cercumvent the whole "you have to log on and play " idea, as you can line up 2 X 30 days skills and come back in 2 months. BUT how is that any different then a guy long on only once, to acomlish the same thing.
Just tossing that out there for the developers.
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Krivelle Nakoru
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Posted - 2009.02.24 21:59:00 -
[631]
YES, OMG11!!!11CCP WeLovesyou7!!Thx!ByeKissesHUgs
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Khelia
c-base reconstruction
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Posted - 2009.02.24 22:29:00 -
[632]
YES, OMG11!!!11CCP WeLovesyou7!!Thx!ByeKissesHUgs
THANK YOU CCP!
Most missing feature ever! I really have a need for this, since I am fulltime working and I am unable to do my 6 hour skills :-( --
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Jaxun Shadoweyes
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Posted - 2009.02.24 22:38:00 -
[633]
This looks great! My only request at this stage would be "please make the queue for 48 hours instead of 24." I'm away from Eve for a 24-hour period each week, so being able to queue skills long enough to cross that period would be even more helpful to me. Thanks!
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Kassa Daito
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Posted - 2009.02.24 23:01:00 -
[634]
Edited by: Kassa Daito on 24/02/2009 23:01:35 I'd like to add one more request for a longer queue.
I believe 24 hours + 1 skill starting after 24 hrs in queue would be limits most people could live with that won't allow queuing up a character's entire training plan. The people leaving for months at a time though I don't think there is any way you could help them without allowing massive queues stretching months into the future (which I don't see a problem with).
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NetMage
Caldari Arkonide Great Imperium Corporation
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Posted - 2009.02.24 23:29:00 -
[635]
A very welcome feature, save the annoying limitation.
Remember, there is no such number as 2 (http://catb.org/~esr/jargon/html/Z/Zero-One-Infinity-Rule.html).
If you want me to play more, give me more missions, more agents, better LP stuff, etc. Don't try to force me to logon.
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funkiestj
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Posted - 2009.02.24 23:36:00 -
[636]
a 24 hour queue is a perfectly reasonable compromise. The only question is why it took so long to get this!
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Dreamora GayaSoft
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Posted - 2009.02.24 23:41:00 -
[637]
Definitely a very good idea to be able to queue micro trainings which otherwise force you to remain in front of the system as it is commonly the case with those ***** browsergames if you don't want to be incapable to do anything because you didn't sit the first 72 hours in front of the screen.
I would also welcome a way to "queue" certificates. Stuff like core competency where a good 30 skills (incl levelup) are linked in behind are a bit hard to track, althought EveMon + G15 definitely help quite a bit there :)
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Wasoda Wunce
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Posted - 2009.02.25 00:10:00 -
[638]
"While its cool that you can advance your character when you are offline, we did worry that if we introduced a skill queue some players might just set a queue for a year and become less active in EVE. Thats not what a massively multiplayer ONLINE game is about. EVE is a social game and we want you exposed to other players so you can start making legends out of you or corporation and strive for domination. A long abstinence from EVE would ruin this for us."
It's not about you, what you want, or what you think would ruin anything for you, it's about your paying customers. You know, the people who put a roof over your heads and food on your plates. So yes, it's about ******* time.
Actually no, it's about 4 or 5 years too late.
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Benaiah Tulwar
Amarr Epitoth Fleetyards
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Posted - 2009.02.25 01:48:00 -
[639]
YES, OMG1!!! CCP WeLovesyou!!Thx! ByeKisses&HUgs
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Jindokai
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Posted - 2009.02.25 02:27:00 -
[640]
I think this is great news, and by the number of replies i have read many people are very excited, but others want MORE! I think it is fantastic to have a skill queueueue ue.
I have a question about functionanity though, Is it possible to pause a skill and start or continue training another? for example - can i set a level 5 skill with more then 24 hours to go to train for 23 hour 59 mins and then have another skill start? or even multiple skills and have the second last skill pause in order to begin training a new one while whithin the 24 hours? I also assume that you can keep bumbing the queueueueue with new skills as the time becomes availible.
This is great as i will be lacking in time at uni while in lectures and the such!
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PDP11
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Posted - 2009.02.25 02:35:00 -
[641]
I'd suggest a new Learning skill that increases the time limit above 24 hrs for skills on the Queue. Maybe revise the fixed 24 hour limit when introducing the new skill to make it practicable.
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Raven6213
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Posted - 2009.02.25 04:25:00 -
[642]
So when will this wonderful program become available to us?

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Iskendrun
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Posted - 2009.02.25 04:53:00 -
[643]
Most all the questions in these posts can be answered if people just go back and read the blog. Training the same skill more than once, starting a skill that'll run past 24 hours, possibly training batches for certificates/modules.
For all the whiners that think their money alone makes the game run, making them gods here, go play WoW with the pimply pre-teens and leave us your stuff.
For all the whiners that think it isn't enough, remember, they didn't have to do this at all, go play WoW with the pimply pre-teens and leave us your stuff.
CCP, I got mad props for you, I think it's a great idea and a great feature. As long as this game stays good (meaning you don't give in to all the crybabies wanting something for nothing), you'll have my shopping dollar.
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Cathak Jin
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Posted - 2009.02.25 04:59:00 -
[644]
This is terrible. Like begging for a puppy for years and getting a goldfish. You'd rather not have a pet at all... a goldfish is insulting.
Please reconsider1 Military deployments are not 24 hours long, nor the time of a level 5 skill long enough. Maybe you dislike enlisted personnel?
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Raven6213
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Posted - 2009.02.25 07:42:00 -
[645]
So when will this wonderful program become available to us?
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Deviana Sevidon
Gallente Panta-Rhei Guardian Federation
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Posted - 2009.02.25 07:48:00 -
[646]
Thanks for nerfing it into Oblivion and making it unusable CCP.
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davidwraith Jr
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Posted - 2009.02.25 12:19:00 -
[647]
I love this game !! the queues are awesome .even though I can't do a long skill that would pertain to getting a certain ship"s this queue would not stop me from logging in and playing the game It would just one less thing for me to worry about especially those 28 day skills when you want those command ship'sand all the skill's are more than 20 days that would be awesome to queue those and keep playing but I guess doing all the little skills that take less than a day on a queue is just as good cause I don't want to sit here when I have other thing's to do . I love this game and I love you guy's that created this game My wife hate's this game cause I spend more time here then with herbut who cares  
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Aggememnon
Insurrection Inc Coalition Of Empires
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Posted - 2009.02.25 12:20:00 -
[648]
Originally by: Cathak Jin This is terrible. Like begging for a puppy for years and getting a goldfish. You'd rather not have a pet at all... a goldfish is insulting.
Please reconsider1 Military deployments are not 24 hours long, nor the time of a level 5 skill long enough. Maybe you dislike enlisted personnel?
They explain why (they dont want inactives queuing for a 6 month deployment and then coming back, so either let your subscription run out or like a lot of people I know do (have your wife / GF / boyfriend do it :))
On the actual queue I think it's a good option, 24 hours is more then enough for the most of the annoiying stuff. I definately dont want to loose sleep for that 6 hour skill. If you are off for a weekend train a long skill (plenty 30+ day skills in the game. If you go on deployment start with your carrier LV5 or something and then get someone to change a skill for ya, usually its do-able.
------------------- Friendly fire isn't |

Sarrian Calda
Caldari
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Posted - 2009.02.25 12:35:00 -
[649]
Reading through some users' posts at the first 2 pages.. I have two points to stand with. I'll just talk about some of the pros and cons.
-= 24 hours =- Pros - 24 hours to plan ahead is good for players who're actively playing every day or two, and that they have a full-time job or studies. It's also good for new players since they'll most probably be more active than some of the veterans, being that new players have more short skills to train, and veterans generally have lesser short skills to train(or they just don't want to train those short skills that are useless to them).
Cons - This Q system is time frame-based type of Q-ing system, so we're limited on how many skills we can Q up within that short amount of time, given that EVE skills get longer as we hit levels 3 to 5. So it does not help much for the veterans, nor the players who have irregular access to EVE-Online. But from a business standpoint, business is always business. The larger pool of fish always get the attention of the fishermen over the small group of fish, no matter how tasty this small group of fish is. Larger catch, more harvests. Smaller catch, no point. Especially when the large to small ratio is over 100:1. Businessmen, agree? Just figuratively speaking, of course.
So, why not a Q system that is without limits instead? As we all know that skills will still continue to train even after player's subscription has ended. A 60d skill can still be completed even if you start it on the last day of your subscription. But you need to be able to log into the game in order to start the training of another skill, and that means a minimum of 30d subscription must be purchased.
Since we already have this 'natural' limit on skill training, why not just work off that?
How: Player can Q all the skills he want to train, in the order he wishes. Maybe you can put a limit to number of slots, like not more than 100 slots, counting each skill level as 1 slot. A skill has 5 levels. So a limit of 20 slots will make it possible to max out 4 skills to level 5 at one go. Not too long, not too short, and can still get the players to come log into the game every now and then to "socialise" and "interact".
When: The skills will be trained in time, so long as player maintains an active subscription at the time when a skill finishes and the next skill in Q begins. So if the player goes unsubbed and his currently training skill ends, the next skill in the Q will not be triggered. Maybe simply "deactivate" the Q system the moment the player's subscription ends, so the Q system won't trigger the next skill after the current skill training ends.
The player must sub again in order for the Q system to activate the training for the next skill, and this activation should be done automatically upon re-sub so that the player do not have to log into the game. The player can just simply purchase a subscription via EVE website. This will help players who can't access the game, but still have internet access, to continue skill training without logging into the game.
Having internet access != able to log into EVE
IMO, this method is a win-win situation for both CCP as a business and players as the customers. Player can still Q up their skill training, so long as they have active subscription. CCP won't lose any business at all with this kind of system.
I agree with some players' view about "socialising" and "interacting" for those who only log in to change skills. There's almost no socialising at all. I'm also one of those that log in once a while just to change skills, and I don't socialise. What is there to talk about if I only have 1 minute to sneak into EVE to change skill, then log out and continue with my super-busy RL? You guys at CCP are busy too, right? You guys should know how it feels. So why bother about us not "socialising" and "interacting"? There's forums, you know.
Just my 2 cents. 
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Raven6213
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Posted - 2009.02.25 15:18:00 -
[650]
So when is the queque program going to be made available?
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Eisbrecker
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Posted - 2009.02.25 15:42:00 -
[651]
Originally by: Wasoda Wunce "While its cool that you can advance your character when you are offline, we did worry that if we introduced a skill queue some players might just set a queue for a year and become less active in EVE. Thats not what a massively multiplayer ONLINE game is about. EVE is a social game and we want you exposed to other players so you can start making legends out of you or corporation and strive for domination. A long abstinence from EVE would ruin this for us."
It's not about you, what you want, or what you think would ruin anything for you, it's about your paying customers. You know, the people who put a roof over your heads and food on your plates. So yes, it's about ******* time.
Actually no, it's about 4 or 5 years too late.
Abso-friggin-lutely!!!
Why do you give a crap if I want to play your game or not as long as I"m paying for it?
That line made me want to cancel my subscription right now.
Whomever wrote this article needs a serious reality check. And while I definitly agree with the need for rules in any environment this is one that is not in our best interest. Skill queueing should have been a feature from the get-go and there should be no limit imposed on this. You guys simply need to make sure that if a players subscription runs out it pauses the skill the day that subscription runs out. If they want to come back and pay well then they are more than welcome to pick it right back up. This should not be an issue.
I am in control of when and for how long I want to play this game, make no mistake about that and don't try to force me to be "active" using a limited skill queue system simply to further your game's community.
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voidvim
Minmatar Genco Curatores Veritatis Alliance
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Posted - 2009.02.25 19:53:00 -
[652]
I know knew this day would come.
At long last  Salvaging guide:moon materials guide |

Anzac Jack
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Posted - 2009.02.25 22:45:00 -
[653]
Originally by: Eisbrecker
Originally by: Wasoda Wunce "While its cool that you can advance your character when you are offline, we did worry that if we introduced a skill queue some players might just set a queue for a year and become less active in EVE. Thats not what a massively multiplayer ONLINE game is about. EVE is a social game and we want you exposed to other players so you can start making legends out of you or corporation and strive for domination. A long abstinence from EVE would ruin this for us." **** It's not about you, what you want, or what you think would ruin anything for you, it's about your paying customers. You know, the people who put a roof over your heads and food on your plates. So yes, it's about ******* time.
Actually no, it's about 4 or 5 years too late.
Abso-friggin-lutely!!!
Why do you give a crap if I want to play your game or not as long as I"m paying for it?
That line made me want to cancel my subscription right now.
Whomever wrote this article needs a serious reality check. And while I definitly agree with the need for rules in any environment this is one that is not in our best interest. Skill queueing should have been a feature from the get-go and there should be no limit imposed on this. You guys simply need to make sure that if a players subscription runs out it pauses the skill the day that subscription runs out. If they want to come back and pay well then they are more than welcome to pick it right back up. This should not be an issue.
I am in control of when and for how long I want to play this game, make no mistake about that and don't try to force me to be "active" using a limited skill queue system simply to further your game's community.
**************************
I'm in total agreement with the above comments. If I'm paying for my playing .. it should be my choice. As soon as the subscription runs out - then stop the training. What ever time I've paid for - whether its a month or a a year in advance - I should be able to queue the skills for that period. Simple huh ?
Wake up to Real Time please CCP.
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Oraflame
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Posted - 2009.02.26 08:27:00 -
[654]
Thank you love it love it   
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Felix Adama
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Posted - 2009.02.26 11:51:00 -
[655]
wow these are interesting times, this was one of the features i looked for when i first logged on, and now it's coming!
Looks flashy, but maybe a longer q would be good, maybe 48hrs or something. I know that if I'm going to be away for a time I have to look through all my skills to find the ones that'l take forever to train.
Thanks for all the work, really appreciated
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Denvari
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Posted - 2009.02.26 13:53:00 -
[656]
OMG11!!!11CCP WeLovesyou7!!Thx!ByeKissesHUgs
Amazing...I love that CCP knows just how to add things that matter...what users want but with a fair balance. This and the module cycle timer are fantastic additions! |

Josiphina Hillen
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Posted - 2009.02.26 13:54:00 -
[657]
I think this is a great balance between time management for people with "real lives" and still keeping people actively logging into the game. The interface looks nice too. Very good move CCP!
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kaltiron
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Posted - 2009.02.26 18:30:00 -
[658]
This should be about what your customer want right?
Why not put a voting poll up on your website.
Do you mind the 24hr restriction?
Yes / No / Indifferent
Get real answers from the people that pay for this. There are too many people annoyed at the time limit to just ignore them. Find out once and for all if more people like it than dislike it.
I for one dislike it. There have to be other ways to ensure people keep paying. And as long as the game is interesting, people will keep playing.
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gallminin
Gallente Playboy Enterprises Dark Taboo
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Posted - 2009.02.26 19:18:00 -
[659]
mm zomg! finally but i dont like the 24 hour thing. what about for those of us who dont have the skills that'll fit. like im traning my support gunnery skills and im grounded off of eve :/ *sign* mothers. and cant really get on. can you have it as defult so after that queue is done and there isnt anymore skills train it automatically goes to a skill? like i want advanced spaceship command too V but i dont wanna take the time to do it. so lets say i cant get on for 3 days and nothing is training so. instead of those 3 days wasted it'll automatically go to it. and once you choose a skill to be on that list. you cant change it untill its over. like a safe guard. so that empty space isnt wasted. damnit i confused myself ---Asus M2N SLI Deluxe wireles edition.- XFX 8800GT 512MB DDR3 - 6GB G.Skill - AMD 6400+ am2 @3.2 with a zalman cooler--- |

YT Forever
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Posted - 2009.02.26 19:21:00 -
[660]
To my mind it is simple ű we didnĆt have a que system before and now CCP have given us one.
Thank you CCP ! As much as I appreciate that a longer que time would be useful to some players, I feel that the 24 hour que restriction with the possibility of adding a long training time skill to start in the 23rd hour is such a significant step above and beyond what we currently have, that we should be grateful for the gift given.
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Che22a
Minmatar VersaTech Interstellar Ltd.
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Posted - 2009.02.27 02:36:00 -
[661]
Edited by: Che22a on 27/02/2009 02:40:16 Why fix something thats not broken -_-
However, if this is a feature that is to be implemented.. I'm of the opinion that the 24hour rule is a great compromise. As to everyone who disagrees:
this is not a game specifically made to cater to your specific lifestyle, silly. It turns out other people play too :O
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Eisbrecker
Minmatar DevilDog Brigade
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Posted - 2009.02.27 15:28:00 -
[662]
Originally by: Che22a Edited by: Che22a on 27/02/2009 02:40:16 Why fix something thats not broken -_-
However, if this is a feature that is to be implemented.. I'm of the opinion that the 24hour rule is a great compromise. As to everyone who disagrees:
this is not a game specifically made to cater to your specific lifestyle, silly. It turns out other people play too :O
How ironic is it that you put it that way...are they not catering to a lifestyle by not giving us the choice of queueing skills? Right now the game favors players with the "lifestyle" of no job, who can login any time to switch out a skill, or play for hours on end. Well, I'm sorry I don't have the luxury. And since I pay $14 a month just like you shouldn't I have the same freedom? If they made skill queuing available then it would be exactly the same for people like you, but add the freedom for someone like me to further my skills without having to jump on the game every day.
I've notice a lot of players in EVE seem to have the ability to play 6-8 hours a day like most of my corp mates living a carefree life of EVE, sleep and more EVE, but there are plenty others like myself who have work, family, and other hobbies but still like to participate in a game like EVE.
And that's the biggest part of your argument I don't understand, how is this feature (even if unrestricted by the 24-hour limit) affect your experience in EVE? Does making me login to change my skills every so often change the game for you? if so, how?
Bottom line, if players are inactive and simply want to go for years without playing, that is there choice because they're not gonna be active in the game anyhow. The beauty of un-restricted queueing is that these people might actually continue paying a subscription in the hopes of some day logging in and having all the skills they want...and so who cares!!! It's their money, CCP gets more revenue, you get to keep getting your updates...everyone wins. The only restriction that needs to be implemented is for skills to pause once subscriptions run out. That way nobody is getting anything for free.
So tell me again? Why is a 24-hour time limit a good compromise? I see un-restricted skill queueing as beneficial to all.
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Dakry helios
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Posted - 2009.02.28 18:38:00 -
[663]
Originally by: Eisbrecker
Originally by: Che22a Edited by: Che22a on 27/02/2009 02:40:16 Why fix something thats not broken -_-
However, if this is a feature that is to be implemented.. I'm of the opinion that the 24hour rule is a great compromise. As to everyone who disagrees:
this is not a game specifically made to cater to your specific lifestyle, silly. It turns out other people play too :O
How ironic is it that you put it that way...are they not catering to a lifestyle by not giving us the choice of queueing skills? Right now the game favors players with the "lifestyle" of no job, who can login any time to switch out a skill, or play for hours on end. Well, I'm sorry I don't have the luxury. And since I pay $14 a month just like you shouldn't I have the same freedom? If they made skill queuing available then it would be exactly the same for people like you, but add the freedom for someone like me to further my skills without having to jump on the game every day.
I've notice a lot of players in EVE seem to have the ability to play 6-8 hours a day like most of my corp mates living a carefree life of EVE, sleep and more EVE, but there are plenty others like myself who have work, family, and other hobbies but still like to participate in a game like EVE.
And that's the biggest part of your argument I don't understand, how is this feature (even if unrestricted by the 24-hour limit) affect your experience in EVE? Does making me login to change my skills every so often change the game for you? if so, how?
Bottom line, if players are inactive and simply want to go for years without playing, that is there choice because they're not gonna be active in the game anyhow. The beauty of un-restricted queueing is that these people might actually continue paying a subscription in the hopes of some day logging in and having all the skills they want...and so who cares!!! It's their money, CCP gets more revenue, you get to keep getting your updates...everyone wins. The only restriction that needs to be implemented is for skills to pause once subscriptions run out. That way nobody is getting anything for free.
So tell me again? Why is a 24-hour time limit a good compromise? I see un-restricted skill queueing as beneficial to all.
Ok here goes. I have been playing for several years now so I have skills that require me to leave them training for months at a time and thus a skill queue thats unrestricted would make my life that much sweeter however that then means I have to remember when the date it finally finishes is and when I come back I don't know what the history, I dont know the newer community and now my character is above my experience as a player thus I'm now in a worse position than when I started.
Agreed people like you who work, omgzz what a shame you can't be arsed to get on between your working shifts, how terrible... ...now you just have to plan a little more carefully. I'm a student in college, I live many miles from the college and thus spend 4hours+ on a bus every day. I'm going to uni next year and yet I aren't worried about it. I have managed, sometimes I have lost time but that is my own carelessness. Many other players are fine also so why should it be different for you? We manage!
I agree the 24 hours is a nice bonus, yes ccp are getting the money but the eve community, market and similar is losing out by inactive players who come back with huge egos thinking they rule because of their characters that they have no experience with. The 24 hours thing I think is great, it could have been 16 hours or something but 24 hours means I can train a skill queue at 7 and know I will be home in time to set a new one.
My only complaint is, they took their time and come on csm had little to do with it, its been discussed for an eternity, its just theres little else to do now at last ^^
...But thanks for doing it, saves alot of hassle and means I don't need to worry at college.
Dak's
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Aerieth
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Posted - 2009.03.01 22:08:00 -
[664]
Ok I have to say when I first read skill queue I was scared, yes scared that I could queue up skills for a year then I read the 24 hour limit and was OVERJOYED!
First the skill idea NEVER says anything about helping you out with your holidays it is not there to fix that issue, you all just wish it was.
Alot of complaints are how EVE has to make you log in to play, well I am the perfect example right here. I am ADD and I have never played a game longer than a month. I am going on 6 months now and I am really really amazed at myself for that. Yes a large part is how massive EVE is and how I never really run out of things to do, but there is also the fact that I have to keep on my skills and this keeps EVE fresh in my mind. If I could queue up a month or a year worth of skills I would slowly forget about EVE and this is not what I want.
I can understand all you that go on long excursions and lose skill training, well thats a part of life and CCP doesn't want to address it and I am completely satisfied with the queue system that's being implemented. I lose out on large portions of skill training too but I don't wish there was a way to not have to play EVE to be good at EVE.
The skill queue is there to make EVE's skills more convenient. You no longer have to log in RIGHT when you skill finishes to change it, you can log on within 24 hours of your 7d skill finishing and queue up your next skill and let the queue handle it. This allows me to dictate when I log on to change my skills. I can log on at the same time every day and even though the skills aren't finishing at that time I won't lose a minute of training. That's what the queue is made for.
People saying you only play on weekends, sorry but if you don't have time to log on once for a couple of minutes every day to edit your queue then what are you doing playing now, you don't even have the ability to decide WHEN you log in right now so this queue is still helpful for you.
In short the skill queue is here to allow you to decide when you log on to play and to prevent you from having to set alarms for 4am in the morning. If you don't have the ability to log on once a day and you don't have the long skills to take up that extra time, then you lose training time just like you ALWAYS did. So this addition is in no way useless, it's just useless for doing what its not supposed to do, and just like I would no sooner eat my soup with a fork I would no sooner attempt to use this proposed queue idea to help my vacation planning.
Thank you Aerieth
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Lemon Song
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Posted - 2009.03.02 00:20:00 -
[665]
Edited by: Lemon Song on 02/03/2009 00:21:32 You people saying it's a compromise are so completely and utterly full of crap. It's good for new players. It's completely useless for older players, and it utterly ignores the one group of players who really need a skill qeue. It's not a compromise for anyone. (Revamp the idea so it's useful for more than one group of players if you want something to call a compromise.) It ceases to amaze me how some people will say anything if they think it sounds good and supports the argument for what they see as their own best interest, even though they know they're spewing absolutely baseless crap with no shread of truth to it. (Since you probably haven't figured it out yet, I'm calling you liars.)
BTW, a punk 15 year old calling us 20 and 30-somethings pimply 13 year olds is kind of a joke isn't it?
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anomalousresult
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Posted - 2009.03.02 11:55:00 -
[666]
I don't think it's completely useless for older players. Even if all your skills are 7days+ it means that when you're within 24 hours of finishing a skill you can queue another to start after this one has finished so you don't have a load of rank 5 level 5s finishing piecemeal.
One feature which I'm not sure if it's been looked at is the ability to queue a skill book. Say you train the prereq's in your queue I want to load the skill book into the queue so it starts, will I be able to do that?
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Minabunny
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Posted - 2009.03.02 23:21:00 -
[667]
This skill Q is utterly worthless unless you are a new player. This 24 hour limit is a joke.
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marks denten
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Posted - 2009.03.03 03:17:00 -
[668]
Yes the 24 hours is a joke, most players over a year dont have skills that are under 24 hours, make it so that you can do upto 50 skills within 24 hours, or 2 or 3 skills in queue without the 24 hours. this would alow for people to have a week off for vacation. This would alow others such as myself (a truck driver) who spend 5 to 6 days without seeing a computer the ability to change skills.
This would make my life alot easer since im taking skills i dont want just so i can have a skill training. Then spend the day or two I have off trying to get 3 skills finished or 1 skill close enough to finishing that maybe next time I have a day or two it might finish.
I think what would be even better is to increase the 24 hours to a week, or even for each 24 hours over the first 24 hours it lowers the number of skills you can put in the queue by 10%(rounded down). So for 5 day of training you could queue only 15 skills, 10 days 3 skills. And have a mimum of 2 skills in queue. (the one training and the next skill up) |

Takezo Kojiro
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Posted - 2009.03.03 13:09:00 -
[669]
this might be a silly question or even asked/answered before, but once the skill que has been implemented and a skill finishes and another is due to start during dt will it happen during dt or once the server is back up, just asking
tak |

yonpytr
Amarr
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Posted - 2009.03.04 08:27:00 -
[670]
Good to see implemented something i suggested 2 years ago. :)
Originally by: yonpytr I would make skills queue but only if they last less than 24 hours, once you excede the 24 hours you can't continue to add skills to the queue. sucks to connect 1 or 2 hours a day and put a 5 hours skill and wait until the next day to change skills.
Linkage 2007-03-07
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Eisbrecker
Minmatar DevilDog Brigade
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Posted - 2009.03.04 18:45:00 -
[671]
Quote: Agreed people like you who work, omgzz what a shame you can't be arsed to get on between your working shifts, how terrible... ...now you just have to plan a little more carefully. I'm a student in college, I live many miles from the college and thus spend 4hours+ on a bus every day. I'm going to uni next year and yet I aren't worried about it. I have managed, sometimes I have lost time but that is my own carelessness. Many other players are fine also so why should it be different for you? We manage! - Dak
"I'm a student in college"...that pretty much sums it up right there. Why don't you make sure you have a real job, mortgage, and actually have to pay for your own lifestyle before you argue this point with someone that does.
Look the down and dirty about this is it is a paid service, it is not a job that I have been hired to do. In that respect I should never have to work my schedule around a game.
It's one thing if it's a 6 hour raid dungeon your running to get that piece of uber loot just because you want it, but with EVE the skill system is the basic progression of your character and should not be restricted by making anyone login to switch it out based on an in-game mechanism.
Other games require you to actually play to "level" up, the good on this is that if you wanted to you could level up a faster or slower pace than others. The bad is that while your not playing your character does not progress.
With EVE you cannot change the rate at which your character trains by running missions or accomplishing goals, it rely's only on time. The benefit of this system would be to advance without having to play. Hence my argument. Only CCP does not make it convienent with a queue system until now.
Sure, I appreciate that they are adding this feature but why add a limit that simply makes no sense redering this feature somewhat less that what it should be.
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yakks
Prophets Of a Damned Universe
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Posted - 2009.03.06 04:31:00 -
[672]
I think that the skill queue is made of win sauce!!
Will this queue recognize skills on other characters on the same account?
For example, I have character 1 set to finish lvl 1 and 2 of skill x and want character 2 to start training lvl 1 and 2 of skill y and after that want character 3 to start lvl 5 of skill z.
Can this happen? If not that would be an awesome addition for a future patch/expansion.
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Max Essen
Gallente Bison Industrial Inc
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Posted - 2009.03.07 15:58:00 -
[673]
OK, my input turn now. I have 3 paying accounts, all over a year old. I am an adult (50 yo) that travels up to 14 days at a time for work.
So, basically although I do appreciate the Skill Queue, the 24 hour queue limit is just not practicle in my case. I can see where it is a nice tool for the new players.
If you must have a time limit to queuing, make it usefull to a broader class of player ... like maybe a 7 or 10 day queue.
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Hya Bam
Minmatar Sebiestor tribe
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Posted - 2009.03.07 22:34:00 -
[674]
OK, I'm a little confused at what everyone is complaining about.
People are saying that the skill queue is not long enough, but if you had it any longer, people wouldn't log on as much. And it's not like you HAVE to log on every 24 hours; you can still add skills to the end that take days to learn, like level five cruisers or something.
Plus, now you also have a 24 hour window to log on and add more skills. You don't have to change skills RIGHT when your last skill finishes. As long as you log on within 24 hours of your long skill ending, you can add more skills and not lose any training time.
This adds a LOT of flexibility to the current system, and doesn't impose any limitations on it. Repeat, if you are going on vacation, train a level five skill, or basically do what you would do normally for any extended leave. You also get a whole day to log in and set the next skill, rather than having to be on the nose, or interrupting the skill early.
In other news: YES, OMG11!!!11CCP WeLovesyou7!!Thx!ByeKissesHUgs --- "All your boot.ini are belong to us." -CCP |

Agent Unknown
Caldari
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Posted - 2009.03.08 05:50:00 -
[675]
Originally by: Hya Bam OK, I'm a little confused at what everyone is complaining about.
People are saying that the skill queue is not long enough, but if you had it any longer, people wouldn't log on as much. And it's not like you HAVE to log on every 24 hours; you can still add skills to the end that take days to learn, like level five cruisers or something.
Plus, now you also have a 24 hour window to log on and add more skills. You don't have to change skills RIGHT when your last skill finishes. As long as you log on within 24 hours of your long skill ending, you can add more skills and not lose any training time.
This adds a LOT of flexibility to the current system, and doesn't impose any limitations on it. Repeat, if you are going on vacation, train a level five skill, or basically do what you would do normally for any extended leave. You also get a whole day to log in and set the next skill, rather than having to be on the nose, or interrupting the skill early.
In other news: YES, OMG11!!!11CCP WeLovesyou7!!Thx!ByeKissesHUgs
This. This will make it so much easier to nail those short skills....especially as a new player  ----------------------------------- "What can go wrong, will go wrong." |

Deviana Sevidon
Gallente Panta-Rhei Guardian Federation
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Posted - 2009.03.08 11:31:00 -
[676]
CCP has a very special talent.
They have great ideas and a lot of talent. But once they create a potentially great feature, they somehow manage to screw it up at the same time, to make it near worthless.
There are a lot of examples in EVE, like Booster Production and Meta Drones, to name only two examples. But the idea to limit the Skill Queue to 24H is the most stupid of all, because it makes it really useless for older player who simply do not have useful short Skills to train.
Ok, I managed to live without Queue for more then 3 Years, but only one Request CCP. Give us the Option to completely remove the Queue from our Character Sheet, so that we do not have to look at the sad failure of Game Design, everytime we change a Skill. Thanks.
 |

Solbright
Advanced Security And Asset Protection
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Posted - 2009.03.08 11:41:00 -
[677]
Originally by: Takezo Kojiro ... and another is due to start during dt will it happen during dt or once the server is back up
I believe even now, without the queue, those calculations may not be live. Ie: Only gets processed when the game server, or external API, makes a request for it.
Unlikely to be any different with the queue in place.
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Lemon Song
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Posted - 2009.03.08 22:04:00 -
[678]
I still don't understand the point of "making people log on more". If I'm going to log on to play, I log on and play. If I'm logging on to change a skill, I'm on for maybe 30 seconds. It doesn't make me log on and do anything other than start training a new skill. I don't even say hi to my corp. I log on, make a few clicks, and log off. I know a lot of other people who do the same.
Maybe over the course of more than 200,000 accounts, or whatever they're up to now, all those 30 second to 2 min logons add up to some useful boost to a statistic that someone somewhere can use as a measure of their own success to molify the financial backer. Who knows. There has to be some reason we're unaware of for this small chunk of stupidity.
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Neftaran
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Posted - 2009.03.09 16:38:00 -
[679]
24 hour limit = this function is worthless
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Windjammer
Gallente
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Posted - 2009.03.09 17:54:00 -
[680]
Way to go, CCP. Very much needed and appreciated. The 24 hour que is a nice starting place.
Perhaps the future will show a need for an adjustment to make the que longer, but this is a very nice starting point.
Best regards, Windjammer
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Eisbrecker
Minmatar DevilDog Brigade
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Posted - 2009.03.09 19:21:00 -
[681]
Look I don't want skill queueing so I can go on vacation or try and train up a character to sell it on ebay (which I'm sure is the main reason they added the 24 hour limit).
What I want to do is figure out the quickest way to get to where I want to be in game, set it once and forget about it, because honestly, I'd rather be out there making money, Fighting or whatever and worrying about when the next PVP event is, not when my learning lvl 5 finishes.
Skill "switching" is another one of those EVE game mechanics I could do without honestly. I do it because I have to, but constantly having to check the progress of a skill in training has been rather inconvienent and down-right annoying part of EVE for me.
I even got the damn capsuleer app on my iphone so I don't waste any time not training a skill ,I have to sit and think, what do I need to do next, should I train for the ship or the weapon systems...blah blah.
Don't get me wrong I'm glad they are "trying" to meet us half way but as I've stated in various long posts in this thread it simply dosen't do it.
I think it rather pretentious for CCP and their fan-boys to tell me I should just be happy with what they give me...well again I'm the customer and they are the service provider, I'm not asking for free service but I am asking they don't make me run my life around the game.
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Ratklif
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Posted - 2009.03.09 19:42:00 -
[682]
First of all I'd like to apoligize if this question was already asked but I didn't feel like reading 23 pages to find out.
Can you queue up a skill that hasn't been leared to lvl 1 yet if you have the book or does it have to be at lvl 1 at least?
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Bluebear8
Orion Ore Industries
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Posted - 2009.03.09 19:54:00 -
[683]
Thank you, Thank you, Thank you, Thank you, Thank you, Thank you, Thank you, Thank you, Thank you, Thank you, Thank you, Thank you, Thank you, Thank you, Thank you, Thank you, Thank you, Thank you, Thank you, Thank you, Thank you, Thank you, Thank you, Thank you, Thank you, Thank you, Thank you, Thank you, Thank you, Thank you, Thank you, Thank you, Thank you, Thank you, Thank you, Thank you, Thank you, Thank you, Thank you, Thank you, Thank you, Thank you, Thank you, Thank you, Thank you, Thank you, Thank you, Thank you, Thank you, Thank you, Thank you, Thank you, Thank you, Thank you, Thank you, Thank you, Thank you, Thank you, Thank you, Thank you, Thank you, Thank you, Thank you, Thank you, Thank you, Thank you, Thank you, Thank you, Thank you, Thank you, Thank you, Thank you, Thank you, Thank you, Thank you, Thank you, Thank you, Thank you, Thank you, Thank you.
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Righteous Deeds
Diverse Endeavors
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Posted - 2009.03.10 01:06:00 -
[684]
24 HOURS?!
I can't believe I just read this. Why are you doing this halfway?
I often have to leave my home for a week to more than 2 months at a time. What does 24 hours do for me other than inspire me to suspend my accounts unless I need to train a 2-month skill?
Guys, c'mon. This doesn't even make economic sense. If you're going to do it, do it all the way.
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Raigir
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Posted - 2009.03.10 02:25:00 -
[685]
Just 2 questions:
Will the queue start up the next skill properly if a skill completes itself during downtime?
Even further on that (probably next expansion after apocrypha), will it start the next skill properly after a skill completes during a major expansion update?
If the answer is yes I would feel so much more confortable using it.
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gargars
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Posted - 2009.03.10 17:45:00 -
[686]
While I applaud the addition of the skill queue, I have to agree with the majority here in that it will be somewhat quite useful to noobs, but much less so for us 'old folk' as we have very few skills that will train in less than 24 hours. Why not aid EVERYONE and set the limit to say, 2 weeks?
The reason given, that people might set skills and not actually play the game, is utter rubbish. If someone doesn't want to play until they have high skills, forcing them to log in to simply set skills is hardly going to make them play a lot. I mean it's not like they will log on, set their next skill and then say 'Hey since I am on I am going to play for 6 hours!!!!'.
The queue thing is a great idea, but watering it down so much that it only really helps a segement of the Eve community, is pretty lame - sorry. I seriously hope this will be revisited because frankly it show a lack of caring about your LONG TIME customers... who you should give priority to in my mind.
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kofty
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Posted - 2009.03.10 17:50:00 -
[687]
Brilliant. Thanks.
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calidai
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Posted - 2009.03.10 21:30:00 -
[688]
I think the skill queues will be better if you can queue up multiple character. Char x puts 3 skills 5hrs in queue then char y puts skills that start when char x skills have finished. Still can only have one character training at a time but can queue them up for multiple characters.
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Trent McRent
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Posted - 2009.03.10 21:33:00 -
[689]
One of the things I have noticed whit the skill que is that if you add a skill that you are training the last prerequisite to you get a message that says: To learn that skill requires having already learned the following skills: "Skill name". If I only have one hour to go on the last skill for that shouldn't I be able to add the next skill to the que? That was for me one of the things I was hoping for when I heard that there was a skill que coming. Now I still have to log on to the server and add the skill anyway. "Fate Favord Only Those Who Are Brave Enough To Try" |

Lucas Derios
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Posted - 2009.03.10 21:50:00 -
[690]
lol do all you people have evry skill in the game to level 5 ? lol train some otehr carrear and stop moaining about making the game easier for you.
The game is all about the new players and why should they not have an extra boost in order to compete with people who have been playing the game for 4-5 years.
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Faeden Pain
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Posted - 2009.03.10 23:02:00 -
[691]
Edited by: Faeden Pain on 10/03/2009 23:06:49 Perhaps this has been explained, why only 24 hours? Seriously, if I want to queue up the next year of skills, why cant I? Now that skills no longer train on an inactive account, I do not understand the reasoning behind the 24 hours limitation. It makes no sense at all.
Hell if someone wants to train 2 years of skills, and not log into the game for those 2 years, isnt that essentially free money for CCP? That account is still generating the same revenue, but using minimal resources. ____________________________________________________ Faeden Pain
I drank WHAT?!!?!.....Socrates |

Jei'son Bladesmith
The Storm Knights The Cool Kids Club
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Posted - 2009.03.11 02:52:00 -
[692]
Originally by: Faeden Pain Edited by: Faeden Pain on 10/03/2009 23:06:49 Perhaps this has been explained, why only 24 hours? Seriously, if I want to queue up the next year of skills, why cant I? Now that skills no longer train on an inactive account, I do not understand the reasoning behind the 24 hours limitation. It makes no sense at all.
Hell if someone wants to train 2 years of skills, and not log into the game for those 2 years, isnt that essentially free money for CCP? That account is still generating the same revenue, but using minimal resources.
because they dont want people farming characters. also the skill has to START in 24 hours, you can make the last skill on the list a month-long level V skill, then in a month do the same thing.
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Valis Ubik
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Posted - 2009.03.11 03:28:00 -
[693]
I have one question that I haven't seen addressed on here:
Will the queue switch my skills during downtime?
i.e. if I set up a queue, and the first skill in that queue finishes at 1130 UTC, smack in the middle of downtime, will my next skill have points like I started it at 1130?
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Anderling
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Posted - 2009.03.11 09:18:00 -
[694]
Originally by: Valis Ubik I have one question that I haven't seen addressed on here:
Will the queue switch my skills during downtime?
i.e. if I set up a queue, and the first skill in that queue finishes at 1130 UTC, smack in the middle of downtime, will my next skill have points like I started it at 1130?
It should. If I remember correctly (I'm not a technogeek, so don't kill me over this), everything concerning skilltraining is handled in a way that when you start training, that action is set into a databse. This entry notes when you started the skill, and when it should finish. When you change the skill training, the databse entry will change accordingly. With the skillplanner, things are handled the same way. All the skills you have planned to train will have set start and end times, which are not messed up by downtime.
On another note:
People start complaining about not being able to log in regularly, so they want a longer skill queue. Should you even be playing this game if you cannot access your computer for more than 4 days? In all seriousness, after one week of dedicated planning you have access to at least 3 skills that need to be trained to level 5. Most of them take 4 to 5 days, if you are a character fresh out of the tutorial. More experienced players maybe even have a couple of 30 day skills waiting for training. The skillqueue is meant for skills that finish within a shorter timeframe, so that we who have dayjobs don't have to get others to start skilltraining for you (and finding out your wife has started Exhumers 5 instead of Advanced Spaceship Command 5 when you're on a two-week business trip).
You should plan your skilltraining according to your lifestyle. But I shouldn't have to lecture you about it. You have been playing this game for quite a while now, and have accepted it the way it was. If you didn't, you would've left, right? Right? Now that CCP has added a bunch of new features, you want to have it changed. Go cancel your subscription and leave the happy fanbase alone. We don't need real life griefers.
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Nightmarcher
Caldari XIII Interstellar Legion
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Posted - 2009.03.11 11:41:00 -
[695]
So set a skill last night: Mining Foreman (7 hours to 4) then set my queue to Mining Foreman training to 5, once it was done... I login via this site to check that my skill has started and all i see is that Mining Foreman completed to 4 but apparently didnt start training to 5... is this a glitch in the website? I hope so because i would hate to waste the 8 hours until im done with work to get home and check. ----------------------- Nightmarcher CEO -XIII INTERSTELLAR LEGION
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Cole Delente
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Posted - 2009.03.11 11:45:00 -
[696]
Love it, but I gotta say, 24 hours is pretty short. Of course, I'm in the Military, and may go away for months at a time, would have loved to have everything set for me, so when I come back, I can get right back into things. Perhaps it would have been better to cap the amount of potential skillpoints in the queue.
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john roe
Children of Gjallarhorn
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Posted - 2009.03.11 11:51:00 -
[697]
can i have 1 year long queue, please? before this patch it took me approx. 2-5 times to be able to LOG the-F!@#$-in now it has been extended to 6-10 times!!! ffs.
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Anatal Klep
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Posted - 2009.03.13 15:51:00 -
[698]
I have to agree with numerous others that the 24 limitation is a Bad Idea that was not properly thought through.
I don't find the justification of forcing players to be active compelling. When I started a second account I trained that account's main in learning for 60 days without leaving the station. When I need a specialized alt, I train it in learning for 60 days without it leaving the station as well. So if a player wants to skill w/o character activity, the player is going to do it regardless of the queue.
OTOH, my original main has 37m SPs and it is active all the time. But when I skill I do it strategically to achieve some goal that usually requires several skills that each take several days even with max learning. With that character I don't want to think about skills until the goal is achieved. IOW, having to keep track for the several days it takes to do an exotic skill to L5 so I can add another to the queue on the right day is annoying. That's what the queue should be making easier.
Finally, what about people who go on vacations or are travelling on business where EVE is not one of their priorities? It isn't any of CCP's businesss why they aren't active and they should not be penalized because they can't use the queue.
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Jon Ferguson
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Posted - 2009.03.13 16:48:00 -
[699]
Great feature once you get it working properly (if you haven't already.) 24 hours is the perfect length of time. Please don't make it any longer or pay any heed to the wannabe character farmers. EVE already rewards active play less than any other MMO. To take away this single 'log in once a day' requirement to keep your toon uber would be grossly unfair to new and active players.
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rofflesausage
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Posted - 2009.03.13 19:22:00 -
[700]
I would prefer 48 hours (for the long weekends when I have to work away), but otherwise a great feature.
Thanks CCP
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Torze
Legion Of The Void
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Posted - 2009.03.13 20:48:00 -
[701]
Originally by: Nightmarcher So set a skill last night: Mining Foreman (7 hours to 4) then set my queue to Mining Foreman training to 5, once it was done... I login via this site to check that my skill has started and all i see is that Mining Foreman completed to 4 but apparently didnt start training to 5... is this a glitch in the website? I hope so because i would hate to waste the 8 hours until im done with work to get home and check.
Happened to me too. I had 8 hours left in Target painting 4, queued up to add jump drive op 5 when first skill was finished. Made sure that it was all working, got home from work and found out I lost 9 hours of training. I just petitioned it.
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zobod
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Posted - 2009.03.14 12:49:00 -
[702]
Originally by: Anatal Klep I have to agree with numerous others that the 24 limitation is a Bad Idea that was not properly thought through.
I don't find the justification of forcing players to be active compelling. When I started a second account I trained that account's main in learning for 60 days without leaving the station. When I need a specialized alt, I train it in learning for 60 days without it leaving the station as well. So if a player wants to skill w/o character activity, the player is going to do it regardless of the queue.
OTOH, my original main has 37m SPs and it is active all the time. But when I skill I do it strategically to achieve some goal that usually requires several skills that each take several days even with max learning. With that character I don't want to think about skills until the goal is achieved. IOW, having to keep track for the several days it takes to do an exotic skill to L5 so I can add another to the queue on the right day is annoying. That's what the queue should be making easier.
Finally, what about people who go on vacations or are travelling on business where EVE is not one of their priorities? It isn't any of CCP's businesss why they aren't active and they should not be penalized because they can't use the queue.
_this_
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Lochmar Fiendhiem
Caldari Quicksilver Industries and Painful Effects Inc.
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Posted - 2009.03.14 15:44:00 -
[703]
I think I ran into a bug/glitched this morning (mar14) with skill queue.
I added two skills to te queu for the first time the first was 3hr the second was 1d and change, I had 5hr left on my current skill training.
I woke up this morning to evemon telling me that the 3hr skill was at 0% and I had 9d left on it.
I logged into eve to find that no skill was training. So after the 5hr skill finished it stopped training.
Does the queue bug out this this for first time users perhaps? I queued the skills up again and will repost in a couple hours with my findings.
thanks!
ps, skill queue is totally worth it, once the kinks (if any) are worked out).
Originally by: Halkin bob is dead, goons are great, cheese is cheesy, there we go no need for any more threads
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Phenixx
Gallente Free Imperial Vikings FOUNDATI0N
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Posted - 2009.03.14 20:10:00 -
[704]
I love the skill queue, and think it's a funny gimmick with the certificates thing. A funny thing i noticed is when you have your skills queue full, then in the the cert. planner you can right click and select "add to end of skill queue", it pops up and tell you the queue is full and won't do it. When you remove a skill from the queue and make room for another, then the right click option in cert. planner dissapears????? [url=http://forum.eve-iss.com/][/url] |

Ialaouse
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Posted - 2009.03.15 02:21:00 -
[705]
The Skill Queue is nice and all,but one thing would be nice to add/change. Uploading Skillbooks even if the prerequisites arent met.They wouldnt be trainable,but that way we could add the Skills to the Queue after the needed prereq. is skilled.
For example,i train Cruiser 4 and would like to add Battleship after that to the Queue,without having to manually upload the Skillbook only "after" the prereq is met.
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Max Essen
Gallente Bison Industrial Inc
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Posted - 2009.03.15 12:02:00 -
[706]
I would like to retract my earlier complaint about the 24 hour limit to begin a skill. I wrote it "prior" to actually using the queue.
Now that I have used it, it is awsome. I was able to queue up 3 or 4 short skills that I wanted to get up one more level and still have the queue continue on with a long skill at the end. One of the reasons I had not trained up those levels was purely due to not being available for the 6-8 hour incriments that it would have taken.
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Norrin Ellis
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Posted - 2009.03.15 12:19:00 -
[707]
My first use of the queue was wonderful. My client was running in the background as I did homework, and it ran through a few levels of some Rank 1 skill before switching back to Long Range Targeting 5. I was overjoyed.
I used the queue to add an armor compensation skill to start when Long Range Targeting 5 finished this morning. I was taking an anatomy test and didn't have time to login and check, but I found out after downtime that my new skill did not start as queued. I am less than overjoyed at losing training time, which is the most valuable commodity in the game to me; now that there's a skill queue, which I expected to work properly, I don't have to kick myself when I lose precious time.
Can someone direct me to any discussion on the queue bugs where a dev may have actually commented on the matter? I'd like to have some idea when it might be resolved, as I can't trust the queue to work in the meantime. -- EVE Review |

Dyvim Slorm
Relentless Storm Cartel FOUNDATI0N
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Posted - 2009.03.17 17:46:00 -
[708]
I'm having problems with the skill queue as well in that it works some of the time. Other times (like today) the queued skill is ignored.
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Valhallas
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Posted - 2009.03.18 09:31:00 -
[709]
This is a great feature. The interface is easy to use and understand. |

JSquared
Quantum Warfare Research and Development
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Posted - 2009.03.18 14:48:00 -
[710]
This, IMHO was one of the best features of this update. The interface is great and easy to use.
My only gripe? 24hrs is way too short. It's really only useful for me to squeeze in skills that are level 3 or less. (and I don't have many of those left)
Please consider changing the limit to 30 days.
J¦
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Esge Shala
Amarr Amarrian Micro Devices
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Posted - 2009.03.18 17:17:00 -
[711]
dunno if it was told (i really don't want to read 24 sites in here) but found an bug/forgotten possibility ?
i have mechanic lvl5 in training - aprox 21h untill finish when i tried this.
wanted to add assault ships into queue -> while i have not met 1 requirement -> mechanic lvl5, which would obviously be finished in the mean time.
well it didn't worked 
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Agrikaan
Amarr Epitoth Guard Curatores Veritatis Alliance
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Posted - 2009.03.19 16:25:00 -
[712]
Many reports now of this breaking.
Such as
http://www.eveonline.com/ingameboard.asp?a=topic&threadID=1025757&page=2
It IS bugged. Possibly it breaks when a skill ends during DT, or if it ends after 24 hours, or both. Or something even worse. Don't count in the queue.
And don't believe EVEmon and applets (such as iGoogle). They report whatever you have queued up as working, when you log on you may find nothing of it has actually occured.
This is very bad. I've lost days of training already.
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PC1
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Posted - 2009.03.21 14:42:00 -
[713]
Great idea. 24hrs FAR too short.
Anything that increases the income to server load ratio is good for all of us. CCP makes more and we have fewer people lagging the servers. I couldn't care less if people play with the time they pay for or just train skills. It's none of my business how they like to use the time they pay for.
In the meantime, I play a lot, but I also have long breaks for RL. CCP rather I keep paying for skill time, or quit paying for nothing?
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Dirk MacGirk
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Posted - 2009.03.22 03:43:00 -
[714]
Originally by: Agrikaan Many reports now of this breaking.
Such as
http://www.eveonline.com/ingameboard.asp?a=topic&threadID=1025757&page=2
It IS bugged. Possibly it breaks when a skill ends during DT, or if it ends after 24 hours, or both. Or something even worse. Don't count in the queue.
And don't believe EVEmon and applets (such as iGoogle). They report whatever you have queued up as working, when you log on you may find nothing of it has actually occured.
I do not believe the part about EveMon reporting what you have queued up rather than what is currenlty in training. My understanding (which may be completely wrong) is that this reads directly from Eve, and not from the queue. At least it did before the queue. So i'm not sure why they would have changed that in EveMon. I set a nearly 4 day skill to train after a shorter one had ended. I came back from a 3-day trip to find it apparently never started in Eve, although EveMon said the new skill was training and had 5 hours left. Once I started it in Eve fresh, EveMon immediately updated to show 3 days 20 hours.
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Stauner
Caldari The Voyage of the beagle
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Posted - 2009.03.22 17:39:00 -
[715]
Edited by: Stauner on 22/03/2009 17:40:27
Originally by: Dirk MacGirk
I do not believe the part about EveMon reporting what you have queued up rather than what is currenlty in training. My understanding (which may be completely wrong) is that this reads directly from Eve, and not from the queue. At least it did before the queue. So i'm not sure why they would have changed that in EveMon. I set a nearly 4 day skill to train after a shorter one had ended. I came back from a 3-day trip to find it apparently never started in Eve, although EveMon said the new skill was training and had 5 hours left. Once I started it in Eve fresh, EveMon immediately updated to show 3 days 20 hours.
Exactly the same thing with me, EVEMON and an igoogle applet both showing me training a queued skill on two occasions. Get back from work, log into eve and find that training didn't start at all. Bug report raised a few days ago and now attached to a defect apparently. Let's hope that the GM's look kindly on reimbursement petitions.
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Joshua M
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Posted - 2009.03.23 16:14:00 -
[716]
Same problem here, Skill queue works fine when I am logged in.
When I am not logged in (when I really need the queue) it simply doesn't start the next skill!
Very annoying and 1 day of training lost now as i've been fooled twice now expecting it to be fixed.
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Rusty PwnStar
Aliastra
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Posted - 2009.03.23 17:50:00 -
[717]
Edited by: Rusty PwnStar on 23/03/2009 17:53:41 Can anyone tell me the turn around for skill petitions please?
I've had astrometrics level 5 training for the past 10 days and have followed the progression in EvEmon. With a few hours left, I logged in to add another skill, as I will be out when it ends, only to be told I've only finished level 4. 10 days 7 hours 40 mins lost. 
Regards Rusty |

Anopheles Leet
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Posted - 2009.03.23 18:22:00 -
[718]
Edited by: Anopheles Leet on 23/03/2009 18:22:25 To the people having problems, have you tried clicking "apply queue" at the bottom? A number of times I've set up a queue and then closed the window, only to find that eve has lost my queue because I didn't "save" it; however the skill queue has happily leveled me up a number of times while logged off. Am very pleased with it, a good compromise - my only issue is why wasn't it implemented sooner? 
My one problem is that this seems to be utterly confusing the api. Nothing out of game seems to get my skills right any more, neither Evemon or the "My Character" function on the website. Any plans to have the api correctly represent skill training times with for those using queues?
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Rusty PwnStar
Aliastra
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Posted - 2009.03.23 18:45:00 -
[719]
Originally by: Anopheles Leet
To the people having problems, have you tried clicking "apply queue" at the bottom?
Remember, you don't have to open the skill queue planner to add a skill, it can be added within the skill sheet.
But that's a side issue, alot of people like me have followed the skill being trained. Mine trained for over 10 days and every day, when starting up my laptop, evemon told me how far along I was. Remember it takes that information from your own API.
The issue seems to be at login in the actual game. The skills you have been training in the skills queue, all get updated upon logging into the game. The bug/skill loss seems to occur at that point.
It does not mean I or anyone else has forgotten to press apply.
I'm sure there is another box informing you of changes when you don't hit apply. The last time I saw that was on sisi, so it may have been removed.
Regards Rusty |

Dirk MacGirk
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Posted - 2009.03.24 00:13:00 -
[720]
Edited by: Dirk MacGirk on 24/03/2009 00:14:22 Correct, when in the standard skills list, you can right click and tell it to add it to the end of the queue. If you then go into the queue, that skill shows up. Now, if you make a change inside the queue builder, you do need to hit apply. If you don't,it will prompt you that you have made changes and to do so.
This is a bug, plain and simple. Oddly, I was within the 24-hour window yesterday,and tried to add a new 4-day skill to the end and it wouldn't let me. I waited a couple of hours and it worked fine then. Who knows what is going on at this point. It's been two days since I put in for a reimbursement petition and still havent heard anything.
For the guy that lost 10 days training time: I thought I felt angry losing 4 days. Losing 10 days of your life in Eve training time is a real pain.
I hope CCP comes through for all of us. It's a great feature to be able to stack skills, but now I just dont trust it.
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Anemonae Ambrosia
Gallente V e x i l l u m
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Posted - 2009.03.24 00:37:00 -
[721]
Originally by: Rusty PwnStar
Originally by: Anopheles Leet
To the people having problems, have you tried clicking "apply queue" at the bottom?
Remember, you don't have to open the skill queue planner to add a skill, it can be added within the skill sheet.
But that's a side issue, alot of people like me have followed the skill being trained. Mine trained for over 10 days and every day, when starting up my laptop, evemon told me how far along I was. Remember it takes that information from your own API.
The issue seems to be at login in the actual game. The skills you have been training in the skills queue, all get updated upon logging into the game. The bug/skill loss seems to occur at that point.
It does not mean I or anyone else has forgotten to press apply.
I'm sure there is another box informing you of changes when you don't hit apply. The last time I saw that was on sisi, so it may have been removed.
Lol way to go trusting a 3rd party app. If you could view Evemon you should of been able to login to Eve why didn't you?
I've been using the hell out of the queue and it hasn't messed up on me once.
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Empyre
Domestic Reform
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Posted - 2009.03.24 03:35:00 -
[722]
Thanks for this. I didn't really appreciate it much until now. I figured, "Yeah it's got novelty, but will I really use it?" I tried it once just to get level 1 on some skills I trained just to train over a four hour period, and found it kind of cool I could tack on the long skill at the end of the queue and not think about it anymore. But I didn't use it again.
Then Astro V creeps up on me and I quickly realize that end-time is during work tomorrow. The typical WTFCCPSUXFUKOMG! response starts to manifest itself and the queue comes up and says, "chill the **** out, yo.. I gots this." That's when I discovered just what I can fit into 24 hours, even with tons of SPs.
So if you're still reading this, you read too much. Thanks for another cool feature to CCP. Destroy all that which is evil, so that which is good may flourish. |

Asterisk Grat
Best Path Inc. Ethereal Dawn
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Posted - 2009.03.24 20:29:00 -
[723]
The skill queue is bugged, I've lost around 39 Hrs of training because of it in two incidents.
The skills are added, the queue is checked and looks right. Monitoring training from evemon showing secondary skills being trained after the completion of the first skill.
When logging in, there are no skills being trained after the completion of the first skill. Right after logging into eve, evemon resets to show that no skills are being trained.
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Empyre
Domestic Reform
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Posted - 2009.03.25 01:58:00 -
[724]
Originally by: Asterisk Grat The skill queue is bugged, I've lost around 39 Hrs of training because of it in two incidents.
The skills are added, the queue is checked and looks right. Monitoring training from evemon showing secondary skills being trained after the completion of the first skill.
When logging in, there are no skills being trained after the completion of the first skill. Right after logging into eve, evemon resets to show that no skills are being trained.
wth did you do to me? it was working fine and then i read this. now i just logged into the game and the exact thing has happened. evemon still shows the skills trained but in game it just stopped and didn't continue the queue.
Destroy all that which is evil, so that which is good may flourish. |

Mazur Rackham
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Posted - 2009.03.25 02:03:00 -
[725]
I have had the same problem, with EVE Mon telling me the skills are training in order, but wait, there's more!
Now, I can't setup MORE than 24 hrs worth of skills in the queue. If I put in a skill that requires more than 24 hours to complete, it gives me the message "Trying to save illegal queue."
It's great that you can't set it to do 6 months worth of skills, but putting 4 skills in line, for a total of 26 hours shouldn't break it.
And for those curious, just because I can have EVE Mon running doesn't necessarily mean I can log into the game. Since the Apocrypha update, my laptop has become completely useless for game purposes except for monitoring training. Thanks for the paperweight, CCP!
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Empyre
Domestic Reform
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Posted - 2009.03.25 05:35:00 -
[726]
Originally by: Mazur Rackham Now, I can't setup MORE than 24 hrs worth of skills in the queue. If I put in a skill that requires more than 24 hours to complete, it gives me the message "Trying to save illegal queue."
criminal. mine's broke, but at least it's not illegal. someone call the cops.
what the crap just happened? |

Gabriel Virtus
hirr Morsus Mihi
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Posted - 2009.03.25 10:18:00 -
[727]
Mine has failed to start the next skill after the current one finishes. I am sure that the next skill was qued and the current skill would finish within 24 hours that I que'd the next skill. This has cost me days in training. If I knew the skill que had problems, I wouldn't risk losing days of trianing on it. Please refund me the time the que failed and fix the problem.
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Rusty PwnStar
Aliastra
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Posted - 2009.03.26 07:57:00 -
[728]
Originally by: Anemonae Ambrosia Lol way to go trusting a 3rd party app. If you could view Evemon you should of been able to login to Eve why didn't you?
I've been using the hell out of the queue and it hasn't messed up on me once.
OK I'll bite.
Evemon gathers it's information directly from eveonline.com, you may have heard of it, it's call the API. Even the website http://www.eveonline.com/character/skilltree.asp displays the same information, until you login and the bug strikes. Why would I log in to Eve? Evemon and the website tells me the same thing.
You may not have had any problems with the queue, but many have, as it's a known issue. You deciding that most are idiots and telling them all is fine, doesn't change the fact that it's not.
But thanks for your wonderful input, many minds were laid to rest. 
Regards Rusty |

Blue Harrier
Gallente Technical Support Inc.
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Posted - 2009.03.26 10:15:00 -
[729]
Just to agree with any of the above who say the skill queue has bugs. Yesterday I purchased two new skill books, as I had a long skill ending at 9:26 this morning I added the two skill books to the end of the queue. I also added a long skill that would train over the patch time into tomorrow.
Each skill was added by leaving the skill queue planner closed and right clicking the skill book and selecting ćAdd to end of skill queueĆ. The final skill was added by right clicking the trained skill in the skills display and adding to the end of the queue.
I then opened the queue planner and double checked the queue and all showed correct and just to be safe also clicked the [Apply] button (some reports say you must do this).
Checking with Evemon this morning showed the first of the two new skills training and everything fine. However when I logged in to Eve the Neocom showed no skill training and on opening the skill queue it was empty and neither of the two new skill books had trained to level 1. Luckily I did not lose much training time.
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Mardris Fol
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Posted - 2009.03.26 12:34:00 -
[730]
I am wondering whether the queue isn't processed correctly if the first item in the queue has been training for more than 24 hours?
So if you have a skill training for say 8 days and then you start adding more skills to the queue once there is less than 24 hours left to train, then this bug would kick in: from the external API you can see that other skills should be being trained but when you log in only the first skill is trained and queue is empty.
So far I think this is what is happening for me.
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Kary Tamona
Equitus Nosferatum Praetorians
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Posted - 2009.03.26 19:50:00 -
[731]
Been using the queues with no problems till today. Yesterday I set up the queue of my other toon, with two partially trained skills, one worth 10 hours time, the second one was more than 24 hours to completion.
I log on today hoping to see the first skill trained and the second half way through.... nope.
First skill finished ok. Then apparently the queue stopped and emptied itself of skills. The queue is idle for some 8.5 hours, lost training time. Not a lot, but annoying, specially because i do not trust the program to train my skills correctly anymore.
By the way, after login in, evemon said that I had -2 million sp. Evemon corrected itself after i logged off the game.
I think I am going to put a loooong skill to train and wait for a while till ccp fixes this problem.
I have filed a petition as mentioned above. I'll post again when i get an answer.
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Dirk MacGirk
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Posted - 2009.03.27 00:25:00 -
[732]
As I'm sure everyone here that has had a problem with the queue bugging has logged a petition, perhaps peeps can post any response they get. Mine has been in since Saturday and still no word (it's Thursday). I was also surprised to see no mention of the queue bug in the latest patch notes.
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Empyre
Domestic Reform
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Posted - 2009.03.28 05:53:00 -
[733]
Nah. I'm sure they've received enough complaints to address it. I don't think there's a lot of incentive for them to leave it bugged. what the crap just happened? |

Raigir
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Posted - 2009.03.28 16:01:00 -
[734]
The queue doesn't seem to be working through downtimes at the moment. Tried yestarday and I come back to nothing training this morning. Apparently its failing to start the next skill in queue while in downtime. Now I'm stuck with skills that shoulda been done already...
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