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Thread Statistics | Show CCP posts - 17 post(s) |
Gnulpie
Minmatar Miner Tech
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Posted - 2009.02.04 13:09:00 -
[1]
Originally by: Sheriff Jones Quick question of this highly awaited feature:
If you have a 23 day skill training, does the 24 hour rule apply to the skills that come after that in the queue?
Or can you only set a skill queue that is ALL together 24 hours?
The queue is only available for the NEXT 24 hours. If you have a skill that takes 24 hours and 1 minute you cannot use to queue up another skill after that one.
Sorry to say, but the current version of the queue is nonsense - especially the reason to limit the queue to 24 hours.
You are afraid that people won't log on any more if they do not have skills to change? Well, if the ONLY reason for them to log on, then they will just do that: logging on, changing skills and logging off.
Give a REAL queue. With functionality and interaction.
Heck, if you want! Give us a basic queue with 1 day capacity and then give skills so that we can extend the queue to a couple more days.
Let us train certificats without even ever need to look at skills. Give the ability to say 'I want this certificate up to basic level'.
And MOST IMPORTANT: make the queue IN-GAME! With skills to use it. With money to pay for the usage and with ...
... REWARD and RISK!
Let the player decide if they want to use the queue and have an advantage this way, but also give some disadvantages at the same time.
- Why not in-game skills to increase the capacity of the queue so that it can hold more than 24 hours? A skills that gives additional 24 hours each level.
- Why not make the player pay isk for the installation of skills/certificates in the queue?
- Why not make the queued-skilltraining a bit slower than unqueued? This way those players who actively manage skills will be rewarded for their hassle and those who are lazy can use the skill at some costs.
Really, I am quite unsatisfied with the current features of the queue. But at least there is some work going on finally |
Gnulpie
Minmatar Miner Tech
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Posted - 2009.02.04 13:39:00 -
[2]
Originally by: Salpad One problem with linking skill queue to the certificates system, in an automated way, is that some of the certificates suck.
For instance, according to the certificate system, I'm quite poor at missiles. Why? Because I haven't trained Heavy Assault Missiles at all (nor Torpedoes).
That's just stupid...
That is just great
Because it is some drawback you have to pay when using the queue!
Eve is all about risk and reward, at least someone said so. And the reward of the certifacte-queue skilling is obvious, while the drawback is that you maybe learn some skills which you do not need right now (or at all). Sounds perfect to me. If you want individual skilling then don't use the queue *G*
Originally by: CCP Fear Somebody said it should be in-game... Yes of course, isn't that obvious?
Maybe that was me What I meant with 'in-game' was that the current skill system with skillsystems and all is a bit artificial and the background stories have some trouble to explain this. The skillpoints do not 'fit' well into the universe and the whole immersion imho. A skillqueue out of nothing would fit even less and break immersion even more. Look at research slots for example, they fit perfectly well into Eve and do not break immersion, actually they increase it even.
So, make the queue interactive with skills necessary to use. Make it like a 'real' tool for which you have to pay if you want to use it. Make it reactive such that skilltraining will be affected a bit: slower training maybe, or each new skill in the queue would need 10 minutes loading time before it can start training or whatever. There are so many possibilities!
Go for the stars and get it all!
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Gnulpie
Minmatar Miner Tech
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Posted - 2009.02.04 14:13:00 -
[3]
Originally by: Denion
Originally by: CCP Eris Discordia
Originally by: ju4n1ta Will this queue be able to "fetch" skillbook from eithr hangar or ship cargo and start queued skill? or do you have to "insert skillbook in the head" to queue it later?
Insert skillbook into your head, that way it's part of your character and can be queued. The ' fetch skillbook from cargo or hangar' caused more problems and questions than it was worth.
So it isn't possible to say have Medium Projectile V finish and then queue Medium Autocannon Specialization I?
I understood it quite different. I thought that you could drag the skillbooks into your head (but not learn them yet for whatever reason) and then the queue will automatically fetch the skillbook from your head when necessary - instead from hangar.
But maybe I completely misunderstood it.
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Gnulpie
Minmatar Miner Tech
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Posted - 2009.02.04 14:42:00 -
[4]
Originally by: Jowen Datloran ...
I expect the real reason has something to do with squishing just a little bit more cash out of your customers than you already do.
That is funny. How can a tool which allows you to switch skills while being offline make CCP squeeze more money out of their customers? That is just absurd.
But I agree, why not a skill which lets you increase the total time of the queue? Each level 24 hours more for example. Level 5 would allow in total then for a skillqueue of 6 days. And if that skill is rank 6 or 8, then people start thinking to train it to level 5
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Gnulpie
Minmatar Miner Tech
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Posted - 2009.02.04 14:56:00 -
[5]
http://ccp.vo.llnwd.net/o2/devblog/img/skillqueue_final2.png
I like the information in the queue.
Maybe just a bit more varieties in colors, especially that they match the currently used color-scheme.
The top bar on the right side is nice where you can see the duration and distribution of the queued skills.
*hugskissesandallthegoodies*
Just please also give us a skill to increase the time in the queue available. |
Gnulpie
Minmatar Miner Tech
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Posted - 2009.02.05 09:04:00 -
[6]
Please give us skills to manipulate the skillqueue. One skill to increase the maximum numbers of skills in the queue and one skill to increase the length of the queue. If the starting values of the queue are 2 max. skills and 24 hours, then with following skills would give at level 4, 32 maximum skills and 5 days queue. 5 days are perfect for weekend-only players.
Skillqueue management Type: skill Rank: 2 or 3 Description: This skill allows to increase the maximum allowed skills in the queue. Each level doubles the amount of maximum allowed skills.
Skillqueue capacity Type: skill Rank: 8 or above Description: This skill increases the length of the skillqueue. Each level increases the skillqueue length permanently by 24 hours.
Also consider to make the queue length dynamic! It would be great if we would have in-game items (which might be built from rare drops in wormhole space ) that would boost the skillqueue-length ONE time for a couple of days. Once this boost is used up, then the queue-length will return to normal length. This way it would be possible to gap some extended off-time but this boost wouldn't be permanent or available all the time - just for special times.
Skilltime booster Type: item Description: Upon consumption the skillqueue is extended one time by 72 hours. When the additional time is used up, the skillqueue length will return to its normal length.
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