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1. Mining Tax - in Science and Industry [original thread]
Originally by: Dethmourne Silvermane You don't get corp taxed on selling stuff. Just letting you know. so the biggest tax dodgers is the traders, and they tend to make the most money...
- by Fenren - at 2010.12.26 10:01:00
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2. t3.... modular? really? - in Player Features and Ideas Discussion [original thread]
not signed it would totally overpower the t3 and you can use your pvp rigs in pve without too mych problems
- by Fenren - at 2010.12.26 09:51:00
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3. The Low Sec LOL Proposal. - in Player Features and Ideas Discussion [original thread]
how will the addition of instalocking gatecamps help missionrunners in lowsec?
- by Fenren - at 2010.12.25 14:18:00
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4. Exploration - in Player Features and Ideas Discussion [original thread]
havent you seen the tec 3 ships? they got everything you want and more
- by Fenren - at 2010.12.25 14:02:00
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5. dmg from shield to armor - in Ships and Modules [original thread]
yes
- by Fenren - at 2010.12.23 20:46:00
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6. Why CCCP cannot afford graphics and animators? - in Player Features and Ideas Discussion [original thread]
Originally by: Soden Rah Originally by: Kieran Westgate It would be better to have this and yes peoples graphics would most probably be able to handle this. However it's not a case of that. The problem is the strain on the servers ...
- by Fenren - at 2010.12.20 12:10:00
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7. Training on Multiple Characters Per account - in Player Features and Ideas Discussion [original thread]
you can train all three characters as it is, with a 66,67% penalty to training speed.
- by Fenren - at 2010.12.12 12:48:00
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8. LOKI fit and why - in Ships and Modules [original thread]
Edited by: Fenren on 11/12/2010 23:35:16 Originally by: lodik true but the scoping only gives 35% faster shots while the other i mentioned gives 50% more damage and optimal. what good is the optimal bonus for falloff weaponry? besi...
- by Fenren - at 2010.12.11 23:34:00
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9. Golem fit - all missions full agro afk setup? - in Ships and Modules [original thread]
Originally by: Theac Osiris Edited by: Theac Osiris on 27/01/2010 21:20:43 Originally by: Xur0 Edited by: Xur0 on 27/01/2010 07:48:19 Whats up with all these builds with Gist X-Type and Gist A-Type as if its the standard, ...
- by Fenren - at 2010.01.28 09:49:00
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10. Vargur tank question.. - in Ships and Modules [original thread]
Originally by: Liang Nuren In general, T2 + Cap Booster + Rat Hardeners handles this fine. The only reason I see to use faction on your tank is for fitting (CN XL) or for laziness (CN Invulns). -Liang I have to say Liang has some ve...
- by Fenren - at 2010.01.26 20:30:00
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11. Agility Bonus or Inertia Modifier??? - in Ships and Modules [original thread]
Originally by: James Tritanius No. There is no difference. Agility bonuses modify Inertial Modifier. Inertial Modifier bonuses modify Inertial Modifier. Same thing, different wording. for ingame purposes this man is right.
- by Fenren - at 2010.01.26 19:00:00
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12. Ammo Ship - in Player Features and Ideas Discussion [original thread]
just give a smaller cargoship a corp maint bay and the targets can take the ammo themselves
- by Fenren - at 2010.01.26 12:17:00
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13. Mission tempest, needs last rig slot. - in Ships and Modules [original thread]
Originally by: Cipher Jones Thanks to everyone that supplied free psycoanalysis. What we took out of the thread as far as armor is concerned is double up on mission specific hardners, lose one of the 1600's in its place. if I get a 3 or...
- by Fenren - at 2010.01.26 11:54:00
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14. Stealth Bombers: Need to know the limits - in Ships and Modules [original thread]
you said it yourself, you fail to bring a gang stealth bombers are not that great solo ships... they are great DPS ships in cloaky roaming gangs thou
- by Fenren - at 2010.01.25 19:17:00
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15. Full HG Crystal Set - worthwhile? - in Ships and Modules [original thread]
they are absolutely worth it. they free up more midslots for other things than tank and/or make you less of a suicide target... if you have a lot of skills you want to train the downgrade from 5's to 3's can be a big negative... personally I fin...
- by Fenren - at 2010.01.23 11:37:00
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16. Really, CCP? - in Ships and Modules [original thread]
Originally by: Chalrynn Illyndar "A railgun uses magnetic rails to fire solid chunks of matter at hypersonic speeds. The accurate range of railguns is very good, but due to technical limitations it cannot use onboard guidance." - Railgun ...
- by Fenren - at 2010.01.22 11:51:00
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17. Really, CCP? - in Ships and Modules [original thread]
Originally by: Fenris Ulfur Originally by: Stil Harkonnen Originally by: Nebuchadnezzar VI They are called Hybrids for a reason. Comprehension fail Why not try and shed some light on what you think Hybrid means i...
- by Fenren - at 2010.01.22 11:32:00
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18. Way to fix t1, meta 2,3,4 for industry - in Player Features and Ideas Discussion [original thread]
Originally by: Carniflex Why not make it so that Meta 1 = T1 + Meta 1 'tag' Meta 2 = Meta 1 + Meta 2 'tag' etc So each next level takes previous one as input. And Meta tags should be ofc universal or semiuniversal where with 'universal' I...
- by Fenren - at 2010.01.22 11:10:00
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19. refine loot or move to jita for sale - in Missions & Complexes [original thread]
I reprocess all but a very few high meta level items... the time it takes to sort them out is better spent taking another mission...
- by Fenren - at 2010.01.21 19:10:00
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20. Custom ships in EFT - in Ships and Modules [original thread]
isn't EFT open source? if so it is absolutely possible. it was done before one major patch about a year or two ago...
- by Fenren - at 2010.01.15 05:45:00
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